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What's the most tearjerking retro game?
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I don't know I don't feel anything anymore
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ngl, the mansion chapter in Sanitarium got to me
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>>12442124
The first four Silent Hill games.
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>>12442168
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My examples: Ninja gaiden 1 nes.
Silent hill saga, especially 2 original, 3 and 4.
Metal gear solid/the twin snakes.
Persona 3 original.
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Boring answer, but I guess FF7. Don't get me wrong, there are plenty of 90s games that have a wide range of emotions, but this moment feels tailor-made to go further than what was attempted before.
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>>12442304
> this moment feels tailor-made to go further than what was attempted before.
Hell I'd take Galuf's last stand or like half the deaths in FFT over that scene.
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I can't think of any legitimate tear-jerking retro game.
The only one that ever really moved me much was Xenogears.
>>12442312
I'd vote for Galuf's last stand for the FF franchise, but I imagine someone will say Vivi in FF9 also. Aeris' death was an excellent scene and Cloud is depicted to be appropriately shocked and heartbroken but for some reason that one just never hits me that hard.

I wondered what AI might say about it:
>The video game with one of the saddest stories released between 1977 and 2001 is The Last of Us, though it was released in 2013, which falls outside the requested timeframe.
Fucking AI lmao
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>>12442304
FF7 tried to copy Rei's death in Phantasy Star 2 but came short of the effect imo, Aeris was not as fleshed out
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>>12442124
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>>12442329
>Aeris' death was an excellent scene and Cloud is depicted to be appropriately shocked and heartbroken but for some reason that one just never hits me that hard.
Its not that its a bad scene, its that it relies too much on melodramatic presentation. Compare it to finding out that the reason Celes does what she does is directly the player's fault and it makes Aeris' scene feel a bit more about the character than about the scene itself. Which Galuf did in such an awesome way, especially after all the fakeouts in FF4.
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>>12442354
kek, those roasties are how I imagine the fags itt
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>>12442354
>>12442346
>>12442312
>>12442304
the fact you have four different final fantasy games in this thread already shows you why its truly the greatest series ever made during its peak (IV-X) and will forever shit on soulless DQ drones.
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>>12442354
lol
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>>12442361
this part in VIII gets me too
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>>12442357
Celes' moment isn't much a tearjerker either. It's a little sad but that's it.
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>>12442361
>DQ
What's that? Dairy Queen?
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>>12442297
>MGS1 but not 3
What is wrong with you
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>>12442360
Haha women are such fags, it's why I only have sex with men
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>>12442438
Surely you're not serious
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>>12442445
Wolf's death scene is the most emotional moment in the series.
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>>12442454
Don't know what you're talking about, Wolf giving her entire life's story as her last words after claiming you shot her through the LUNGS is unrivaled comedy
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This part in MOTHER got me. Maybe I was just caught off guard because it's a famicom game. Of course MOTHER 3 is pretty sad too
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>>12442469
Mother 3 is too over the top, on the verge of being misery porn I think. 1 always made me feel - I played it as a kid and I felt for Giegue, then I grew up and feel for George and Mary.
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>>12442367
>shitmaster models not blended at all into painted backgrounds
yeah that always makes me cry too
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>>12442469
1 is my favorite and is criminally underrated
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>>12442450
don't call my shirley
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>>12442329
Xenogears A shit
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Kana Imouto
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>>12442454
>Wolf's death scene is the most emotional moment in the series.
lol, no one cares about that coomer bait bitch
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>>12442354
You're gonna cry. You always do.
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>>12442304
I was more torn over Galuf's death than Aeris.
>I like Yuffie and Tifa more
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>>12442312
I almost forgot about this. Yes this.
FF6 has more tragic parts in it than all the rest of the games combined.
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>>12442124
Paradise Heights makes my penis cry like a fountain cumming down the mountain.
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>>12442354
I always knew this one was for girls
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>>12442347
As much as I love phantasy star 2, Nei's story is almost inexistent. Her death it's an emotional moment, mainly because you lose a valuable party member, but there's barely anything else
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>>12442540
lmao I just grabbed the first screenshot I found on jewtube, I agree it looks fucking awful. emulating ps1 is the only way Id play it.
