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File: Sonic3D.jpg (31 KB, 250x350)
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>Called 3D Blast
>Isn't actually 3D
How did they get away with obviously lying?
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>>12387490
It is 3d
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>>12387494
Nope, it's 2D isometric presenting the illusion of 3D. This was done for a lot of older games at the time because 3D wasn't yet able to be achieved.
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>can run along the X axis
>can run along the Y axis
>can jump along the Z axis
it's 3D
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>>12387507
That doesn't make a game 3D, and it's a flat plain angled to give the illusion of 3D like the Sonic 3 & Knuckles special stages was done.
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>>12387510
sonic literally moves in three (3) dimensions (D). it's 3D.
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>>12387490
Sega Marketing was glorious back in the good old days.
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>>12387529
You don't move 3 dimensions, you move top-down diagonal because again, its a flat plain with the illusion of 3D movement.
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>>12387498
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>>12387564
>uses an overhead isometric view,
>graphics are pre-rendered
It's not 3D.
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>>12387546
>you move top-down diagonal
yes, along the X and Y axes. and you know what else you can do? you can jump. you can move up and down slopes. you can fall off of ledges. all that's along the Z axis. 3 axes, 3 dimensions. it's 3D.
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>>12387490
you should have listened to johnny turbo. well, actually most people did, since nobody bought the saturn.
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>>12387574
>You can jump
Can be done in 2D
>move up and down slopes
Can be done in 2D
>it's 3D
it's not, everything you just mentioned can be done in 2D, once again you've fallen for the illusion.
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>>12387581
>everything you just mentioned can be done in 2D
yes, leaving only one axis for non-vertical movement. 3D games, such as sonic 3D blast, have vertical movement (Z axis) plus two more axes (X and Y). it's 3D.
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>>12387589
>Maybe repeating myself will make me right
It cannot be 3D, compare the game to something like Mario 64 or Sonic Jam's hub world. Those 2 games are actually 3D, whilst 3D Blast is utilising perspective to make you think its 3D while in a 2D environment. Wikipedia says i'm right, Sonic Team has said the same thing as i'm saying.
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>>12387570
Nigga are you that same nigga who keeps posting picrel in the other Sega threads? If so, based.
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>>12387623
Yes I am
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>>12387597
>Mario 64 or Sonic Jam's hub world
those are 3D games with 3D graphics. sonic 3D blast is a 3D game with 2D graphics. meaning, it may be displayed to you via traditional "flat" 2D sprite graphics, but the gameplay is still distinctly 3D, as explained prior. it's 3D.
>Wikipedia says i'm right
the snippet you posted is describing the graphics. again, the graphics being 2D doesn't make the game not 3D. that aside, "wikipedia says i'm right" is a really weak argument. you do realize anybody can edit wikipedia, right? i could make it say sonic 3D blast is a 4D game where you play as a flying zombie that shoots chocolate bars out of its nose. doesn't make it true.
>Sonic Team has said the same thing as i'm saying
how is that relevant when the game was made by traveler's tales? and even if it was relevant, you've provided zero proof of your claim.
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>>12387642
You're still wrong and none of this debunks my argument, it isn't just talking about the graphics either it is literally obvious which is why it only stays brief that "okay this game is 2D and uses an isometric camera and it presents the illusion of 3D" and uses 3D models converted to sprites, it just isn't 3D there is nothing left for me to prove to you that I haven't already said a hundred times.
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>>12387597
>It cannot be 3D
let's post 2d games until his head explodes
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>>12387649
NTA but if we're talking about computers and video games we can label anything as an "illusion" anyways. Sonic 3D Blast has 2D graphics and sprites, based on 3D models they rendered, and plays on 3 axis, so it's very much 3D, it isn't 3D in the same way we'd get with the PS1 and Nintendo 64, you can't rotate the camera or anything, so the graphics are very much a 2D title that looks 3D, like DKC, for example... but unlike DKC, you don't go left and right, I guess you could compare it to a top down title, but even then in Sonic 3D Blast there is a 3rd axis that you can platform thought, there are parts where Sonic can be below or above objects he interacts with, while also moving freely in the plane he's in... that's 3D, anon.
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>>12387597
this is not 3d
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>>12387663
How is that not 3d? Because no free look or moving up and down floors?
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>>12387498
It has 2d graphics, but 3d gameplay. One interesting thing about sonic 3d is that the 2d graphics don't fully match up to the internal 3d collision maps. The 2d graphics have impossible geometry.
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>>12387713
>It has 2d graphics, but 3d gameplay
This is stupid, 3d graphics are rendered in 2d. Game-play being 2d/3d is of no relevance.
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>>12387663
Doom is 3D with some quirks. You can't have room-over-room geometry, and enemies are infinitely tall so you can't run off a ledge over enemies at the base, or pass under flying enemies. But there is definitely a Z axis that gets used for projectile paths, etc.

