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Give me a compelling list of reasons why Resident Evil(1996) is better than the RE1 remake that everyone says is the defacto remake that replaces the original.
>>
The added lore of REmake does not become relevant in later games.
>>
>>12409208

It's just a tighter designed game with a better pace and less filler. I like the goofy tone more than the super serious mood of the remake. The FMV intro and endings are cool and it has a better soundtrack as well (the original release anyway)
>>
>>12409208
But it doesn't replace the original. If anything they compliment each other.
>>
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>>12409208
Its less stupid
>>
>Better pacing.
REmake has more forced backtracking, more long trecks through empty areas.

>Better adventure gameplay
The original has tons of different routes, scenes that differ depending on the player's actions. The REmake basically only has "Will you give the gun to Barry?"

Both of these above points also mean better replay value, even though the remake has the extra difficulties which are nice, it's more fun to replay the original and try out all the different routing without having to slog through all the forced slow shit that were designed to impress on a first pleasure, but which become chores on future replays.

>Better atmosphere
The original is more like The Shining or Psycho; the remake is a lot more generic (cobwebs and candles, so spooky!)

>Faster, more responsive combat
Longer animations for everything in the remake, shooting is slow

>More focused story
Trevor (and Lisa) stuff is unnecessary and was deleted for a reason: because it muddied the core story. They brought it back and surprise, it did just that.

Puzzles are arguable.
>>
>>12409257
Personally I thought the Lisa Trevor story helped you recognize how ruthless and evil umbrella is.
>>
>>12409208
Art direction
No Lisa Trevor fanfiction
>>
>>12409257
>>12409210
>>12409257
>>12409276

Everyone thinks Lisa is a good addition
You guys are just being contrarian.
>>
I really like Remake a lot but I think it's more of a companion piece to RE1 that should only be experienced once you've played both Chris and Jill's scenarios on the PS1. I don't see Remake as a replacement for RE1 and it annoys me to see people suggesting that. I find it disrespectful to just how fucking good RE1 and it tells new fans not to bother with what is arguably the peak of the classic tank control series.

PS1 RE1 strengths:
>Extremely tight pacing, almost no filler even if it does dip a bit in the guard house.
>More branching routes and decisions
>Garishly colourful and surreal mansion.
>Amazing B-Movie FMVs
>Better soundtrack

Not to mention its just a milestone of gaming history and anyone who likes horror games should play it. It's really not that difficult or complex.
>>
>Why do you prefer the original
>Here's why
>No you're lying
Fuck off with your useless thread
>>
>>12409282
Lisa takes away from the scariness of tyrant. Who cares about a retard with an exposed heart when a literal invincible tentacle monster is running around chasing you.
>>
>>12409282
>Everyone thinks

Everyone who? Capcom shills?
>>
>>12409208
>why Resident Evil(1996) is better than the RE1 remake
it's not a REddit DEmake slop
>everyone says is the defacto remake that replaces the original.
kek, try browsing sites other than reddit
>>
>>12409298
>DEmake
>Massively improved segment with Neptune
>Added the scariest zombies in the series(crimson heads)
>Actually added new areas unlike the other DEmakes
>More and better puzzles
>Better costumes
>Better voice acting/cutscenes
>Better atmosphere
>>
>>12409308
>Massively improved segment with Neptune
>Added the scariest zombies in the series(crimson heads)
>Actually added new areas unlike the other DEmakes
>More and better puzzles
>Better costumes
>Better voice acting/cutscenes
>Better atmosphere
all of them sucked ass and inferior to the OG
well, voice acting is the only exception but now it's completely bland and unmemorable unlike the iconic OG voice acting
>>
>>12409316
How on earth is the Neptune or yawn sequences better in the OG
>>
>>12409208
It's not a really a remake of Resident Evil (1996) though. It's more a remake of the Director's Cut Arranged Mode.
>Beretta headshots
>fast zombies
>zombie Forest
>filthy gross lab
>early magnum
The overall progression and item locations are more similar too. I haven't played them back to back in a while so I don't remember every single one of them. One that I do remember is that Arranged Mode has a crest in the aquarium room instead of ammo like in the original game. You get the Wind crest that unlocks the magnum grave there in the remake. One of the other Crests is in the Greenhouse instead of the Armor Key, just like the Death Mask in the remake. Another one you get by solving the Painting Puzzle, you get a Death Mask for solving a different puzzle in the same room in the Remake.
>>
i think they're both good
>>
>>12409208
It's not. However I wouldn't mind having a replica of the RE1 mansion to live in.
>>
>>12409287
you could say the same thing about RE2