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>>12442354
I am a jaded 34 year old cunt and when I first played this game when I was 11 I didnt give a fuck about gay boy joining the farplane even slightly... but now, I cant even watch this webm without getting misty eyed. god damn it I guess age makes you more sentimental
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>>12442347
lmao this is hipster contrarianism in it's purest form.
>>
the Aeris death is really fucking elevated by the Uematsu theme, and the SOVLful, unique reactions every party member has afterwards. It's amazing how expressive square made these little chibi lego dudes. Tifa and Yuffie's reaction punches me in the feels and that's always who I have on my team..

https://www.youtube.com/watch?v=jrPP9HzmPPQ&t=145s
>Cait Sith hitting the griddy
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>>12442361
>soulless DQ drones.
i like manga and animes...
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Shout out to Lagrange Point, which is held up by Japanese fans as one of the first actually traumatic games
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>>12442928
Theming makes stories more relatable, which is what gives scenes more emotional response without relying on external storytelling. Posts like >>12442931 focus on how the good choices in music and presentation tell the viewer how they're supposed to feel (which does the job,) but when scenes are grounded in ways that you can relate them to things you've gone through (especially regarding concepts like grief,) it gives the viewer more of a range of potential responses to relate to.

Its the actual SOVL meme, even when it comes from stories that might be shitty or contrived, if they're actually conveyed in ways that makes people think about their own lives beyond being instructed to feel grief and then catharsis.
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>>12442432
The entire game is about the entropy of despair, from someone who was a war criminal who had just begun to learn how to be a better person before her evil foil got his way and destroyed the entire planet. Then, the last person she saw alive, who kept her alive out of guilt and shame for not having defended her in the past, dies because its her fault. But not only that, its you're own fault as the player, because he doesn't have to die. There are hints as to whats needed to be done to keep him alive, and you can intuit that through them, but if he dies and you get that scene, both you and Celes are 100% culpible for how Cid's kindness and attempt at redemption is rewarded. In terms of player agency on how events unfold, you basically get to experience Celes reaction to events, but you have to actually understand what the game is conveying. The more people see that kind of shit in real life, the more the impact of a scene like that grows beyond just performative tragedy.
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basically anything by Enix but esp. Soul Blazer and Illusion of Gaia. the pathos is off the charts. letting a lonely old woman *name* you and adopt you as her adult son is the most heartwarming event ever put to vidya.
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>>12444252
Cats actually love to chase and play with their prey....
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>>12444294
cats generally don't talk either so i think we can chalk it up to artistic license
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>>12442360
Kek
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>>12444252
Illusion of Gaia was full of fucked up moments, really.
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>>12444123
It's not about 'understanding what the game is conveying'. There's no secret message I missed. It just doesn't make me feel. The presentation is good for a 16bit game, but not enough to provoke tears. That the fishing minigame itself is lame and annoying doesn't help matters.
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>>12442187
Max had such a hard life. I was so happy for him in the end.
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>>12444456
>It just doesn't make me feel.
Thats a you problem, friendo. The narritive delivery of the scene is similar to Galuf's death how the player has to play through it as the actual person to proceed. As Galuf you have to be too angry to die, and as Celes you need to share her direct responsibility in the course of events at that specific event. They're storytelling techniques that are designed to remind the player of their own lives instead of creating a one size fits all delivery that focuses on spectacle over substance. The fact you even care about catching the fish as a primary talking point of the scene kinda shows you're not trying to understand the weight of whats actually happening.
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>>12444252
>>12444294
yeah this game is straight up feline propaganda. my cat murders everything that moves and never eats any of it. its pure recreation for these four legged psychopaths
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Klonoa gave me that 00's anime bittersweet melancholy.
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>>12444468
You don't even see the scene if you save Cid. And if Cid only dies because you've played the game multiple times are impatient to get back to the real gameplay-- basically killing him on purpose, it's just not going to hit like you say it will.
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>>12444837
It's impossible to save Cid on a blind first playthrough.
