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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12424826

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECTS ===
Doom Eternity Project (currently unnamed)
Game : Doom 2 | Format : Eternity
Resource wad: https://files.catbox.moe/yxhlgx.zip

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
RC2: https://files.catbox.moe/bdpde1.zip

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===

[03-11] Death Wish coming to Blood Refreshed Supply
https://x.com/NightdiveStudio/status/2031090258729677250

[03-10] Nightdive announces SiN Reloaded
https://www.youtube.com/watch?v=Tw5DMMTfk5o

[03-08] Crematomania, a megawad released
https://timeofdoom.proboards.com/thread/133/crematomania-fortune-fiends-space-odyssey

[03-04] The Waiting Room is up on Itch
https://r3voke.itch.io/the-waiting-room

[03-02] Duke It Out in /vr/ released
https://forums.duke4.net/topic/12959-release-e-i-e-i-doh/

[03-02] Duke Nukem Zero Hour Recompiled gets initial first person mod support
https://dnzh-fps.netlify.app/

[02-27] Inquisitor IV released
https://forum.zdoom.org/viewtopic.php?t=81303

[02-27] Atomic: Episode 2 released
https://www.doomworld.com/forum/topic/122738-atomic-boom-compatible-episode-2-ready-for-testing-development-thread/

[02-27] Abysm X released
https://forum.zdoom.org/viewtopic.php?t=81298

[02-12] Duke visits the Dover Cliffs
https://forums.duke4.net/topic/12953-release-cliffs-of-dover/

[02-12] OldUnreal patch for UT2004, and UT2004 gets its own free installer
https://github.com/OldUnreal/UT2004Patches/releases/tag/3374-preview-9
https://github.com/OldUnreal/FullGameInstallers/releases

[02-11] CHASM Remaster got its first community map jam
https://www.moddb.com/games/chasm-the-rift/addons/scamp2025

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
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>>12443531
Here's a pic and one of my favorite Unreal jams: https://www.youtube.com/watch?v=oTZ0FTtimBA&list=LL&index=185
>>
>Doom
More like dumb lol
>>
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The power is on and I inserted the seeds and fertilizer. Now what?
>>
>>12443563
>responcible
>>
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Project notekeeping.
(Literally forgot last thread).

>1. 666 Minutes Of /vr/, aka Back To Sat/vr/n
I like the title "666 Minutes : Echoes Of Sat/vr/n" as it's more distinct and less derivative of BTSX's title.

>2. Eternity project
CC4Tex. Started, how many people are working on a level?

>3. Sub Mortem
Still completed.
Still not on iDGames.

RIP to Duke project :^(
>>
>>12443572
>3. Sub Mortem
>Still completed.
>Still not on iDGames.

I'm surprised it still isn't. I can release it, even though I have no relation to the project.
>>
unreal? more like unfun lmao
>>
>>12443563
Sleep
>>
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>>12443563
I think you're supposed to go back up to your bed, should automatically turn into night time.
>>
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>>12443570
there's been 4 updates to this map and I still find typos everywhere. No one reports them.
don't bully pls
>>
I... I can't do it. I can't finish this game. It's too cringe and gay.
>>
>>12443640
Turn on your monitor.
>>
>>12443641
I did and now the game is even more cringe and gay.
>>
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wanted to discuss sensitivity for doom

for a really long time my sens is 11in/360degree with no mouse accel in all games, quake, csgo, halo, i just break out a ruler and calibrate it

is this too slow for doom? or am i just getting old or something. can't flickshot as well as i used to. i've also been dicking around in cpma and i can't my strafe jump is fine but my bunny hop is terrible, so i changed it to 8in/360 and have been retrainining my aim against bots for a few days now

telling me what your sens in game is useless because everyone has a different DPI on their mouse. you can figure it out by getting a ruler and measuring how far your mouse moves against a corner texture

if you play with accel, the numbers aren't comparable. i played with accel in college when was a kid because i had a tiny desk but once i was able to buy my own furniture that changed pretty quick
>>
>>12443672
>is this too slow for doom?
my nibber, doom was designed to be playable with keyboard only
>>
>>12443672
I use second out of four sensitivity mode in my logitech g305 mouse and 16 sensitivity in choco/crispy/woof/dsda with 0 acceleration. My goal for all games is to make 180 degree rotation a comfortable swipe.
>>
>>12443583
If you would be so kind!
>>
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>>12443529
>>> CLASSIC DOOM CHALLENGE <<<

Record a UV-MAX demo of Linux Jank, Map 04 by E.M -cl2
Reply to this post with a demo & your time.

Wad download and current records:
https://dsdarchive.com/wads/linuxjnk?level=Map+04

Example demo in 3:30:
https://files.catbox.moe/2r5m7f.lmp

Previous challenge Winner: Pale Horse MAP11 UV-speed in 1:08! >>12425675

From the text file:
>Ever since I switched to Linux, I've been trying out various ways to continue making Doom maps and I eventually settled on the Eureka Editor. It's janky and doesn't have anywhere near as many features as GZDoom Builder (it doesn't even have a proper curve tool) but I would much rather use it than frustrate myself with WINE. After learning how to use it, I decided to make some maps with it. I call this wad Linux Jank as a reference to my learning all the strange quirks of Eureka.

I'm pretty sure I've seen anons voicing similar opinions about mapping on linux here, which is what drew me to this, also the name is funny. The category is uv-max again since I prepared this a while ago. All the maps in this wad are pretty short and fun, I'd recommend you play the whole thing if you like this one, there are only 6 total.
>>
I self convinced that the Cleric shield in Hexen is not op and that it simply makes the early game better and that Baratus still mogs him in speed and dps, comfort me.
>>
>>12443809
>the Cleric shield in Hexen is not op and that it simply makes the early game better
Lots of effort for something that could be solved by just buffing the mace.
>>
>>12443640
I like it a little bit, it's just not unique enough. It's Doom with gimmicks. I don't know how you make a game feel like you're a proper wizard, but this ain't it.

Also I don't really feel like the enemies are that memorable. For an FPS game, that's a big problem.
>>
>>12443810
I like the solution and I don't mind the uniqueness.
After all, the warrior has a combo attack and the mage a ranged weapon that costs no mana and pierces enemies.
>>
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>>12443846
Interesting how they decided to feature the fighter with a shield on store pages. I still consider it a missed opportunity to not give the fighter and mage a new unique ability as well - all the moreso when cleric was already arguably the best class, even in spite of having a slower start on Winnowing Hall.
>>
>>12443529
I fucking hate the Ironwail sourceport with every inch of my being. This buggy piece of shit crashes nonstop and offers fuckall for improvements aa opposed to Quakespasm Spiked.
>MUH GORILLION FRAMES
Yeah, and for every extra frame you can squeeze is another instance it crashes. If it wasn't for Mjolnir I wouldn't touch this fuck. Fuck this retarded dev and his faggoty, glitch, buggyass, unfinished sourceport and double-fuck anyone like the trannies who made QBJ3 that suggest using it.

Fuck.
>>
>>12443887
Works on my machine
>>
>>12443887
Tell us how you really feel.
>>
>>12443853
I don't feel the Cleric is the best... I feel the fighter can mow through enemies faster and now his axe has even more dps with the increased speed and his flechettes now can be thrown farther, allowing him to easily kill that rare badly positioned Serpent or Slaughtasaur.

I experimented a little with the shield and it definitely doesn't help in bullet hell situations and even against melee crowds it's not as fast and versatile as the gauntlets (you can switch target and still deal damage with the)and can't demolish crowds like the Sapphire wand.

The shield combo totally mogs single enemies or sparse groups, but then again so can the gauntlets and the wand.
>>
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>>12443805
1:55 https://files.catbox.moe/eafqy0.lmp
>>
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>>12443896
The cleric has three really, really solid slot 2-4 weapons and a really good flachette effect. It's worth mentioning the lifedrain present on the serpent staff when used as melee, as well.
The fighter was always the best at 'clearing the chaff' but suffers when it comes to dealing with enemies at range.
>and can't demolish crowds like the Sapphire wand.
With the mage buff of being able to shoot through frozen targets, I never felt the need to whip that wand out in my lastest controller+skill 4 playthrough.
>>
>>12443757
Ok. I can't find AdMortem on idgames tho, was it ever uploaded? Or perhaps a doomworld release was meant not idgames
>>
>>12443937
I guess Ad Mortem itself hasn't been put on iDGames yet, no.
>>
>>12443937
SubMortem.txt: https://pst.moe/paste/gjzixq

send me a new version if anything needs to be written or corrected
>>
>>12443937
also send nice screenshots
>>
>>12443887
works on my machine
>>
>>12438149
>>12439646
what map?
>>
>Nblood for blood
>Eduke32 for duke nukem
>Ion maiden is new so no ports needed
What about shadow warrior? Any recommended ports?
>>
>>12444025
eduke32 comes with a shadow warrior source port called voidsw.exe
there is also buildgdx
>>
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>>12444027
I will try those out, thank you
>>
>>12444034
>newer demons cringe
>demon seeing deep learn
>text adds faggot blah
>easy monsters nice
>jam retards funny
>>
>>12444000
First one: https://r3voke.itch.io/the-waiting-room
Second one: https://www.doomworld.com/forum/topic/153347-uac-escape-part-2-doom-2/