>Dr. Birkin takes away from the scariness of tyrant. Who cares about a retard with an exposed heart when a literal invincible eyeball monster is running around chasing you.
>>
>>12409360
>Another one you get by solving the Painting Puzzle, you get a Death Mask for solving a different puzzle in the same room in the Remake.
Actually scratch that one. I think that happens in the original game too. I've played too many versions of RE1. I know I've gotten ammo or a first aid spray there in one of them.
>>
>>12409379
Yeah thats why they were smart in RE2. By that point tyrant was old news and he was put in the B-story mode. They wisely made Birkin the final boss in every mode.
>>
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>>12409208
You wouldn't get it.
>>
>>12409379
The tyrant isn't introduced at all until the B scenario though and acts as the true final boss. Final form William is just a tentacle blob you shoot at.
>>
play REmake first imo
>>
>>12409608
why?
>>
>>12409360
The DC and remake both put the herbicide out on the patio by the boiler. The moon crest is also split into two pieces which kind of foreshadows stuff like the remake splitting the music notes in half.
>>
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REmake proves that players will put up with nonexistent reactivity as long as the art is good
>>
>>12409824
This is what I find really cool about RE 96. Lots of different variables in both Jill and Chris’s scenarios.
>>
>>12409208
>faster pacing
>tight gameplay without bloat
>>
>>12409208
>Disneys Haunted mansion
Kidding, but really, wtf.
>>
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>>12409316
"That was toooooooo close.... You almost became a jill sandwich"
Fucking classic.
>>
REMAKE is a piece of shit compared to the OG because of all the extra bullshit they added which does nothing but add more back tracking.

for example the Moonlight Sonata sheet music to open the secret passage way for a crest. instead of just finding it and progressing normally you have to do a bunch of other shit to find the 2nd piece. multiple puzzles are broken up like this in stupid annoying ways.

also a door knob breaks off so you have to go all the way around until the character secretly shadowing you gets his magic screwdriver out and fucks with the door knob to repair it at a convenient time.

crimson heads are completely fucking braindead as a mechanic, with a limited inventory space needing to burn them with kerosene in which the flask has 2 uses per fill is just over the top retardation. if it was added in for a nightmare mode only experience that would be a great twist but a standard run through its annoying AF, and nothing about the T-virus implies this would happen normally

the Lisa Trevor shit is all complete dog shit fanfic has nothing to do with the game. its less plausible that the regular original story which is fine as is. the Trevor shit adds nothing substantial to the story and the added monsters don't fit the original style.

"oh we trapped the architect of the house in here with his family and experimented on his family", like who the fuck gives a shit? this seems like a contingency some meth'd out or addy'd out tweaker would think up after playing resident evil over and over for 3 days straight without sleep.


RE1: Director's Cut (non-Dual Shock version!!!) is the best way to play it. and if you want to make it more palatable if you cant handle early psx graphics run it on duck station at 8x resolution. and if you want an easy mode hold right on the d-pad while arranged mode is highlighted. that gives double ammo
>>
>>12409282
nobody thinks the Lisa shit was a good addition especially people who started playing RE before there was a REMAKE
>>
>>12409237
the non-dual shock Director's Cut has the same good original soundtrack
>>
>>12410314
>>12410324
The hate for the new soundtrack is so overblown. Plenty of it is good.
>>
>>12410576
Aside from the few meme tracks, it's okay, but the original OST is just better overall
But Rebecca's theme is actually good, which is why it got re-used as the save room theme in RE0:
https://www.youtube.com/watch?v=rSGhcDM_TlU
>>
>>12410579
I like this one a lot:
https://youtu.be/uYQdj-8yH3c?si=wlcc6hU0CKf_a55x
>>
Anyone saying a remake replaces the original is retarded under any circumstances, fuck off.
>>
>>12409208
I'd be willing to surrender all the points about the backtracking, crimson heads and needlessly expanded puzzles if the aesthetics were like the originals and the Trevor family subplot remained cut. I can't get over the cheesy gothic look and the nofseratu style tomb suspended with chains. It takes me out of it every time. It was a very empty, fake house used as a front for a lab. That's it.
>>
>>12410281
idunno
>>
>>12409824
>story-slop
All I see here is that you get access to a locked room if you wait 20 seconds for Barry.
>>
>>12410931
Nah, the branching paths are what make RE1 interesting years later. It was always interesting to trigger something and not know why it happened that way back then.
>>
Why the original or the Remake has to be shit?
Can't both games be good?
>>
>>12411807
The remake is only good if you're jaded from years of beating every release of the original and curious for a different experience. Even the dual shock director's cut isn't without its only positive of pausing the gameplay clock in the inventory screen.
>>
>>12411879
You’re looking at it from a jaded modern day perspective. When REmake first came out in 2002, it was enormously impressive looking, especially considering the original game had only come out six years earlier. It’s still a great classic style RE even if you prefer the original.
>>
>>12409208