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>>12442354
that was for the girls
this one was for the boys
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>>12442312
The setup with world of ruin into celes tossing herself off a cliff was absolutely fucking not what I expected from a snes game, holy shit.
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>>12442124
>your father's death
>enslavement
>your father's letter
>the statue sequence
it pulled no punches
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>>12444837
>You don't even see the scene if you save Cid
Thats exactly my point. If you manage to save him, the scene doesn't even happen. It gives the player a sense of responsibility for what happens to him, you have no reason to feel that grief if he pulls through.
>And if Cid only dies because you've played the game multiple times are impatient to get back to the real gameplay-- basically killing him on purpose, it's just not going to hit like you say it will.
Thats because you're purposely avoiding the emotional investment of the scene. Wouldn't hit very hard if you are a fucking psychopath, either.
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>>12446146
I don't care because no pretty anime girl was harmed
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>>12445878
Yeah, can't think of very many games willing to throw a punch on that level at the player. Even aside from how its told, depair is usually told in a more... polite(?) way. More moodiness and angst, less visceral "holy shit she wasn't bluffing" line crossing. Usually the closest you get is someone aggressively sacrificing themselves to save someone else, but FF6 got dark.
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:,(
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Games with battery back up saves. Tragedy waiting to happen.
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>>12442124
objectively in the retro games, Illusion of Gaia, but there are a lot of worthy honorable mentions ITT like FF6
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>>12442352
>nakige
That's cheating
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>>12442480
Why'd you stop feeling for Giegue?
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>>12446618
I mean it wasn't really a binary him or them thing, I just couldn't relate to the adults that much until I got older. But I did relate to feeling abandoned and hurt and as if you weren't wanted.
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>>12442928
Becoming a fully realized human being means being able to feel someone else's sadness more than your own.
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>>12446359
>no pretty anime girl was harmed
during the statue sequence your daughter grew up without a father
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>>12446354
>Purposely avoiding...
Yeah, because of the bad game design. The shitty minigame you think is so immersive is really just dumb, simultaneously unrealistic and frustrating. It's totally capable of taking a perfectly normal, non-psychopathic player out of the game. Especially on a repeat playthrough.
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>>12444456
>There's no secret message I missed.
You're right, there's a very obvious message you missed. The inhumanity of autism never stops being tragic.
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>>12446995
It's just so tiresome seeing minds self-destruct like this.

There's just so much inane nonsense in this post. It's not "shitty" or frustrating, you just want to throw vitriol around, to hurt and pummel probably because at some point you felt hurt and pummeled. And "unrealistic"??? In a FINAL FANTASY game? Come on, who are you fooling? It was an extremely effective and immersive way to create a genuine sense of consequence in a game that is about pushing the A button to cast chainsaw and fireball at goblins. It's exactly the type of thing that brings a player INTO the game, even if it encompasses emotions that are painful to grapple with. Unless you're a psychopath. Not the first anon that dropped that word, but the shoe fits.
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>>12442124
The bad ending of breath of fire 2 is up there.
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>>12446993
Oh no the horror the literal princess grew up around loving servants and got a great education and grow up to be a good girl regardless of your absence.
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>>12442124
Not sure why but the NiD ending always hit me hard in the feels. Just an overall surreal experience.
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>>12447010
All I did was point out that the Celes suicide isn't much of a tearjerker and you lost your mind over it. So I explain my perfectly reasonable position and why it's reasonable and this just makes you even more assmad.

The fishing minigame is garbage. It's random and cryptic. The fish are misleadingly labeled and you cannot discard bad fish. You are forced to feed them to Cid, even if they are rotten and will kill him. This kind of crude laziness is immersion-breaking. Anyone with an IQ above room temperature will question the cryptic, poorly expressed mechanics and see through the ploy. They will stop seeing Cid's dialogues as meaningful and instead see it as merely the counter for the lame minigame. So by the time Cid finally dies, they aren't invested in this story anymore, because it's so incompetently presented. This is a perfectly normal reaction.
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When Artax drowns in the The Neverending Story
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>>12447774
You're not even responding to the same person, and you're just showing how filtered you are by not being able to intuit the mechanics of a system that was designed specifically to do so. Celes wasn't a master fisherman, just like you don't have an IQ above room temperature.
