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File: Mega.png (353 KB, 560x406)
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Think about it, Sonic CD came out in 1993 a year after the highly successful Sonic 2, you'd think the sensation around Sonic was so large that people would be shilling out money to play this new game on new SEGA hardware, no?
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IDK but it could have saved the Saturn if the mode-7 levels were 3D like in Mania. No doubt.
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>>12387341
Considering Mania was aesthetically visualised after the Saturn, i think just that game alone would of saved it.
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>>12387339
Sega CD was a moderate success
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Because Sonic CD sucks ass and the kids that had Sega Genesis were poor, their parents aren’t buying that shit.
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>>12387421
Retard
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>>12387421
This. Dammit I still wanted to play CD, Chaotix and Xtreme so damn bad it wasn't fair. At least we got 3D Blast for Genesis...
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If Sonic CD had been named Sonic The Hedgehog 3, would that have saved the Sega CD?
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I had a Sega CD as a kid but for some reason this game was never on my radar. Although I didn't get it until around 1994-1995 and mostly bought used games so maybe that's why.
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Say what you want, at least it was a game that properly showcased the MEGA CD
>Makes use of the new cpus more powerful scaling effects
>FMVs that manage to hide the massive compression probably because its animated unlike live action stuff
>CD sound
Anyways SoA spent more time promoting their live action fmv slop rather than proper video games. I also don't get why they even bothered with a new soundtrack for the NTSC-U release, its as if they were addicted to just spending money for the sake of it.
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>>12387421
This, the genesis games were just better. Sonic CD is alright honestly, but unless you were literally masturbating to the thought of CD music being in a 2D sonic game or only rated it high because you barely experienced it (like every gaming channel and publication in the 2000s was doing for some reason) it wasn't that good.
Why pay for an expensive addon for a more pricey game that's not as good as the other games, but has CD audio? To be fair, no game really needed to be on a CD for any reason besides voice acting and videos until 5th gen anyways.
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>>12387653
>>Makes use of the new cpus more powerful scaling effects
The special stages on the original looked like a slideshow
>>FMVs that manage to hide the massive compression probably because its animated unlike live action stuff
It still looked compressed to absolute hell in the original, I don't know what you're talking about. You almost had something going with the first point with the fact that they did it.
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>>12387472
I’m sorry that you relate to the poor Sega Genesis kids.
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>>12387339
Honestly it doesn't even take advantage of the mega CD that much.

It pretty much feels like a level pack for sonic 1 with a couple gimmicks tagged on.
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>>12387653
it actually didn't though

rpgs are a better use of the system
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>>12387750
whatever you say nintenkiddo
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>>12387339
>Think about it, Sonic CD came out in 1993 a year after the highly successful Sonic 2, you'd think the sensation around Sonic was so large that people would be shilling out money to play this new game on new SEGA hardware, no?
People wanted too but the number of people who wanted to buy and play Sonic CD and the number of people who also had $229 for the add-on + $60 for Sonic CD(because Sewer Shark was the pack-in) were very different. There was a high cost barrier.
To put it into todays terms, I own a Switch and like Donkey Kong games. If Donkey Kong Bananza was available for my Switch, I'd buy it. Nintendo wants me to spend $450 on a Switch 2 to get the opportunity to spend $70 on the game. Quite frankly it just isn't worth it, not until there is a lot more I am interested in than just Bananza.
The Sega CD never followed up on that "a lot more I am interested in". The average person who even has that kind of money is either going to buy a bunch of Genesis games or purchase a cheaper Super Nintendo which does have an expansive library on offer to pair with their Genesis. The Sega CD as an add-on needed a large number of enticing games fast but it fucked up by going down FMV route mistakenly thinking it was the next big thing. Sewer Shark was the fuckin pack-in...
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>>12387339
It sold alright, SEGA wasn't expecting every single Mega Drive / Genesis owner to get a Mega-CD. The real poison was the 32X.
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>>12387556
It would have an absolutely criminal bait-and-switch. It may have propped up the Sega CD for a little longer, but at the cost of scuppering Segas most valuable IP.