The only thing I like better about remake is the better aqua ring section that I think was done really well. I don't like crimson heads, the mansion looks like a haunted house rather than something more modern and believable mansion with a science lab in the basement. Like wtf is with the crimson head in a spooky crypt in a coffin that needs a bunch of spooky masks to unlock it. I don't hate the remake but people who call it a definitive version are assfucked redditors.
>>
>>12411891
It's still a distortion of the author's original intent no matter how you and paid reviewers slice it. It is not qualified to be on equal footing with the original, let alone "surpass" it. Even if you call it a secondary creation, the "original sin" of distorting/erasing/replacing the author's intent cannot be erased.
>>
>>12412127
Wasn’t REmake also directed by Shinji Mikami?
>>
>>12409246
Best answer.
>>
>>12412147
sad how history gets whitewashed

https://www.youtube.com/watch?v=pnjUf0CG6wM
>>
>>12412197
Oh fuck off, anon. I knew it was going to be some video essay nonsense. Begone with your conspiracy theory bullshit.
>>
>>12412201
>conspiracy theory
>literally facts from developer interviews
>taking pride in being ignorant and dismissing anything that doesnt fit my narrative
lol
>>
>>12409246
the barry decision tree in the original was poorly designed. tons of branching paths but no meaningful choices. you don't need 12 variations of selling your partner out for no reason.
>>
>>12412205
If you can’t tell me in your own words and have to link a YouTube video, then I’m rightly not going to listen to you.
>>
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>>12412201
and now you know why remake went for the ridiculous gothic haunted house aesthetic
>>
During development of Biohazard you moved to Breath Of Fire 3. What happened to prompt this move?
>"Yes, that's right, I was reluctant because I wanted to keep working on the Biohazard. It was probably around the end of 1995. Mikami-san told me he didn't like me acting like a director. He once told me "Ken-chan (his way of referring to me), who is the director? I am. Ken-chan deciding everything, coming to Ken-chan for questions, isn't that odd? I was talking with Ikehara about wanting you moved to Breath 3, won't you?"

>"At the time I considered it an excuse because I was the head of the scenario team. I was very disappointed and protested as there was a lot I left unfinished, but it was an order, and already decided. I made up my mind to leave the company but when I left the team I had finished most of the design, so I was relieved. Furthermore, I was erased from subsequent credits, I was an inconvenience for them. Mikami-san later apologized to me. I got scolded just after the release. He shocked me when he was heavily criticized by the chief editor of a certain magazine, and said that it was my fault!"
>>
>>12412210
>sources and citations will be ignored unless you take time out of your life to spoonfeed me something in your own words
drink bleach please. im beginning to think these threads are just bait and you're just looking for engagement
>>
>>12412212
I understand preferring the aesthetic of the original, but REmake is still a great horror game. That said, I think you guys are maybe exaggerating a bit. The original mansion still had bizarre puzzles and traps along with insane wallpaper color schemes. You guys act like it was a pristine modern space.
>>
>>12412217
I don’t watch video essays and never will. I guarantee all the information in that 20+ minute video you linked could be condensed into five minutes.
>>
>>12410657
>It was a very empty, fake house used as a front for a lab. That's it.
it was the backdrop for the hubris that drives the series. the clinical hightech bio engineering borne out of the antiquated notions of an early twentieth century robber baron, alchemy, immortality, and a master race.
>>
Anyone who prevents himself from playing both is woefully missing out, regardless of which particular version is their preference. They're different enough to offer a fresh experience from one another and they're both good. I prefer the remake, but I'm in the weird minority where I personally think the aqua ring section in the remake is weak and that Neptunes were better distinguished as an enemy variety by just taking place in waist-high water that you shared an open space with. In the remake, you basically B-line to the control room once and you're done with them. The lab cipher is also much more memorable and clever in the original compared to the X-ray lineup from the remake.

