WHY DO THE TIBERIUM BUTTHOLES TAKE 10 MINUTES TO KILL AAAA
I don't remember enough about the game. I guess I should start a replay. Bumped for C&C (RIP).
>>12441490im playing the whole cnc series minus generals since i already played thattiberian sun is great so far, did gdi campaign and nod campaign, now playing firestorm
I played this for the first time a couple of years ago, I recognise this map being a slog to get through. But my main takeaway was that I wish I had played this game before Red Alert 2. For some reason the Kane universe C&C didn't appeal to me at the time.
>>12441492yeah im playing release orderhave already played 3 and ra3 never ra2expecting good things when i finally get to it
>>12441497You should also play C&C Generals which comes after RA2 but is a seperate universe. Maybe I'm wrong but its the last good C&C. Oddly, I remember at the time thinking Generals was the first attempt at a "serious" C&C but actually in retrospect it does have silly things in it, just not as much as RA2.
>>12441505oh yeah i forgot to mention i already played generals 10 times last time like a year agothat's why skippinits amazing, but i don't mind cnc3 either, its not westwood true, but they're classics for me i grew up w cnc3
>>12441470GHOST STALKER KILLEDCHANCE OF SUCCESS NOW CALCULATED AT 10%
love muh disk throwerssimple as
juggernauts are also amazingcan see why they brought these guys back for cnc3(while retconning most of sun :()
>>12441470>BY YOUR COMMAND>IT WILL BE DONE>YESGoogle searching for NOD Commando won't even give me their sprite, wtf
>>12441635its cyborg commando in sun
>>12441470Your artillery?
>>12441641Well, "Super Cyborg Commando," yeah, and while I can see its character avatar it somehow doesn't even return the in-game sprite when searching these days.Man, the "world wide web" fuckin' sucks, these days.
i have been trying to kill this butthole for 10 minsscared it might reach my base
>>12441970ok its fuckin immortalin this scenarioit has to be
its neither dying nor stopping its spread
>>12441505>Generals was the first attempt at a "serious" C&CTiberian Sun is literally so grimdark they had to make it more normie friendly in the later entries. TB is the most serious game in the CnC series.
>>12441620They didn't retcon any of Sun, they just went back to using old units. The Intel Database in C&C3 has shit ton of Sun references and explanations, you can see stuff like Mammoth MK2 husks on levels, etc.
>>12442054im gonna assume the explanation is that either the stuff was too advanced and they couldn't risk another CABAL or cost-saving that they gave up on a lot of the tech
>>12441970>>12441981>>12442008You can wall it up to prevent the tib veins from spreading, if I recall right.Also I think they have immunity to some types of damage.
>>12442058hmm thanks i'll keep that in mind, altho im almost done, last GDI mission now, then for the nod firestorm campaign and I'll move on to red alert 2
>>12442057The ingame explanation for not using Cyborgs is indeed fear of another CABAL situation, which is why everyone was vary of the enlightened/awakened in Kane's Wrath.GDI dropped walkers because Nod became too good at C4-ing their legs, so they were just not any useful (in Kane's Wrath the commandos can even kill Titans with the C4). They went back to APCs and tanks for cost reasons. Remember they had Billy Dee Williams (Lando Calrissian) running the bankrolling and the PR side.Nod blows up the Philadelphia space station in one of the early stages, decapitating GDI, but they made sure Lando was still planet side because he'd be the ranking officer and run GDI with zero military knowledge.Nod meanwhile started using a walker instead which their religious side hated so much that every Avatar/Purifier had to be individually anointed when built.
>>12442072>last GDI mission nowYou get to use OG Mammoths on that. Then michael biehn fights it out with Kane.