Have fun.
>>
>>12444034
>without dehacked wad
If only.
>>
>>12444034
>keys yes
>levels maybe
>>
>Decide to try out rise of the triad
>First enemy rocket launchers my face
Oh, its THAT kind of game uh
>>
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A pretty cool community map pack is coming to Serious Sam TFE later this month. The reddit post (sorry) has more screenshots: https://www.reddit.com/r/SeriousSam/comments/1rrsqmm/big_release_for_classic_tfe_is_coming_this_month/
>>
>>12443887
>If it wasn't for Mjolnir
Mjolnir is the only thing I have ever had crash Ironwail, and that was because older versions had their limits set lower.
Are you trying to power it with three rats or something?
>>
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>>12443921
>>12443805
1:47 https://files.catbox.moe/ashzou.lmp
>>
>>12443805
1:37 - https://files.catbox.moe/gxjd4g.lmp
Very solid level. The rocket ammo needed for the baron to make that ordeal fast for the exit has such an effect on the overall level.
>>
>>12444106
ROTT is like 70% rocket launchers, any enemy that carries one will drop it for you, and you should use that to splat other enemies.
Projectile weapons are kinda like temporary powerups, you only carry one and you use it until it's empty, but if you drop or replace a partially fired one, you can go back for it later.
>>
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Quick! /vr/, Its that time again. You have to vote, which sprite set looks better. Top is a base Doom sprite set, & bottom is a unused development asset.
>>
>>12444542
Top looks like it's in a dark room
Bottom looks like it's in a bright room
>>
It's a longshot, but does anyone have this one mod that an anon uploaded (I think it was here, could've been an altchan) that turned Doom into a 6DOF shooter? I seem to recall it being around when ZScript started coming out and it being a modification of someone else's tech demo for a different project.
>>
>>12443640
>>12443817
You playing the original or the Nightdive Remaster?
>>
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>>12444578
anon they are both in a dark room, the candles in the top sprite are unlit.
>>
>>12444698
Some more info, if it helps:
>the original tech demo might have been by TerminusEst and was the basis for the motorcycle in Ashes
>I recall it being 6DOF but it might have just been the original mod but with flight hacks
>in addition to flying you could use the minigun
>>
>>12444542
bottom looks more like a birthday cake
>>
>>12444717
I've only played the original at any real length. But I've played way more Heretic 2 than 1, which I prefer. I heard Nightdive rebalanced some things though.
>>
>>12444738
Yeah, they did some rebalancing to the weapons among other things, I really recommend it
>>
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>Oh cool furdoom got an update
>Locked behind the patreon
>Ehhh sure I guess that's fai-
>Need to pay for the specific tier that gives you discord access to download the newest version

Damn that sucks, not shitting on the creator or anything since I actually liked the mod and a hustle is a hustle but I would've been happy with just a donation. I'll go get drunk and think about it again later on.
>>
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>>12444698
>>12444734
So I found the post, but:
>tinyupload
Why were niggas in 2018 doing this?
>>
>>12444757
All devs really need to stop tying their shit behind Discord servers.
>>
>>12444757
>unironically wanting a furry mod
You're as much as the problem here as the author.
>>
>>12444757
I'm pretty sure that's illegal, IIRC SgtMark got yelled at by bethesda lawyers for his patreon even suggesting he was selling doom mods
>>
>>12444737
More like a DEATHDAY CAKE!
>>
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>>12443529
>>
I am trying to make an auto fire macro for the Doom pistol and Heretic wand since I am an old arthritic faggot and I hate button mashing but so far using G-hub for my Logitech mouse always failed.

No matter how spaced the delays between presses, I always end up with erratic fire.
>>
>>12444930
Accurate representation of life these days
>>
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Don't you just love streamers who are complete fucking retards when they're playing your map, then passive-agressively shit on you for the rest of the stream, saying some of the most nonsensical and dumbest shit you've ever heard. How the fuck do you handle these subhumans without going on a murderous rage?
>inb4 it's just vidya, lmao dun get mad fag

I'm watching a some dumbass play my map, who is apparently much older than me, who
>Complains about the starting area not being epic and grand enough, like that's a fucking requirement for a first map that's trying to ease the player into the wad
>Complains about there being too much shotgun ammo at the midpoint of the map, then...
>fires the SSG nonstop for 30 seconds at walls for no reason while he's in full control of movement. I thought it was some alt-tab bug, but no, that's actually him doing it on purpose.
>then gets completely murdered at the end of the map because he has zero shells left
>spergs out because he only managed to find the rocket launcher on his third attempt of the map, even though the fucking way to get the RL is just hit a switch then walk back and a room with imps in it opens
>repeatedly complains like a total sperg about FAKE CONTRASTS.
>Complains about a slightly altered palette like its a crime against humanity and then spends 5 minutes complaining to his only other viewer about fucking palettes.
>He even goes so far as to stare at a single code mistake in UMAPINFO for TEN FUCKING MINUTES while uttering words comparable to "I can't believe this is real, i can't believe he did this"
>talks about sending the vod to me (the mapper) in some holier-than-thou tone just to pretend that he's actually smart or something and always right

This troglodyte is worse than the guy from years ago who opened a door to a room full of inactive monsters, ran the to the other side of the map to open another door with monsters, fired and then bitched like a little cunt that he was swarmed by monsters.
>>
>>12444932
Why don't you just make a dehacked patch to remove the spread?
>>
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>>12444757
>Check Korp's patreon.
>It's for beta builds.
Real talk, I'd rather you save your money and wait for the finished update to release than blow $10 monthly on unfinished beta jank that you're also expected to be playtesting for the dev on their discord.
On an extra, obligatory note:
>FurDoom
>Wanting to play FurDoom
>Wanting to spend money on FurDoom
>>
>>12444958
Always had a feeling doombros are massive spergs
>>
>>12444819
Is tying it behind a paid to access patreon not some workaround like the pachinko balls thing in Japan?
i.e. You aren't paying for the mod you're paying for access to the community that gives you the mod
>>
>>12444958
What’s your level, and who’s the streamer?
>>
>>12444958
It annoys me when someone will insist on using nothing but the SSG, then complain there isn't enough ammo when he's sitting on 400 bullets, 50 rockets, and 600 cells.
>>
>>12444757

Furdoom will remain be free of charge for everyone after all the required work is done, devs work plenty to make sure things feel and work fine. You shouldn't be expected to pay if you can't, it's just there as an option if you can afford it.

There's daily updates on there just be patient, a rushed game is forever bad.
>>
>>12445220
Meanwhile, I have a problem on my current Hellbound run where I keep running out of bullet and plasma ammo while my shotgun ammo never goes below the 70s (although Final Doomer+'s weapon set's reduced bullet ammo probably contributes to that).
>>
>>12445220
I think that people who do that legally qualify as retarded, next to the people who then blame the SSG for being the cause for this and "unbalanced."
>>
>>12444958
Icarus? It's Icarus isn't it, he's streaming Abysm X right now.
>>
>>12445528
Icarus is too drunk and retarded for
>He even goes so far as to stare at a single code mistake in UMAPINFO for TEN FUCKING MINUTES while uttering words comparable to "I can't believe this is real, i can't believe he did this"
part
>>
Hands anon, Wyvern stuff is live on staging branch if you want to give that a go. That will require more work because of the upgrade. Mind the hammers, too. They were moved to an overlay to make it easier on the assets. Your edit should be hammerless or it'll look weird in-game. Next up is the Hammerhead, but there's no ETA on that. Also, the Executioner received a third frame a while back, might want to check that out as well. I'll keep you posted as things come up. Right now I don't expect to be changing anything else visually besides the plasma minigun. And one last thing: Raptor received another frame too, where the "bolt" is pulled back. Ez copy paste job, that one.
>>
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new death wish release when
nothing big to look forward to in the retro fps world
>>
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>>12445582
Kickass, all just in time for the weekend.
>>
>>12444960
I'd take that as cheating/modding, a keyboard/mouse macro would sit better with my conscience.

Accurate long range fire is so important in these games, Fire gargoyles blasting my ass from the other side of the map is painful.
>>
>>12445628
A macro is still cheating.
>>
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Gobliny Spooks map: this texture is broken in both woof and dsda. What was your intention here?
>>
>>12444958
you should shoot them. with a gun
>>
>>12445693
Wasn't broken for me in Nugget.
>>
>>12445715
What does this sector do? Do you mind if i just remove it?
>>
>>12445717
It's not my map.
>>
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Yep, its gaming time

No i aint gonna use community made ports, i dont know shit about setting them up
>>
Anyone here playing abysm x and found all the secrets in dominion of the deep map? I am missing two.
>>
>>12445741
You have paid money to whoever owns the rights to publish, not the original developers, that hold rights to projects they never invested any effort it.
>>
>>12445780
To be fair to anon, if you like the changes or want to play the newer content like new expansions, then you're rewarding the developers who made those things even if the original developers will never see your money, encouraging more content that you like. But if it's just to play the original campaigns or mods then it's indeed retarded.
>>
>>12445717
Don't fucking remove it.
>>
>>12445780
i pirated all of these though, lost like half the cds and i paid enough taxes to justify it
>>
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>>12445787
>>To be fair to anon, if you like the changes or want to play the newer content like new expansions,
>>then you're rewarding the developers who made those things even if the original developers will never see your money, encouraging more content that you like.
>said anon then admits to pirating
Doh.
>>
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>>12445693
Looks like this for me in Nugget. It has not tags and it doesn't seem to be a self-referencing sector of any sort, so you probably could just remove it.
>>
STOP ADDING 30000 MOVEMENT BUTTONS AND MECHANICS TO "Boomer shooters" FOR FUCK SAKE I WANT TO PLAY SLOW AND METHODICALLY
>>
>>12445795
anon then is just too lazy to download the pirated stuff that's on this very thread's mega folder, that's sad
>>
>>12445802
You will get 50 Shiternal clones sold as boomer shooters and you will like it, because there's nothing else in this genre.
>>
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>>12445741
>>
>>12445802
don't burst a vein unc
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>>12445741
Why would you boast about being uninformed?
>>
>>12445805
>anon then is just too lazy to download the pirated stuff that's on this very thread's mega folder, that's sad
I get the impression that this is his first time here.
>>
I would like to hear the opinion of someone who actually completed Hexen with the new Nightdive's rebalance about the shield.