All this said, I'm forever irked that bonus modes from the remake are never weighed against the content offered from the originals. They're never brought up that I can see. Invisible enemy is an excellent extrapolation on the game's formula as a "memory game" during replays, remembering enemy placements and behavior in a fashion that echoes the recall of puzzle fixtures and pathing once familiarized. One Dangerous Zombie is...whatever. It doesn't add much, although there is a memorable scare when he pops up in the west wing safe area and you hear his approach on subsequent visits.

Real survival mode is, in my personal opinion, awesome. Really challenges that above-mentioned familiarity you may have built up from multiple prior playthroughs and forces a great deal of compromise, as well as a offering a great deal of variety in how you can viably approach it.
>>
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While I appreciate the original more now, there's no putting the genie back in the bottle. If you want to play a horror game that is attempting to unsettle or scare you, you play REmake. There's some goofy ass shit in the original (like the Neptune depiction) that I seriously can't imagine terrified anybody even in 1996.
>>
>>12412271
Well said. The bonus modes in REmake were very well thought out for veterans that wanted a major challenge. All that plus the graphics were simply astounding at the time. Even the basic zombies were very scary looking.
>>
>>12412212
>plebbit screenshot
Not a good look for OGfags...
>>
starting to lose all hope in /vr/ not gonna lie
>>
>>12412507
Why, because REmake is a good game in its own right?
>>
>>12412510
lol
>>
>>12412512
What a well thought out reply.
>>
>>12412513
you really are just fishing for engagement. try /v/
>>
>>12412519
You’re welcome to prefer the original Resident Evil, but claiming that REmake is a bad game is outright trolling.
>>
>>12412512
The remake is different enough to constitute a new experience, but it isn't so different that you could conceive of it being an outright bad game while holding the original on a pedestal. That's just retarded. The original trilogy as a WHOLE is similar enough that you're bound to like the others if you like one of them, let alone a straight remake.
>>
>>12412147
Iwao was the actual director of the original, not Mikami. Mikami is the one dude who wanted the game to be about cyborgs fighting ghosts and removed Iwao from development at the last stage.

Mikami didn't even feel he directed the original game; most staff went to Iwao or Fujiwara during development instead of him. He wasn't even supposed to work on the remake--he only joined development after getting drunk at a 2001 New Year's party and agreeing to do it.
>>
>>12412436
>there's no putting the genie back in the bottle
It's called play the original at native res on a CRT instead of whatever the fuck your screenshot is meant to convey.
>>
>>12412819
>Ignoring my point

I accept your concession.
>>
>>12412205
>literally facts from developer interviews

Interviews aren't facts, they are opinion. if I'm interviewed and I start to say about (You)
>actually anon is a fraud I did all his work for him also he's an asshole
Does it become a fact now?
>>
>>12412817
This
REmake's "BOO! Haunted house!" aesthetic is purely a Mikami thing, and that hack had nothing to do with the final 1996 Resident Evil's mood
>>
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>>12409208
It's standard contrarianism.
From 2002 to 2014, the remake was generally agreed to be superior with basically nobody saying anything to the contrary.
But the remaster came in 2014, and then the series became super popular again, and more people talked about the remake, so the standard 4chan behaviour occurred, wherein people started saying the remake was actually bad because uh... people usually don't actually list any reasons.
They'll say buzzwords likes
>tight
or
>filler
But never elaborate beyond an occasional
>muh lisa
They'll never say why Lisa is bad. At best you'll hear someone give some canned reasoning about her being silly (ignoring the entire rest of the franchise being silly), and there's a funny element to all of this, wherein the people defending the original (who largely haven't played it as many will see in these threads) want to say all of it is better, but they have contradictions in their view.
Example- the mansion. They talk up how the original is more realistic or something, but because they use that reasoning crutch, they have to deflect whenever the comical voice acting or FMVs are brought up, and if they defend those, then they have to defend the mansion by saying "It shouldn't look like a haunted house bro".

It's honestly really funny.
>>
>>12412824
Your point looks like shit, my guy.
>>
>>12412851
You can also say the same for Mikami's interviews; you are supposed to draw your own conclusions. But Iwao has been really diplomatic about it, so your attempt at false equivalency here is really silly.

>>12412950
>people usually don't actually list any reasons.
Pot calling the kettle black. People have posted plenty of reasons on this board alone; you being illiterate and making up some false narrative is a different issue altogether.
>>
>>12413202
>Pot calling the kettle black.
I'm not the one structuring an entire argument around one thing being better than the other.
> People have posted plenty of reasons on this board alone
And I responded to the vast majority of them within my post, because they are reasons that are very lackings.
>>
>>12413245
>I'm not the one structuring an entire argument around one thing being better than the other.
Yet your entire post opens with how the "common view" is that "REmake is seen as superior" instead of actually arguing anything of value.

