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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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The Genesis included sprite and background scaling (through a separate chip, similar to the Super NES) instead of Master System support (because Europe) as was the original intent on top of these upgrades because theres now more room in the VDP.

>10MHz 68000.
>7.16MHz Z80 for sound.
>Dual YM2612 for sound (12 FM channels with channels 6 and 12 being useable for PCM samples), no PSG.
>256KB of main ram, 128KB of video ram and 32KB for sound.
>128 sprites with 32 per scanline (up from 80 with 20 per scanline).
>256 colors out of 32,768 colors on screen as the CRam bus is used (up from 61 colors out of 512 colors on screen) (separate color chip is used like the Sega System C)
>Still 320x224p but maxes out at 640x480p (720x576p in 50Hz) rather then 320x448i
>Stereo audio, Composite, S-Video, RGBS and VGA through the AV-output out of the box.
>3 background layers instead of 2 plus a non-scrollable window layer.
>8MB roms without bank switching.
>No Sega CD (as that would've been a stand alone Mark VI) and no 32X (as Sega would've went straight to Saturn instead).
>8 button controller at launch (A, B, C, X, Y, Z and L and R shoulder buttons), 10 counting Mode and Start..
>4 players built in.

Thoughts?
>>
>>12433314
>Thoughts?
Nope
>>
>>12433314
Snes is better

My first console was a genesis BTW emulated all the snes classics as a teen and was blown away that the games had more than 20 minutes worth of content, guess my family just bought the cheaper console, SUCKS
>>
>>12433314

I feel like this is all a little too ambitious to make something that could reasonably compete with the PC Engine on price in ‘88-‘89.

Also, is there any actually evidence that Master System compatibility prevented those features? Some of these ideas are just plain bonkers, release the Saturn controller 6 years prior? Completely ignore the developments in controller design that made that possible? At least try to make this realistic from the perspective of a lowly Sega engineer in the 80s.
>>
>>12433314
It becomes retardedly expensive.
>>
>>12433369
The Genesis only costed $90 dollars to make when it launched, they had plenty of profit to remove.
>>12433363
Sega already said "our selections with the Mega Drive were either sprite and background scaling or Master System support with worse graphics for Mega Drive software, we selected Master System support because of Europe." more then once.
>>
>>12433314
You are literally brain damaged.
>>
>>12433389
No, this is how normies act.

Touch grass.
>>
>>12433376
Adding sprite and background scaling and some better palettes, does not translate into the utter nonsense that OP shat out.
>>
>>12433396
Yes it does, this is a what if thread.
>>
What if Sega just skipped straight from the Master System to the Dreamcast?
>>
>>12433413
It would've saved the Saturn!
>>
>>12433407
Dropping master system backwards compatibility would have mostly effected the VDP, the additional die space could have made room for some extra palette lines, and possibility some sort of sprite scaling. None of the other nonsense op shat out has any relation to master system backwards compatibility, its always the same, every what if retard goes overboard rather than proposing something actually plausible.
>>
>>12433394
Normalfags don't belong on 4chan. Here they rightfully get bullied by autists.
>>
>>12433438
Yes it does, plus the Genesis only cost $90 to make when it was release so they could've easily spent a extra $50 or so on the hardware to make sure the 32X never happened.
>>12433440
Yes they do, we been through this before.
>>
>>12433314
What if they would have made a Dreamcast in 1989? Nintendo would have been btfo! Like imagine a 3D internet console in 1989! With a web browser browsing the web on your TEE VEE!
>>
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>>12433314
>8 button controller at launch (A, B, C, X, Y, Z
>>
>>12433449
Thats not a Dreamcast, it's survival.
>>
>>12433456
It's to be in line with arcade cabinets at the time.
>>
>>12433314
>The Genesis only costed $90 dollars to make when it launched, they had plenty of profit to remove.
What is up with retarded arguments like these?
You are completely ignoring costs like R&D, Logistics, Retailer Margin, etc
Also the exact production costs are not known, the $90 is a best case guess, real cost was probably a bit higher.

