This is a very unconventional Mario game.At least 2 contributed some lore like Birdo and Shy Guys.Dont think anything here but maybe Princess Daisy and Wario next game made it out of there but they are more side game material.It was short but surprisingly fun.2 looks a little more polished.
Did you ever stop and think>Oh boy, a portable Mario game on a Handheld Video Game System that I can play outside of my living roommight be a reasonable "contribution?"
>way too short>poor physics>slightly glitchy engine>repeated level designit's shit>b-but it was a launch tit-it's shit
I hated how tiny Mario was in SML, every jump felt like a pixel jump.
It's basically the /x/ Mario game>Ancient pyramids>Deep sea creatures>Undead/zombies>Main antagonist is ayylmao
>>12439542>2 looks a little more polished2 is completely different to SML and more akin to SMW 'lite' if you had to make any compraisons. It still holds its own imo, if a little easy. It was great to play on gb back in the day though, and I played it well through into the gba period over most other platformers on the system bar SM Deluxe
>>12439573SML2 physics are totally unlike any other Mario game, it's more of a proto Wario Land
>>12439581The comparisons to SMW come from stuff like the spin jump and art style, and it plays nothing like Wario Land outside of being a platformer on the game boy.
>>12439581true the physics are quite floaty, it's why having the bunny hat breaks the game once you get one really
missing the end of level bonuses or the secret areas like the ceiling in the pyramid felt so heart breaking in this game
>>12439589not to mention the hat system was a central gameplay element in Wario Land. re >>12439585
SML>SML2Physics are way better, they're a little different but they're solid, not the floaty crap SML2 has.Power ups are just SMB1 with a more interesting fire flower.The smaller sprites actually allow you to platform in the platforming game you're playing.It's short but so is SML2, at least SML1 has some challenge.I think zoomers just choose SML2 since the Mario looks like the SMW sprite & the bunny power up which is not needed in the already floaty jumps.
>>12439597Yeah, and they performed nothing fucking alike, Wario had an attack box on the top of his head so that he could stumble enemies from below, the point is to collect items to change your ending, and a ton of other shit that has absolutely zero intrinsic connection to how SML2 plays. If you want to be that surface level, they also have gambling minigames, golly gee.
>>12439570This guy gets it
>>12439616those games shouldn't even be in the same series IMO, there's no point in comparing them
>>12439618>Yeah, and they performed nothing fucking alikethe word you're looking for is iteration, which is something that explains a central idea changing between installments. btw, SML2 and Wario Land had the same director, Hiroji Kiyotake.
>>12439636You didn't even jump on enemies to kill them in wario land, its not iterative at all. The core foundations of the game are entirely different besides jumping and taking damage from enemies and hazards. You don't even have a fucking run button, just a dash that gets used to attack and only when you're not in the weakened state. You're forcing a comparison to supercede a more logical one that has existed since the game came out, which is to compare SML2 to SMW despite their differences because they have more in common than fucking Wario Land.
>>12439624They're both decent attempts at making the console games in portable form. Nintentards just forget the important context of when they were released. Super Mario Land was trying to recreate the gameplay of SMB1/2jp. It's a short game but besides the shooting levels it's a decent recreation with different levels and whatnot, adding variety the console version didn't have.SML2 tries to recreate the power ups and world map of SMB3/World. The bunny ears is the equivalent of the flying power ups, a few other power ups that are useless. Levels that are odd, zoomed in gameplay makes it simpler but also look more mario like from screenshots.They realized they couldn't do real Super Mario on Game Boy so that's why they changed the character to Wario so it wouldn't have the same expectations.
>>12439645>You didn't even jump on enemies to kill them in wario landyeah, because it was not a Mario game. Kiyotake arrived at that point by iterating selected mechanics from SML2 and rounding them out with new ones to create a new gameplay framework.>You're forcing a comparison to supercede a more logical onenot at all, there's staffing/creative continuity between SML2 and Wario Land you don't have between SML2 and SMW. the team was clearly developing their ideas from one game to another
The Super Mario Land series represent Nintendo giving a shit, and making brand new titles tailored for the hardware. Compare this to Nintendo's GBC games "the same thing but in colour!" and the GBA's "SNES ports from 10 years ago but shittier"
>>12439649They changed to Wario because they decided to make the games be experimental from then on instead of trying to create a portable parallel. Wario Land 1 changed the formula, physics, mechanics, and gameplay loop entirely to be more of a collectathon that still used a similar foundation to SMB3/SMW. WL2 changed the formula even further to the point it wouldn't even be recognizable from its pre-Wario roots, so it dropped the prefix entirely and just became its own thing.Basically the series became a testing lab for things that did and didn't work when paired with a similar bare minimum skeleton to Mario games going forward, while the first two SML games were trying to retain as much iteration as they could from their console counterparts and trying different ideas to make them work instead of trying to work directly with the hardware in their design.
