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>3 was amazing
>2 was near perfect
>but neither hold a candle to picrel

Why is this so?
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2 and 3 weapons were balanced with multiplayer in mind first. Nothing beats ce magnum and shotgun
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>>12423812
I still prefer 2 and 3 because their campaigns don't devolve into repeating series of identical corridors.
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3 was a shitty grey and brown ripoff of 1. Utterly soulless game. The only reason anyone praised it is nostalgia.
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3 clears. Anything else is boomer take
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Sega spammer
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I've almost finished the first game in co-op and here are my thoughts:
The music is easily the highlight of the game. Great soundtrack.
The enemy ai is impressive.
The weapons fucking suck for the most part.
Your character moves like he's treading through waist high mud.
There are huge, empty spaces in the game. I guess it was impressive for the time(on the console).
But the biggest issue I have with the first game is easily >>12423856 . I felt like I was going insane making my way through the same exact areas.
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>>12424119
A Halo without elites is a fucking terrible Halo game.
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Hot take: the only good Halo was Reach.
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Do we really need to have this specific thread with this specific image every day?

Anyways,

for me it's Halo 3. Childhood zillennial game and the most kino cinematics.
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>>12424164
>Your character moves like he's treading through waist high mud.
that and the jump height is really offensive. in fact ruby's rebalance makes you SLIGHTLY faster and lets you jump higher and suddenly the game is more fun.
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>>12423816
Fpbp
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>>12423812

I just find the combat funner for some reason and the first five levels just ooze soul.
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>>12423812
Halo Combat Evolved has a well-developed campaign both narratively and logistically. While Halo 2 achieves higher levels of storytelling, it suffers noticeably in terms of compelling and memorable level design; Halo 3 doesn't even compete on either terms, being the least intriguing of the 3.

Mechanically, it was also sufficient, if not perfect. Halo 3 was the initiator of the bastardization of the gameplay with its extraneous game-warping equipment deployment, primarily; its weaponry and vehicular additions otherwise were at least questionable but also at least acceptable. Halo 2 introduced a number of innovations which still to this day would most likely be endorsed as uncontroversial, such as dual-wielding and hijacking; regenerating non-levelled health bar change could be seen as a sidegrade but also even framed as a good change, depending on perspective. But with Combat Evolved, there is a clean and rational simplicity to the whole experience that makes it feel self-sufficient and like its sequels' gameplay is mods.

The artstyle of Halo 3 suffered from the encroaching Gen VII aesthetic convention of gloom and bloom. It doesn't feel meaningfully different from Halo 2 except a nagging sense of inauthentic overpolish. Halo 2 on the other hand does represent a welcomable graphical leap and artistic direction that appeals to the chuuni within every fan. But Halo 1 represents the increasingly rare sci-fi that's not afraid to be bright and colorful. Although its graphical detail is noticeably primitive compared to its successors, it also evokes a nostalgic charm of early 6th gen gaming, representing the border between increasing realism and fictional gameyness.

Could go on, but the bottom line is Halo Combat Evolved feels like the default and definitive experience of Halo, because they nailed on the necessaries and essentials in the first go, while later entries strayed too far away from what made it so endearing.
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>>12426995
yeah
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>>12423812
I think 2 onward suffered from superfluous gameplay additions. You never used dual wielding or melee weapons in actual difficult situations. You rarely even remembered that spike grenades stick to walls.
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>>12425643
very hot take. I was displeased with this game. as I got older I learned to appreciate the campaign story and it had some pretty dope marketing, but boy did the online play tank hard. I was majorly turned off by no BR and the armor powers were not good imo

Halo 3 got the most mileage out of me followed closely by halo CE. I really don’t get why people shit on 3. the marketing was nuts, the gameplay is quintessentially halo, graphics are great, multiplayer was kino etc.

the only thing halo 3 lacked was a shotty unhinged gamespy hosted custom edition.
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>>12423812
I mean it depends entirely on which metric

>Story
1 >>>>>>> 3 > 2

>Campaign
3 > 1 > 2

>Multiplayer
3 > 2 >>>>>>>> 1

>Graphics/art direction
1 > 2 > 3

>Weapon/Vehicle Sandbox
2 > 3 > 1
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>>12427324
>While Halo 2 achieves higher levels of storytelling
Lmao NO
Halo 2 has the worst story of the trilogy and I'll die on this hill.
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>>12430549
How about fucking gameplay
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>>12430606
The gameplay excels at different things tard. That's why I ranked Campaign, Multiplayer, and sandbox seperately.
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>>12430554
>>12430549
you'te the type of retard who calls the prequels bad
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>>12433228
>You're the type of retard who is right!
Weird flex but okay.
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I think it’s already been stated, but CE got it right on the first try. Campaign and Multiplayer were great.

