[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 053121.png (29 KB, 256x224)
29 KB
29 KB PNG
Is Ultima VII an "ImSim" by all definitions?
>>
Not that version.
>>
>>12399118
if you look at the games considred ''immersive slop'' by obnoxious fags it's always games with first person camera so no Ultima 7 is not an Immersive Slop but Ultima Underworld is
>>
>>12399118
imo immersive sims are not RPGs. it's why only the spinoff underworld ultimas are classified as immersive sims even though the systems and ideas stemmed from 6
>>
>>12399382
What if I want an immersive sim with actual rpg elements instead of pussy shit?
>>
>>12399408
the keyword is "elements"
you are playing an action RPG and not an RPG
>>
>>12399118
I was immersed, yes.
is it a sim? no.
>>
>>12399118
Not with those graphics and fucked up camera
>>
>>12400093
Ultima relied on the player having an imagination.
you have my sympathy
>>
>>12400125
>you need to imagine a better game than the garbage you're actually playing
Not the win you think it is
>>
>>12399382
Ultima 7 is barely an RPG, it's more an adventure game. Combat is basically autopilot, there's virtually no strategy, braindead AI companions, and a laughable wild swinging brawl that should have Yakety Sax playing.
>>
>>12399118
Can I throw a box at him?
>>
>>12400170
What's your STR score?
>>
Immersive Sims need to be first-person or they aren't "simulating" anything.
>>
>>12400175
69
>>
>>12400180
Sorry, one arm is disproportionately stronger due to constant masturbation and you throw the box over his head and are beaten to death.
>>
>>12400178
No, they need to be first person in order to "immerse" you. You can simulate things from any perspective.
This is probably the dumbest phrase ever invented in gaming, it's constantly misused, it's like "God is Dead" from Nietzsche.
>>
>>12400193
Thank you for telling me what the creators of immersive sims (who openly explain why their games are both immersive and simulations in their manuals) really meant!
>>
>>12400148
bad RPGs are still RPGs
>>
>>12400147
move those goalposts.
imagination was about improving graphics and the fucked up camera. not gameplay.
>>
>>12400219
your post was in line with how delusional TES players defend their games, so I can't blame him for saying that
>>
>>12400219
>its the players fault the graphics are bad
Are these the people designing the games? no wonder it's bad
>>
>>12400197
You're welcome, next time try reading something and actually comprehending it.
>>
>>12400209
RPGs are built on war games and player control. U7 combat is like an autobattler.
>>
>>12400281
>RPGs are built on war games
that's D&D specifically. you can have an RPG without a combat system if that's your thing. perfectly doable.
>>
>>12400286
Yes, they are called adventure games.
>>
>>12400291
character-based games built around skill checks and C&C are called RPGs no matter how they handle combat. adventure games don't require any of these elements, an example here would be Myst.
>>
The only real defining feature of "immersive sims" as a genre is pretentious yuppies sipping lattes and blathering on about how great they are. Usually some shit about how its an art game because the "sound design" "puts you in another world."
All the games that get called Immersive Sims are fine games in their own genres (FPS/RPG/Stealth), but deciding good game design that emphasizes immersive audio is a distinct genre is peak retardation, and only something yuppies with an inflated sense of self-importance allow each other to get away with.
>>
>>12400306
Skill checks, dialogue trees, and branching quests aren't enough to create an RPG. Dating sims have had skill thresholds for ages, adventure games can have branching quests and dialogue trees. No, the thing computers handle best is the combat of RPGs, not the interpersonal roleplay and collaborative storytelling. Remember, we are discussing video games.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.