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>>12447774
It's supposed to be crypitic. That you can actually save Cid by playing it a certain way is basically an easter egg. Your opinion is based on 30 years of hindsight.
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>>12447843
>you're just showing how filtered you are by not being able to intuit the mechanics of a system that was designed specifically to do so. Celes wasn't a master fisherman
Are you campaigning for pseud of the year or something?
There's nothing special to intuit about the mechanics. They're garbage and I explained (partially) why. Celes skill at fishing is irrelevant. Ludonarrative consonance is meaningless if the ludo part is just outright bad. I get that it's supposed to represent futile struggle. It doesn't, because the implementation is stupid. And I haven't even gotten to the part where depiction of hopeless despair is not a "tearjerking" emotion.
>>12447774
>That you can actually save Cid by playing it a certain way is basically an easter egg.
No, you just figure out that you have to only catch the fast fish, and under no circumstances catch a slow fish.
>Your opinion is based on 30 years of hindsight.
No, I didn't need 30 years of contemplation to recognize the fishing minigame as retarded.
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>>12448019
>projects constantly
>quotes self by accident
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>>12446429
Ah shit, I had nearly forgotten
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>>12447774
The fact you're trying to argue your subjective emotional reaction as some objective quality about that scene makes the paragraphs you've written all the more embarrassing.

Please have some self awareness
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>>12448019
The sequence lasts like five minutes, there's no time to figure out that this is even a minigame that you can win or lose
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>>12442124
The ending of Lufia 2 was pretty brutal
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>>12448274
Only if you didn’t already play the first game.
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the moment lisa realizes she IS dead and whatever she is now is just a manifestation of the town was always pretty sad.
>>12442304
cloud failing to achieve his life goal was also grounded in realistic sadness to
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>>12442124
Valkyrie Profile
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in planescape torment there is a zombie that is upset because it's forgotten its name, you can help by travelling to her grave to find the name but when you get there it's been destroyed by time.
when you tell her this she cries, it's such a minor sidequest that got me good.
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>>12442124
I honestly can say I have never been moved by a videogame
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Tail's death was pretty sad
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>>12442124
arthas climbing the ice tower to take his place as the lich king was sad not in a sobbing bitch way but in a "young and extremely promising prodigy gets caught up in drugs and ends up broke and homeless" way
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really not anything sad, but I did somehow tear up a bit when I finished Uncharted Waters 2 and this music played.
https://www.youtube.com/watch?v=P8RScpPYgw0
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>>12443002
The fact only one mention of terranigma in this thread is the saddest part
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>>12442124
The ending was really happy too
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>>12449456
Loved Grandia, and Grandia II as well.
Damn, I gotta get around to III next.
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thanks for all the unmarked spoilers you fucking faggots
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>>12442452
Game?
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>>12450590
Lufia
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>>12446429
Best character ever.
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>>12446993
The protagonist grew up without a mother.
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>>12449478
I wouldn't advise playing III, it's really bad with a retarded anime-tier heroine. Her dialogues are so childishly stupid holy shit.
The only redeeming character is the big titted widow.
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>>12442447
lmaoo roasted
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>>12442124
death and revival of crono.
https://youtu.be/g0O0UqRvdDw
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>>12446360
I mean it kind of loses all its punch when she's still alive and finds magical new hope 5 seconds after jumping off. Not nearly as powerful as VII or X which commit to the sacrifice (x-2 is not canon)
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>>12450615
how am I supposed to feel sad about a silent blank slate MC dying.
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>12450750
>completely ignores Locke's headband
>"magical new hope"

The only sacrifice I'd wish you'd commit to would be throwing your phone out the window. No more (you)s.
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>>12449456
That scene hits a lot harder as you get older. Grandia really doesn't get enough love.
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Maybe it's just me but I got all emotional at the end of Ace Combat 4
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>>12442352
Good choice.
