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File: Resident-evil-cover.jpg (549 KB, 1537x2175)
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I want to play this version of the first Resident Evil do you recommend the PSX version? what are the differences besides the graphics?
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>>12434147
Boomers will say start with the original which I do consider preferable, but I also think there's nothing wrong with starting with REmake, especially if you are a zoomer that can't handle early 3D era.
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>>12434147
The remake plays on your expectations from the original, the game assumes you already played the original.
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>>12434147
Overall, RE involves a lot of trial and error. By the second half, you'll be able to predict some of the jump scares and enemy placements. But it's arguable that the early game is the most difficult part of the game. Underpowered and with puzzles that are a pain if you don't do the pieces correctly.
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>>12434147
1. Are you the type that enjoys replaying games independent of story elements?
2. is a game lacking intense scares a turn off for you?
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>>12434147
are you straight? play PSX version
are you anal sex addicted sodomite? play DEmake
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>>12434390
It's 2026, you can come out of the closet already, anon.
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>>12434448
but i hate DEmake
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>>12434448
YWMBAW
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>>12434147
I had initial exposure to the original but wound up beating the remake before playing all the way through the original. >>12434157 is right, the game is a "subversion of expectations" for people who expected a straight remake of the original based on their experience with it. They're both good and recommended, but I say play in whichever order you want.

>>12434462
You will maybe be a woman?
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>>12434578
That is a good point
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>>12434390
I'm a sodomite and I infinitely prefer the original
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>>12434942
but are you addicted to anal sex?
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>>12434147
ignore these niggas play REmake, its gorgeous visuals haven't aged a day. I find it scarier and more fun than the original.

same devs worked on both versions, REmake is their vision but better. More experienced team with hindsight.
YES playing the original has merit and is cool (hardcore gam3r cred and cool live-action intro and quite different mansion interiors color and tone), but REmake is and always has been the one game remake that gets a pass since its the same devs touching up the game 6 years later with significantly better hardware. REmake is historically significant in its own right as it is the iconic RE1 story + a peak among remakes and a peak among pre-rendered backgrounds.

This week I'm starting to think the entire /v/ ecosystem has become TOO contrarian for its own good. Telling a youngnigga in 2026 to start with RE1 instead of REmake is frankly bad advice. I don't remember ANYONE saying to do this 15 years ago
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I'm playing the original for the first time and I think it holds up pretty well
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Reminder that "the original"(or rather, the closest english version to the true japanese original) is the non-dualshock Director's cut version. Do not play the first international release and think you're experiencing the way it was meant to
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>>12434973
>same devs worked on both versions, REmake is their vision but better
Both statements are blatantly false.
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>>12434973
/thread
listen to this anon, op
>>
What drives a person to make the same thread several times every week while playing dumb?
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>>12435080
same thing as always, autism
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>>12435073
Cringe
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>>12435087
You lying? Yeah.
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>>12435091
>Mumsy, daddy! Anon has been regaling me with tales of how Kenichi Iwao saved Resident Evil and isn’t that interesting?!

No, it isn’t.
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>>12435095
You mean created along with Kamiya and Fujiwara, none of which returned for the remake. Also strawman.
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>>12434147
Vastly improved ambiance and slightly improved gameplay. A bit more content too, but that's a bit more of a double edged sword since while some of that new content is good other parts just bloat the game. I prefer the original because I think it's better paced and the remake drags a little bit, but I think most people will prefer the remake.
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>>12435142
Blah blah blah
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>>12435095
lol, pwnz0red
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>>12435158
I accept your concession.
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>>12435216
My understanding is that a director can veto ideas from the other creative collaborators.
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>>12435218
And Mikami was not the game's actual director and instead was pretty much running the project into the ground, as most staff went to Iwao or Fujiwara during development rather than him.
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>>12435478
Cry more, faggot. The Japs aren’t the honnoribru samurai you idolize. All upper management takes credit for their underlings’ work. Boo hoo, life’s not fair and Resident Evil ended up being good anyway, so what are you whining about?
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>>12435560
>Resident Evil ended up being good anyway
In spite of Mikami, not because of it.

>so what are you whining about?
That the remake sucks and wasn't made by the original staff, nor is it faithful to the original vision. Learn to read, pajeet.
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>>12435573
>The Remake sucks