Like, does it deflect both shots from Slaughtasaurs (huge if yes).
And the entire projectile sequence of the Bishops?

Talking about hardest difficulty of course.
>>
>>12445802
>SLOW AND METHODICALLY
>Boomer shooters
The whole point of them is to move fast.
>>
>nightdive
more like dumpsterdive
>>
>>12445820
Did the original Doom even come with an always run button? It's part of every source port but I don't think it's in the original .exe
>>
>>12445859
You could edit the config by messing with 'joy_b' setting, but I just always held shift when I was younger.
>>
>>12445820
They facilitate fast gameplay (Wolf, Doom, Quake, they all let you go fast as absolute balls, and they can really reward you for doing that right), but the games also allow for more methodical approaches a lot of the time. You can slowly crawl through much of those games and make it, you just won't beat any PAR times.

Personally, I tend to between fast and slow, depending on what the situation calls for.
>>
>>12445802
Easy mode has always been selectable.
>>
>>12445863
Ah, that's right, "always run" was a hack achieved by editing the joystick settings in the .cfg
>>
>>12445807
>You will get 50 Shiternal clones sold as boomer shooters
Or, even worse,Ultrakill clones.
>>
>>12445880
That, or just uncomfortably holding your pinky on the button and getting strain.
>>
[03-13] Sub Mortem doomworld release!
https://www.doomworld.com/forum/topic/157593
>>
How active is Q3 multiplayer? Is it easy to set up? I played a bit on dos.zone and now I fear the addiction has taken hold
>>
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Is deus ex a boomer shooter?
>>
>>12445895
>How active is Q3 multiplayer?
Unfortunately it's hard to tell since bots count as real players on metrics (and in the server browser), but it's not as alive as Quake Live most days.
You'll likely need to find a community out of game that has servers that they frequent if you want to consistently find real players.
>Is it easy to set up?
Yeah, just use the Quake3E sourceport.
>>
>>12445908
>boomer shooter
No, it's not a gay faux-nostalgia slopfest for zoomzooms.
>>
>>12445895
I believe OpenArena is a bit more active. Q3 suffers with spam servers problem since it doesn't distinguish between bots and humans
>>
>playing return to castle wolfenstein
>nazi women show up
>get a boner
>close game
Fuck, i cant shoot cute girls
>>
>>12445915
>mocks zoomers
>uses the the zoomer word of the year
Cool
>>
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>>12445923
>>
>>12445741
Please don't tell me, you are using that 20th anniversary port for Duke.
>>
>>12445930
Doubt so, It simply says atomic edition and was like 40 mb
>>
>>12445693
>>12445796
To explain what was going on here, it was supposed to give the illusion of deep liquid by having the blood flat bleed over an untextured area, but the mapmaker didn't set it up correctly.
Also, deleted my first comment because I found out the DoomWorld released already fixed it.
>>
>>12445929
das right!
>>
>>12445929
"Look, Gordon, ropes! We can use these to--HELP ME, GORDON!"
>>
>>12445934
I went with deleting the sector. I fail to see the effect sorry. In nugget it looks the same for me with or without the sector but I'm almost sure it will be broken in the future when it merges woof 16 code.
>>
Finished Abysm X. Took almost four and a half hours, a bit too easy, though being in beta and only having easy and normal difficulty, might change in the actual release. Also turned out I screwed up and went to the second line of stages, which is why the secret stage had a boss way too hard for what I had.
The stages lack a bit of imagination to them, the majority are just castles of various flavors, the outliers are the secret stages and the futuristic super tank one.
>>
>>12445951
Addendum:
If the guys behind the inquisitor series and abysm linked up, with the former doing the maps and the latter everything related to the combat, they could make something really amazing.
>>
>>12445584
This month NightIDive said. What sucks is that it will be exclusive to Refreshed Supply for few days or weeks until it's done for other ports.
I waited 4 years for it and now I have to wait some more
>>
>>12445820
I get what he means
Quake Fast is not Doom Eternal Fast
I have no issue with a fast pace and high player movement speed but I will get exhausted quickly by a gameplay loop that requires constant buttonmash spergery like Eternal (or modwise Brutal Pack, Hell Crusher)
I don't mind crouch slides
>>
>>12445929
Dont bully or i will cum
>>
>>12445934
It renders as intended in Nugg, but it's wasted because there's nothing to submerge and you can't reach in there.
You should generally use Boom/MBF21's Create Fake Floor & Ceiling function to get that effect working reliably across ports. But again, without the player being able to go to such a spot, or no monster or object in it clipping through that fake floor, the effect would be wasted and just look like a normal surface.
>>
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What cool things can you do with EDF that you can't do with MBF21? I am too much of a techlet to thing of specific examples when reading this list
https://doomwiki.org/wiki/EDF
And Emapinfo is what is allowing the hub level or can this be achieved in other ports?
>>
>>12444958
>>12445209
Well? We're waiting.
>>
>>12444958
>Goes on a tirade about a streamer shitting on his map
>Won't name the streamer
>Won't mention the wad
>>
>>12445929
>>12445939
>I did have a wife, but they took her in the divorce.
>>
>>12446192
The custom weapons and items from Heartland are an example of EDF gameplay changes you couldn't really do with mbf21, stuff like the new item pickups and dual wielding weapons. The enemies from that wad are pretty simple and could probably still be recreated (some of them are literally just from valiant). Overall, EDF is more like decorate than dehacked, so you could do a lot more.

The hub level thingy is a combination of UDMF line actions, ACS and Emapinfo. It could be done a lot more easily in zdoomy ports, but it's totally impossible with mbf21/umapinfo.
>>
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>>12446446
Yeah, he's afraid the no-name streamer will kick his ass.

>>12446192
>What cool things can you do with EDF that you can't do with MBF21?
Make Operation Deadbolt's AR without being forced to clone the Fire state fifty fucking times.

Other than some pretty important stuff stuck on the eternal runway for the Hexen update, it is a DECORATE-level definition language, rather than a DEHACKED superset that wishes it were DECORATE.
That includes being able to call ACS scripts from actors and weapons.
I'm not saying you can port DemonSteele 1:1 right now, but anything pre-ZScript that you've seen, you can at least bootleg with a bit of elbow grease.
>>
The new PB 0.4.1 that just got released
There's so much new to it to digest but first impressions, it seems to look and feel like D4T or one of those mods. Not sure if that's a good thing. I'll keep seeing
>>
>>12446639
> I'm not saying you can port DemonSteele 1:1 right now, but anything pre-ZScript that you've seen, you can at least bootleg with a bit of elbow grease.
Soooo… theoretically GMOTA?
>>
>>12446245
>>12446446
I think the streamer is Mtpain since he shat on some Ad Mortem maps.
>>
Is there a way to turn off the smooth filter in wolf3d spear of destiny on the steam dosbox version? Says that setting fulldouble to false in the config fixes it but doesn't work for me.
>>
>>12446912
Not the original anon but mtpain did shit on my map, although not in the way anon described - he seems a pretty competent player and didn’t form any shallow criticisms like described
>>
>>12446775
Well Demonsteele is pre Zscript too.
>>
GOOD MORNING MOTHERFUCKERS, IT'S THAT TIME OF THE WEEK AGAIN: SCREENSHOT SATURDAY! WHAT THE FUCK HAVE YOU BEEN WORKING ON? Maps, mods, sprites? Now's a good time to post that shit!
>>
>>12446647
There's five thousands of BD forks, surely there should be some not-over-the-top version that just alters the existing weapons and monsters to their "brutal" version, without the other dumb mechanics and overbloated arsenal/bestiary and pants on head retarded UI?
>>
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>>12447000
It's not perfect but I put together a quick help screen for the Deriver.
>>
>>12447004
BDLite by DavidN, the same dude behind the R.A.M.P. community projects
>>
>>12446446
the same will probably true for DECLARATE, if modders will start meddling with it - now that woof devs are working on supporting it
>>
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>The Deriver
I can't be the only one who can't help but associate this with calculus, right?
>>
>>12446647
I would avoid PB like the plague. One of the devs has been putting Marisa's code in it since forever ago.
>>
>>12443805
Well done, you picked by far the most annoying map in the whole set for the challenge. I had played this wad before, when it came out in 2021. Because I liked it, here is a full set of clearances (second exits, mostly)

MAP01 - 1:24.20 (1:24) K: 33/33 I: 7/7 S: 1/1
MAP02 - 1:35.34 (1:35) K: 37/37 I: 27/27 S: 1/1
MAP03 - 1:50.00 (1:50) K: 56/56 I: 21/21 S: 1/1
MAP04 - 2:33.51 (2:33) K: 79/79 I: 13/13 S: 1/1
MAP05 - 1:58.54 (1:58) K: 31/31 I: 16/16 S: 1/1
MAP06 - 3:07.54 (3:07) K: 170/170 I: 2/2 S: 1/1

https://files.catbox.moe/o4twsi.zip
>>
>>12446639
I wish misfortune and plague upon whoever made MBF21 and thought absolutely zero control over inventory actors was a good idea.