>>12442073>Nod meanwhile started using a walker instead which their religious side hated so much that every Avatar/Purifier had to be individually anointed when builtkek interesting trivia
>>12442096The in-game ID database has a LOT of such stuff. It's a great read if you like the lore.
o my fucking god this missionnonstop attacks from every fucking side from some bullshit
WHAT THE FUCK IS THAT
>>12442238got him wtih my bomber spam
Oh, you meant doing the last mission of Firestorm.yeah, the Cabal core guardian was a reeeeally big fuck you that freaked out a LOT of players. and yeah, the best way to deal with him is to 10-20 aircraft before it activates, then bomb it down before it reaches you (which also deforms the terrain a lot).iirc you can instagib him if you lure it onto Firestorm walls too, but that would require a huge sprawling base and I don't remember if it actually works or if I just read it somewhere.
>>12442293nah it wasn't a huge deal, it didn't go for my main base for some reason and instaed just walked between its base and my secondary one pretty fun mission, satisfying when it finally ends, biggest map ive seen in tiberian sun
>>12442295Well yeah the game tends to bug out. Normally it beelines to your base and fucks shit up, your only saving grace is that the map is so big, so you can build a 2nd army by the time it reaches you (not that it will do you any good since it has a metric fuckton of health, your best bet is 20 air bombers, or MAYBE using EMP and then attacking with a screens worth of units).I don't even know how you were supposed to beat that thing normally without cheesing with aircraft since it 1 shots nearly everything and has absurd health. He's more like a boss from a turret defense game.
>>12442306emp doesn't work on iti think it went back to its base because i sent some hovers to attack the core thoand then began going back to my baseeither way that map was so annoying w the pathfinding and all the winding pathsmy juggernauts did a shitton of damage in the first phase tho, when it was busy 1hitting my titans massbut wo bombers its kinda doomed
>>12442052>TB is the most serious game in the CnC series.I'd say the first C&C is the most serious game. Or at least, the most most grounded. Tiberium Sun adds substantial silliness , though nothing like he comedy of Red Alert 2, which can't keep a straight face for 30 seconds.
>>12442356C&C and RA1 are both equally serious, other than having some B-Movie shit like giant Tesla Coils and low orbital Ion Cannons. About the only goofy thing in RA1 is Stalin being Stalin. C&C1 is only "more" serious in things like listing country stats when picking missions, and your goal is to manipulate media in a lot of missions, but in return you are mining magical moon rocks that eat trees/people, or have cyberpunk hackers in the Nod ending. But on the other hand RA1 has Stalin testing nerve gas results on people and ordering you to execute everyone in rebelling towns.Tiberian Sun is still played very seriously, it's just that it's in a scifi Star Wars setting. It's not that gritty when you use AT-ST walkers to shoot mutant doggos.
>>12442371yeah, its funny in the nod missions the military strength say stuff like "laughable" or "respectable" then the GDI ones are more serious i played cnc1 first, its a way way way way worse game, the campaign is extremely hard on regular, the nod campaign difficulty jump after the 8th mission, i had to go "casual" difficulty, its too much, there's 0 resources on the map, if one attack wave fails its gg, you just get softlockedtons of save scumming required all around, quite annoyingtiberian sun i save scummed lol but it can 100% be beaten wtih no save scumming, there's tons of resources on the map
>>12442373but yeah there's still tons of camp and 90s sovl
>>12442375also lmao @ how the USSR was just a front for nod's takeover
>>12442375i wish more remasters were like this. you unlock behind the scenes content with each level, just makes it feel special.
>>12442419the c&c remaster only had so much content cause a community manager stumbled across the archives and pitched a faithful remake with all the extras to EA and they got along with it.really surprised they actually managed to get Petroglyph (aka ex-Westwood) to do it as well. It's so unlike EA to hit so many home runs, especially with how crap they treat C&C otherwise with junk mobile ripoff games.
can't believe some1 said the GDI firestorm campaign was somehow hardthe nod is way more fuckedmission 3 and i already have to do 1000 gimmicks and savescums to get a footholdsigh
>you can use attack ground on diskthrowers to outrange base defenseslol thats kinda sickyes i saw it on a walkthrough cause fuck this mission
>>12443268i love disk throwers so much even tho they kinda get instantly poofd whenever u attack w em the face of this game for me
>>12443262Nod always had much harder commando style missions where you started with like 2 engineers (no money) and the goal was to kill everyone on the map. Even C&C1 had missions like that.>>12443268Can't you just cap the MCV in the top left by breaking down the walls behind it? And you have 6 Cyborgs, a single vulcan can't kill those fast enough. Send them in to have the Vulcan shoot on them, then send in everyone else to do damage. The cyborgs also heal back up on Tiberium (which they drop when they die or lose their legs).
