[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


Shigeru Miyamoto designed the SNES pad, N64 pad, and GC pad.
What do you like about them?
>>
>>12389272
SNES controller: It is perfect so, that.
N64 controller: Also perfect as long as it keeps on functioning, so I like that.
GameCube controller: The body of it and the normal way of operating it (left stick, four main right-side buttons, sometimes R and L) is very comfortable and good. Other aspects of it aren't perfect (d-pad, Z, heavy use of the weird squishy R and L when a game needs that, right stick) but oh well, it does its main job excellently.
>>
>>12389272
SNES is classic. Perfect feel and button placement. N-64 was versatile was actually fine for 2D games and worked great for all the 3D platformers. It's dated now but it was fine for fps games at the time and it was trial and error as to what initially worked. I don't have a single good thing to say about the GC controller other than it fit perfectly with the children's toy vibe of the GameCube and wasn't misleading that it might be anything else.
>>
>>12389953
The gates around the analog sticks are a good idea at least. I also like how it had analog shoulder buttons but didn't fall for the analog face button meme like the PS2 (and to a lesser extent the Xbox).
>>
>>12389272
I can't play N64 games without a N64 controller, at least all exclusives were so designed on that controller it's impossible fo rme to accept something else. The feeling of the C buttons just can't be repalced.
>>
>>12389272
SNES controller is almost perfect when it came out. D-pad is a little imprecise for fighting games.
N64 is actually really, really comfortable. Has 6 face buttons, but missing a select button. D-Pad is the best d-pad ever made. Analog stick was revolutionary, and is very precise when in good condition. One of the best controllers of all-time with the SNES in that it innovated, was the best controller at the time, and it's features were copied and perfected later on and became standards.
GC controller was a step forward and two steps back. Analog sticks and bases were amazing, but missing the clicks of the PS2/XBOX ones. The L and R triggers were so damn good they should have become standards. Still pissed Nintendo hasn't brought them back for the Switch or Switch 2. Still missing a select button, two face buttons and another Z button. All analog buttons, which were the standard in the generation were not there. I don like the face button layout though. D-pad is the GBA one and absolutely unusable on the controller for 99% of functions. Controller is very comfortable, although the base components for the d-pad and c-stick are very thick and can rub against your middle fingers and become uncomfortable. The most overrated controller ever.
>>
>if you don't play on original hardware and original controllers, you aren't really playing the game
-Shigesato Miyazawa
>>
GC controller is the best ever made for 3d games. best face button layout, best shoulder buttons, great analog stick.
>>
>>12389272
I like how N64 had both the SNES/PlayStation diamond button layout, with the C buttons, and the SEGA button layout with the A and B buttons to the side of the C ones, a perfect mix I wish we could've seen more, should've become the standard.
>>
>>12389953
This post best post
>>
>>12390194
>I can't play N64 games without a N64 controller
I really don't understand the disdain for itm aside from the obvious degradation of the stick
>>
>>12389272
The SNES and N64 pads are identical.
The GC pad is just the GBA pad.
>>
>>12389272
The GC d-pad is awful. Did any GCfags here have the GC version of the Mega Man X Collection? I'm curious how it controlled.
>>
n64 was ergonomic and versatile. a fantastic and innovative design. although now for n64 recomps like Zelda 64 and MM that let you control the camera with a 2nd analog stick, its obsolete.

gcn controller was terrible and awkward, which like the gamecube itself, was almost entirely terrible all around. its like a Picasso acid trip for a controller, and it sucked.

SNES is a simple classic and evolution on the home game pad, but extremely limited today in an unmodified state (cant use it to play ps2 games, no mappable Fast forward button, not a single analog stick makes it not great, especially if you remap the D-pad to analog sticks.)
>>
lot of strange (bots? underage zoomers?) comments using the abbreviation "GC". what is that? the abbreviation for gamecube is GCN.
>>
>>12389272
snes is great
the other two...not so much
>>
>>12389272
The gamecube controller is what the n64 controller should have been.
With the n64 controller it's like Nintendo wasn't able to fully commit to the idea that every game on the console would end up being 3d and needing the analog stick. I dont remember ever using the d-pad in a significant way and there were barely any 2d games. The snes controller was just the natural conclusion of what the nes started as far as non-analog pads go.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.