Why is the Japanese version of Sonic 3D Blast so rare even though the Saturn was successful in Japan? It makes literally no sense.
wasnt it the last saturn game released in japan? and wasnt it released in like 2001?
>>12391726It came out in 1998 there and by then even the nips moved to Dreamcast.
>>12391734>19981999 sorry. So yeah, pretty much everyone moved on from the Saturn when it came out there.
Don't forget that Sonic is extremely unpopular in Japan
>>12391753All of the good games sold well relative to the platforms they were available on. Only the bad games sold like shit.
>>12391773I don't have the exact numbers but I think about 5% of Japanese Mega Drive owners had Sonic 1 compared to more than half in the US.
>>12391726Why would japanese people want to play a shitty isometric platformer? They're living in heaven, not a 7 year old in his crackhouse bedroom in Columbus, OH or a council estate in Bumfuckshire
>>12391726>barely outsold a commercial failure>successful
We all heard the false narratives of how Sega of US tried to sabotage PS4 and PDS, but somehow noone's ever tried making a meme narrative about Sonic 3D Blast getting released THREE FUCKING YEARS LATER in Japan. Really makes you think.
>>12391776Sonic 1 and 2 are very easy to find in Japan, much more than most other games.
>>12391787If you put the cutoff at the beginning of 1997 it was a success. The Americans killed it with that not our future quote.
>>12391726It coincided with the release of Sonic Adventure International, the Western update of Sonic Adventure imported to Japan, so it was understood as a novelty. Rumor has it it was mainly a consolation prize for Satoshi Okano losing the redesign contest to Yuji Uekawa. Every Japanese rerelease of 3D Blast since has been the Mega Drive version, which is the origin of a handful of music tracks remixed in Sonic Adventure.Also I noticed this while browsing the wiki, holy crap this is ancient lol, I thought the internet would figure out by now if it was removed entirely or just deleted.
>>12391753I literally don't understand how, Japan has a mostly dominated arcade culture and Sonic made a few debuts in japanese arcades like Segasonic the Hedgehog, how did he fail when being effectively in the culture?
>>12392313>mega drive has original sonic game but failed in japan >sega saturn doesn’t fail in japan but doesn’t have an original sonic game>dreamcast has original sonic game but failed in japan That’s it. Sonic’s continued popularity is 100% due to him being the mascot of SEGA during their console manufacturer era. And since the consoles with Sonic games failed in Japan they never really cared about Sonic. Don’t go out there thinking Sonic games are any more special than contemporary platformers that weren’t console mascots.