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>>12447774
Cid was a war criminal who deserved a much more painful death
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MGS1 Wolf death scene, but what really got me was the "what was she fighting for? What I am fighting for? What are you fighting for?" The way snake turns around in a black background with falling snow giving a dodgy answer because he doesnt have an answer either was a magical moment few video games could ever do.
There is also the E.E scene and backstory with otacon it made feel dead inside in MGS2 and the MGS3 finale fuck me over back in 2005.
I would also say while not a sad ending the gameplay moment in shadow of the colossus where the vortex/pool is pulling away wander from his girl while the slaying colossus theme plays got me, so close yet so far and the way wander meet his end is so full of irony and karma, he deserved but a part of you is rooting for the kid to get the girl.
Also driving at the perfect time in the GTA games with some sad music gave me some type of especial melancholic feeling, rain for GTA3, night for vice city and dawn for san andreas.
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>>12444252
Hamlet's sacrifice is fucked up, probably even moreso than the Jackal getting slowly burned to death near the end of the game
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>>12442354
So this is why I hate this game. It's for women
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>>12456184
>taking pride in hating things simply because they’re enjoyed by women
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>wojakposter
>no reading comprehension
Don't reply to my posts ever again.
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>>12442124
Persona 2
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But what's the most penisjerking retro game?
>>
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>>12456184
What are women? Females? If so, then I understand.
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Videogames are but glorified toys. Crying over them is a sign of intellectual underdevelopment.
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>>12458101
>Cinema are but glorified bedtime stories. Crying over them is a sign of intellectual underdevelopment.
>Paintings are but glorified doodles. Crying over them is a sign of intellectual underdevelopment.
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>>12458107
Those mediums have proved their virtue as art, as things worth being moved by, through their own unique characterics. Videogames have not, all their artistic value comes from other mediums. Imagine Final Fantasy VII or Mother 3 striped of their writing, music and art. What is left? Do their raw mechanics move you at all beyond a childish sense of fun and excitement, like film can through editing and shot composition, or literature can through prose?
That is not to say they are a complete waste of time. As i said, they can be fun and exciting, but more like in the way a roller coaster is fun and exciting. You have to eventually broaden your horizons.
This is also why most retro games are better than modern ones. Most of them have no pretension of being high art, focusing instead on what videogames do best.
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>12458141
Thats a lot of words to admit you're a retard but sure
>>
Lmao typical rotten videogame brain, can't even read a couple paragraphs.
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>>12458107
I can understand crying over cinema and games but paintings? That makes no sense
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>>12458159
Art is only limited by the ability of its creator to express themself, and the ability of the observer to understand that expression. Might not be as common due to appreciation of the medium being superseded by more intricate methods like cinema, but paintings have always been known to bring out emotions.

Point was that thinking video games are incapable of expression only shows a lack of ability to digest them as a medium.
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>>12458141
>Those mediums have proved
so you care more about what other people think lol
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>>12456714
>no reading comprehension even though everything i quoted you as saying was correct
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>>12456803
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>>12458141
imagine if a movie was striped of their photography, literature and acting (theatre)
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>>12458159
Holy shit what a plebeian.
I feel sorry for people like you.
>>12458141
All the elements form the medium. The interactivity is a factor in how the player/user experiences all of those elements and it's unique to videogames.
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>>12458151
>too many words hurt brain
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>>12442304
The timing of the music with Aeris' white materia bouncing down into the lifestream to this day makes me tear up. Some versions mess up the sync so it loses all impact but the PS1 original of course handles the moment flawlessly, and it was the first time that I felt like I just experienced something on-par with a major film with how the visuals and audio all came together to create one of the most memorable scenes in gaming history.

Don't be afraid to mention it because it is popular or obvious. Aeris dying is one of those moments where gaming couldnt be the same afterwards; everyone had to step it up.
>>
Didn’t cry cause I’m not a girl. But mother 3 and persona 3 left me not wanting to engage in other media for several days. Played them both during two pretty big life events. Mother 3 when I was working home alone during Covid (roommate temporarily moved out). And persona 3 I finished during finals week of my last semester of college.