Every other sequel tried to add more to the previous entry, but it always felt like one step forward and two steps back. That’s the unfortunate truth of when you make a near perfect experience: you can’t just keep releasing it.

People who played H2 first will probably say that’s the best, and H3, etc. But there’s a reason why people who played CE first always stick up for it - it did just about everything right. All the sequels are mixed bags.
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>>12423812
>created 5 days ago
>23 replies
Nigga... Nobody cares about this overrated game.
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>>12423812
CE's level design got really lazy in the second half, literally copy-pasted areas over and over and over again.
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>>12423812
Counter-Strike 1.1 to 1.5 > Team Fortress Classic > Half-Life > HL2 > Halo trilogy
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>>12423812
>that one part near the end with the flood where you walk through the same copy and pasted hallways 20 times
Halo 1 has some really dogshit levels.
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>>12433957
It's really only Assault on the Control Room, Library, and Two Betrayals that suck. Which really sucks since they are all sandwiches together. The reuse of other level assets wasn't the problem Keyes and the Maw did this and managed to be awesome.
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>>12423812
Halo 2 is honestly a fucking awesome game that will unfortunately never be finished in the way it was intended to be. If they had another few months to work on it, it would have been an uncontested masterpiece that easily surpasses the first game. But unfortunately that's not the case, so it remains an excellent game that comes short of what it should have been and remains as something of a disappointment compared to the nearly flawless original. It's blatantly unplaytested so the campaign balance is all over the place, though it does mean that it's the hardest Halo title which is fun in its own way.

Halo 3 is genuinely terrible and was propped up entirely by hype. Playing it again years later was an eye-opening experience, the campaign is the worst of the lot by far and intentionally unambitious. Scarabs were downgraded from enormous spectacles to glorified normal enemies with little fanfare. The story meant that the enemy variety sucked, and you're interrupted every 5 seconds by completely unnecessary Cortana cutscenes. They lost a lot of Halo 2's key personnel to burnout and scheduling so you have an awfully written campaign full of padding and convenient bows tied on everything. The Covenant go down without a fight. The best part of the game is the finale, but it's only so because it's blatantly tugging at nostalgia for the far superior first game.

So, by elimination, the first game wins. It's a fantastic experience that did almost everything right the first time much like many other posters have already stated. It has the undeniable benefit of being created as a one and done rather than having an unfortunate cliffhanger or being made out of obligation to close out the series. And as >>12423816 notes, 2 and 3 cared too much about multiplayer balance, making almost every weapon feel unnecessarily weak in most circumstances.
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>>12423878
…. What?
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>>12434051
>Halo 2 is honestly a fucking awesome game that will ... never be finished (as) intended.
Even if it were finished as intended the levels would still be the shortest and most linear of the trilogy with probably the worst implementation of its enemies excluding the elites and grunts. It's story would still have been a convuluted mess riddled with plotholes even if they managed to squeeze out the ending. Halo 2 is carried heavily by its multiplayer and it's campaign was doomed from the start due to their NEED to include two characters rather than focussing on just one.
>Halo 3 is genuinely terrible... the campaign is the worst of the lot by far and intentionally unambitious.
It's easily has the best level design of the original trilogy with varied environments multiple attack options and a sandbox that works extremely well with its layouts. The only dud is Cortana and Floodgate still plays better than any flood level in Halo 2 which is not a compliment of floodgate.
>Scarabs were downgraded
You are mentally retarded if you think that the scarabs being an actual gameplay element that can be taken down in a variety of ways is worse than it being a glorified set piece that's destroyed in a gay ass cutscene.
>The story meant that the enemy variety sucked
You're acting like the enemy variety of 2 was good when the Brutes were gay damage sponges, the Jackals were sniper magnets that you had to memorize to beat, and the flood had less ways to engage than Halo CE.
>The Covenant go down without a fight
Imagine saying this despite the levels Arc and Covenant veing backed to back and having a far larger set of battles and varied combat than anything in Halo CE or 2 combined.