>>12439652>not at all, there's staffing/creative continuity between SML2 and Wario LandPeople don't talk about that when making comparisons between two different games. You don't talk about how the composer being the same between Golden Sun and Mario Golf makes them similar games. The most common compliment SML2 would receive when it was out was how similar it looked to SMW and how they even copied over the spin jump, because that kind of shit was impressive at the time and a massive improvement in fidelity and control from the first game. People know that WL1 had a lot of the same talent, but that doesn't make them alike at all.>the team was clearly developing their ideas from one game to anotheThey started the series by trying to retrofit, which evolved over the lessons they learned to designing directly for their limitations instead of in spite of them. That has fuck all to do with SML2 and WL1 having any comparisons in design, gameplay, art style, or anything else people cite when actually making comparisons between things.
>>12439653>Compare this to Nintendo's GBC games "the same thing but in colour!" and the GBA's "SNES ports from 10 years ago but shittier"Those were actually a huge deal at the time, and SMB DX was actually extremely good with all kinds of bonus stuff. The SNES ports on GBA were great too, even if they were versions that often made concessions, having that level of console quality on the go was unheard of before that outside of shit like the Nomad.
>>12439667>People don't talk about that when making comparisons between two different games.does that mean anything though? those games were directed by the same guy, so (if it wasn't apparent) we could reasonably assume they were developed under a singular creative vision. I don't mean to say there's no common points between SML2 and SMW, I just think you can't get into Kiyotake's headspace, or more broadly how creative people develop their ideas, so you underrate that relation between SML2 and Wario Land on those terms.>They started the series by trying to retrofitthe only things SML1 and SML2 have in common is the title and Mario as PC, they were designed by different people with different visions of a handheld Mario game.
>>12439698>that relation = the relation, even
>>12439698>does that mean anything though? those games were directed by the same guy, so (if it wasn't apparent) we could reasonably assume they were developed under a singular creative vision.I already explained why that wasn't the case, and the fact that it switching protqagonists entirely as well as any and all gameplay evolution away from iterating on the original formula. Lay off the weed.> don't mean to say there's no common points between SML2 and SMW, I just think you can't get into Kiyotake's headspace, or more broadly how creative people develop their ideas,Sophmoric dogshit. The Game Boy was still a new frontier in regards to potential and limitations throughout most of its life, as there was not much of any success in the medium before it. They started with Mario because it was the expectation, and tried to retrofit as many conventions from the original series as possible. WL1 was the turning point when they realized that shit was always going to be a self imposed limitation, which is why it changed the gameplay loop and even focus entirely into something new. All you're doing is discrediting the accomplishments of SML1 and 2 when you try to call them prototypical to the Wario Land series, like saying that the original Megaman game boy games only exist so that Star Force or some other gay ass spinoff shit can come later. Its reductive and proves you don't give a shit about the actual games.>so you underrate that relation between SML2 and Wario Land on those terms.Then name them for once instead of this psuedophilisophical horseshit. I've listed tons of gameplay variations that make them barely even iterations between the two, especially when compared to the more apt comparison to SMW. What sort of long game bullshit that has nothing to do with the actual function of the products as video games do you have in store other than SML2 setting up the plot of WL1.>the only things SML1 and SML2 have in common isDo you even know what retrofit means
Also is this Daisy or just another name for Peach before they settled on Peach?
>>12439716dude, I'm not being "pseudophilosophical", you're just thick as a fucking brick and literally do not understand what I write in response to your arguments. I'm tapping out of this, maybe someone more patient will step in but don't count on it.
>>12439674No they were not, most of them were ugly looking, washed out, missing buttons and with shitty sound.
>>12439616I beat SML2 long before I ever played SML but personally I had more fun with SML. The fast paced and archaic platforming was more enjoyable to me and it can be finished in a single sitting since the game's really friendly with giving you lives (which is one of my personal gripes at the same time). There are also the shmup segments which is a better setpiece than Mario in space in my opinion.At least SML2 brought us Wario and his own series.
>>12439769You're operating on a flawed premise and tried to force it overtop of a logical one. >>12439581doesn't even make sense because everything about WL1's physics are completely different to SML2's, which aren't like anything and would closest resemble a more limited version of SMW's. Basically you made a stupid post and got called out on it, then went into unrelated conjecture and kept avoiding the comparison.>>12439776This is what the Game Boy Color could do when those games came out. It was a massive step forward and you're butthurt you weren't even alive yet to experience it.
>>12439557could be said about most gayboy games/thread
>>12439542>>12439557Yes, it's mostly agreed upon that they relied upon gimmicks since they knew they couldn't compete. It's Super Mario World Land 2 that's the much better game. It also produced the Wario series. They know they can't make a game as good as their main consoles so they try to not do that, instead making it different. In SML it's an okay but forgettable game. The sequel is much better.
