Post your absolute favorite. For me nothing beats Chill Out. Greatest multiplayer map out of any game ever.
>>12388024Hang em high w shotgunsThe tele level w nothing but rocketsBloodgultch ctf w that one guy who can snipe people out of the vehicles w easeThe level w two sides built into an asteroid w the huge gap in the middle… I can’t pick just one. The lineup is incredible especially for a first game in a major series.
>>12388024Probably my favorite map in the maptacular pack alongside Gemini
>>12388338For H2, that extremely small map on the top of a covenant ship was ass to play in but as far as a concept and the look of it, top tier.
lockoutmidshipivory towerzanzibar
Chill Out for uneven teams. Damnation is the best though.
Custom Edition Coldsnap
Sidewinder with big enough but not too big of teams was fantastic. Fighting inside the bases was awesome and the map layout was large enough that you'd think you were safe while going between bases only for things to turn into a skirmish. Sneaking around without a vehicle took a while but could absolutely pay off.
I loved them all, but many were horribly unforgiving if you sucked. Nothing worse than getting locked down in domination in the side room with no way for your team to escape. Or getting trapped in the bottom of prisoner.That being said, it’s was also the joy of the game - it rewarded knowing the map and the game. Sure, some people might have been a better shot, but map knowledge and teamwork were king.I miss these sorts of FPS games so much. Everything now just prioritizes moving as spastic as possible while shooting for the head. And of course console cheating has become a huge issue. It was always there in PC, but there was a time where consoles assured you got a fair fight.
>>12388024Relic is like the platonic ideal of a Halo multiplayer map to me. It has everything>Perfectly balanced asymmetry>Good for 4v4>Just the right size for vehicle shennanigans, tight enough for close quarters combat in the middle structure, good sniping positions at the edges of the map>Understated but gorgeous art direction>Has all the trademarks of "Halo" on one map, being an island with central Forerunner ruins, and Covie and UNSC encampments, combining elements of Silent Cartographer the Forerunner towers in the 2nd level of Halo CE, and does it all while managing to be it's own thingOther than that, yea Chill out is very good. Damnation is good. I'm a fan of Danger Canyon even though competitive players apparently hate it. It's another "close to the platonic ideal of Halo" map imo. Timberland is great.In 2, Midship and Zanzibar are classic. Turf is pretty good. Beaver Creek is good. Lockout. Lotta greats. Not Retro but I'm a fan of some of the Halo: Reach remakes. Reach Beaver Creek is cool, the Prisoner remake is cool, and so is its version of Damnation.
I have my og (halo edition) Xbox modded. I wonder if there is a hack or way to add the pc maps to the Xbox version. I know I used to have custom maps in a hacked version of it on my box but that was just goofy stuff like adding ramps and roads in the sky of blood gultch using the vehicle grenade trick to get up to them.
>>12388437>lockoutTerrible level because the goal became whoever gets the BR first, wins, thanks to the double & quad-shot glitches. Also, superbounces.>midshipBR glitches vs. sword flying. Shit/10
>>12388338>climbing back up into that little area up top with a box and spawn camping the enemyTerminal was comfy. The train was always fun
>>12389849Those are easily the funnest maps in the whole game along with Foundation. I'm guessing you're a vehiclefag.
>>12389887No, I hate weapon glitches that make ALL other weapons obsolete. If you didn't have the BR, you lost. Superbounces were gay as fuck and ruined levels. Being able to get outside the map, or to a point where nobody can shoot you, was stupid.
>>12389893That's a definitely a fair complaint. I can't relate tho because I never had Xbox Live and just played split screen with friends.
>>12389898Halo 2 was the game I learned that playing online instantly ruins every game. Offline MP was GOAT for both Halo & Halo 2. Only had enough people for 2v2, which did make the larger maps perfect for sniper wars.
There were plenty of Halo multiplayer levels I liked but the CE ones deserve a special mention for just the sheer variety and experimental vibe. They were just such damn fun to explore and learn, and you'd get some crazy mismatched fights. There was less of an emphasis on tight, balanced, fast-paced action, and much more of the original sandbox philosophy.Blood Gulch - fucking legendary, both for CTF and big team battleBattle Creek - also great for CTF, I hated the way this was dumbed down in Halo 2Hang em High - great mix of long sight lines and cramped interiors for SlayerBoarding Action - confusing as hell until you learn the levels. Two basically 2D structures facing each other encouraging broadside firedights, and of course the opportunity to infiltrate the opposing side and run amok with shotguns. Ladders, not jump pads, how retro!Sidewinder - possibly a bit TOO big. I never got enough players together to make this level feel sufficiently populated. The occasional slow-burn game on this was fun though, especially with snipersWizard - that was kind of goofy, wasn't it? We used to have plasma pistol only fights on this
>>12389936Beaver Creek - what a fucking map.All those maps are great. Why couldn’t you release a shooter today with these map designs without it being torn to shreds?Do people just not enjoy competitive shooters?
