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>be
>love all the metroid games, can replay them anytime and have fun
>love classicvania too, c3 and metroid are my favorite NES games
>however every igaslopvania game puts me to sleep and I've yet to finish a single one of them

am I the only one? what's the cause of this phenomenon? how are they copying two genres but failing to get the fun out of either?
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>>12440637
You used the word slop, your post is worthless.
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>>12440692
This. Also he must be 12 years old if he's never heard criticisms for those games.
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>>12440692
Get with the times unc
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>>12440692
>the slopeater cries in pain as he scolds you
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>>12440637
Just play the one not by Iga's team.
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>>12440637
Your opinion should have been aborted in the womb
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>>12440692
/thread
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>>12440637
The truth is Aria of Sorrow is the most overrated game in history after Earthbound and your reaction to it means you actually have taste.
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>>12441189
Quite a statement when games like Ocarina of Time and Shadow of the Colossus exist
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>>12440692
fippy bippy
/thread
faggot op in shambles
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>>12441210
Ocarina deserves some credit at least and has some good aspects; Majora, on the other hand, is a piece of dogshit. People who genuinely like the gameplay of that game have no standards at all.
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>>12440908
I took your advice and this one does seem better so far.
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>>12441337
>ocarina GOOD
>ocarina but harder BAD
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>>12440692
uwu
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>>12440637
>he hasn't finished aria of sorrow of SOTN (two of the best games ever made)

turn in your gamer card
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>>12440637
Opposite for me. The classic gothic horror setting of Castlevania has always appealed to me more than Metroid’s sci-fi aesthetic.
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>>12441353
why would it be better just because its harder ? it can be harder because of bad design.
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>>12441743
not even two of the best game in their own series
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>>12441872
Dawn of Sorrow isn't retro though
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>>12441350
The number one complaint about this game is running. You have to double-tap in the direction you want to go, once you get the boots.
This isn't a big deal, I actually like that mechanic, makes it more tactical in choosing to walk/run. But for many, this supposedly ruins the game. Hopefully you don't mind it. It's really not as big an issue as most Igavania fans make it out to be.

The only other glaring issue is the brightness. But that's not an issue unless you're playing on GBA. Hats off if you're using a worm light to play
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>>12440637
the only really good one in Sotn
anyone who tells you otherwise is wrong

and even then it's not a great replay. basically a lot of games are all spectacle and novelty, but they don't really hold up on a second playthrough. the best games for replays are short games, usually from 16-bit and older
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>>12441350
Glad you're digging it, Anon. Somehow, the game feels more like a proper Metroid game to me than SotN and its ilk, while still conserving some of that Classicvania feel. Neither the map or level design nor the ambience of the other games comes anywhere near the elegance of the "proper" Metroid games, and the lack of challenge makes the games feel dull to engage with. The closest exception is CotM, which actually has good map design, and Iga's team didn't even make it.

If the double-tap annoys you, you can use a hack to deal with it.
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>>12442136
>>12442152
the double tap doesnt annoy me, what an autistic thing to be bothered by. I like that it uses the standard whip and sub weapons like classicvania
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>>12440637
>puts you to sleep

that's because Castlevania games are extremely cozy and comfy
in metroid it's almost all creepy and unnerving vs castlevania where 80% of the time you're leisurely exploring the castle taking in the sights and scenery until you see a big enough monster to kick it into action mode
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>>12440637
Anyone else make the mistake of playing Aria first, and then being subsequently unable to get into Harmony. I wish I had played Harmony first, because I might have enjoyed it had I not had Aria to compare it to.
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>>12440637
I liked all non-prime metroids from SNES and on, and and pretty much all castlevanias except classicvanias.

>>12440908
The only bad part was the start, if only people endured the first hour they'd end up with a very solid game and we wouldn't have to fling shit around.
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>>12442979
whats so bad about the start of circle?
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Upside down castle ruined SOTN. Fight me IRL.
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Aria is so fun to move around in, backdash cancelling everything makes me feel like i'm ice skating through levels.
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>>12440908
this one is like from a polar opposite universe where the metroidvanias are flawed from being too punishing and clunky instead of easy and indulgent.
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Why is this the case?
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>>12443580
Kirby can fly so you don't have to run for any kind of precise platforming.
You would know this if you played any of those games.
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>>12443701
Running in Kirby is faster than flying in pretty much every situation where it's applicable. Yeah it's possible to fly everywhere but you move at glacial speeds doing so. Flying is even more discouraged in the super star-style games where most of your copy abilities' movesets are ground-only, especially things like dash attacks which propel you forward even faster while dealing damage. Not that I expect everyone to be a speedrunner or anything but trying to fly all the time in Kirby is depriving yourself of like 80% of the fun of controlling the character. I've been playing Kirby since I was like 4.
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>>12443716
Cool but you can still reach that platform just by walking and flying albeit slower, now compare to CotM where if you fuck up the double tap you are falling down and have to jump your way up again.

