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The original game's clunkier, old-school movement made enemy encounters strategic and puzzle-like. You had to figure out what the right weapon to use was for each encounter. But the second strafing was added to the series, combat became mindless strafe-jump spam and you could use whatever you wanted whenever you wanted.
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>>12436780
>you could use whatever you wanted whenever you wanted.
That was literally the point, and it is why I played 1 the least among the 4 originals as a child. I want to be excited when I unlock a new weapon in the store and get rewarded for using the weapons I actually prefer, hence the level up system introduced in Going Commando and developed even further in Up Your Arsenal, then even more so in Deadlocked.
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No.
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>>12436780
it's been a few months since you've made this thread, is your bot broken?
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Yes.
In the later games there's less and less point of a huge arsenal because strafing makes it too easy to win just the same weapon each time.
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>>12436871
It has nothing to do with strafing. Most weapons in RaC 1 have terrible range: they either get lobbed a tiny distance or the projectile dissipates before it gets very far. In RaC 2 every enemy can be shot LONG before he ever gets close enough to shoot you.
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>no fun allowed is le better
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>>12436780
Can't believe we have to ragebait for engagement on Ratchet and Clank of all things.
Anyways these games only ever got better and the first one genuinely sucks ass, it's a miracle they even managed to hey a sequel with how trash it was. 2 was fun and might as well be the first game with 3 being a direct improvement over 2 in every single way.
Deadlocked is the first one I understand people not liking due to it's weird edgy bomberman act zero type design and it's departure from established mechanics. I found it to be incredibly fun and easily my favorite of the whole series.
Size Matters was alright too just kinda felt like 3.1, Secret Agent Clank is abysmal dogshit and worse than 1 to the point I barely consider it an actual game.
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>>12436989
>3 being a direct improvement over 2 in every single way.
Worst take on chan. 3 is pure shit compared to 2.
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>>12436989
3 has a much worse story and worse enemy variety than 2 (so much so that that the devs shared a mental breakdown), but much better boss fights and arguably more interesting weapon selections. In fact, every time a RaC game does a mistep in game design, it is fixed in a separate game, which also does a mistep that is fixed in the game after or before it.
Classic has a slow and in-depth story and platforming, but a poor variety of weapons and upgrades and content in general.
GC has a hell of a lot of content to explore, the most fun and beautiful maps, and both decent weapon and enemy variety compared to classic, but sparse platforming and terrible boss fights.
UYA now has great fights, even more side content, and an even longer path of upgrades for weapons, and is more challenging overall, but now has given up on intriguing narratives and enemy variety completely. Platforming has disappeared completely, replaced by halo-inspired maps.
Deadlocked has a great narrative making fun of runaway capitalist corporatism similar to GC and the biggest combat focus (and best combat), but now it has the least side content of any RaC game and (as a literal prisoner) is crushingly restrictive in your personal freedom and what you can do.

As a series they make a fantastic 10/10 experience together. Played separately you'll end up wanting more from each one imho. 1 for story and platforming, 2 for the most well-rounded and featured experience, 3 for absolute unrestricted freedom and fucking around with mechanics, 4 for combat and overall mood. My favorite changes depending on my mood
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>>12436989
1 is the most like the Spyro games. It has Spyro style maps. It's a platformer where you carry a small arsenal. R&C1 has space combat and hoverboard racing.
R&C 2 has more weapons. It turns the hoverboard races into a full on kart style racing game. R&C2 introduces combat arenas to the series and has 2 combat arenas. R&C 2 expands space combat. I think it might also have the most weapons out of any R&C game on the PS2.
R&C 3 gets rid of space combat. It gets rid of the bike racing. It has 0 grindboots sections. There are some unique enemies like the robots on Qwarks hideout but for the most part R&C 3 uses a common pool of enemy between levels, with the twist that the bio-bliterator turning them into robots with the same models and dimensions, new textures and higher health.
Everything R&C 2 expanded on R&C 3 retreated on
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>>12436989
>>12436993
You're both retards, 2 is unplayable because of the awful space battles.
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>>12437017
R&C 3 was, as admitted by the developers themselves, a rushed and unfinished game. The extra HP was a vain attempt to spice up the repetitive enemies. What is funny though is if you go on forums it is often voted as peoples' favorite
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>>12437016
>3 has a much worse story
Hard disagree, 2's story was garbage
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>>12437023
The ship was cool and the space battles were very fun. Maybe not Star Wars Battlefront II cool, but still very enjoyable.

If you want to see an agonizingly unfun space battle, play Size Matters. The other anon in the thread who played it is going to have traumatic flashbacks when I mention this. God that game was a real piece of shit sometimes
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>>12437026
3's story is fucking awful and is completely disconnected with the other 3s.