>>12389849everyone point and laugh at this fag who doesnt play with BR start
>>12389995>he thinks you can choose what you start with when playing rankedYour 60 IQ is showing
>>12389952>Do people just not enjoy competitive shooters?I think this is actually what's going on. Shit like Fortnite and Overwatch aren't competitive. They're like this faux competitive shit. That probably sounds like a meme, but sincerely, on a design level, I don't think you're getting a competitive experience.
>>12390028>ugh they're just like not competitive because...because they just aren't ok!
>>12389936Wizard is mad underrated. It's not groundbreaking but it's very fast paced and intense for close quarters combat which is my favorite way to play CE. I have no idea why so many people say it's the worst map of CE. I'm also a huge fan of Longest but it's just awful with a lot of players unlike Wizard.
>>12390028So I hate to bring this up on /vr/, but I saw the same thing happen to Highguard. Yes, the game was flawed in many ways, but ultimately it was a competitive, team based shooter.People keep discussing that game and bringing up how the initial 100k players immediately dropped off, and everyone just attributes it to "the game sucks". But really, it seems most people were just looking for the next BR slop fest to fill the void in their life, and when they were faced with a competitive team shooter they dipped.CE multiplayer and these maps are so well designed beyond movement and aiming which dominated the FPS scene these days. You had power weapons, powerups, nade throws, respawn timing, respawn control. Positioning, team work, etc. You could get curb stopped by a good team 50 to 9 in a TDM easily.And you would think with all the bitching about modern SBMM, that is the type of shit people would want to play play - but then they actually play a game like an old-school shooter and are immediately turned off because they have to do more beyond moving and aiming.Sorry for the rant, I just lament how the 'competitive' scene has moved away from the staples Halo brought in from the PC arena scene. And how anything new that gets remotely close to that dies instantly.
>>12390196Wizard was the best for testing individual skill. As you mentioned, with the small space and fast pace, it was a true test of your situational awareness, movement and aiming. Getting on top of a tower helped, but really the map would show if your aiming was up to par or not.
>>12390270>I just lament how the 'competitive' scene has moved away from the staples Halo brought in from the PC arena scene. And how anything new that gets remotely close to that dies instantly.the sadly ironic part is that it was halo 2 that introduced the SBMMslop that endures today
>>12390138You can think you're having a competitive experience because you're getting sweaty while playing it, but unless it's a certain kind of fair design your game isn't competitive.
>>12389936Managed to get 16 players for a night once. Sidewinder was awesome.
>>12390307>ugh they're just like not competitive because...because they just aren't ok!thankfully no one cares that the games don't meet some narcissistic autist's contrived standards for what a competitive shooter is. most people think they are competitive shooters so they are. end of story.
>>12390415Which is more competitiveSoccer? Or playing slots at the casino?
>>12390417you tell me
>>12390418No, you tell me.You'll prove my point for me.
>>12390417>has to bring up sports because she knows she has no argumentlolyes video games and casino games aren't on the same "level" as physical sports. congratulations, you made an observation a 5 year old could make. that still doesn't mean they can't be played competitively. overwatch has a ranked queue where people play to win and you can rank up. that's all you need for a competitive shooter. don't bother replying again. i'm done watching your faggoty tantrum and am closing out the tab. i know you're already typing though, you can't help it.
>>12391340>Bringing up Overwatch as an example of a competitive gameYes, some people take it seriously. But to compare it to the multiplayer of Halo is ridiculous, as the two are so much different at the highest level.One game is about map control, timing powerups and power weapons, positioning your team, being good enough to solo a whole team by yourself, strafing. And this is all without the retarded movement mechanics that most modern shooters are plagued with.The other is about escorting something to the other side of the map while moving as spastic as possible and hoping someone doesn't notice you're auto-aiming with your Cronus.And the guy you're arguing with is trying to make the point that the reason most people stick with these games are not the competitive aspects you mentioned. It's because they have FOMO mechanics built into the game to keep you on and playing, and hopefully spending money. It's not about being the best, or even being good for most people.Games like Halo felt very rewarding to compete in and be the best - something that the modern 'casino' shooters sorely lack because there competitive mode is just a ranking and an afterthought, as you mentioned. All the attention is paid to cosmetics and how they can drive up user transactions. Oh, and don't forget to keep someone at a 50% win rate to discourage quitting. Because if a kid got stomped too hard, they'll just quit instead of getting good, right?These modern games treat you like a retarded consumer and a child who cannot handle any level competition without throwing in the towel. They patronize you just in the game design alone.
>>12391340>>has to bring up sports because she knows she has no argumentWould you prefer I bring up board games? Or schoolyard games?The argument remains the same, and you're a midwit.
>>12391374>These modern games treat you like a retarded consumer and a child who cannot handle any level competition without throwing in the towel.Don't rub it in, he just closed out the tab.