>>
>>12458169
>>12458292
>but paintings have always been known to bring out emotions
Yeah and it's always from try hard artsy retards, never normal people
>boohoo u plebian
Okay go on post a super sad painting, let's see how sad it is
>>
>>12456196
>Insecure soiboy rushes to virtue signal
And yet, somehow I doubt that you are eagerly watching the season premiere of Mormon Wives.
>>
>>12458873
Nah, he's just being insincere and excessively sophomoric, not worth trying to argue with.
>>
The Terranigma ending (the seagull) was one of my earliest tearjerkers
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>>12442304
I felt nothing with her death. I didn't care for her character and I never used her because she's not much of a fighter so when she died she was just some girl that tagged along.
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>>12456803
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>>12457814
I was fine with this as a kid but I replayed it recently and it really bummed me out. Great game.
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>>12442124
probably Clannad (2004), the anime is better known...
Tales of Symphonia could be sad as well and Majoras Mask.
The next gen had far more sadder games
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>>12456803
polygon love 2.
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>>12462241
Based
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>>12442304
Its indeed powerful, I've never even played FF7 and am still effect by it. Its like an eternal wound on the collective conscious of humanity.
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>>12448837
I think what made a lot of Silent Hill stand out wasn't being scary but just being so profoundly sad. Resident Evil goes BOO and you go AAAH but Silent Hill will just break you.
https://www.youtube.com/watch?v=fi9jr0ZY5wQ
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>>12442312
Works best if you feed Cid the gross fish.
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>>12442304
>>12442347
Alys's death in Phantasy Star 4 hit harder. Just because they had a scene were everyone lingers on it before getting back to the plot. You don't really see a character's death get discussed so much.
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>>12456727
>pick all the right choice
>villains always win anyway
Shit game why even give me choices
>>
>>12456727
>just hang onto your dreams
literally the reason my life is terrible. If only 90s media and my parents kept beating in my head "dont follow your dreams, just be a doctor or lawyer or engineer" ad naseum I might actually have a decent life now.
>>
>>12458886
>everyone had to step it up
and yet no one did, and FFVII/mario64/OOT are still the best games in their genres.
>>
>>12460021
>I'm not a girl
you sure sound like one
>>
>>12442354
Peak tearjerker right there
>>
>>12460058
>post a super sad painting
seeing a jpg of a painting on a screen is not in the same universe as seeing a painting. its not like music, film or videogames where it can be reduced to zeros and ones. Im a painter myself and Ive only teared up a couple times in front of paintings but the emotional impact is absolutely real for anyone who isn't a soulless retard, but that only works seeing the real thing.
>>
File: Spoiler Image (1.95 MB, 4096x4096)
1.95 MB
1.95 MB JPG
>>12460058
Here.
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>>12465789
>>12467570
you are baboons
>>
>>12467597
>>12467853
I'm literally just pointing out what happens in the game, you can make all the right choices and go to the places the bad guys are about to bomb and stuff but in the end it doesn't matter. I don't know why that guy is posting jews though.
>>
>>12467869
yes, and you have the brain of a 10-year-old if you can't understand why the game is designed that way
>>
>>12467875
Yes yes forced sequel we all know
>>
For me its Lucca's letter to Kid and Klonoa ending.
>>
>>12468045
Speaking of Lucca, the Green Dream scene was pretty rough when you think about it existentially like she would. If anyone understood the potential of a time paradox, it was her. Another scene where the player controls the narrative choice in the matter. The investment and payout make people's milage vary quite a bit on that one though.
>>
This series loves to make players cry.
>>
>>12468057
I fucked up solving that scene in a way that made me think I had done it perfectly, so for YEARS I thought the whole point of the scene was that Lucca was unable to change the past in that moment no matter what she did.
>>
>>12468183
Honestly, I like that outcome better. saving lara's legs is nice and all, but if you don't save her the idea is that she couldn't bring herself to risk creating a time paradox for selfish reasons. I like the theory that Schala created that portal specifically knowing that she wouldn't change her path in technology regardless of how events transpired. Not quite a tear jerker, but one of the best scenes in the game when thinking about it like Lucca would.
>>
Final Fantasy 3 when Rachel comes back for a brief moment



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