>>12443370the nod missions in cnc1 were fucking ridiculous, it was all easy then suddenly one of them you're under constant attack starting with nothing yeah, i had to tone it down to casual because it was unplayable on regular, well, maybe with 10 attempts per missionGDI was way more fair in that gamealso i already beat that mission, but i learned that strat from a walkthrough, you tunnel in that spot and hunker down till u get 5-10 disk throwers and use their attack on ground command to bounce the grenades into the vulcans, boom take em out wo losing any units
>>12443374>i had to tone it down to casual because it was unplayable on regularSkill issue. I could finish the original game back when I was 10 and I could finish it on Hard mode in the remaster. I admit it was insanely maddening and you had to downright abuse the game engine, but I could do it as a kid.For ex. (in cnc95) you had to use rocket troops FROM A CERTAIN ANGLE ONLY on GDI turrets, because they outranged them but only by one square, and if you attacked diagonally then the distance calculation was skewed by where you are standing in a square and you couldn't always outrange the turret. If you attacked from a 90 degree angle you could always outrange it, assuming you stood on the outer most edge of the square.And yes, you had to save scum, but this was the 90s and every game required you to save scum. Doom clones used to have one-button quicksave/quickload buttons for it.Tiberian Sun is no different. It was only RA2 where they started to casualise things.
>>12443386pic rel the first mission where i toned it down to casualtheir base was huge and already had the best defense building, and infnatry waves are sooo fucking cancer in this game, infantry is really hard to kill, if you try to run em over they'll dodge it, and the awful pathfinding ensures ur vehicle is prob gonna die by the time it stabilizes, at least nod gets flame tanks which pretty much 1hit any cluster of inf, on gdi it was pure cancer, but massed mammoths, if you make them quickly turn around, they fire their rockets and 1hit the inf, otherwise the rockets never fire lol (they fixed that in RA1) i didn't bother with the sandbag funnel strategy though, but thats just pure cheese desu
>>12443390i forgot no point using your own inf though, its not worth the cost, enemy grenadiers/flame throwers which the AI spams and you can't will melt them completely, and again, if ur attack wave fails, its gg, there's no tiberium on the map to make more stuffcnc1 balance could be solved just by making tiberium regen faster desu, but that's not how its designed i guess
>>12443390Dude you have obelisks. Any mission with those is not hard because they smoke everything, and if you put walls around them they last three times as long. Silo crawl to any choke points and block them with obis then sit back while the AI runs out of money.Also Flame Tanks, unlike in every later game, have very high armor so you can use them in numbers to chop down enemy towers. Just make sure you park something where the tower was, so it doesn't get rebuilt.Tell me the mission number, I'll do it later in the afternoon.
>>12443440i think its mission 8 when the difficulty goes insane, before it was surprisingly chill on regular, but mission 8 the jump was overwhelming, i couldn't be asked afetr just having beaten the GDI campaign with 10 loads a mission
>>12443447I'm pretty sure the "capture an Orca and destroy the civilian town" mission was before that, that's where I got stuck as a kid. But I could be wrong. Also that one was optional. It's where you have to micromanage all your shit perfectly to get around towers. Managed to beat it eventually but I had to line up everything with maximum precision and save between every destroyed enemy.It was so much fun.
>>12443454that one was really easy desu, just pain staking to send the 1 orca 10 times
>>12443456That part was easy, getting into the base with just infantry while they have two turrets, that was not so easy.