Speaking of Deadbolt, gonna be gunning for the ZDecoscript version whenever I'm able to. I have some fun ideas for it.
>>
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>>12447075
Fuck calculus.
>tfw was on course for comfy computer science career
>derailed because I'm shit at math beyond algebra and failed calculus (twice) in college
>gave up on CS degree and went into business
>friend who made it and makes $160,000+ a year programing simulation environments for robots and factory equipment says he hasn't used calculus a single time
Joke's on him though - I get to make terrible maps for ancient games at my shitty office job when nobody is looking!
>>
>>12447214
So fucking what? It's code, not artistic expressions or statements.
If it's something the creep was good at, it was code, and you might as well put that code to use.

>>12446912
Nah, he can't be THAT dim, if anon's description is truthful.
Also that guy has an audience, anon describes only him and another viewer, feels like there'd probably be more people watching.
>>
>>12447073
There's been actual signs of development of that? Where?
>>
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I'm posting the first few chapters of the first Shadow Warrior book

>>12447361
>>
>>12447260
Filtered.
Just kidding, I passed it by the skin of my teeth as a chem major because the work was painfully boring. The concepts taught do have a good deal of overlay with any higher level math-related discipline but like your friend I never use it, especially in the way that most people are evaluated (pencil to paper standardized testing).
>>
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Would you consider it disrespectful for someone to play your WAD with heavy-weight gameplay mods? I don't think so but then again all my wads are fairly basic single-map limit-removing/boom wads. Maybe it feels different if it's a megawad that you've worked meticulously on.
>>
>>12447470
Not a level designer, but I might sometimes feel something if the author is adamant about it in their text that they'd rather people play it first without mods. On the other hand, I don't always want to have to have played a map 'as intended' if I want to blind playthrough it with a mod I'm enjoying.
If you freakout about it like that Zero Brightness guy, my sympathy starts to go out the window.
>>
>>12447470
No. Author's intent is bullshit, unless you're making a new experience (such as a partial or total conversion) that has a quite a few actual changes as it is people should be able to play it with whatever mod they want. Honestly, even with changes people should do whatever they want even if turns into a shitsmear of vaseline, 4k textures and bloom.

Acting like you dictate how a 30 year old game is meant to be played is gay and retarded (just like DW) is pathetic.
>>
>>12447470
Not particularly. I was kinda miffed seeing someone walk over my mean and devilish ambush with Guncaster, but I got over it.
I play gameplay mods myself, not that kind of crazy unbalanced shit, but if he wants to just break the map, fine, whatever.
>>
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Playing gameplay mods with Doom, you tacitly admit that you change the original vision of the levels, and that you may very well actually break something, and the only one responsible for that is YOU.
That is just what it is. Sometimes I wanna play a gameplay mod, and sometimes I wanna play vanilla(ish, Nugget features and all), I'm no purist god, and I recognize fully that part of the great fun of Classic Doom is that you can turn it topsy turvy with mods, saying others shouldn't play my maps with mods would be hypocrisy.

There's also that little prospect of "experiencing the maps as intended the first time," which is a nice little thought, and a hard requirement for just the base game, but not necessarily a realistic thing to always expect for pwads. I have played some mapsets multiple times, and some only one time, and sometimes that was just with a mod and oh well!
Maybe the value I saw with your mapset was "This would go well with that mod." and that was it. Maybe I then liked it so much that I then played it vanilla too, but that's never guaranteed.

The short of it is that you can never have strong expectations or demands on what your audience will do when you're working in such a moddable medium.
>>
>TNT Evilution
>TNT Revilution
>TNT 2 Devilution
>TNT Overcharged
>Interception
>Interception 2
Any other TNT megawads? Also not sure what order to play these in because both Revilution and Devilution are supposed to be sequels to the original whereas Overcharged is a remake of the original. Maybe Evilution->Revilution->Overcharged->Devilution
>>
>>12447595
I'd say play Overcharged last, it's several magnitudes harder than the other TNT megawads.
>>
>>12447369

https://github.com/fabiangreffrath/woof/tree/master/base/all-all/actors
https://github.com/fabiangreffrath/woof/pull/2584
https://github.com/fabiangreffrath/woof/pull/2605
https://github.com/fabiangreffrath/woof/pull/2608
https://github.com/fabiangreffrath/woof/pull/2612
https://github.com/doom-cross-port-collab/declarate/commits/
>>
>>12447595
Isn't Interception 1 & 2 for just Doom 2?
>>
>>12447624
>"We decided to stop using SNDINFO and start defining sounds in DECLARATE instead."
Acceptable enough, I suppose, though I would have preferred normal SNDINFO just for consistency with existing support and uses.

How will GzD/UzD handle it, will it let Declarate pull double duty as its own SNDINFO, or would I need to define SNDINFO for that anyway?
>>
So what does the new PB even add?
>>
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>>12447624
>the era of DECLARATE is beginning
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>>12447627
Revilution and Devilution are also for doom2 iwad
Interception was gonna be just two levels as part of Devilution but grew into itself
>>
>>12447642
Interesting, I always loved Interception but didn't know they were yet another outgrowth of that mess.
There needs to be flowchart illustrating the timeline of Devilution/Revilution and all the outgrowths.
>>
>>12447648
i think the only devilution-spawned project left by now is TNT: Forever and that's not out yet
>>
>>12447654
How many does that make now?

>TNT Revilution
>TNT 2 Devilution
>TNT Overcharged
>TNT Forever
>TNT The Way Id Did It
>Interception
>Interception 2

I am glad though that Evilution has been getting some creative recognition after all these years, having lived in Plutonia's shadow for so long (which was only partially deserved).
>>
>>12447631
What should we do about hotpotato's SNDINFO? I think most reasonable is to replace them with A_PlaySound in decohack like it's done in ad mortem or use declarate that rfomin posted in that issue. I can then update hotpotato99f.wad on idgames.
https://github.com/fabiangreffrath/woof/issues/2613
>>
>>12447665
what about
TNT:XIAO
Drake O’Brien Ovational Megawad
>>
>>12447214
What code? I know the stick-to-ground mechanic for stairs was referenced from SWWM, but I think thats the only thing truly pulled from SWWM
all the devs hate manrisa just as much as everyone else
>>
i just wish more quake levels were built not with exploration/muh atmosphere in mind, but just running and shooting.
i always find myself going back to doom old wads. i just want to shoot stuff. i'm so lazy i prefer doom because i don't have to aim much
>>
>>12447654
It's called TNT Exolution now and will release this year.

>>12447665
Road To Hades also.
>>
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>>12447000
The only really meaningful thing done this week (other than terminal text) has been a bit of animation work.
>>
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>>12447817
This genuinely feels like some kind of joke in a theoretical Masters of Doom comedy biopic movie where they're listing all the sequels to TNT they want to make
>>
I hate when I vaguely remember and even dream of a wad but forgot its name, even though I still remember a song it used that also shows up in some other wads.
Only knowing that the early maps were city themed and I think it was part of a speedmap or grid limit size related project.
>>12444757
I remember when SgtMark was like the first to get a Patreon and then it was HDoomguy and then Kegan.
There was a time when Term wasn't into the idea of modders with Patreons.
>>
>>12447751
Keep deluding yourself, bro. Everyone knows he's still privately supported by half of the community. They obviously hide it in public, but you can just look at how many of them follow him on bluesky or whatever.
>>
>>12447075
I just went with it because I looked up what was considered the opposite of Artificer.
That and the name sounds cool, I think.
>>
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>>12447000

Development of my TC continues despite real life being a shitshow, hopefully I'll get something published for the summer.
>>
>>12447952
all weapons derived from the same baseline, sure
admittedly kinda the same thing as the Blastmaster
>>
>lmao dude just quicksave before every corner and heckin memorizerino every enemy's position!!!1
fuck this gay trash
>>
>>12444930
this won't ever be used in a real project, that's how it always is with these gzdoom "features"
>>
>>12445908
peripeteia isn't beating the tranny allegations with shit like this
>>
>>12448050
Pretty sure Deathstrider has this as an add-on, while Lithium has it by default.
>>
>Yes — the quote comes from several interviews and .plan posts by John Carmack in the late 1990s where he discussed how hardware acceleration finally allowed Quake to look the way he originally envisioned.
>The idea appears most clearly when he talked about the transition from the software renderer in Quake to GLQuake running on the 3dfx Voodoo Graphics.

>A funny historical twist
>When Quake shipped many players thought the pixelated software renderer was the intended aesthetic
>But that look was actually just a hardware limitation of mid-90s PCs, not the artistic goal.

I can't believe John betrayed us like that.
>>
>>12448073
additions such as a dynamic day/night cycle should have no place in a gameplay mod. they should be used in dedicated total conversion mods or at least map packs so they can actually put them to good use but nobodys making gzdoom exclusive total conversions or mappacks that make the full use of the engine anymore
>>
>>12444930
https://www.youtube.com/watch?v=JKdgKU7hn-A
>>
>>12448083
News flash, bud: people are allowed to do whatever they damn feel like, whenever they feel like. Shocking, I know.