It's not a mystery why people don't care if Kirby doesn't runs automatically
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>>12443725
Almost every single Kirby game has multiple puzzles in which you break a bomb block and have to race it and reach a position before it's closed off, as well as others which require stricter timing. I'm sure you'll move goalposts and say that nobody should ever go for completion in Kirby games or whatever, but it's more examples of situations where running is very obviously necessary. You could've just said "Circle of the Moon is more punishing" without making up bullshit about never having to run in Kirby and i'd agree with you. Not sure what you think you're accomplishing with this reductionist nonsense.
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>>12443035
you have to WALK through the stage for the first 10-20 minutes. I know, the sheer horror.... and then? Then, oh god, you have to... dare I say it... DOUBLE tap left or right to run... it was so, so tragic. many gamers were left behind on the battlefield that day...
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>>12443745
More like:
Running in Kirby not annoying because it's not as necessary
Running Castlevanisa might as well be the fucking default
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yeah as someone who just started this game and didn't even think twice about the walking and running I think you people might have terminal brainrot. The combat is way better than Aria and the card system is more fun than farming souls.
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>>12443764
>combat is better
>Literally have to use the do shit damage whip all the game
No
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>>12443763
You can walk through 90% of Circle of the Moon with no significant issue. The only thing that might give you trouble is some platforming sections and boss battles. The same applies to Kirby.
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>>12443764
I like Circle of the Moon, but /vr/ predictably and annoyingly glommed onto it because it’s generally perceived as the odd man out of the GBA Metroidvanias.
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>>12443764
Look I love CotM but the cards are pretty much objectively bad design. Being locked out of 80% of your movepool because you missed 2% drops on enemies that don't tell you they even drop cards to begin with is dumb.
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>>12443767
yes, the whip is why it's better. This is castlevania after all. Did you need the easy games to be even easier?
>>12443770
Seeing what new card combinations do is fun and at least so far none of them seem essential to the kit anyway, whip and subweapon is enough.
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>>12443769
Case in point >>12443780
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>>12443780
The game gives you some easy drops early on to tutorialize you on the card system but unless you're lucky you're gonna get starved of them later on. If you're playing on the advance collection though I think they added QoL that tells you which enemies drop cards, so that'll probably be helpful.
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>>12443580
doulble tap to run is 'ok' when it's used for broad platforming movment, its tempo in that context is fairly relaxed. the problem with cotm is that you need to use it constantly within combat because the walk speed and walk jump arc is so anemic. go in for a jump whip attack on an enemy? you're going to want to immediately hit double tap to reset spacing. repeat that for basically any moment in combat that incentivizes being in a spot quickly or having a full jump arc.
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>>12443762
>you have to WALK through the stage for the first 10-20 minutes
You can slide.
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>>12443580
Autismo and Contrarianism every 5 years
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>>12442979
>unironically "it gets better 10 hours in bro just trust me"
kek
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>>12443580
>>12443795
>use it constantly within combat
Why is double tap to dash during combat a problem for castlevania when that has been standard stuff for fighting game players for decades?
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>>12440908
I really like this game but I've never beaten it since Dracula always kicks my ass. I assume I haven't ever gone deep enough into the "system" or something to discover the optimal set up. Or is it just a really hard final boss? I never bought any of the other troidvania games for GBA so I haven't played the others.
Also I never minded the double tap run thing. I still play through this on my still functioning gameboy every couple years.
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>>12442252
Yeah I like Dracula's castle too much to be scared by it. It's supposed to be creepy but It's actually a weirdly comfy place. The old castle aesthetic can't be beat. I could totally imagine chilling in one of the upper balconies in SOTN or juste's room and having a nice bottle of wine and using s few meal tickets to get a pot roast and some pudding. Maybe get raped by a succubus in my sleep
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>>12444309
If you’ve got a Switch, the Advance Collection goes on sale pretty regularly.
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>>12443770
But the thing is, you kinda only need 20% of the combinations and the absolutely essential ones are usually fairly common drops you will probably get just by playing the game normally. Once you get more of the cards you quickly realize there's a lot if redundancy and you don't need every elemental whip or summon because they all do similar shit so if you only get one or two that's enough and the rest is just for fun or for the sake of completionism. IIRC you never actually need any specific DSS card to progress through any particular area. All the gatekeeping is done with items and relics, so you ca just work with whatever drops you do get by blind luck