Sonic CD was just OK. The levels are too long, too weird. The time travel mechanic is fiddly, confusing, and with no real tangible pay off (compared to emerald hunting to get Super Sonic, for example). Poor level design. Very little memorable music despite the CD format. Single player only. No Tails. Its one of those games that I played once to completion, and very little for actual fun and enjoyment after that.
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>>12387801
I’m not going to argue with you because theres a 70% chance you were born in the 2000s well after the SNES Genesis console wars.
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>>12387556
Yes. At the time most people thought Sonic CD was a port of Sonic 1 with CD music. No one knew it was an all new game.
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>>12388028
I accept your concession, tendie.
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>>12387716
SONIC CD fms looks significantly better than the rest of the stuff on MEGA CD.
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>>12387339
sega cd was fucking expensive, especially the front loading model.
Also as well documented on this.board, the Japanese don't like Sonic.
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>>12388059
Using zoomer words. You weren’t born until I was a teenager.
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The Mega CD is kind of a sad story
>NEC already released the PC ENGINE CD
>Nintendo is in talks with SONY about a SuperFamicom CD addon
>SEGA is basically forced to make it at this point
>SEGA goes full in trying to attract JRPGs to a SEGA platform
>On the other hand the platform is pretty much doomed in Japan due to small Mega Drive install base
>Overseas the publishers dislike RPGs because of high localization costs
>Sega of America cannot produce good games so we end up with a FMV game focus that also happens to be way more expensive than your standard bog video game
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>>12387339
Every main line sonic game is worse than the last one. Almost all the non mainline games are bad or just boring at best.
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>>12388106
retard nonsense.
3&K > Mania > 2 > Advance 1 > Colors > Advance 2&3 > 1 > CD
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>>12387339
Because why would you spend $360 to buy Sonic CD when that could buy you six games.
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>>12388127
>$360
Would've been ~$290 after Sonic CD was released
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>>12388136
That's not much better. You could buy a TurboDuo for $299 and that came with six games and a $50 rebate. The Sega CD just didn't have enough games to justify purchasing it.
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>>12388168
>The Sega CD just didn't have enough games to justify purchasing it.
There were three times more Sega CD games available in the US versus Turbo Grafx CD games.
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>>12388175
Yes but with the Turbo Duo you also got a Turbo Grafx. There were way more Turbografx games worth playing than Sega CD games worth playing (also unlike the Mega CD, PC Engine CD games weren't region locked so you could import games). The Sega CD was a waste of money unless you were desperate to play Sonic CD and Lunar.
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>>12388114
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>>12388194
>fags_that_Say_3&k_is_a_singlegame
Well it was intended to be, and the definitive experience is locking on Sonic 3 and Sonic & Knuckles, so by proxy it is a single game because you don't get the full experience otherwise.
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>>12388114
CD > 3&K > 2 > 1 >Advance > Colours
I don't make the rules.
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>>12388074
>I'm not going to argue with you
>continues to argue
Buckbroken
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>>12387824
This anon fucking nailed it
Unless you're a die-hard autist or rich, why the fuck would you drop hundreds of dollars to play *one* game? Yeah Sonic CD was cool. Not worth $200+. Same for the 32X - yeah Knuckles Chaotix was cool. Not worth $200+.
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>>12388194
Nah, that's just people like you who think it really matters
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>>12387801
>garish ugly eye-rape colors vs beautiful monochrome art
Yes, unironically
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>>12388050
It's the "Doom 64" pitfall
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>>12387653
>Anyways SoA spent more time promoting their live action fmv slop rather than proper video games.

What proper video games? You had Megadrive games with +2 levels, or Megadrive quality games with CD Audio Elevator Music (Earthworm Jim, the Ecco ports, Sonic CD), you had scaling titles that ran at 10fps and you really couldn't tell what the fuck was going on never mind that the Megadrive could do it using pre-scaled sprites, and you had... FMV games. Which NOBODY saw on consoles before.

Like imagine you were playing the NES before, where every sprite had at best 3 frames of animation. Then your parents buy you a Sega Genesis + Sega CD for Christmas and you start playing any game whatsoever and a MOVIE rolls up on the screen. And it's interactive, the movie changes endings depending on what you do. Or you can even make your own music videos. You don't even have to watch Music TV because you can literally make your own Music Videos.
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>>12388729
>What proper video games?
Sonic CD, Terminator, Final Fight, Lunar 1&2, Popful Mail, Snatcher, Lords of Thunder, Shining Force CD, basically that quality of game but more. Even if it is not revolutionary or can't do all that much compared to Mega Drive except play audio, at least they are actual games. PC Engine CD went this route and saw success.
>and you had... FMV games. Which NOBODY saw on consoles before.
And flopped hard because they were trash. You can larp about how excited some kid could be on Christmas but the reality is that people pulled back the curtain on FMV games pretty quickly and realized there was nothing there worth their time or money.
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>>12387339
The Mega Drive wasn't really popular in Japan and neither was Sonic. It is still a fantastic game that needed more time, by now it is a lot more loved than it was then thanks to all the ports.



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