>And I responded to the vast majority of them within my post, because they are reasons that are very lackings.
You didn't respond jack and are the one ignoring deliberately ignoring/reducing people's complains.
>>
>>12412950
>>12413339
I always thought the mansion looking sterile argument is weak. It's not something I ever thought about, playing the original RE1. The remake just looks straight up better
>>
>>12409208
I hate that REmake zombies don't pivot 90 degrees like in RE1. It looks silly but mechanically it makes RE1 zombies more fun to engage with in tight spaces. It means you can absolutely plausibly slip by the zombies without expending any resources at all and maintaining a high threat in that area if backtracking through it.
In REmake, that part of the enemy design is just removed, probably to railroad you into using the defensive items. And so now your ability to get through zombies unscathed is less governed by timing/positioning and more by having a specific item or not.
The defensive items don't even synergize with the inventory system because they're categorized out of the grid and don't have a strict carry limit.
>>
>>12409282
>Everyone thinks Lisa is a good addition
Lisa Trevor is just an older example in our entertainment culture of retards thinking that dark subject matter = well-written.
If you're playing RE1 and ever thinking the game would be improved by you being made to think about grim child abuse, then our brains are just different and I'll politely leave it at that. I've played RE1 a bunch more than REmake and I never think about Lisa Trevor.
>>
>>12413405
>RE3make and RE3make remove content
>We hate it!
>Re1make actually adds substantial amount of content
>We hate it!

Make it make sense. Also the dark subject matter makes sense here because it's a way to show the player how evil and immoral umbrella is to reach their goals
>>
>>12412950
Do people who feel this persecuted by contrarians ever wonder if it's actually them who are being mindless conformists?
>>
>>12413385
I find the remake to be visually repulsive; it's an aesthetic abomination that misinterprets the heart of the franchise. But hey, more real = more better, right?
>>
>>12413409
Again with the false equivalency. The Lisa Trevor story is silly even by RE standards as >>12410314 pointed out, and her boss fight in that crypt is fucking retarded. She's an invention purely of the REmake, and nearly all of her additions weren't present in the planning of the original.

>adds substantial amount of content
It does not do such a thing, and what little it adds is made-up shit not approved or supervised by the original creators.
>>
>>12413409
Anon you can't tell me that you don't have 1 movie you like where the longest cut disrupts the pacing.
>Re1make actually adds substantial amount of content
We are disputing that things like Lisa Trevor are substantial in the first place. This statement by you means nothing to me. What I actually hate more than anything being discussed here is that REmakes of any kind exist. All of them are clearly distinct in gameplay from the original titles and I genuinely think the remade material is the most wasted potential in all of them. It doesn't matter if it's a "good" remake or not, it would've been better if it were a completely original game.
If REmake were instead a completely original 5th Resident Evil game, threads like this one, emblematic of a divided fanbase, would have no basis to exist and no one would be squabbling over one game just outright replacing another.
>>
>>12413415
>minsinterprets the heart of the franchise

Can you elaborate? Because the police station also resembling a spooky mansion was pretty goofy.
>>
>>12413459
The argument that it's supposed to be sterile and lifeless falls apart with even a little bit of scrutiny when you bring this up.
>>
>>12413432
LotR extended cuts simply made them better
>>
>>12413530
Well #1 that has nothing to do with my point, which is that expanded content isn't inherently better. Alien's director's cut mainly sets itself apart for adding a single 4-minute scene and that's enough of a disruption for many to prefer the theatrical cut. That scene even expands the lore of the setting in interesting ways and a lot of us think it makes the movie worse on net.
#2 not everyone feels that way about the LotR extended cuts either.
>>
>>12409208
Sorry, but no one in right mind (without «old good new bad» delusions) can do that. REmake is simply better. But oldfarts here cannot fathom anything that wasn't a thing when that were still young and had hair.
I do believe that we really need a separate board for the people like this where they will be able to suck each other off over their nigh unplayable childhood favorites without going extra mile to «prove» that an inferior old game is somehow better than its superior modern version with «arguments» like «ugh pacing better» (highly subjective and cannot be measured) or «le reddit hurr durr» (just stupid but what do you expect from 40-something chronically online manchild?).
>>
Imagine movie buffs going like
>Yeah Psycho (1998) and Dawn of the Dead (2004) make the originals obsolete! Who would still want to watch those old shit they don't even have CGI lmao