I'm pretty sure there's at least one TC where you actually have to complete your objectives by sundown, think it's called Burrow of the Were.

>nobodys making gzdoom exclusive total conversions or mappacks that make the full use of the engine anymore
Then go make it, you fat, bald yakubian ape.
>>
>>12448091
>News flash, bud: people are allowed to do whatever they damn feel like, whenever they feel like
doesn't mean it's gonna be good
sure you might have absolutely shit taste and no standards but others may not
>>
>>12448053
>tranny allegations
There aren't any left. The trannies got scared off when they learned the Polish schizo Christian game full of slurs and right wing conspiracy theories was made by chuds. Huge shock there. Now it's widely accepted as a chud game by all but the saltiest of anti-weebs, and trannies tell people on social media to avoid it because it's a transphobic chud game.
>>
>>12448108
buy an ad
>>
>>12448108
Can you repeat this in English and not internet brainrot?
>>
>>12448101
Sounds like a (you) problem.

>>12448108
While this isn't going to make me buy it, I might actually look into playing it now just to see what the devs were smoking.
>>
>>12448108
gay + not retro + kys weeb
>>
>>12448112
Pirate a post-launch build. There's some funny shit going on with the development lately, and I don't know how it's going to turn out.
>>
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btw do any of you jumbojeets know if they're going to bring in the baked lighting from vkdoom into uzdoom this millenia? it was a really neat feature but vkdoom got abandoned in a really shitty broken state, so it's hard to use

picrelated, from some random doomworld post showcasing the half-life esque baked lighting in a doom level
>>
>>12448112
Just pirate it and if you like it then consider buying. This is standard procedure for slavpoors like me.
>>
How do you animate textures? I forgot, I have a place with some computer textures that are animated (like the screen goes on and off), but then if I apply that same texture to other surfaces they are not animated, why?
>>
>>12448136
I want Quake2Stuff updated with remastered AI and models
>>
How do I load multiple mods for Blood at once in Raze? I don't really understand the explanations I've found.
>>
>>12443805
>I'd recommend you play the whole thing if you like this one
And I most certainly did.
https://files.catbox.moe/6t6um1.zip
All UV Maxes, each run here faster than the corresponding max you would find of DSDArchive. Thanks for the recommendation.
>>
>>12448307
good job
your map04 run is very nice, haven't watched the rest
I doubt i'll beat it even with hundred more attempts
>>
>>12448073
It's a separate universal mod altogether. Nothing to do with DS apart from minor interoperability. The two just go well together.
>>
Why is there blood when I break wood?
>>
>>12448443
Probably inspired by some greek myth mayhaps
>>
>>12448443
Your wood would bleed if it broke too.
>>
>>12443805
1:57 https://files.catbox.moe/cegu4c.lmp
>>
>>12448443
Now I remember when someone used an enemy mod when playing a SgtMark map and a toilet turned green because breakable props were coded like enemies.
>>
>>12447883
absolutely for sure, theres definitely a lot of scum still supporting him, i know a few lads that go so far as to keep a 'blacklist' of sorts when connections are found
but that aside, i can absolutely say none of the PB devs support that creature, and if theres any substantial code from SWWM in the mod ill go out of my way to remove it and rewrite the functionality, probably stuff that needs to be redone anyways
>>
does someone has the uncensored bloom mod?
>>
>>12448505
what's censored in the public release?
>>
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>>12447000
Okay, this will actually probably take like another week, even though I said that last week.

>>12443572
>how many people are working on a level?
Me, obviously.
Also we still need a name for the project, something with "eternity" maybe, like "Eternal Doom" or maybe "Doom Eternal". But seriously, I can't think of any good names.
>>
>>12448284
Raze doesn't work with most mods. Pick a better port like nBlood
>>
>>12448507
oh, bethesda asked to edit the logo, never mind
>>
>>12448468
>i know a few lads that go so far as to keep a 'blacklist' of sorts when connections are found
I shouldn't ask, but you make me curious.
>>
>>12448520
Something playing on "Fore/vr/" perhaps.
>>
>>12448547
more like forever /vr/gins lmao
>>
>>12448548
well obviously we're on /vr/ that goes without saying
you are also on /vr/
>>
>>12448547
Would "Et/vr/nity" not work?
>>
>>12448554
Nice stroke, m8.
>>
>>12448242
For Boom/MBF21, you define an ANIMDEF lump. Editing these is straightforward, though Slade is buggy about it, always save your .wad before editing your ANIMDEF (there should always be an empty entry at the end of the table). You also define switch textures there.

GzDoom has its own ANIMDEFS which is a thousand times fucking better, because you just write in the patch names and duration in plaintext, and that's it.

Vanilla has it hardcoded, only the frames that are there are part of animation sequences.
The classic workaround here is to plain have multiple texture types as one single patch (like multiple different kinds of switches or different colors of water falls side by side), which DOES leave you needing to be mindful of texture alignment at times, and also visplane limits if you're hardcore vanilla, but it works.
Of note is that, while Doom 2 doesn't have blue waterfall textures, they are in fact defined as an animation sequence, WFALL1 - WFALL4, so if you just put in new patches with those names, they will actually work and animate. This is what they did in Plutonia and TNT.
>>
>>12448563
I don't think that's a strokepost. I think that was just a swing and a miss at trying to crowbar /vr/ into a word.
People are capable of bungling sentences without having brain damage, you know.
>>
>>12448529
Both mods I'm using are working for me, I just don't know how to launch both at once. I don't like how the skybox behaves in nBlood, and one of the mods I'm using (https://www.moddb.com/mods/blood-voxel-pack) isn't working with it for some reason.
>>
>>12448554
Doesn't exactly roll off the tongue.
>>
>>12448568
How do you look at that post and interpret it as an earnest statement, and not the obvious snark that it is?
>>
>>12448572
I usually disregard snark and reply earnestly. Then it falls on the other party to either keep acting dumb or just gimme a straight reply.
>>
>>12448545
from what I understand, started with just making a blacklist of general annoyances and the like
but it was expanded to have a secondary section of those known to bootlick manrisa, albeit i think it is a biiiit on the reactionary side of things, but i cant blame em
>>
>>12448569
>>12448284
Never mind, I just combined the .zips for both mods and combined the text of any files that had the same name in both .zips. That was simpler than I expected.
>>
>>12448575
40.oz?
>>
>>12448631
Nah.
>>
>>12447637
I'd want to see a wad that demonstrates its capabilities
>>
>>12448647
It should be possible to backport quite a lot of very fun shit which people have been doing with Decorate for the past 20 years. Just, you know, with demos and all.
Probably couldn't go whole hog on Zero Tolerance or Zen Dynamics, but likely you could adapt parts of them.

Fuck, a demake of Zen Dynamics to work as an example demo would be kind of funny.
>>
>>12448053
>>12448108
Question: why is this game on Unity? It looks graphically closer to Doom3/Morrowind and it runs like shit
>>
>>12447952
What's the short version? Arti's Arti. So, Deri? Iver?
>>
>>12446647
to be desu i'm not sure it's worth updating from the current pb i have. the mod plays fine and is fun, and you haven't exactly sold me or anyone else on it.
>>
>>12448842
I haven't sold myself on it either. It's quite questionable why they even did some of the stuff they did
>>
>>12448807
>Question: why is this game on Unity? It looks graphically closer to Doom3/Morrowind and it runs like shit
This sadly applies to too many games. The “runs like shit” is a variable, but the amount of newer shooters that look slightly better than Doom with “minimum system requirements” above and beyond what Doom 3 needs is concerning. I would guess it’s just easier than having to learn an older/authentic engine, and it’s more straightforward to port onto consoles.
>>
>>12448807
>It looks graphically closer to Doom3/Morrowind
That's crazy range. At least say Doom 3/Oblivion.
>and it runs like shit
Modern optimization problems are caused by a lower barrier to entry in gamedev, if we are talking about indie. Ever since Unity and UE4 you don't really have to be a programmer to make a 3D game.
Think of it as extension of those old and running like shit Blitz3D/FPS Creator games.
>>
>>12448853
>learn an older/authentic engine
>it's jizzy doom
>“minimum system requirements” are still above and beyond what Doom 3 needs
>>
>>12448835
I think the Deriver takes himself so seriously that I don't think he has a shorter name. It's just a title: The Deriver.
>>
>>12448904
>Ever since Unity and UE4 you don't really have to be a programmer to make a 3D game.
Didn't really need to be one to make a Source game either, so long as you were OK with it just being HL2 but a bit different.
>>
>>12448909
>>learn an older/authentic engine
>>it's jizzy doom
It arguably isn’t either, but there’s some comfort in how easily moddable they are compared to a mdoern Unity or UE game.
>>
>>12448273
don't care didn't ask
>>
>>12448934
>but there’s some comfort in how easily moddable they are compared to a mdoern Unity or UE game.
unity and unreal are moddable enough, nobodys gonna bother making mods for random gzdoom games on steam, as evident by all the games that are on steam. selaco is the only exception i can think of and that is largely because it had a massive marketing campaign
>>
>>12448960
>nobodys gonna bother making mods for random gzdoom games on steam
Not what I meant, maybe “configurable” would have been better for you: Just changing how the game plays, editing levels, changing weapon behaviors, art - that’s all “modding” to me. Opening their files via Slade gives me so much to readily change, configure, and access. Only other thing I recall being similarly close was Wrath.
>>
Played Ashes 2063 today.