Typical profit per genesis was very low, nowhere near the amounts you are hallucinating about.
>>
>>12433474
That does include R&D, Logistics, Retailer Margin, etc., consoles back then just had HUGE mark ups and it could've been prevented.
>>
>>12433475
>*chatgpt hallucinations*
You are full of shit, show proof or fuck off
>>
>>12433479
No, that is the case.
>>
>>12433314
Scaling didn't save the Atari Lynx, I just don't think people were that impressed with it. Someone I showed the Lynx to in the late 90's said it just looked blocky.
That other stuff sounds a bit like the Amiga 1200 or CD 32, would it be worth delaying it to 1990 for that. I don't think people at the time would have noticed it that much. Even reviewers at the time didn't seem to notice if a snes game had 2 or 3 layers, even Flashback got ratings in the 90% range for graphics.

Yes I agree they should have done something about the colours considering how good sms was. The C-ram in the genesis needed a lot more transistors than dram so who knows if removing sms support would have helped.

>>12433376
Probably a better strategy, 8 bit was huge for years after megadrive launched.
>>
>>12434105
Atari was a black company by the late 80s, Sega on the other hand was still respected and even with the Saturn era they were never as bad as Atari, not even with the ties with the yakuza.

Also video mixing support through the cartridge port (meaning no video patch cable) would've done wonders for the Genesis.
>>
>randomly throws a faster Z80 in there
You don't need a faster Z80 on the Genesis, since it's just used to speak to the sound chips. You just load your sound driver and whatever other data you need into the sound RAM, then forget about it. The only time you ever need to touch the Z80 again is to flag down the bus if you need to change what's in the sound RAM. They could have used an even slower Z80 and no one would have ever noticed the difference since the Z80 is never pushed even close to it's limits.
>>
>>12433363
>that could reasonably compete with the PC Engine on price in ‘88-‘89.
This is moot because the actual reason Sega got bodied by the PCE was because the PCE had a fucking CD drive, and the MD looked like a dinosaur on launch because they were up against CD audio and full screen sprite animations. They could've halved the price of the MD and still nobody would've bought it, although the Mega CD might've had a little more success if Game Arts could code and didn't beg for more RAM.
>>
These "what if" threads are getting progressively more retarded with time. OP deserves a public ban for its stupidity (and probably should die)
>>
>>12434687
Yes, you do as it's to handle 2 YM2612s.
>>12434696
This isn't anywhere near the worst.
>>
>>12433318
The SNES *SHOULD* be better, yet hilariously, it's not.

The tile size of the Super Nintendo and Genesis/Mega Drive is exactly the same: 4-bit color index per pixel, 32 bytes per tile. However, the Genesis has a huge advantage over the SNES: Nintendo can only copy data from the cartridge to the video memory during vblank while the Genesis VDP allows VRAM updates during active rendering (plus H/VBlank) via DMA or CPU commands to a FIFO queue. This gives Genesis more flexible, continuous updates without VBlank gating.

The snes copied one of the worst flaws of the NES, and its the reason why super FX can't do games faster than 20 FPS or play videos very well; The shared CPU/PPU bus architecture, prioritizing PPU during rendering—fast VRAM DMA only in VBlank (~2.5 ms NTSC), bottlenecking coprocessors.

Super FX (cart DSP for Star Fox) renders to cart RAM, then DMAs to SNES VRAM: 8-bit bus + VBlank limits = ~20 FPS cap (2–3 frames to transfer one 256×112 framebuffer).
>>
>>12434687
> They could have used an even slower Z80
Hard disagree on that. Because of sample playback. A slower z80 would result in the sound engine taking more time to update which would make the sample playback even worse.
>>
>>12434928
The SNES was supposed to be faster at 14.32Mhz but Nintendo capped it at 3.58MHz because the NES was getting flooded with horse racing and fortune telling simulators that Nintendo of America/Europe was blocking but in Japan it was being flooded with them so Nintendo made the SNES slow on purpose just to keep these pieces of shovelware off the system and only allow the best and brightest (SRD, Capcom, Konami, Hal Laboratory, Sunsoft and Natsume) on their system, meaning they wanted companies like Micronics who was doing these pieces of shovelware and was using C where the system was only meant for assembly (it could barely do basic) off their platform.