Says you, you bitter old queen. REmake is a great game I hope you seethe eternally over it.
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>>12435584
Who's talking about seething? I'm just calling you a retard and pointing out your false claim.
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>>12434943
hopelessly
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>>12434973
>same devs worked on both versions
No they didn't and I don't know who started this lie.
Here is a list of the people who worked on both games:
>Hideaki Motozuka
On the original 1996 game, he was a room editor. For the remake, he became a lead engineer.
>Shuichiro Chibioshi
Event on 96, Engineer on 2002.
>Kazunori Inoue
He worked on the PC port of 96 as an application programmer, and was an engineer on 2002.
>Shigeomi Okamura
Received a special thanks in every rerelease of 1996 starting with the PC and Saturn ports. In 2002 he would do 3D objects and puzzle interface.
>Makoto Tomozawa
Composition/Arrangement on 1996, Composers/Arrangers on 2002.
>Hideaki Utsumi
"Design" (later Sound Design) on 1996, Sound Designers on 2002.
>Hiroyuki Kobayashi
Player / Enemy on 1996, Producer on 2002.
>Shinji Mikami
Director on 1996, Director on 2002.
>Robert Johnson
Special Thanks on the PC port of 1996, Marketing on 2002.
>Melinda Mongelluzzo
Special Thanks on the PC port of 1996, Public Relations on 2002.
>Tom Shiraiwa
Translation on 1996, Special Thanks on 2002.
That is it, from the entire credit list, including people who didn't even work on the either game directly and being generous enough to count people listed in ports. 11 people in total.
The original 1996 release had a staff of 94 people. The Saturn port had 139 people, and Windows had 157.
The remake had 209 people.
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>>12435648
>No they didn't and I don't know who started this lie.
It's pretty much this.
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>>12435648
>Hideaki Utsumi
>"Design" (later Sound Design) on 1996, Sound Designers on 2002.
He's also the owner of the meme bird
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>>12434147
REmake. Don't listen to the retards. The original is extremely frustrating in comparison. I don't usually ever appreciate a remake over the original, but RE2 and RE3 were such big improvements over RE1 (and I am referring to the original PS1 releases), that playing RE1 for the first time is best experienced with playing the REmake. Also, play as Jill, as inventory management is painful as Chris. You can always play the original afterwards.
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>>12435760
>The original is extremely frustrating in comparison
How is the original more frustrating?
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>>12435760
>playing RE1 for the first time is best experienced with playing the REmake
oxymoron. RE1 is in no shape or form Resident Evil (2002)
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>>12435478
None of this bullshit matters, anon. Mikami was the game’s official director and could’ve vetoed the concepts that other members of the team brought to the table, but he didn’t. Whether or not you think they deserve more credit than they initially got is irrelevant.
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>>12435780
nta but the point is it's disingenuous to act like REmake was made by the same people. this all comes about because of >>12434973

>same devs worked on both versions, REmake is their vision but better.
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>>12435765
The remake has much more in common with the DC Arranged Mode than the 1996 original.
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>>12435786
He just has some weird axe to grind about REmake so he deserved to get called out. Trying to frame Mikami as a hack doesn’t make REmake a bad game.
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>>12435787
DC arranged mode is a version of RE1(the one that should be played as if you dont know japanese to play the real og)

>The remake has much more in common with the DC Arranged Mode
absolutely not, and again, DC arranged mode is essentially the 1996 original(JP). there's a general understanding that when people recommend playing "the original" they are talking about the non dual shock director's cut(again, unless you know japanese in that case play the japanese version which has the extra unique renders when you read the file letters in game for extra immersion)
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>>12435790
it's fine if you like the remake but stop framing it as "an improved version of the original vision" or even "the true vision without the hardware limitations" that "was totally made by the same minds that devised the original biohazard"
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>>12435787
It really does feel like an evolution of that mode. They carried over the Beretta headshots, zombie Forest, the bathroom zombie scare. There are faster, more dangerous zombies mixed in with the normal ones, a little like proto-Crimson Heads. Dogs come through the windows by the serum room (it's Hunters in the remake.) Some of the changed item locations were carried over too. Herbicide by the boiler, blank book in the guardhouse bar, crest/mask in the little greenhouse instead of the Armor Key, etc. Probably some other things too, I haven't played the Director's Cut lately.
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>>12435780
>Mikami was the game’s official director
Iwao was the actual game's director, not Mikami.
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>>12435760
>The original is extremely frustrating in comparison
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>>12434147
Yes just play the GCN version.

>what are the differences besides the graphics?
It's an entirely new game, might as well be considered a sequel.
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>>12435996
He's right! The US version taking out auto-aim and increasing enemy HP made it frustrating.
Play the Saturn version instead!
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>>12436038
>the Saturn version
The US Saturn version also has the same increased difficulty and lack of auto-aim
PS1's US Director's Cut has the easier JP difficulty and auto-aim (and before you talk about the meme OST, that's in the DualShock version, not the original Director's Cut)
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>>12434157
FF7 Remake does this as well, but everyone hated it because they are retards.
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>>12435938
Not the point. Mikami was the official director and could’ve vetoed any ideas that Iwao brought to the table, but he didn’t. Just because you think Iwao should’ve been given more credit at the time is irrelevant.
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>>12434147
>what are the differences besides the graphics?
Biggest difference is RE OG is flowing batter. To the point where both games feel like completely different experiences. Once you have accepted that they are both fun.
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>>12436109
>Mikami was the official director
He didn't even feel he directed the original, stoo trusting fake credits.
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>>12434152
>zoomer that can't handle early 3D era.
Yeah we know, most of them can't. They need remasters that patch up old game design sensibilities because they're babies
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>>12436774
Ultimately he was the official director and oversaw the project to completion. Again, he had the power to shoot down the ideas that others came up with, but he didn’t. Your narrative doesn’t hold up under scrutiny.
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>>12435938
desu it was more likely Fujiwara guiding things. He had the seniority and track record and the whole thing was his idea to begin with.
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>>12437253
Okay, but how did Mikami end up getting the director credit? I assume that’s not a position just thrown around since Jap culture is heavily seniority based.
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>>12437191
What narrative even? Did you miss >>12435216 where he shows he had no faith in the product prior to release? And what about all that got changed /dropped from the original in the remake?

>>12437253
Fujiwara did most of the base concept work and actually proposed the project and gathered staff.

>>12437260
>Jap culture is heavily seniority based.
I've seen a fuckton of Japanese games where they credit someone under Director/Coordinator/Supervisor and then turns out they had nothing to do with the final product. And Mikami had been at Capcom for like 6 years by this point. Or what, do you actual believe Itsuno was the actual director of DMC2?
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>>12437323
I’m not going blindly believe stuff that you guys are parroting from something else you saw. I’m rightfully pushing back against your narrative that Mikami was somehow unaware of the game’s progress.
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>>12437325
>your narrative that Mikami was somehow unaware of the game’s progress.
Again, did you miss the last paragraph in >>12435216?



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