Gamers really have no standards and by comparison, they really got suckered into "newer=better" marketing hammered in for 40 years
>>
>>12413562
It can go the reverse way as well though. Like even though remake one is objectively better than the OG I also think OG re2 and OG re3 are clearly better than the remakes. Also final fantasy 7 OG is clearly better than the remake.
>>
>>12413562
>doesn't interact with people's points
>ur old lol
Excellent contribution, really thoughtful stuff. RE1 happens to be slightly older than I am and I only got into the series in 2018. I prefer RE1.
>we really need a separate board
You're on that separate board.
>>
>>12413601
>You're on that separate board.
No you see, we really need a Y2K board so that the PS2/GC kiddies don't get offended over the harsh reality.
>>
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I will never forgive them for cutting Still Dawn and putting some utterly forgettable orchestral garbage over the end credits.
https://www.youtube.com/watch?v=Qn63tNImK-I
https://www.youtube.com/watch?v=qivWOZsOPW0
>>
>>12413645
Ok that's unforgiveable
>>
>>12413645
holy sovlless
>>
>>12413571
As a fan of both, I look at RE 96 and REmake kind of like Night of the Living Dead 1968 and the 1990 remake. The 1990 version is more slick looking with more gory and detailed looking zombie effects and such.
>>
>>12413701
Alternately, REmake is reminiscent of those early 00s Michael Bay Platinum Dunes horror remakes like Texas Chainsaw Massacre 2003, which featured a much larger plantation style home compared to the regular medium sized farmhouse in the original.
>>
>>12409361
You psychopath
>>
>>12412219
>You guys act like it was a pristine modern space
Nobody said that. It was simply not meant to be a Scooby Doo dungeon.
>>
>>12413897
Except for the cartoonish Jill sandwich trap of course? Gimme a break.
>>
Resident Evil (Biohazard) ROMs

>PS1
RE1
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident%20Evil%20%28USA%29.zip
RE2
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident%20Evil%202%20-%20Dual%20Shock%20Ver.%20%28USA%29%20%28Disc%201%29.zip
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident%20Evil%202%20-%20Dual%20Shock%20Ver.%20%28USA%29%20%28Disc%202%29.zip
RE3
https://myrient.erista.me/files/Redump/Sony%20-%20PlayStation/Resident%20Evil%203%20-%20Nemesis%20%28USA%2C%20Canada%29.zip

>WINDOWS PC (extract and play)
>If you prefer the original backgrounds delete the "hires" folder

RE1 (Biohzard (MediaKite) v1.01)
https://cdromance.org/windows/resident-evil-seamless-hd-project-mod-pc/
RE2 (Biohzard 2 (SourceNext) v1.1.0)
https://cdromance.org/windows/resident-evil-2-seamless-hd-project-mod-pc/
RE3 (Biohzard 3 Sourcenext v1.1.0)
https://cdromance.org/windows/resident-evil-3-seamless-hd-project-mod-pc/
Resident Evil Classic Bundle
https://www.gog.com/en/game/resident_evil_classic_bundle

>GAMECUBE
CODE:Veronica X
https://myrient.erista.me/files/Redump/Nintendo%20-%20GameCube%20-%20NKit%20RVZ%20%5Bzstd-19-128k%5D/Resident%20Evil%20-%20Code%20-%20Veronica%20X%20%28USA%29%20%28Disc%201%29.zip
RE1 REmake (2002)
https://myrient.erista.me/files/Redump/Nintendo%20-%20GameCube%20-%20NKit%20RVZ%20%5Bzstd-19-128k%5D/Resident%20Evil%20%28USA%29%20%28Disc%201%29.zip
https://myrient.erista.me/files/Redump/Nintendo%20-%20GameCube%20-%20NKit%20RVZ%20%5Bzstd-19-128k%5D/Resident%20Evil%20%28USA%29%20%28Disc%202%29.zip