>>12443390>>12443447okay, I did mission 8A on hard just now, it's difficult at the beginning because you have to micro all your troops right so they can take out the initial GDI grenade units and medium tank. Send one unit in first as bait, then the rest to gang up on the grenade unit once it follows the bait. Then it becomes tricky to take over the GDI base with the troop transport copter because you have to go around the rocket troops and you only have so much cash from the sold off Nod MCV you discovered on the bottom right (save before your first try, obviously).Once you take over the GDI base, it becomes a standard base builder. I had 2 refs 4 harvs and put turrets in the choke north of the base. I also left some tiberium unharvested on the west plateau: the dumbass AI drove into it, straight through my turrets and tanks, killing itself. For the incoming GDI tanks, bait them with a humvees then attack them with medium tanks (this is necessary, on Hard mode the AI has 1.5x stronger units).I also scouted with an APC (they have lot more vision than humvees, but they can't dodge orcas), and led it into the top right base, exploring the wall sections. There's a spot there you can land your transport copter if you still have it. Send in 2 engies while you have turrets pre-built, take over power plants, place turrets, start camping the barracks. While you do that, make another trip with your troop copter to bring more engies in, but land it further north (at the edge of the fog you just uncovered, maybe sell a power plant if you can't see enough), you can land in front of the GDI MCV and take it over. After that you just turret spam and place down GDI barracks into the base to take over everything (including the orca pad!), sell everything, then clean up the remaining turrets with medium tanks. The advanced turret needs power to fire, since I took down the power first, it never fired one shot. The only annoying thing was the orcas and the A10 napalm airstrikes.
cont.The only big trick was to take down the game speed when microing, and to save a lot at the beginning, after that it was fairly easy.The mission you posted here >>12443390 is the penultimate Nod mission, so of course it would be difficult. I'll try this one next after a short break.
>>12443719yeah okay, this was piss easy. I had to dick around with the Mammoths at the beginning but then I realized I don't have to kill them. Just attack both with a buggy, then run away, they'll follow and you can lead them around the ring at the bottom right. Meanwhile you lead your MCV up to the bottom of the lake, plant a ref and some turrets to beat the initial waves, do some basic recon to find the other fields. Eco up again, I crawled with power plants and placed refs near the top left field, then the middle one. Then put down Obelisks to protect the middle. Used buggies again to bait enemy tanks to follow into the obelisk.Eventually I ended up camping the entire map and obelisks covered the tiberium killing all GDI harvs. Then I used Artillery units to kill the guard towers from beyond their range. I haven't finished the mission yet but I have like 12 tanks (mix of light and flame tanks) ready to attack, plus three engies to go and grab the communications tower (your only objective on the level).I barely even had to use save games for this beyond the first part with the mammoths, since I first tried to kill them (have a unit run around so they can't hit it) but that didn't work, so I just lured them away instead. Maybe you are just really bad at strategy games?
stupid easy mission
ONE VISION!ONE PURPOSE!
I like that the harvester AI will go right into the thick of the tiberium for mining rather than just nibbling the edges. Whoever thought of that knew it would be more immersive.
>random ion storm in a missionWTFfirst time seeing this
The final GDI Mission in Tib Dawn, Sarajevo East is busting my balls. There's so many chokepoints you need to move your guys through while they are getting peppered with enemy fire. Even capturing enemy silos to siphon their money isn't helping me as much as it should.
>>12446004theres a group of 6 silos just east of the main nod basebottom right on this pic you can capture those, they will destroy it w their base defenses and instantly rebuild (lol tib dawn), repeat for endless money, keep massing mammoths, simple as
>>12446008That's West iirc. Sarajevo East starts you in the top right and you have to cross a bridge guarded by a magic turret to move into the enemy side of the map.Again, I've been able to find the silos to capture, but the moment I get them I have to fight these huge hoards. Even a dozen mammoth tanks eventually get whittled down. I think I need to reduce game speed so I can prioritize targeting.