I thought it was pretty cool in some areas. Neat maps for the most part with bits of variety like the motorcycle. Not sure how I feel about not being able to backtrack at certain points in a map. Some of those locations made sense to have them, such as large encounters. But they weren't that egregious while I was playing to be overly annoying.

Weapons were nice to use for the most part. When I got hold of the rifle, it didn't really feel like there was any location to really utilize it. A neat gun kinda sidelined by all the others in a given scenario.

Dialogue between characters was alright. I don't have any particular complaints about it. As for the story, it's there and kinda interesting. Did an alright job of establishing some sort of mystery. I'm looking forward to tackling Afterglow later on.
>>
>>12447073 >>12447624 >>12448647
First time I'm hearing about DECLARATE. Where can I read about it? Is it just like ZScript/Decorate actors but more universal?
>>
>>12449002
It's basically a bit reworked Decorate-lite that can be further expanded by ports that use it.
https://github.com/doom-cross-port-collab/declarate/blob/main/declarate.md
>>
>>12449002
>>12448647 (me)
idk, it's the first I've heard of it too
>>
>>12448967
>Just changing how the game plays, editing levels, changing weapon behaviors, art - that’s all “modding” to me.
that's exactly what i meant dumbass, and nobody is going to be doing any of that to a random gzdoom game
why would they make a mod for a game that nobody played when they can just instead make a mod for doom that uses all the same systems and have a bigger chance of someone playing your mod?
>>
>>12449116
>why would they make a mod for a game that nobody played when they can just instead make a mod for doom that uses all the same systems and have a bigger chance of someone playing your mod?
It’s not about “releasing mods” to anyone moreso changing and editing the game however I’d like for things like Hedon, Selaco, Supplice, etc. literally any GZD game. Same idea behind fucking and tinkering with any Doom mod to your liking - and while some people “release” their changes to mods, that’s missing the point.
>>
>>12448972
play DMW first. It's like Plutonia, but for Ashes. Shows how much potential original ep has
>>
>>12449137
>It’s not about “releasing mods” to anyone moreso changing and editing the game however I’d like for things like Hedon, Selaco, Supplice, etc. literally any GZD game. Same idea behind fucking and tinkering with any Doom mod to your liking
okay finally you made your point clear, i didn't consider personal modifications but you're still a very small minority of people
gzdoom and all of its derivatives can offer this control sure but the downsides that come with this engine are not worth it. most steamies aren't capable of doing anything but clicking the big dumb play button on steam. gzdoom can often break for retarded reasons on various systems so it's not worth dealing with that shit over unity or unreal, which are guaranteed to at least work properly if you code your game right
>>
>>12448941
>>>/v/
>>>sharty
>>
>>12449002
Somewhat paired down variant of Decorate which is supposed to be demo compatible, so that it can be used for "middle" level ports like DSDA and Woof.
It's been discussed for some time in places, but it seems that it's finaly begun being implemented somewhere.

It'll be a lot like Decorate, so you don't need something to be a DeHacked table of states, or a middleman like DecoHack to make sense of it, so you could directly read and write it clearly, and it should also be much more flexible and less hardcoded.
MBF21's expanded DeHacked lets you do a lot without the frame or actor limits, and its new functions, but adding things onto DeHacked is a pain, and gets in the way of optimizing for advanced ports.
A side benefit is that Declarate would be very little work for ZDoom family ports to make compatible, since they already use Decorate, and that Decorate is already well documented, also potential future functions and features are already outlined and documented.

So, say that Declarate implements about 45% of Decorate's functions, and that lets you do LOTS, but there's this one neat Decorate function that would be cool and useful to have, adding it in would have little friction.

I assume that calling ACS scripts, for instance, will probably be beyond the scope of what Declarate intends to do, so that'd be a pretty substantial limit, but you could still do an absolute assload of neat and different things without ACS script additions.
>>
>>12448972
Ashes 2063 and Dead Man Walking are great, but I didn't like the change from linear level design to semi-open world in Afterglow and stopped playing that after an hour or do. It didn't feel necessary or important to me, especially since it has a quest system which honestly just turned me off since I expected something less roleplay-intensive. The dialogue I saw was fine apart from one guy who has an endless amount of lines trying to bullshit his way into your pockets in the first settlement.
>>
>>12449182
>okay finally you made your point clear, i didn't consider personal modifications but you're still a very small minority of people
That's fine, when I mentioned it in >>12448934 it was provided as more of a consolation anyways, never really talking about using it over Unity or UE. In fact, my initial post in >>12448853 even touched upon why people would prefer using those two engines over something traditional like Doom or Quake.
>>
>>12445741 totally devoid of taste for the pleasures of the understanding
>>
>>12445793
Well that's fine enough then
>>
>decide to go for a long run of pandemonia on dark encounters to relive some memories
>half the items are inaccessible from the inventory bar and require half a keyboard worth of binds now
time to retvrn to drla
>>
I thought Live Through Doom and Hideous Destructor were harsh, and then I tried playing Lost in Darkness
I really should've taken the russian readme as a sign, fuck me
>>
>>12449414
>Lost in Darkness
It reduces the amount of mobs by default and it's still an absolute nightmare of a mod.
>>
>buy new potato peeler
>blade is wrapped in plastic for some fucking reason
>try peeling it off
>do so
>but not without slicing the tip of my index finger on it
That's wonderful, mapping with this bandaid on my finger tip feels weird and awkward as fuck, definitely less precise.
>>
Hands anon, the Hammerhead sprite stuff has been pushed to the staging branch. It should be pretty easy to fix since no new sprites were added. That concludes the gun reworks for the foreseeable future.
>>
>>12448853
Unless you're using an emulator or an old ass computer, using an "authentic" engine would be a pain in the ass since the tools to work on it might not even work on modern OSes. Even using sourceports can be a pain in the cock since, depending on which game engine you pick, you can be hamstrung by a lot of limitations.

Most people won't enjoy coding their own engine or playing around in an engine's code so this leaves two options, work with an older engine which is (presumably) more optimized and just deal with the myriad limitations that come with it or use something like Unity where you can almost certainly find many examples that can be adapted and good documentation of how to do a lot of shit.
>>
>>12449509
>you can be hamstrung by a lot of limitations.
in gzdoom/uzdoom's case, a big problem is the GPL license. what this means is that you can't have steamworks integration on steam, and that shit handles achievements and workshop support. many steamies refuse to buy games if they don't have achievements on steam, so if you're making a commercial game with gzdoom you're shooting yourself in the foot.

and yes i know selaca has achievements on steam but
1. they use an entirely separate program that runs alongside the game to act as a relay between the steamworks API and gzdoom
2. it's not even clear if the method they use is even compliant with the GPL license, the selaca team could very well be violating the GPL agreement by doing this, it's just that nobody has went to court over this to truly know the situation.
>>
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>>12449508
Awesome, I had less time than I thought this weekend, nearly done with the Wyvern - REALLY hype that it's getting an upgrade option, apparently.
Then, since I'm not an actual artist, I'll have to pull all sorts of Frankensprite magic to make some hands for the spellcasting.
>>
>>12449526
That one does sound like a pain in the ass, but talking as someone working on a project in AlephOne, there's more immediate limitations like
>Can't adjust how long an animation sits on any particular frame. You just have to bullshit things a lot.
>This is doubly true for animated textures because repeating a frame makes the animation script shit itself
>Flying enemy's death animations/corpses break if you try to give them more than one.
>Editing tools have a conniption if you break from assumed, undocumented assumptions like having more bitmaps than animation frames

And that's on top of the question of if Bungie could actually sue you if you decide to try and sell your project just because they may or may not have a copyright on the file format used by the engine.
>>
>>12449556
You can give it a test fire on the ship. It's pretty much complete. Requires two batteries, which I think I forgot to mention in the helptext, lol.
>>
>>12449559
yeah i know but what i was getting that is that even if you power through the bullshit of the sourceports themselves, you'd still be faced with the fact that these sourceports are not compatible with the expectations and dynamics of the modern gaming landscape. so it means it's not worth it (not for commercial projects at least)
>>
>>12449508
What's new with the Hammerhead?
>>
I wanted to record some LitDOOM gameplay today, quick and easy video. Then I was rudely reminded that LitDOOM is LitDOOM. I haven't been able to even finish a level, let alone record anything usable. Fuck me.
>>
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>>12449568
Sounds awesome.
Wyvern hands are done.
>>12449673
Looks like some different animation, just looking at the sprites. Not sure how much different it'll function in game.
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>>12449673
Doubled down on the engine mechanics but made feedback more apparent visually on the HUD, reduced the number of batteries to 2, added fuel requirement, and made sustained fire a lot easier to maintain by decoupling RPM gain and heat buildup from shooting (you can do both at the same time thanks to the power of overlays). Overall it's still a gimmicky weapon but the gimmick is more worth it. Also we do a bit of realism where you could stall the engine if you leave it running on 2+ gear on very low RPM. Now that would be embarrassing.
Still need to do a balance pass.
>>
>>12449805
is this for Deathstrider? i never could get into that mod, like i didn't figure out how to reload guns lol
>>
>>12449842
Yeah Deathstrider. The reloading can be tricky on top of having to manage and refill mags, but can feel pretty fulfilling once you get used to it. Practicing at the range can help.
>>
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>>12449713
iirc (and it's been years, but it hardly matters since the last public update was in 2023) you're pretty much doomed to save scum at every corner until you nickel and dime enough resources. and that's only if you're playing the scientist, as he's the only one who can properly handle and repair late game energy guns.
i love the way its weapons look and feel, but fuck man there are just way better designed and put together alternatives if you're looking for something slow-paced and grounded. kinda makes sense for a bd fork, still kinda funny that it is one.