>>12388024across all halo games...>H1 = never played the multiplayer but i liked the the H3 version of chill out and the reach "version" of boarding action>H2 = turf, it's a nice cozy urban map.>H3 = ghost town, for similar reasons as turf.>reach = anchor 9, fun space map with zero G section>H4 = didn't play enough of 4's PvP multiplayer to have an opinion on the maps.>H5 = none. the maps all played the same.>infinite = streets, the ODST inspired map they had at launch despite it's basic e-sports friendly layout.honorable mentions...>lockout>ivory tower>foundry>ascension>rat's nest>the pit>>12389952>>12390270e-sports ruined competitive shooters for the most part and as a result the pub/casual scene that usually keeps these games afloat died because most casuals get chased off by the killers & sweatlords who'll never leave. that's how you end up with these huge drop offs after the first month or two after launch outside of PvP games being a heavily oversaturated market.>>12390028 is a boomer brained retard for thinking overwatch (or fuck, most hero shooters since overwatch & valorant), the game (and the hero shooter genre as a whole) that's been practically groomed from launch for the e-sports/competitive scene isn't a competitive shooter.
All this talk about competitive or whatever I can’t really speak on since I haven’t played overwatch (looks gay af) or it’s clones. All I know is Halo CE mogs the other Halo multiplayers because you’re given such a powerful weapon to start off with that in a skilled players hands can wipe a team filled with power ups and power weapons if you get good enough meaning you always have a chance even w the starting weapon, the pistol. After Halo CE, people use all sorts of tricks and scoping in and out and ridiculous sword attacks from across the map plus you need to find better guns asap when you spawn in. In CE, shotgun and sniper and rocket launcher CAN beat pistol in certain situations but you’re never so far behind the curve at any given moment because, 3 shots to the head and you’re dead. The better you get w the pistol the better you get at the game and you aren’t forced to be the first to reach a certain weapon to win. Really enjoyed that.
>>12391758>is a boomer brained retard for thinking overwatch (or fuck, most hero shooters since overwatch & valorant), the game (and the hero shooter genre as a whole) that's been practically groomed from launch for the e-sports/competitive scene isn't a competitive shooter.Saying Overwatch is a competitive shooter because it was "groomed from launch to be a competitive shooter" is like arguing a McDonalds burger is a healthy meal because it was designed to include beef, bread, and vegetables. Iykyk.
>>12391858This guy gets it.There’s a lot of other meta that developed around high level play, but if you weren’t three shorting with this pistol, you weren’t really playing multiplayer.Halo 2 changed it all up and the franchise continued to do downhill slowly. I’m speaking purely from a multiplayer perspective. Also, to the original point of this topic: the maps got way worse.
>>12391906>using food analogies.i actually had planned to do a counter-arguement going over e-sports slop and why it's competitive but seeing as you're resorting to analogies like you did with the other guy it's safe to say you don't actually have a real argument (at least >>12391374 made a better argument).so i happily accept your unconditional surrender. have a nice day.>>12391374>>12391858>The other is about escorting something to the other side of the map while moving as spastic as possible and hoping someone doesn't notice you're auto-aiming with your Cronus.e-sports slop focuses on objective based game types because it puts an emphasis on team work & coordination instead of being a lone wolf and on the flipside it's arguably easier to design/balance attack & defend maps in a way where the map still feels unique as oppose to the same arena map reskinned 3 or 4 times like most e-sports slop does (see halo 5).>All this talk about competitive or whatever I can’t really speak on since I haven’t played overwatch (looks gay af) or it’s clones.most hero shooters are built on the DNA & bones of team fortress (specifically TF2) with the notable exceptions being valorant which is built on the bones of counter-strike, R6 siege which is obviously rainbow six and apex which is just titanfall without the mechs.
>>12392606Go competitively gorge yourself on McDonalds.
>>12392615maybe when you come back with an actual retort instead of "nu-uhs" & false equivalences but that'd require you to put down the fork and stop thinking about food.so until then take your hurt feelings & ego and have a nice day. ;-)
>>12392606Don’t use Halo 5 as an example against Overwatch; it’s not making the point you think it is.I’m referring strictly to Halo CE (from OPs image). And competitive Halo play didn’t really rely on lone wolf situations. With proper map positioning, anyone trying to go out and lone wolf it, no matter how good, would ultimately end up just feeding the other team.OW and its mechanics are just not my jam. You are forcing you to play with your teammates to win, whether you like it or not. In a 1v1 you are not on an even playing field depending on which hero you run into. Movement is a huge thing in OW and broken to a certain degree, in my opinion.I prefer the more methodical gameplay of Halo. The strafing is simpler. Everyone starts with a pistol, so everyone can win a 1v1 theoretically. Grenades are powerful and control enemies and positions. Retreat is a viable option since TTK is high, so you can live to fight another day if you’re smart about it (OW does this as well, I suppose).Again, I am just not a fan of the flashing lights, insane movement, and loot box economy OW fosters. I already said it, and many games like it, feels like they put the gameplay and mechanics second to the economy. And I hate ultimates that give a player the ability to kill everything on the screen with one button. Again, it’s like the game is coddling me in the design. Also, OW has had how many patches? Halo never had a patch - it was what it was. You got good at it or you remained bad; there was no patch incoming to help your character.
>>12392639McFatty