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File: SNES_F-Zero_boxart.jpg (28 KB, 370x269)
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Why do normalfags only talk about X and GX?
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File: 1768469502071796.png (356 KB, 640x574)
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They improved on the original enough that playing the original is merely a formality at this point. I'm sure there are people who enjoy the core mechanics enough to specialize in the game, nothing wrong with that.
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>>12428145
I don't think that many people played it when it was new, my own first experience with it was a while later from one of those hotel SNES setups after I'd already rented X and I didn't know anyone else who'd played even that up until GX came out. It's very impressive and holds up a lot better compared to later entries than, say, Super Mario Kart does.
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Didn't F-Zero 99 got some love? At least as long as modern people can pay attention to something in the current era.
I personally had it back then and loved the fuck out of it.
Somehow, it was X the one I missed when it was new, it went under my radar and I don't really remember seeing it at all back then, and I was buying magazines and stuff. I got it around the mid 00s and loved it to death too.
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>>12428145
Because we just play the best games in the series instead of playing an old outdated version for the mere sake of not being a "normalfag".
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>>12428156
I think FZ1 fans mostly moved on to Climax. the GBA games feel like direct iterations of the original.
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>>12428145
The original just isn't that great. Not a lot of content, and what's there is more annoying than fun. Pinballing out of control, annoying non-racer NPCs exploding on you, and instant death jumps that are just not doable some times. Mario Kart is an improvement on every level, and its sequels are too.
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>>12428145
No multiplayer.
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>>12428145
Well, why aren't you talking about F-Zero 1?
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>>12428881
I just make threads all day on games I don't play and hope people discuss them for me. Only I should decide what's on the board and what people are allowed to talk about and if they dare try to discuss anything different I'll slide half the catalog, I'm helping.
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>>12428145
I made a tabletop RPG for it with some cool anons

https://2d4chan.org/wiki/F-Zero_RPG
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>>12428593
This is just not true at all.
The original is fantasic.
>Pinballing out of control, annoying non-racer NPCs exploding on you, and instant death jumps that are just not doable some times.
Skill issue.
Others are right. The original is just missing a lot of features that subsequent entries offer (multiplayer, more cars to choose from, full 3D courses, and so on)
>Mario Kart is an improvement on every level, and its sequels are too.
Yeah no. The Kart party games are different and you should stick to them.
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Because those are the only 2 games worth giving a fuck.

X and GX are great.

The gba games are cheap soulless slop that nobody wanted. The snes one is too basic to enjoy it today even though it has it's place on history, but as a game, it's basic. Just like the OG Mario Kart, it's playable but it's just too plain.

X is still worth playing. The Expansion Kit is great.
GX is fucking great and it looked one gen ahead when it came out. These games are worth playing on their own. I wouldn't say one is better than the other, they both have their place.

The gba crap? Slop from Jewtendo.
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>>12428145
Its good but the two sequels improved on it in everyway
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>>12429051
>Just like the OG Mario Kart, it's playable but it's just too plain.
Unlike the OG Mario Kart, though, there's an elegance to the simplicity that's really fun. The original F-Zero is fast and challenging. The SNES Mario Kart just feels crude, slow and clunky compared to later games, while F-Zero is just clean and simple racing.
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>>12429034
Nah, that's all true. Hand wave all you want, doesnt change that the only difficulty in the game is through annoyances and not proper design.
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>>12429123

I get your point but I find that simplicity to be way too much. The gameplay mechanics are too simple, it becomes shallow pretty quick. X adds many layers of depth to the gameplay. I don't see the appeal of playing the og snes one. Too plain for my taste. I do see reasons to play X and GX. And comparing X to GX, I think both are worth playing on their own. F-Zero? nah. This series should be 3d only.
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>>12429152
There is appeal there whether you are wise enough to see it or not.
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>>12428145
Normalfags can't into mode 7 racers. Look how many of them get filtered by Super Mario Kart, the MK that requires good driving.
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>>12429203
Super Circuit is what SMK should've been from the outset imo
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>>12429127
>doesnt change that the only difficulty in the game is through annoyances and not proper design.
This is simply false.
You haven't made any argument at all that isn't just "I can't handle basic physics mechanics"
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>>12429430
That's entirely false. (See, I can present my opinion as fact too.) I've beaten the game, touching any of the previously mentioned obstacles results in you bouncing around like crazy with little recourse to recover of your own skill. If they weren't an annoyance and a good mechanic, why weren't they in any of the sequels? They are annoyances in place of actual difficulty that's done well in the sequels. It's a tech demo game, and the sequels are better in every way.
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>>12429609
Fuck, you're really making me do this to you?