>Myrient closing 31 March 2026

Get them while you can.
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>>12414175
Seamless HD is the biggest meme I've ever seen honestly, I don't get who this appeals to.
Give me a moment, I'll write up a 'definitive' list.
>>
>>12414217
Looks great. If you aren't playing on original hardware with a crt, this is the next best thing.
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Alright, definitive /vr/ RE list time. This will be JUST the games, supplemental materials in another post.
FIRST
>Resident Evil 1, 2, 3 PC Versions
https://biorand.net/
Biorand is a randomizer but their site has pre-patched copies of 1-3 included with the download. Just grab the one that doesn't have the HD Pack, marked as 6.0GB in size.
>Gun Survivor
https://cdromance.org/psx-iso/resident-evil-survivor-usa/
>Code:Veronica
First is the ORIGINAL RELEASE. It has subtle differences with the Code:Veronica X rerelease, and if your interest is the 'narrative' of Resident Evil, you shouldn't pursue this version.
But, it's also the pure, original intent.
https://cdromance.org/dc-iso/resident-evil-code-veronica-usa/
Code:Veronica X is an updated rerelease made for the game being ported outside the Dreamcast. Has a few changed and some new cutscenes, plus a couple character redesigns, but other than that, it's mostly the same. It was released on Dreamcast, PS2, GCN, and PS3/360 (HD Remaster), but I will just link the Dreamcast fan TL.
https://cdromance.org/dc-iso/resident-evil-code-veronica-x-usa-2/
>Resident Evil: Gaiden
Technically non-canon, but hey, it's here.
https://cdromance.org/gameboy-color-roms/resident-evil-gaiden-usa/
>Gun Survivor 2: Code:Veronica
An arcade port that is set directly after CV- in Claire's dreams.
https://cdromance.org/ps2-iso/resident-evil-survivor-2-code-veronica-pal/
>Resident Evil (2002) & Resident Evil Zero
They have Steam versions, and while Zero's is good, 2002's is quite shit. Really really shit.
https://cdromance.org/gamecube/resident-evil-usa/
https://cdromance.org/gamecube/resident-evil-0-zero-usa/
>Resident Evil: Dead Aim
The latest game in the timeline from this batch, set in 2002.
https://cdromance.org/ps2-iso/resident-evil-dead-aim-usa-2/
>Resident Evil: Outbreak Series
Read the game page.
https://cdromance.org/ps2-iso/biohazard-outbreak-english-patched/
https://cdromance.org/ps2-iso/biohazard-outbreak-file-2-english-patched-2/
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>>12414229
Now to the supplemental materials. None of these are games, but they're connected in some way, and you honestly should try some of them if you like the 'storyline'.
This is what we'll call the 'FLAGSHIP' era of RE, which is the name of the writing studio its lead writer established in this time to contribute to every title from 1997 to 2004.

POST RE1
>True Story Behind BIO HAZARD
This contains a prequel story about Chris, alongside the Trevor Files, which serve to setup the greater idea of Umbrella and introduce Lord Spencer.
>The Tragedy of Makoba Villaga
A sound drama about Jill, set before the events of the game.
https://www.crimson-head.com/translations/machova-village
>The Development of Bio Hazard
A definitive document compiling the complete history of development for the game, including notes on a scrapped side title that would've returned to the mansion.
https://www.projectumbrella.net/the-development-of-bio-hazard.html

POST RE2
>The EX Files
N64 exclusive files that setup later titles and add backing context to the work.
https://gamefaqs.gamespot.com/n64/198457-resident-evil-2/faqs/7026
>The Doomed Raccoon City
A series of sound dramas set within the town, during the outbreak, written before RE3.
https://www.projectumbrella.net/bio-hazard-drama-album-the-doomed-raccoon-city-vol1.html
https://www.projectumbrella.net/bio-hazard-drama-album-the-doomed-raccoon-city-vol2.html
https://www.projectumbrella.net/bio-hazard-drama-album-the-doomed-raccoon-city-vol3.html
>The Little Runaway Sherry [Non-Canon]
A sound drama set after the events of RE2 about Sherry's escape, rendered non-canon by RE3.
https://www.projectumbrella.net/biohazard-2-drama-album-the-little-fugitive-sherry.html
>The Female Spy Ada Lives!
A sound drama set after the events of RE2 that follows on from one of the EX Files, it explores Ada's relationship with Leon.
https://www.projectumbrella.net/biohazard-2-drama-album-the-female-spy-ada-lives.html
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>>12414235
POST RE3
>The Epilogue Files
Complete the game eight times on hard to get all of them! Or just read them here:
https://residentevil.fandom.com/wiki/Epilogue_Files
>Jill's Diary
Collect all the in-game files in numbered order to unlock it- or just read it here:
https://gamefaqs.gamespot.com/ps/198459-resident-evil-3-nemesis/faqs/6796
>The Wicked North Sea
A novella that explores some thoroughly retconned Umbrella/Ozwell Spencer lore, but we're talking about /vr/esident evil, not some /v/ shit.
https://www.projectumbrella.net/bio-hazard-the-bewitching-beast-of-the-north-sea.html