The only thing you're right about is that Halo 3's story is shit but that has way more to do with the fact it was saddled with Halo 2's awful story. The only reason Cortana had those gay cutscenes in Halo 3 is because of that contrivance in Halo 2 to keep Cortana on high charity.
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>>12433682
you say while flexing your ignorance
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>>12433905
>CE's level design got really lazy in the second half
no it didn't
>literally copy-pasted areas over and over and over again
no it isn't, and Halo is a construct
of course everything will look the same
it's not a multiracial planet, lorelet
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>>12434051
Halo 2 has the best story
Halo 3 has the worst
Halo 1 has a good enough story to outweigh the others with all else considered
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>>12434579
>convoluted mess riddled with plotholes
name them
>Halo 2 is carried heavily by its multiplayer
the only thing it did better was maps (as a whole)
>it's [SIC] campaign was doomed from the start due to their NEED to include two characters rather than focussing [SIC] on just one.
says who? that's actually cool, and it was well done
>It's easily has the best level design of the original trilogy
lol
stopped reading
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Seeing Gaylo nostalgia threads on /v/ is horrific enough, I don't need this shitposting on /vr/. Permaban anyone taking this thread seriously instead of telling OP to fuck off.
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>>12434640
Haha
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>>12434640
Why do 2000s kids refuse to admit that their stuff is old news now?
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>>12434627
>name them
Buddy I'd need 40 posts but here are the highlights. Master Cheif's story line is completely inconsequential. He could literally be removed from the game entirely and the story would play out the exact same way completely invalidating any need to have two campaign characters if one is absolutely pointless. Cortana is equally inconsequential to the point that she doesn't even do the one thing she says she needs to stay behind and do. The flood's inclusion is haphazardly added not out of necessity but because it's a familar foe. In fact the flood being in the game raises more questions as there is no valid reason that they should be present. The gravemind is underdeveloped and has no build up or explanation. All the events on Earth are pointless. The Heretic leader is a conplete retard that works against his own interests and the interests of his Ally 343 Guilty Spark. The plot is completely asinine with characters either acting stupid or completely out of character.

>lol stopped reading
Name a single level in Halo 2 as good as The Covenant. Hell name a Halo 2 level that is as good as Seirra 117.
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>>12434617
>Calling the OT reddit
Once again weird flex just to prove I'm right.
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>but neither hold a candle to picrel
What? 2 and 3 have better weapons, better campaign, and overall better maps. The only thing 1 does better than 2/3 is being on PC.
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>>12435120
2 has been on PC for nearly 20 years and 3 has been on PC for almost 6 years
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>>12435108
>WOWZA LOTSA FLYING SPACE SHIPS AMAZEBALLS HECKIN BLASTER GUNS AND TOO COOL FOR SCHOOL QUIPPING DASHING ROGUE AND GOD TIER BBC CODED VILLAIN!!! XD
the Original Trilogy and The Clone Wars are reddit as fuck and for smoothbrains who cannot comprehend nuanced philosophy and politics when portrayed through media
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>>12435120
>SMG (no Assault Rifle)
>Battle Rifle (broken)
>nerfed Magnum (wasn't broken)
>"better"
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>>12435143
the funny thing is that the SMG is literally just a model swap of the AR
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>>12434785
>Name a single level in Halo 2 as good as The Covenant.
>fantastic opening sequence with the landing and spartan laser
>fairly standard sequence to deactivate the first tower, okay enough but feels like one of the weakest parts of halo 1 repeated
>okay now backtrack through what you just did
>hornet sequence, cool since it's the only time you're gonna use one in the whole game
>ok now disable this identical tower, even more boring this time
>backtrack again but now there's flood
>double scarab drop, really cool the first time you're playing the game until you realize how pathetic the things are to take out and having two at once go down so quick only makes that more apparent
>lots and lots of cutscenes
>cool sequence where you're fighting alongside the flood to cross the bridge
>more and more cutscenes, gasp the flood were evil the whole time?????
>surprise. it's time to backtrack through the sequence you just played but this time there are a handful of flood... again!! ooooooooh
>level end. congratulations, the covenant are now completely neutralized after that wet fart i guess

Sierra 117 on the other hand is a great level that I have virtually no complaints about. Other than that it is immediately followed by Crow's Nest which sets the stage for how bad the rest of the game is going to be.

As for your question: The vast majority of them. The weakest levels in Halo 2 are easily the two mediocre ones on Earth before the game picks right back up, so I do realize the irony of complaining about Crow's Nest though I think it's significantly worse and the game doesn't recover in the same way. Sacred Icon is pretty same-y once you get over the novelty of the concept so not that one either.
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>>12423812
great story, best allies, best written, memorable locations, beautiful looking, mysterious, challenging, great AI, cool weapons, etc.

anyone who prefers 2 over any halo is a complete tasteless dumb fuck. not even an argument. you probably think macaroni and cheese is fine dining and guardians of the galaxy is kino cinema. multiplayer is a different story, both sequels obviously improve in that regard.
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>>12423816
ill never forgive them for what they did to my handgun
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>>12435272
I prefer 2 over everything after it doh
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>>12435306
2 looks like butt, and the campaign is butt. all it has is multiplayer. if that's ur reasoning, fine, but anything beside that is ridiculous. its unfinished slop.
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>>12435140
Aw yes because nothing says nuance like a space Jamaican stepping in poopy.
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>>12435324
>2 looks like butt
so 3 looks like butthole?
>the campaign is butt
the ones after are worse
>all it has is multiplayer
and story
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>>12435832
2's story is fucking terrible.



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