Problem was that Nintendo made it too slow, causing the Genesis and TurboGrafix-16 to have advantages and foot notes over the SNES, all because Nintendo didn't have their quality check in their home country early enough (on top of being too strict anyway).
>>
Auster found out the thread. Prepare for his schizo "tech" ramblings. Kill /vr/ for fucks sake.
>>
>>12435401
You're the auster in this thread, stop making a problem that doesn't exist yet in this thread.
>>
>>12435457
The problem are these "What if" threads
>>
>>12435856
Theres nothing wrong with them.
>>
>>12433376
>only costed
>>
>>12435972
Yes, thats how it's said.
>>
>>12433314
>ai slop trash
what a great thread

>>12434928
>>12435338
>more ai generated slop
this board is absolutely dead.
>>
>>12435401
>Auster found out the thread. Prepare for his schizo "tech" ramblings. Kill /vr/ for fucks sake.
hello auster spammer. everyone knows more about computers and electronics than you. you're just a pathetic compulsive lying sex offender that can't even post ai slop without fucking it up and making yourself look like a lolcow and an imbecile. tell the viewers at home about how people were using an apple 2 to make nes games. that was a fun story you could never explain or post links to for.. two weeks? lmao. how about the time you claimed that snes had "true transparency" and then you couldn't so you decided to spam the board for weeks while everyone called you a loser schizophrenic and a pedophile and the mods/jannies just let it stay there because they too think you're a detestable loser that knows nothing about everything?
>>
>>12435457
well spotted, anon. this loser is in every thread posting ai slop and contributing nothing (for over a decade) because every anon keeps destroying him. auster spammer is the dumbest motherfucker this board has ever seen. you only have to say "snes bad" and this schizophrenic sex offender will be here for weeks spamming the board. he has no idea how a snes works, doesn't understand any of the hardware, doesn't matter. he'll just pretend that he does, get everything wrong and then spam for weeks. just watch this thread and witness the mental breakdown unfold.
>>
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https://warosu.org/vr/?task=search&ghost=false&search_text=sex+offender
Pathetic
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>>12436010
>auster spammer the resident pedophile getting destroyed.. again
>for over a decade
https://warosu.org/vr/?task=search&ghost=false&search_text=auster&offset=2288
it's great how /vr/ isn't your personal safe space for losers and liars that don't know how a computer works. have you tried contacting 4chan's owner and the mods in your secret IRC channel, schizo lolcow?
>>
>>12435990
>>12435993
>>12436003
Thats not AI slop.
>>12436010
>>12436018
Unrelated.
>>
>>12433484
Failure to rebut is tacit concession.
>>
>>12437570
No, it isn't.
>>
>>12437591
>logic is hard
That's nice
>>
>>12437597
Logic is not hard.

Touch grass, you're derailing the thread.
>>
>>12433376
>Sega already said "our selections with the Mega Drive were either sprite and background scaling or Master System support with worse graphics for Mega Drive software, we selected Master System support because of Europe."

Where?

The only source for scaling I've ever seen is an interview with the chief hardware designer in the Megadrive Collected Works book, where he states he wanted to do sprite scaling but it made the chip too big and expensive, so he removed it. There's no word whatsoever that it ever conflicted with backwards compatibility.
>>
>>12437609
You had the choice to prove there was profit to spare while including administrative expenses, your refusal logically indicates tacit concession to the opposition.
>>
>>12434108
>even with the Saturn era they were never as bad as Atari,

Atari was just a "nobody cares" business by then while Sega after the Saturn launch actively repulsed buyers, parents, retailers, store chains, and developers.
>>
>>12437628
>Chip size.
That was if they had both sprite and background scaling and Master System support, it did have conflict with backwards compatibility.
>>12437636
Other way aroiund.

Sega was a "nobody cares" business while Atari after the 1983 crash repulsed buyers, parents, retailers, store chains, and developers.
>>
>>12433314
>Its a ''This could have been/ Save the'' type of botthread.

Good for you, now report and sage.
>>
>>12433314
>I HAS AUTISMO
>>
>>12437669
>>12437674
Not the case.



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