POST CV
>4D Executer
A short film depicting an Umbrella squad and their attempt to extract a scientist from RC.
https://www.youtube.com/watch?v=ugdW2MY4pHA
>Wesker's Report
A short film recapping the events of the series from Wesker's perspective- and alluding to future titles.
https://www.projectumbrella.net/weskers-report-i.html
>Gun Survivor 2 Files
Fulfill certain conditions to unlock them. Or don't.
https://gamefaqs.gamespot.com/ps2/540785-resident-evil-survivor-2-code-veronica/faqs/13888

POST ZERO
>Wesker's Report II
A series of documents on Wesker's past with Umbrella.
https://www.projectumbrella.net/weskers-report-ii.html
>To The Liberty
A novella set in the UK about the seeming return of Jack The Ripper.
https://www.projectumbrella.net/biohazard-to-the-liberty.html
>Rose Blank
A novella set in Guatemala about a t-Virus carrier from RC who didn't succumb to the virus.
https://www.crimson-head.com/translations/biohazard-roseblank
>Diary of a Madman
A special preview of the upcoming Resident Evil 4, showcasing Leon's descent into madness.
Image rips are only on r*ddit, so find those yourself.
https://residentevil.fandom.com/wiki/Diary_of_a_Madman

>Outbreak MP
Use the files I gave, and then use this site to figure it out if you really want to.
https://obsrv.org/

You have no reached the end of the FLAGSHIP era.
>>
Wouldn't Director's Cut non-Dual Shock on Playstation still be the definitive way to play RE1 for having substantive extra content and not fucking up the music yet? From what I saw, the PC versions don't include Arrange mode. Or is there a mod that adds it?
>>
>>12414235
Isn't there a Jill radio drama set right before RE1? I remember reading a translation of that once. It's kind of dumb and doesn't exactly mesh with the game but I really liked the idea of some random dummies getting zombified from fucking around with mutated wildlife.
>>
>>12414250
>Wouldn't Director's Cut non-Dual Shock on Playstation still be the definitive way to play RE1 for having substantive extra content and not fucking up the music yet?
The added content is Advanced Mode, which is something one would (and should) only play after clearing the initial set of scenarios. Obviously bonus modes exist in RE games, but these aren't the core of the games, they're something that someone who truly likes the title would pursue.
Here's a quick rundown of exclusive features for anyone that cares.

>Resident Evil
Advanced/Arranged Mode -> Director's Cut/DualShock Versions (PSX)
New Music -> DualShock Version (PSX)
Battle Game -> Saturn Verion
Rebirth Mode -> Deadly Silence (DS)
>Resident Evil 2
EX Battle Game -> Every version beyond the original black label PSX release and N64
Randomizer -> N64
EX Files -> N64
>Resident Evil Zero
Wesker Mode -> HD Remastered Version

That's about it for substantive changes. Everything else is typically aesthetic.
PC versions are listed for the simple facts of convenience, accessibility, and having the overall highest quality presentation of any release.
>>12414270
That would be Tragedy of Makoba Village.
>>
The way it's all canned animations after canned animations. Push X to do the thing and watch the animation that was pre-animated really irks me. I don't know how nobody seems to see this. It's like mini-FMV snippets over and over again. It's fucking tiresome. The games are not dynamic at all. But this seems to be industry wide. They could program dynamic enemies and reactive elements but they don't. All canned bullshit. Fuck these games. People have been dumbed down to cows. If you like this shit, WAKE THE FUCK UP.
>>
>>12412436
>I ruined the game's atmosphere due to my own shitty choices
>Therefore the game has aged badly
>>
>>12414284
What game are you even talking about?
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Uhhh, bros?
You told me the remake was bad
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>>12414275
It’s baffling that Capcom has never done anything like the Metal Gear Solid collections where you get the various versions of RE1 along with 2 and 3. I’d love to finally play the Saturn port.
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>>12414314
They want you to forget about the old Resident Evil games. The remakes are their replacements.
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>>12412215
They won't address this because they are fags who idol worship.
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>>12412215
God, I hate Shinji MiHACKi
Iwao is the real mind behind Resident Evil
>>
>>12414372
Japs need a shot of good old American obnoxiousness in cases like this. Their dumbass 'honoribru' and seniority based structure is total bullshit.
>>
>>12414275
The first version of re1 I ever beat was deadly silence. I should really go back and play rebirth mode one day. I know it's gimmicky bs but it's still probably kinda fun



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