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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: astarothgg.png (10 KB, 256x224)
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>the game is not too hard because it gives you X continues
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>>12386749

I don't understand what your angle is here but I agree with the literal statement that Super Ghouls 'n Ghosts is not too hard. I do find 1CC on the high difficulty setting to be too hard in that game, but that's an artificial challenge run so who cares.

In general, I can't easily think of any games that seem like they were allowed (by developers, critics, or whoever) to be excessively hard because they offered lots of continues. Maybe that's what you're getting at? I dunno, it sounds dumb, whatever it is. Maybe make better threads in future?
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using a continue means you lost the game, and the game is letting you continue to practice out of pity.
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i don't understand why these retarded boomers continue to keep continues in console ports
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>>12387101
they shouldn't call them continues but rather "game overs"
And provide no ending or resolution if anyone uses a "game over" to finish the game, but just a black screen with "better luck next time"
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>>12387071
>>12387101
>>12387115
Trying way too hard.
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>>12387071
>>12387101
>>12387115
Wow, it's actually like I'm on /v/ reading garbage!
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>>12387115
>I used 14 Game Overs to beat the game, of course that's legit and valid!!
>uhh no I didn't see the "ending" so what?
>doing a "no Game Over" run is an artificial personal challenge!

lmao
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When you think about it, life is just a game with 0 continues
woooaaah
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/vr/ has devolved into "you didn't beat the game" poison-the-well bait threads. Christ, that anon wasn't kidding the other day when they said you could get better threads by posting retro vidya on /v/.
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>>12387138
8.3 billion guys? No continues?!
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>>12387394
It's silly to think how threads are always better on other boards because they're pulled away from the typical posters and the copy/paste replies and memes. You get more actual discussion.
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>>12386749
Daimakaimura is harder on Supergrafx because you have limited continues. Some even say it's impossible
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File: Iceman.png (1.23 MB, 816x1429)
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Coming from the shmup scene where actual runs still have value:

>If you continue, you've lost, but your run is not void. use the score before the continue.
in this case, since score doesn't matter, see how far you survived, that's your achivement

>there's no shame in using continues, level select and save states for practice, as long as no one uses them to fake a real run.

>continuing after death is common, to just convert a would-be run into more practice.
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>>12387654
thank u based iceman
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>>12387661
It's important to be self-aware of how memory and learning works.

A game is divided into a segments. Some of those segments are easy, some of them are hard.

If you practice a single segment (so 1 level or 1 boss, etc) , and practice until you can always clear it, as soon as you take a break that skill will deteriorate extremely quickly.

However, every time you practice, your permanent skill increases a little. You will be more ready the next time you get there.

So, for this example, go kill astaroth until you can do it without sweating, then go practice something else, then go kill him again, etc. Eventually you'll never have issues.
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>>12387394
You literally didn't beat the game and its not unreasonable to expect people to 1cc. If you can't do that much you don't know how the game works and your opinion on it is not valuable. Once that gate is open all you're gunna get is normalfags posting about slop they "vibed" with.
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>12388117
Retards like this are poisoning the well because they think their played-out jokes are funny. No (((you))) for you.
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>>12387394
They're the same retards that defend stuff like putting achievements on retro games. Its about their need to validate themselves instead of remembering they're fucking video games.
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>>12387101
>continues
Do you know what arcade expierience at home means?
>port
An exclusive super famicom game in this case, Ackchyually
>>12387438
>Supergrafx daimakaimura
You can simply change the number of lives and level of difficulty in the menu.
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>>12388321
>They're just video games chud!! Now use my correct pronouns: "winner/pro-gamer"
Sorry we won't validate your 12CC "win" or entertain your preferred gaming pronouns until you get good and start 1CCing games as God intended.
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>>12388493
>Sorry we won't validate your 12CC "win"
You don't have to because I never asked you to. I play games to enjoy them, including the challenges I impose on myself, for myself. No need for schizo seething about trannies to justify anything, feels good man.
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>>12388519