>>12449842
using the energy guns saves you from refilling mags, using break-actions or guns with integral magazines saves you from handling mags entirely.
>>
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>>12449508
Weapons are all done, so I'll have those up and ready for the next patch. Still need to do casting hands, never considered them before because I initially designed this as a 'flesh and steel only' skin thing for Wraith.
I also never did a hands replacement for the Executioner before since that was also Solomon exclusive iirc, wasn't it?
>>
>>12449842
The inventory screen has control info for weapons, very useful stuff for learning controls.
But yes, its more so about mouse movement in DS rather than just pressing a few keys.
>>
>>12448571
If you pronounce /vr/ as "vurr" it kind of works
Et-vurr-nitty
Compared with the usual Et-urr-nitty
As opposed to Et-vee-arr-nitty
But it relies on all others reading it the right way
So yeah, no
>>
>>12449886
I wonder if making something like Deimos-1 (or rather Phobos Delta-1) with LiTDoom's guns and healing mechanics would be a pain in the ass.
>>
>>12449920
>I wonder if making something like Deimos-1 (or rather Phobos Delta-1) with LiTDoom's guns and healing mechanics would be a pain in the ass.
To create or to play?
>>
>>12449943
To create, I remember loving the feel of the guns but the gameplay loop was so-so. A bit too ball-busting for my taste.
>>
DSDA vs Nugget?
>>
>>12449948
I haven't looked much into LitDoom, but Deimos-1/Phobos also does an overhaul to the movement to help balance things, that should get transferred if LitDoom has similar restrictions.
>>
>>12449985
Unless you're into speedrunning, I don't see a compelling reason to pick DSDA.
>>
Yo, if anyone is up for some unreal 2k4
there's a speck event up rn

everyone welcome to join

>Step 1 - Install https://github.com/OldUnreal/FullGameInstallers/releases/download/windows-game-installers/UT2004.exe

>Step 2 - Install https://www.mediafire.com/file/dnlmztqivgg3195/Unreal_Tournament_2%2B.zip/file . Extract to UT2004 folder, yes to merge/overwrite. (Connect faster, all official bonus content + fixes.)

>Step 3 - Right click in server browser, 'Open IP', 69.201.192.83:7777
>>
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>>12449948
This is also my feeling about LitDOOM. The gun handling, the actual physical gameplay, is nice. But everything else is too mean-spirited. It's only playable if I crank up the resource spawn rates (which mercifully you can do).
In fact, LitDOOM's settings allow you to adjust settings so that it plays like a much lighter Brutal Doom fork. Disable weapon degradation, turn the monster damage down to the BD normal and all that other stuff too.
Actually now that I'm looking in the settings I think today's bad experience may have been because they were reset to default. I remember tweaking them to be less cunty a while back.
>>
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>>12444034
Maybe the word cloud can help us name the eternity wad.
>man idea hard eternity
>>
>>12449908
Excellent work, anon.
>since that was also Solomon exclusive iirc, wasn't it
Yeah, about a year ago. It's only a single frame that I'm pretty sure you can wing with one of the fist frames in your spritesheet.
The Arcanum hands don't really need to follow the same gestures either.
>>
>>12445908
You're far less hamstrung by not having trained RPG skills in it than System Shock 2, and I think you could talk about your SS2 playthrough here without raising a huge stink, so I don't see why not

>>12449414
I played an earlier version that was still called Project ALALN but I at least managed to clear Doom 1 with it (might have skipped boss stages idm). The only thing I hate about it is having to bandage up after touching nukage. I liked clicking twice to carefully put the shells in the super shotgun and sipping the blue potion
It probably helps that it replaced 99% of enemies with feeble melee only foes with the last 1% being full-on horror movie villains (mostly lifted from PM albiet but there's some unique stuff in it)
Litdoom on the other hand, never gotten more than 2 maps deep on default settings
>>
>>12450210
I managed to clear btsx e1m1 after bumping the drop settings up one increment each
The amount of soul crystals everywhere felt almost comical
still ended up pretty tight on ammo and had to retry the ssg secret fight
also didn't encounter any weapon degradation, not sure if that's a scientist class special or something
>>
>>12449829
I'm the dude still on the ancient one you did a custom patch for, so that's the version of the Hammerhead I still have in mind. Sounds interesting though.
>>
>>12448018
put quicksave on mouse4
if you wanna be able to do it without savescumming you need to practice more
>>
>>12450252
Oooo what pwad is that
>>
>>12450252
>I managed to clear btsx e1m1
>>12450904
>Oooo what pwad is that
Gee boy I dunno, maybe Hell Revealed? Fucking idiot.
>>
>>12451039
Back To Saturn X e1m1 doesn't have a weapon that looks like that.
https://www.youtube.com/watch?v=KmZk16T_PQA
Neither does Hell Revealed.
https://www.youtube.com/watch?v=9l24kSO5nSY
I appreciate you trying, however, to aid me, despite your unnecessary insulting.
>>
>>12451068
The gameplay mod is LiTDoom, you should be able to parse that by going up the reply chain.
You doofus.
>>
>>12451068
Don't fucking play dumb faggot, you asked what pwad.
>>
>>12451072
Thank you.
>>12451091
I hope you have loved ones. Last word's yours if you want it.
>>
>>12449943
>project delta cryonology stress test
Completed, feeling good about the rest of the run and how this mod feels.
>>12450252
>The amount of soul crystals everywhere felt almost comical
>still ended up pretty tight on ammo and had to retry the ssg secret fight
Speaking of Lost in Darkness >>12450210
My first time through it was getting wrecked and then trying a modified build that had a mod to make items drop from anything that dies. A pile of maggots was a giant loot pinata. Pretty silly and was always maxed out on ammo, playing it bare and just modifying the pickup drop rates through the slider was much better.
>>
>>12450770
Godspeed you magnificent bastard. Maybe one day you can play the newer version. So much has changed since then. Still, if there are any VM aborts in your version or annoying issues, let me know, I could apply some fixes.
>>
>>12451368
I fully intend to at some point, I need to try Niven.
>>
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god i'm so ass at this
>>
What's an easy MIDI software to use? I just want to add 10-20 seconds of silence at the end of a track.
>>
>>12451439
A fellow modder inspired me to pick up the slack and overhaul her gameplay to not be ass and actually play as advertised. Is your Executioner still the stabby version? My condolences if so.
>>
>>12451460
on windows everyone seems to use sekaiju
on linux try rosegarden or muse-sequencer
>>
My name is Duke Nukem, and this is my story...
>>
>>12451460
>I just want to add 10-20 seconds of silence at the end of a track.
>>12451469
>on linux try rosegarden or muse-sequencer
For that? Overkill. Use midge.
https://www.undef.org.uk/code/midge/
https://packages.debian.org/sid/midge
>>
>>12451467
So what was wrong with her before that you're changing?

Also yes. I think you changed it shortly after I fell off with the updates.
>>
>>12451510
>midge
Can this thing even import existing midi files?
>overkill
In rosegarden changing length is simple
File -> Import -> Midi
Composition -> Change Composition Start and End
File -> Export -> Midi
>>
>>12451530
>Can this thing even import existing midi files?

"Also included is a decompiler"

>In rosegarden changing length is simple

>0 upgraded, 52 newly installed, 0 to remove and 0 not upgraded.
>Need to get 20.3 MB of archives.
>After this operation, 59.6 MB of additional disk space will be used.

vs.

>0 upgraded, 2 newly installed, 0 to remove and 0 not upgraded.
>Need to get 169 kB of archives.
>After this operation, 600 kB of additional disk space will be used.

Overkill. Bloat. Why install this huge thing with 50 dependencies when you can use a tiny script to do the same job.
>>
>>12451529
The initial design of having mutually exclusive resources sounded good, but ended up making the gameplay far too biased. It required getting hit or attacking with the knife iirc, which conflicted with the dodge mastery. It was also too debilitating, forcing the player to use guns as if playing Wraith, just to build up Discipline. Having resources that you don't want to gain is just stupid. Nowadays her resources complement each other - Hatred is still debilitating, but the benefits are stronger, and building up Discipline via gun usage negates the drawbacks, additionally making the other resource more sustainable. The Executioner now also plays a bigger role in resource management in that you can stab yourself to convert the gun resource into knife fuel in a pinch, with some health regen to boot. After the most recent knoife update on the staging branch, this means total demon death. Altfire now marks enemies you fly past that all take damage if you slash toward them. Peak animu shit if you exit with a 180 diagonal slash and I love it. This somewhat messes with Anguish's effect on a design level, though, despite my attempts to at least make them not conflict with each other, as in the spell AoE will not affect marked enemies, so that is going to get redesigned somewhat to be less redundant. I'd have posted a webbum if 4chins hadn't rangebanned my ISP. Again. At least phoneposting still works.The captchas are also faster to do, lol.
>>
Any way to adjust the amount of reverb for music in Nugget? Seemingly it's only Off or High, I would like, about half of the amount of reverb it puts on.
>>
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>>12451712
Oh, ok, another one of those hidden in the .cfg for some reason.
On row 340, you'll find:

fl_reverb_level

Which I set all the way down to 25. Fits much better, makes the music a little richer and livelier sounding than having none, but without much distortion of having it up at like, what was it, 70?
>>
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>>12450208
>The Arcanum hands don't really need to follow the same gestures either.
Very reassuring with how out of my element I am here, I've had to scrounge around for so many hand sprites.
>>
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Recommend me some vanillaslop to play
>>
>>12451782
Doom Damnation.
>>
>>12447216
The way you turn in these demos looks a bit different than usual. I'm curious what control setup you're using, is it keyboard and mouse?