Difficulty in F-Zero, objectively, derives from the requirement to execute precision maneuvers quickly, as well as having good reflexes and hand-eye coordination to deal with opponent vehicles. Additional difficulty comes from the unforgiving consequences for mistakes, including the rebound effect from walls and damage loss from taking hits (particularly collisions with exploding cars). None of the mechanics are unfair.

That is objective assessment. "Annoying" on the other hand, is a purely subjective. You personally find elements of the game "annoying" and hand-wave arbitrary made-up idea of "proper design" to avoid actually having to offer any legitimate criticism.

>touching any of the previously mentioned obstacles results in you bouncing around like crazy with little recourse to recover of your own skill.
To put this another way: mad because bad.
You fucked up, and the game punishes your fuckup with bouncy collision mechanics, and it makes you mad because you're being forced to face the fact that you fucked up instead of having the game massage your balls and call you a winner anyway. And because you're mad and impatient, you can't recover from the mistake.

In reality, players with even moderate skill don't hit the walls and bounce around like crazy. Skilled players even plan ahead and bounce off some walls on purpose to avoid unnecessary braking on tight curves. (See 0:22 in this video: https://www.youtube.com/watch?v=mRyFahaYm3E)

>why weren't they in any of the sequels
Because you aren't the only whiny little baby who cant handle mistakes having consequences.
All you have to do is accept that, take responsibility and stop trying to pretend it's "bad design" when you're just a shit player. There's plenty of legitimately bad designs in videogames, we don't need losers like you shitting on perfectly fine games only because you suck at them.
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cuz they’re the 3D games and ppl think mode 7 looks weird. GX and climax are the tightest controlling f zero games but zoomers haven't heard of them, nintendo just pushes the original game haaaard when they do retro stuff.
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>>12431359
Imagine how constipated this guy was with this vapid retarded text wall
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>>12431393
nah, he got baited into addressing inane shit but he did well given the circumstances. I can't condone this whole pushback against effortposting that's been going on in here, it's killing discussion.
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Friendly reminder that the Time Attack WR for Mute City 1 has been uncontested for more than a decade. Nobody knows how the fuck to beat it.
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>>12428145
because its bad. you cant outskill the cpu since it ports right behind you if you do. one of the many reasons why diddy kong racing is better than mario kart. also x is better than gx since drifting is more fun in and doesnt require that retarded snaking bullshit. there you go.
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>>12428593
>>12429034

The original snes version is actually my favorite racing game on the snes by far.
It seems simple at a glance but the driving/handling actually has a decent amount of skill curve and depth to it.

for a snes game, the maps are really nice. bright colors, cool artwork and perfect music for the game.
the game has an amazing vibe and is a great racer once you understand the controls.

F-Zero X on N64 was good, but they definitely lost some of the technical handling that the snes game has.

F-Zero GX was just a let down to me. didn't handle very well and the maps seemed like a huge missed opportunity and were just kind of forgetful.

https://www.youtube.com/watch?v=QxU0eHnQjo8
https://www.youtube.com/watch?v=Ise3eGYFWHA
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File: F_ZERO.jpg (1022 KB, 3264x1273)
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>>12431359
>have some decent points
>cope and have to get into insults
kek
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>>12432261
Kino
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>>12428609
I never play multiplayer games.
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death wind ii is easier with wild goose than fire stingray.
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all those spiritual successors are trying to be X i wish one tried to be like the original. i find the mode 7 aesthetic more interesting than low poly 3d
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>>12432274
Rudeness begets rudeness.
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SNES is all right. It has solid merits and honestly I like it more than SNES Mario Kart.
It's kind of obsolete these days, however.
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>>12431359
Nah, difficulty only exists in the form of annoyances.
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I beat all 3 GBA F-Zeros but I never liked the SNES one for some reasons. Never tried the others because they probably require a good analog stick which I don't have. Analog gaming is for zoomers anyway.
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>>12428285
Makes sense to me.
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>>12428145
Older isn't always inherently better
If it was the case you'd be playing Pong instead of F-Zero
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>>12436213
I would play pong over fzero



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