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>30+ hours to beat
>half of those hours spent on loadouts and setup
>>
a game that takes more than 3 hours to complete is a flawed game
>>
>>12403065
And the other half you wait through enemy's turn
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>>12403065
>Autism simulators
Gran Autismo comes to mind
>>
>>12403065
For how much people meme about Germans and their obsession with works simulators, not enough is said about Japs and their obsession with menus, optimizing pointless mechanics and grinding
>>
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>70 years to beat
>90% of the "gameplay" is pausing and unpausing it
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>>12403065
I've only ever played front mission 3 and remember going though it pretty quickly without a lot of time spent on load outs. Is the first game more complex?
>>
>>12404265
Lolno
Basically anytime you reach a new shop you just design one melee, one short-range weapon and one long-range weapon build and then get several copies of the exact same loud out.
Since pilots have separate exp and need different skills for each weapon type there is no sane reason to ever mix weapons types which makes it very brainless.
>>
>>12403065
The only aspect I don't like about Front Mission and its menus is when the game has an upgrade every level and the game kinda forces you to upgrade or you'll be making it harder for yourself.



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