The real problem is that the game never explicitly tells you "you don't actually need all this shit" and instead shows you all the empty spaces where the cards you have yet to collect would go, which is an explicit invitation for all autists who need that 100%. And then the cruel joke is that the next playthrough is magician mode where you get every DSS card from the beginning. You weren't supposed to find them all the first time but no one tells you that, you're just supposed to kind of give up once you find out how stingy some of the drop rates are
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>>12444561
>You weren't supposed to find them all the first time but no one tells you that
That's how every single video game works. You don't try to get everything, you just try to get enough to beat it, and leave 100% for future playthroughs. It's only a problem for autists, which metroidvanias attract since they have this 100% map completion hunt aspect and are speedrunner friendly
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>>12443580
It's stiff in Circle of the Moon and isn't in Kirby. Simple as.
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>>12444304
walk is actually useful in a fighting game. in cotm it's a dead state you now to minimize as much as possible.
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>>12443580
>Kirby
No one gives a shit
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>>12444304
The way a fighting game controls, and how you WANT one to control, is completely different from a sidescrolling game. All the buttons are dominated by other important inputs as it is, and you're not focused on platforming, so jumping and dashing operating differently. Pressing up to jump is a necessary evil of its own when you already have 6 face buttons as it is and jumping or dashing mid combo is commonplace and you're working with an input buffer. Double tapping to dash also allows for dash attacks to be a thing without being awkward.

In a sidescroller, you're not in danger of screwing up complex combo inputs as a result of dashing and jumping around, your offensive options are usually limited to single button presses. Simplicity and convenience is best, versus the necessary clunkiness and complexity of a fighting game with a wide movepool. Keeping a fast pace to get around large spaces becomes more necessary than ever versus the small arena of a fighter, you will be dashing and jumping several times more often so they take button precedence.

I am aware that Kirby also does the up to jump and double tap dash, but there's usually options to jump with a button and Kirby's controls are kind of dogshit because Sakurai wants them to be "intuitive" and simple in a way that only makes sense to him.
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>>12444546
Sweet, thanks for that Anon I didn't realize that.
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>>12440692
desu
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>>12444561
That’s why Aria of Sorrow is better in that regard - the shitton of souls and no explicit signal to encourage you to catch them all. Missing one soul out of 110 minor attack and stat changes has much less impact on you than missing one card(that can change gameplay much more than souls) out of 20 - missing insignificant ~1% of game content due to not exploring the map(since if you find the enemy you are guaranteed to get the soul at some point, bar maybe the weird manta ray and time rewinding bunny) vs missing significant 5% of game content due to bullshit (hiding card in a candle that only appears in one boss room or in the Arena)
Most players will get a lot of souls and be happy with variety whereas in cotm you are bound to be frustrated by missing most cards
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>>12440692
baste
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>>12440692
fpbp

underage retards have nothing important to say
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>>12446770
I'm sorry you're having the worst time in your life and it's physically impossible for you to enjoy your so-called "hobby" of playing "retro video games" without pissing blood over how much you hate it.
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>>12446972
???
Wouldn’t really call playing vidya a hobby but yes, I’m enjoying it and I love both games my friend. No need to get emotional and hyperbolic over some harmless discussion on mechanics of decades old games.
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>>12444561
>IIRC you never actually need any specific DSS card to progress through any particular area.
While true, you can get to some power-ups early using one of the stone or ice DSS combinations that solidifies enemies to use as platforms, instead of waiting for the super jump. I think that's fucking awesome, though. DSS is just a little thing that can make every single playthrough of the normal mode slightly different.

>>12444309
>I assume I haven't ever gone deep enough into the "system" or something to discover the optimal set up. Or is it just a really hard final boss?
The latter. I can see how you could get the former impression from people's complaints namely about DSS, along the lines of,
>this fight is bullshit, I bet it wants me to use a certain card combination that I don't have.
It doesn't. It's just one of if not the only Metroid-style CV game that even tries to resemble a classic style game in terms of challenge.



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