Wolf 3d, now that's essentially a 2D game.
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>>12387907
>projectile paths
since the enemies are infinitely tall the paths are purely cosmetic
>etc
such us? if i remember the image your refering to correctly, the only other etc was cacos "slowing down" when going up or down a ledge. but that is also purely cosmetic, if you shoot them, you hit them even if they are not yet "in view". it's all smoke and mirrors, cocaine and benevolence of the Time Lord known as John Carmack.
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>>12387961
John Carmack the first transgender
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still 3D btw
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>>12387961
> since the enemies are infinitely tall the paths are purely cosmetic
Projectiles paths are not cosmetic. You misunderstand what is meant by enemies being infinity tall. Enemies do have a height, and that height is taken into account for collision with projectiles. Enemies are only infinitely tall when colliding with other enemies/players, presumably they did this because they could not get vertical collision working properly, if you enable proper height for enemies/players, you run into an issue where objects get stuck inside each other. Its not a problem for projectiles since they cease to exist on colliding.

> if you shoot them, you hit them even if they are not yet "in view"
Doom has vertical auto-aim. This sometimes will detect enemies that are out of view. But not always, if an enemy is too high/far away, auto-aim won't see it and the projectile will fire under the enemy, and won't hit it.
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>>12387498
Every game you think is 3d that you have ever played is giving you the illusion of 3d zoomie
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>>12388021
>Enemies are only infinitely tall when colliding with other enemies/players, presumably they did this because they could not get vertical collision working properly
they did it to make the game playable on 386 processors.
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>>12387490
>Doesn't understand the difference between Axis and perspective
Sonic 3D Blast was more 3D than Wolfenstein 3D.
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>>12387907
It depends on your definition. While it has all 3 axis represented, as you mentioned, it has limitations on the capabilities of one of them. 2.5D is often used for 2D games that allow the Y axis intermittently through things like background scrolling or "lanes", but they're often more akin to technical illusions like parallaxing. That said, all visual representations in Doom are 2D, being like a bunch of animatied shooting gallery targets, with the main concession being the Z axis in regards to infinitely tall actors. It wasn't until Heretic that the Z axis started to gain more prominence beyond visual trickery, so its a bit of a debate in regards to Doom in particular. It still kicks fucking ass though and even with source ports there's validity in retaining the Z limitations it was designed around.
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does it have polygons? no? then it's not 3D. simple as
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>>12388214
retard. brb I gotta enjoy my 3D game "Another World".
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>>12388214
3D is three dimensions. Does that only apply to graphics in which if you rotated a camera on the model it'll always be viewable, or is it in the game play sense in which the game has a X, Y, and Z axis?
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>>12387546
Most top-down "2D" games are technically 3D. Any top-down RPG that has stairs or ledges has 3D gameplay, even of the graphics are 2D.
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>>12388354
if a game calls XYZ positions in-engine then it's a 3D game.
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>>12388367
>Any top-down RPG that has stairs or ledges has 3D gameplay
*laughs manically*
stairs are teleporters to different (X,Y) posiitons on a 2d map, just like in build engine
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>>12388404
Every point on the Z axis in a "proper 3D" game is just an X,Y coordinate on a separate 2D map.
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>>12387498
You can call it Sonic Isometric Blast if it makes you happy
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>>12388418
but in infinity engine it's all a single map. You can see a different floor by scrolling to the left or right.
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>>12387490
Dumbass
>>12387494
This
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>>12387498
>>12387713
Tons of isometric and "2.5D" games are fully 3D internally, the confusion comes from how the renderers work.
Isometric and 2.5D games use 2D rendering techniques to output a representation of 3D space every frame, this is technically no different from how modern 3D engines work other than the approach. At a certain point graphics programmers decided it was more efficient to logically program everything as perspective correct 3D polygons instead of using sprite scaling or isometric techniques. They did this primarily because the "2.5D" approaches don't allow for camera rotation without you needing an infinite number of sprites. It's a lot easier to make a 3D model than to make rotational sprites for thousands of different angles.

But if a game has 3D logic and collision it's 3D, you just can't rotate the camera due to the limited sprite based rendering approach.
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>>12388421
That would be more accurate
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>Sonic Blast drops the 3D because its just an abysmal sidescroller
>Sonic Labyrinth actually has all 3 axes
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I remember in the 90s they marketed digitized pre-rendered 3D sprites as 3D characters in the game. They would hype them up "He's in 3D", I don['t remember the exact wording magazines and promotional material would use. In that case only the CG model was 3D even if it was digitized but whatever.
>>12387498
So Final Fantasy 7 isn't 3D? The character is a 3D model which serves the same purpose as the digitized 3D Sonic in Sonic 3D Blast. A lot of the game is just background where you move in isometric illusions, but they're basically just JPGs.
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>>12387498
A 3D game with 2D assets is still 3D, mongoloid
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>>12388027
faggot alert
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>>12387490
>Called 3D Blast
>isn't actually a blast
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>>12390341
>he got it the wrong way round
retard, its not 3D.
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>>12387490
>call it a game
>the game is just layers of variable numbers for everything as a decoy
wow what a ripoff
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It's the game that killed the Sonic momentum for me. I was on board with the Sonic hype since day 1 with Sonic 1, but 3D Blast was the one I didn't actually buy after trying it at the game store.
I much rather play NiGHTS back then, I kind of understood Sonic had run its time naturally and welcomed the new Sega effort, too bad most people didn't
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>>12390358
no need to announce yourself
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>>12390597
It was the worst Genesis title of the IP for sure, but looking back I'd still say it's better than a lot of the Sonic titles that came after it, that had a lot more time, hype and budget.
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>>12390363
Nope. I said what I said. You're too retarded to understand why.



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