>>12439542mario land 1 < mario land 2 < wario land 1
>>12439732No. It's another princess in another kingdom.It was made like thar on purpose, as a way of the Yokoi team not touching Miyamoto's "daughter", and instead making a new one of their own
https://www.youtube.com/watch?v=RUm56MFZ3uw
>>12440003Is Miyamoto really that insecure?
>>12439542It feels like a demo or proof of concepr title, really. Like, hey, here's what a portable Super Mario game could be like.It's adequate, and I quite like the music, but it's also short and plain, greatly overshadowed by its sequels.I only played it a little later on, so I don't remember if it was maybe priced lower, but I feel that a low pricetag could justify its size.>>12439645It's not the typical turtystomping, but lots of enemies in Warioland can be killed by dropping Wario's fat asscheeks onto them from above. Also you can bump them to the left or right by jumping on their heads and stunning them.Just to be an arguing faggot.>>12439674True. Blew my fucking kid mind that I could have a sick SNES game like ALTTP in my pocket. One of my favorite Xmas presents as a kid (I also got Ghostbusters 1 & 2 on DVD that Xmas, good times!)
>>12440202Nobody knows how Miyamoto really is, so you can fanfic whatever you want about him like everyone else does
>>12439776You definitely weren't around for the GBA.>>12439791I wanna give RE Gaiden a lot of credit for being a neat demonstration of the GBCs graphical capabilities, but it's a shame that it's just not a particularly good game.Duke Nukem Color was pretty fun though.>>12440202Maybe? Maybe not? I don't know if he's citing anything there, but that mindset could easily just be rationalizing from the other devs as to why they should do that, not necessarily because they asked him and he said that.
>>12439616Playing Super Mario Land on a real OG Game Boy was a pain though because it ran at 60FPS. Nintendo learned not to do that because it smeared.That said, the two GB games were great because they came out back when Nintendo wasn't so draconian with the IP. They were still willing to let creatives play in the sandbox and do whatever. The corporate directives didn't exist at the time.
>>12440508https://youtu.be/e2MB-tYZXxUIf you want an example of technical wizardry on GBC look no further than Dragon's Lair.
>>12439542>m-muh loreYou are a man pretending to be a woman.
>>12439542I liked both Mario Land games quite a bit. The first one is a great way to kill 30-40 minutes, which made it the perfect game to play on the bus.Of course they're different from other games, because they ARE different games. I always assume people who complain about that are retards anyway.good to see 4cuck's doing that fake rangeban bullshit again, incredible website
1 is good2 is goodI like 2 slightly more because it's got more variety in it's weirdness.They feel like extensions of the weird (in a vacuum) concept that is Mario and what it originally was.'imple as
>>12440538Simultaneously amazing and yet also awful. Impressive conversion but bad as a product.Amazing because that really is fucking Dragon's Lair on the fucking Game Boy Color, animated and all. Not a shit reinterpretation like the NES game, but actually Dragon's Lair.Also awful because it IS Dragon's Lair. I never really looked at it as a real videogame, because its 'gameplay' is basically shit, and the only actual appeal is that it's a neat little cartoon with voice acting and music, and that's the entire gimmick value, which this version still does diminish.You're a young lad at the time, among the games available for GBC, is this really the one you would want to spend your money on? It's the full Dragon's Lair cartoon, but in shit quality and you need to have just the right lighting conditions to see it, and it has minimal actual videogaming value.Or do you choose something else which has real gameplay?Besides the mandatory Pocketmen and Zelders, there's just so many other appealing picks on the GBC than Dragon's Lair. Resident Evil Gaiden isn't very great as a game, but it IS a full game, and it's got good graphics and sound as a real game, so to me that's still much better.
>>12439550desu I’ve always kind of liked Super Mario Land’s graphing calculator aesthetic.
>>12440567Is that a gurl, crossdresser, or shemale in this context?
>>12441715I always wondered why it looks slightly different from most other GB games but holy shit you're right lol it does have a graphing calculator aesthetic
>>12440502>Just to be an arguing faggot.You're good, didn't feel the need to mention those nuances but you're right. In fact, the collision and physics had a lot of unique stuff like that, you could even stun the lance dudes by hitting the point of the weapon from underneath, hard to explain but considering his hats it was a neat interaction.>>12440502>True. Blew my fucking kid mind that I could have a sick SNES game like ALTTP in my pocket.It was one of the main draws of stuff like SMBdx and the game gear Sonic titles, even only being one generation back it really is something that got lost to technology's progress.>>12440508>I wanna give RE Gaiden a lot of credit for being a neat demonstration of the GBCs graphical capabilities, but it's a shame that it's just not a particularly good game.Its very... different, but I don't consider it bad. It accomplishes a lot with what it has to work with, though it was an extremely late GBC title so it makes sense. iIs always fun watching people who played hotline miami lose their shit at the conversations and the plot twists.