>>12446010oh.... yeah idk about east
>missile launch detected>missile launch detected>missile launch detectedAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AND I HAVE NO FIRESTORM DEFENSE ON NOD
>>12446073forgot pic
>>12446075waitTHE FUCKIN LASER FENCES STOP ROCKETS I THINKmaybe
>>12446073fr fr on nod
>>12446080keki really think zoomers could get into rts, well, zoomers are old now even, im an old zoomer, but like gen alpha or whateverit just looks intimidating but its not that bad, they play league n shitage of empires 2 has a bunch of young players prob, the youtube scene on that game is huge
fiugured out a decent defenseim prob gonna go through all the tiberium on that island w this mission lmao
>>12443386I remember beating c&c1 when I was like in 8th grade, difference was then I had zero other real games to play at the time so w enough time and determination and basically being locked into one game I eventually figured it out. Now the only way I could do it is probably w a guide because I just don’t have the patience anymore. It took hours upon hours and a lot of dying but yeah, was able to finish both campaigns in C&C 1 at about age 13 (that was w absolutely no guide or help tho). You kind of figure out ways to cheese eventually if you have to replay the same mission over and over again.
>>12446089O MY UFCKING GOOODD THIS MISSION JESUS CHRIST ITS EVEN WORSE THAN THE GDITHEY WON'T STOP PESTERING MY REFINERIES
>>12446010The tactic is the same on all of them (capture silos), I've beaten them all on Hard, the levels are annoying but not impossible.
>*NOD crush* starts playingYep KINO
>>12446089>>12446130fucksake, have you considered attacking? You have Nod Artilleries, the most broken unit in the game, use those + mobile repair vehicle in guard mode (press G) or follow mode (ctrl+alt then click anything). Send in some sacrificial buggy to scout and have the artilleries bulldoze the area. You don't even need to guard them since they completely destroy everything from a retarded huge range. Maybe air units could kill them but the repair vehicle will prevent that.And make sure you have proper eco, iirc the proper ratio in TibSun was 3 ref 6 harv or thereabouts, but if you long range harvest it could be more.And if that's the final mission in Firestorm, go and take over the missile silos in the bottom corner.You really suck at RTS games.
>>12446182nigga they have juggernauts everywhere and the map is absolute cancer to navigate, asshole vine blocks, jugs on cliffs, etc, but rn i cleared out the map, getting ready for the robo trash
get banshee'd shiny fucker
>>12446206rather harpied
>>12446206
itsover>>12446182also artillery is rly nerfed in firestorm, soo weak against moving units now, and juggernauts are just a better ver of them, tankier and way more dmg
tiberian sun was amazing desu, i'll still keep it installed for the occaissional skirmish but moving onto red alert 2
>>12446198Because you are building the wrong units. Tick Tanks are garbage except maybe for base defense. Harpies are garbage. Use Banshees to bomb the juggernauts, or underground APCs loaded with cyborgs and empty them next to a juggernaut etc.Some of the light units, either buggy or bike, can also traverse veins without dying but I forgot exactly which one.But you don't want to do that, you want to harvest the veins from the Chemical Plant so you can build Chemical Missiles. If you let the plant fill up before shooting, you can fire 2 missiles in a row. Shit you can sit at home and use your chemo missiles to clear enemy bases.But, I don't remember if you can build chemo plants in Firestorm. I know you can do it in vanilla Tibsun and in skirmish matches though.
>>12446253ya can't use cyborgs in firestorm, you get some kinda elite cadre mg troops as a cope cthat mission, but yeah i coulda used an apc, but it was guarded by the spider shits, and the spider shits basically prevent any cheesy apc infantry stuff with their anti inf web bsalso u don't have a chemical plant and chem missiles in that mission either, idk why, desu with GDI titans are a no brainer but with nod idk what to build cept tick tanks, bikes are absolute garbage, they have like 10 hp, they get 2hit by disk throwers and the like, arty is great so i always do tick tanks x arty n that's it, also cyborgs if they're available and rocket dudes, but rocket guys tend to be obliberated if they have any kinda aoe, the infantry connundrum in cnc lol, its always barely worth using
>>12446253>>12446267i also looked up a few walkthroughs and they all call for massing tick tanks desu, they're not that bad, basically light/medium tanks from dawnwhich u can deploy if they happen to be targeting to give em concrete armor same as buildings, pretty nasty someitmes