You are playing games, but we do not grant you the rank of gamer.
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>>12388526
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>>12387115
That's what a lot of games used to do, yes
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>>12388519
>So we all agree 1CC is the legit way to beat a game?
>Yes, of course
>Indeed my good man, anything less is uncivilized and uninformed
>UHH GUYS LOOK AT ME IM GOING TO SAY SOMETHING RETARDED YOU BETTER LISTEN YOU SCHIZOS!!!!
>Yes lad?
>I JUST PLAY FOR FUN I DONT CARE ABOUT ANYTHING IM A NIHILIST AND HEDONIST NOTHING MATTERS EXCEPT FUN ITS FUN TO BUTTON MASH AND CREDIT FEED!!!!STOP JUDGING ME YOU SCHIZOS SO WHAT I 10CC GHOULS N GHOSTS HAVE NO IDEA HOW TO PLAY ITS JUST A GAME IM JUST AS GOOD AS YOU AND VALID LOOK AT ME ME ME
>....
>....
Anyway yes 1CC is the legit way to beat a game and until you 1CC your opinions on a game aren't going to be very accurate or useful
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>>12388570
The fact you keep trying to "I AM SILLY" my posts kinda refutes them for me. I hope you find whatever peace you seek in telling people they did not beat games.
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>>12388570
It's hilarious how insecure they get at the idea of not spamming continues to beat a game.
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>>12388570
You seem upset
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>>12388629

bcuz it is like using cheats to win...a lot of the experience and satisfaction gets robbed

and they know it
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>>12388629
it's an extension of the pay to win mindset.
>since I've put in another quarter, I deserve three more lives
>since I've bought the console port, I deserve the allotted continues
>since I'm emulating the game, I've already outstepped unspoken agreements. I deserve whatever I want
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>>12388550
that was just for completing the game on normal regardless of continues and it was horse shit since hard mode has a lot of annoying spam projectiles and other cheese.
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>>12388629
putting a dollar into an arcade machine isn't spamming continues.
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If you can't 1cc a game why should I take anything you say about it seriously? You quite literally have no idea how to play it lol
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>>12386749
That game angers me, but I respect its craftsmanship.
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>>12388570
>So we all agree that having fun is the most important part of playing games, right?
>UHH GUYS LOOK AT ME IM GOING TO SAY SOMETHING RETARDED YOU BETTER LISTEN YOU SCHIZOS!!!!
>Yes lad?
>I JUST PLAY FOR 1CC I DONT CARE ABOUT ANYTHING IM A GAMER NOTHING MATTERS EXCEPT THE 1CC I NEVER ACTUALLY ACHIEVED!!!!STOP JUDGING ME YOU SCHIZOS SO WHAT I 10CC GHOULS N GHOSTS I HAVE NO IDEA HOW TO PLAY ITS SKILL AND MY 1CC SCREENSHOT IS DEFINITELY REAL LOOK AT ME ME ME
Damn it's hard to believe you're this unhinged anon...
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>>12388669
Its fun and very rewarding to get good at super ghouls n ghosts. The whole series is great and known for its difficulty, but also really tight level design and action.

If you're a "real gamer" you owe it to yourself to 1cc a ghosts n goblins game imo
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>>12388374
The arcade experience is giving the game your best shot and letting the person waiting behind you play it once your credit runs out. Ports and arcade-style console games should simulate that by limiting your continues or only allowing you to use them after you got a clear.
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>>12388782
Why not do it for yourself because you actually want to overcome the challenge instead of so someone on the internet thinks you're a "real gamer?"
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>>12388790
It's about knowing you yourself are a real gamer, and not a shitter, hence you owe it to yourself
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>>12388854
That doesn't answer my question. Its not about the what, but the why. Who gives a shit what other people think about your accomplishments when they're supposed to be for yourself, like you admit.
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>>12388865
You're the only one who's talking about other people.
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>>12388876
>If you're a "real gamer"
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>>12388876
it's implicit when you expect others to share or adopt your criteria
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>>12388883
He's obviously taking about doing it for yourself, not to impress others.
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>>12388887
talking*
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>>12388887
Then just pose it as a challenge to improve the experience and pose a target for skill improvement, rather than as a means to earn acceptance from a faceless entity on the internet.
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>>12388887
yeah, and then he expects others to value it like he does, which requires setting a common ground with other people.
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For me 1cc is a bare minimum. I look back at some of my 1cc runs and they are so sloppy lol
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>>12388916
but it's a good standard specially for /vr/ shitters.
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>>12388916
No miss no bomb is the gold standard.
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>>12388904
Where was that stated?
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>>12388926
>no life no wife speedrun any%
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>>12388926
Using bombs is intrinsecally part of the joy of playing shooters. Once you get to the point where causing a huge explosion that destroys everything gives you no satisfaction you know it's time to take a break or find another hobby.
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>>12388937
>mfw he doesn't know the absolute bliss of mogging a shmup while retaining your bombcum
Sad!!!
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>>12388916
A run where the player dies and fights to get back on route is a lot deeper and more interesting than one where he just relies on memo follows his route like a machine. A R-Type 2 no miss run is easier than one with deaths.
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>>12388958
I wouldn't call a run that has an amazing recovery sloppy necessarily.
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>>12388962
And yet pistol starting is how true scotsmen play Doom.
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>>12387071
Show proof of this.
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>>12388782
Continuing is perfectly fine in the vast majority of console ports/originals since its not like continues in an arcade game where doing so is basically god mode and restarts you exactly where you died with no need to even pay attention to what you are doing.
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>>12388987
What are some examples where 10CC is "fine" for console games?
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>>12389007
Where does the 10 come from? Plenty of games had limited continues where you might only have 2-5, and limited continues in themselves was proof that they were part of the game's rules compared to unlimited ones based on your pocketchange.
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>>12389007
Castlevania where it kicks your ass to the start of the level you failed to beat.
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>>12389042
Classic Castlevania games should still be 1CCed since they are so short and can be beat in one sitting, but they usually allow saving/passwords anyway so casuals wouldn't get it.
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>>12389064
>can be beat in one sitting,
Not if you are constantly hitting reset because you lose all your lives in the last stretch and feel the need to play through the entire game again (probably multiple times) just to get back to where you are stuck, despite the developers making a big screen indicating you can start at the beginning of the level you are at.
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>>12389073
>>12389073
once you know the game and bosses castlevania games can be consistently beaten 1cc without much resetting actually and quite quickly, they're easier than ghosts n goblins or metal slug games and people 1cc those consistently too
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>>12389095
Sure, but there is no point in doing so unless you decide to go back and replay the game, but just using the option to continue from a start of a stage is just as valid for a developer intended level of challenge for the game. The only time 1cc autists have a leg to stand on when it comes to dev intent, would be arcade games where a continue just instantly brings you back to life with no consequences. That's the only time I could see a single credit run making sense since you don't get any type of fail state otherwise.