>>12442256I’ve always wondered why they chose that art design for it. My best guess is because it was sort of Game and Watch adjacent.
best music
>>12442351>It was one of the main draws of stuff like SMBdx and the game gear Sonic titles, even only being one generation back it really is something that got lost to technology's progress.Yeah, people really forget how big of a deal that stuff was in those days. I liked Metroid Fusion a lot, and it made me really hope that they'd do a port of Super Metroid some time, because I loved that game and would also have loved having a portable version.>Its very... different, but I don't consider it bad. It really isn't bad, but it's just not great either. If the combat system had been something better somehow, it might have been regarded as a classic, because most other things besides that is well done.
>>12439557>poor physicsI LOOOOVE MARIO SLIDING AROUND LIKE A MINIVAN ON A FROZEN LAKESO FUNSMB fucking blows and SML is amazing
>>12439827That shader looks like fucking shit.
>>12443468Even the combat system is a pretty neat take on how to do something like that with its limitations, I think running away was the big issue because it doesn't make sense even after the in game explanation until you get it working right. Doesn't help when people love to avoid playing games as much as possible in order to "respect their time." Otherwise the whole having characters take the lead to share health and ammo and give a quickswap option for different weapons was really clever, and the targeting timer somewhat replicating the rhythm of the combat music was an interesting way of trying to assist with the timing.It really was just so fucking bizarre it takes a lot of adjustment to get used to, arguably more than any other spinoff in the series. But as a GBC game, I put it up there with stuff like original Shantae in how to work within limitations on ancient hardware by that point.
>>12439653>" and the GBA's "SNES ports from 10 years ago but shittier"Mario was the only big IP really stuff on that. LoZ got a new game in Minish Cap, Metroid had two new games even if one was framed as a remake, F-Zero had 3 new games, Advance Wars was a successor to Famcom Wars, Fire Emblem had new entries, Donkey Kong had the rare DKC ports but also the pretty forgettable King of swing. Mario was the only one who's platformers were all ports but even that had some new games in other genres.DK and Mario mainly got ports, I'd imagine, because their Gameboy games were attempting to imitate the console versions anyway. The GBA allowed them to actually bring them over
>>12444340Getting games like Mario World and Yoshi's Island as handhelds was pretty fucking cool also.Again, EXTREMELY novel and unusual to have full 16-bit console ports in a handheld at the time.
>>12439542Picked it up thanks to this thread, cute gameLove the style and its variety of maps, the music is already stuck in my head. Wonky physics especially around platforms and falling which reminds me a lot of mega man 1. Overall glad I checked it out
>>12444345This. I was born a little too late to really experience the 16-bit era so the GBA is how I first played Super Mario World and ALttP.
>>12444340Honestly, a lot of the series even third party that got ports didn't have anything come from it. Would have been sweet to see new BoFs or a Blackthorn 2 or some shit, but we got the worse timeline.
>>12444357Yeah, it's really not a bad game, and the music is very nice too, it's just that it's short.https://www.youtube.com/watch?v=WC5miyiaF8EYou should read the comic when you're done, it's a fun and nice little promotional tie-in.
>>12444378True, but that's not on Nintendo not giving a shit but the companies deciding to port compatible games.
For me it's Mario IV on the Family Game.Basically a hacked version of 2J.
>>12444523I mean nintendo is frequently a shitty company and they were extra fucking weird during the early 00's so I don't know if I get your point. The GBA was just fine from them even if it wasn't Mario centric.
SML was perhaps less an attempt to port SMB/SMB3 to a handheld and more an attempt to make a step up from the Game and Watch games, in which its massive leap forward
>>12444536Anon's original criticism was that Nintendo was lazy just porting SNES games to GBA. I mentioned them having a decent amount of new games on top of the ports. This anon>>12444378mentioned how many 3P releases were just ports and I agreed it was unfortunate, but not reflective of Nintendo themselves giving a shit or not.
>>12444529For me it was Mario 8 on Famicom.It also came with in a cartridge so to little me it was an oficial game.
>>12444572>mentioned how many 3P releases were just ports and I agreed it was unfortunate, but not reflective of Nintendo themselves giving a shit or not.I disagree. Mario is their flagship title. When they made SML1, others copied. When they made SML2, it set a new standard others followed for the size of the sprites and the kind of platformer to expect on GB. When on GBC they made "the same game... but IN COLOUR!!" so did others. Having the flagship Mario series on GBA be "10 years old ports... BUT WORSE THAN THE ORIGINALS!" it told everyone it's okay to dump this shit on the platform.
>>12439570They should've at least brought Tatanga back for the Galaxy games