>1: harvesting resources from planets just to purposefully ruin them again do you can sell them more planets you got by ripping them off an destroying the environment
>2: advertising a dangerous animal and ballistic weapons to children, fake corporate niceness, running gadgetron out of business and flooding planets with experiments
>3: robot Hitler
>4: forcing former heroes to kill people on galactic television for money and selling action figures and fan service to their degenerate fans
UYA lovers only think the story is good because the jokes Dr Nefarious makes are the funniest in the series and the voice actor did an incredible job playing him.
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>>12437042
Being about consumerism doesn't suddenly make GC's story interesting in the slightest, especially when 1 and Deadlocked did it much better.
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>>12437029
>The other anon in the thread who played it is going to have traumatic flashbacks
Other anon here, yeah thanks nigger. Now I remember why I haven't played it in nearly 2 decades. Still like it more than 1 tho.
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>>12437052
We are talking about 3 though
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>>12436780
There's nothing "puzzle-like" about it. Certain weapons are so overpowered they render most others near-useless.
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>>12436989
>with 3 being a direct improvement over 2 in every single way.
Hard disagree. 2 is far better. The levels in 3 that are just recycled multiplayer maps suck, and there's way less enemy variety.

Gladiator (co-op) > 2 > Gladiator (alone) > 3 > 1
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>>12437086
You can use the taunter to make enemies walk into platforming hazards and kill themselves.
You can combo the taunter with the mine glove to set down a bunch of bombs and make your enemies walk into them.
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>>12436780
Alright. That is your opinion, wrong as it is.
I recently played every single one in order from 1 to Rift Apart. I collected every bolt, skill point, and raritanium upgrade. I completed NG+ and maxed every single weapon. (I was running low on funds so decided to replay old games, and ended up having a blast) I even have the original strategy guide for 1 from when I was a kid - the skill point guide was acrually very useful. (R&C1 Skill Points can go fuck themselves) Played them all on original hardware because I take care of my shit.

R&C 1 weapons suffer from a DISTINCT powercreep (Golden weapons exempt). Later on the game, the Bomb Glove fails to kill anything bigger than the fucking toads. Why would I use the Bomb Glove or Blaster for small groups when the Tesla Claw does the job 10x better? Why would I use the Devastator when the Visibomb does more damage and cannot miss? Hell, the Mine Glove is exactly the same thing as the Bomb Glove but better in every single sense. Enemy HP increases, and old weapons do not increase their damage as the game progresses. 2 also has this issue, even with the level up mechanic. From 3 onwards, this issue is mostly fixed. In the PS3 era onward, you really can just use what you enjoy throughout the game.

I am not going to get too deep into the weeds on the positives and negatives of each game. The level up system was a net positive addition that allowed weapons to continue to be good from start to finish - letting you use what you find cool rather than what kills the fastest. An unintended consequence is that 100%er autism players like me have to try out all the weapons to lefel them up. I found a lot of new cool stuff this way. I agree with using the best "tool of destruction" for the job, making fights more of a puzzle. The more options, the better. With the leveling system, you have far more options.
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>>12436780
*bomb gloves your path*
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>>12437289
(samefag)
To continue, Strafing was added and it made things way more mobile. It allows enemies to be more dynamic than having 1 attack, maybe 2. Strafing allowed for more interesting combat enounters and more aggressive combat overall. It allows for more weapons to be useful. It keeps straight shot blaster-style weapons useful for more thay holding O and spinning in a circle. Strafing was a good addition. I was like you, and during my run actually used the options menu to use old school aiming and avoided using the strafe until I was forced to later in the series when they made it mandatory. After playing them all, the first game felt clunky and obtuse with the lack of strafing. Like a core mechanic was missing.
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>>12437289
The Devastator is for taking out enemies in the short to medium range, while the Visibomb is meant to take out distant enemies. You can't dodge shots while piloting the visibomb.
R&C 1 also had a way weaker bolt economy, so I spent an hour grinding as giant clank to afford the tesla claw. So it's not that the Tesla Claw is the easiest choice and you should only use it,the Tesla Claw is second to the RYNO in terms of power level
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>>12436780
>Strafing ruined the series.
>>12436989
>Can't believe we have to ragebait
>first one genuinely sucks ass
>>12436993
>3 is pure shit
>>12437023
>2 is unplayable
>>12437026
>2's story was garbage
>>12437042
>3's story is fucking awful
>>12437064
>thanks nigger

imagine talking to the "people" on this board
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>>12437367
Yeah wow people make low effort posts on 4chan next you'll tell me that fire is hot.
I understand the disappointment in the bottom of the barrel quality of most posts around here but you can either be the change you wanna see or continue to bitch and moan.
Someone calling a game ass and refusing to elaborate isn't new to the internet either, either ignore them or prod them into making a real response.
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>>12437173
Or you could just shoot them.



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