It's all well and good if someone has played a game so many times that they can beat it on one life, but the goals i set(and i imagine most playing old shit), is beating the default difficulty the devs built the game around. If i lose all my lives and i get a screen purposely asking me to retry the level i died on, then im taking that as the devs intending people to use either limited or infinite continues to beat the game they made.(and can obviously fluctuate based on difficulty setting)
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>>12389106
>>12389106
a game that isn't worth replaying isn't worth playing imo

>The only time 1cc autists have a leg to stand on when it comes to dev intent, would be arcade games where a continue just instantly brings you back to life with no consequences. That's the only time I could see a single credit run making
check point systems don't override the 1CC rule though, tons of arcade games had check points at stages or mid stage and still operate under the 1cc rule.

>It's all well and good if someone has played a game so many times that they can beat it on one life, but the goals i set(and i imagine most playing old shit), is beating the default difficulty the devs built the game around. If i lose all my lives and i get a screen purposely asking me to retry the level i died on, then im taking that as the devs intending people to use either limited or infinite continues to beat the game they made.(and can obviously fluctuate based on difficulty setting)
going back to the OP's point, you can't judge difficulty accurately if you haven't 1CCed the game, doesn't matter if it has check points or not. Someone who runs through the game reseting every stage 10x and manages to limp to the final boss and beat him after 20 tries has no idea how to play the game compared to someone who can 1CC the entire game start to finish, and understands the difficulty dynamics
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TEST
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>>12387115
> but rather "game overs"

Lot's of games do that. They literally say "Game Over" and then prompt the continue screen; or do it on the same screen.

>but just a black screen with "better luck next time"

Lot's of games do something like this too, pic related, using continues is the n°1 factor for your ranking in NES Batman Returns
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how to get gud at that game anyway? first level is already so hard >>12386749
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>>12389118
>going back to the OP's point, you can't judge difficulty accurately if you haven't 1CCed the game,
What? Of course you can. There are plenty of games where the early (or even later) stages are extremely easy, while others that are a huge pain in the ass and will likely result in you losing all your lives the first few times you encounter it and needing to continue. Infact thats the clearest way to determine difficulty of sections of a game based on how many times someone has to keep restarting a stage. If someone is stuck at the Yellow Devil in Mega Man, how does that invalidate their oppions on the difficulty ranking of previous sections of the game.
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>>12389118
>tons of arcade games had check points at stages or mid stage and still operate under the 1cc rule.
Clearly they don't if the devs put in checkpoints to begin with. It's something clearly implemented into the very fabric of its program by the devs.
>>
What's so hard about admitting you didn't beat the game?



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