>>12448307
>1:37
Well done. If you have a doomworld account, you should consider uploading them to misc demos thread (I guess linux jank isn't big enough for it's own thread).
https://www.doomworld.com/forum/topic/156659-miscellaneous-demos-part-6/?page=7

I mention it because I was reading VolleyValley's blog about recording for this wad wherein he says:
>please beat my times! I would love to see the demos for this! :)
https://volleyvalleydoom.neocities.org/feb2026
>>
>>12451469
Sekaiju seemed to work. Though, how do I make a MIDI louder? It seems the instruments are set to 127 and they won't go higher, but there's other MIDIs which just are louder.
>>
>>12451782
Is that from 2002ado?
>>
>>12451586
That all sounds pretty good. If there was one thing I was concerned about, it's her being the designated anti-slaughter character might mean non-slaughter maps will be too easy. Although on the other hand I don't know why I'm worried about that when I always run around with Haste and Regeneration on.
>>
>>12451874
Oh and the Shield.
>>
>>12451860
Keys to strafe left and right and press switches
Mouse buttons to fire and run forwards
Mouse to turn and run small distances forwards and backwards (non zero vertical sensitivity)
The latter is probably what makes it look unusual, nobody else plays this way but I hate WASD and am too old to change.
>>
>>12451864
don't remember, 2022ado probably since i have it in my doom folder
>>12451809
thank
>>
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>>12449908
>Still need to do casting hands, never considered them before because I initially designed this as a 'flesh and steel only' skin thing for Wraith.
i'd say a lot of character addons go well with them, including the magic users, so your efforts are very much appreciated
>>
I am trying that Burrow of the Were mentioned mentioned by >>12448091, and it's trial and error the wad. The idea is cool but playing it is kinda ass
>>
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>>12451894
sex, next question
>>
SLADE is still the go-to for making stuff like texture replacements, right?
>>
>>12451962
Uh, for importing them at least. For creating textures, use your image editing software of choice.
>>
>>12450208
>>12451894
An attempt was made. I'll test it later to see how they look in action and to fine tune them.
>>
>>12451894
Isn't that gun barrel excessively long?
>>
>>12451978
thanks
>>
>>12452019
Longer barrel generally means bullet go faster.
>>
>>12451953
i guess gloomy bitches are everyone's weakness
>>12452019
it's that fine (citation needed) acecorp engineering, anon
>>
>>12452035
Gloomy bitches gives my heart a boner.
>>
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>>12452017
>TALK TO DE HAND
>
>>
>>12451782
>vanillaslop
What's that?
>>
Evil fucked up megawads from an alternate universe:
>Master Levels the Way iD Did
>Scythe X 2
>Back to Saturn Sex
>Nazi Auferstehung 2
>Captivity 128
>>
>>12452117
>HDoom except the demons are still male and Doomguy is Doomgal instead
>YourHouse (which is somehow always a replica of your actual house)
>beans.wad (instead of one Doomguy and thousands of demons, one demon and thousands of Doomguys)
>>
>>12452121
>>HDoom except the demons are still male and Doomguy is Doomgal instead
This would rule though.
>>
>>12452139
Okay, let me try again.
>HDoom except the demonesses are all futas
>>
>>12452151
If you want to make HDoom fucked up and evil, add vore, inflation, scat, ABDL and peril.
>>
>>12452156
HDoom: FATAL Edition.
>>
>>12452151
thats just Hedon
>>
>>12452117
>Sigil but it was made by Sandy
>>
>>12452209
HDoom except the demonesses all have headaches so they're not in the mood.
>>
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>>12452228
Dude.
>>
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>>12452151
>futaslop
>>
>>12452117
>Furdoom, but the enemies are just regular animals.
>And you're a hunter.
>https://www.youtube.com/watch?v=NpyFgioiSg0
>>
>>12452265
Cabella's Dangerous Hunts
>>
>>12452228
DBP44: Japanese Valentines.
>>
>>12449184
Gzdoom lost
Graf lost
>>
>>12452337
and yet that sourceport also supports 3d models too
And if you are desperate to derail this thread, have a 3 day vacation
>>
>>12452035
>>12452028
Citation provided. It used to be an upgrade but eventually got added as a baseline buff. You can still find the original sprites in the respective folder.

>i guess gloomy bitches are everyone's weakness
Ain't that the truth. Doesn't help that anon's art fucks hard. The Solomon one he drew a while ago is still my phone's wallpaper.
>>
>>12452043
Good job posting a child in response to that!
>>
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>>12452405
Yeah, I though so too. Here, let me also post one!
>>
>>12452360
yeah, i remember that. but it's nice to skip the unupgraded phase and have a starter gun that works well in the long run.
>that anon's art fucks
thanks anon, i'm very glad
>>
>>12452463
You should draw her as a little girl btw.
>>
>>12452487
NTA but I will draw you as a little girl and leave you at the adoption center. Go with Christ.
>>
>>12452494
Way ahead of you!
>>
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https://www.youtube.com/watch?v=3QbvgcfsbNM
>>
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>>12452035
I like scary bitches.
>>
is UDB on Lunix yet
>>
Dwell's trident is so fucking good. Loved that shit.
Railgun? more like railFUN.
>>
>>12452695
>he saved the shitty version
Aw shit nigger what are you doing, you'd better delete that.
I'm genuinely embarrassed that this bitch spawned from just messing around with AI gen aimlessly and hitting the jackpot. I've since been commissioning artists left and right to cram some soul into her existence and repent for the unholy crimes against humanity. At some point in the near future (read: late April) I will replace her "portrait" in-game with an actual drawing and it's going to be good. It keeps me up at night.
>>
>>12452751
It was the first and only one you posted here. It'll be nice to see some real art though.
>>
>Error: You cannot delete a post this old.

Whoopsie. Sorry Ace, no can do.
>>
>>12452756
There is one already: the startup screen. But I am not particularly happy with Niven's design there. It's not bad on its own, it just could stand to be a lot more accurate. She ended up looking too thicc and that shifts focus away from portraying her as the nihilistic murderer she actually is. This is entirely my own fault though, not the artist's. The next piece will be a lot better in that regard, so if you like scary bitches then you're in for a treat. I will hold all future portraits to the highest standards because the end goal is to decorate my living room with those. Wraith's already up on the wall.
>>
>>12452117
>Easy Slow Lesbian Maps
>>
>>12452724
it has been but it sucks
>>
>>12452784
Ooooh right, the cake one. I would not have guessed you'd have made that the startup. What's the Wraith one look like?

Side note, though I haven't updated I've still read some lore on the Git. I like Niven's narration for that dope Solomon art.
>>
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>>12452816
It didn't start off as a startup graphic, but it was preferable to a black screen.

>What's the Wraith one look like?
Picrel. Probably not what you'd expect. The artist doesn't have grand experience drawing human characters, but I'd say he's done a good enough job. Was good practice too. I'm happy with how it turned out and that's what matters most in this case.

>dope Solomon art
Took me a second. Yeah, anon's art deserves to be in the hall of fame.
>>
>>12452841
That's great. He reminds me of someone but I can't place it.
>>
>>12452809
Haven't that got a Cacoward at some point?
>>
Abscission is a really neat mapset. I like how it uses familiarity with Doom 2 maps to induce a sense of unsettlement.
>>
>>12453046
lol
>>
>>12443531
[03-17] TNT: Exolution (formerly Convilution, Forever) 11-map beta release
https://www.doomworld.com/forum/post/3012578
>>
>>12453101
will this finally complete the Grand Unified TNTverse Theory
>>
>>12453063

cont.
I'm playing it with Hellrider Vengeful and I keep reminding how someone told me it's some kludged together pile of shit spaghetti code mod
Not sure why
i mean yeah there are rough spots like the default hud scale and i'd prefer different pickup icons but the core, the weapons and movement, are good
>>
>>12453115
>i keep reminding
holy braindamage batman
i KEEP GETTING REMINDED
>>
>>12453115
Probably because it's made by HeavySwag, who's known for actually writing shit code, using shit without crediting or asking, having some form of retardation, being a porn addict and generally being a manchild when told to stop being a complete and utter retard.

For example, he was asked by Hellrider's op to not pass his fork off as the only way to play Hellrider on newer GZ versions (someone made a patch for it already) and he reacted by throwing a tantrum, followed by doing nothing about it. He then descended into shitflinging like an ape, and he has quite a few whiteknights for some reason. I guess block cock's just that good.

I'm also pretty sure he's a pedo too. Way too many coincidences, and that's before we get to the endless amount of porn he draws of his Roblox or whatever self insert. Fucker must be at least 25 years old at this point.
>>
>>12453131
>Hellrider oldver patch for nuGZ
where? I can't find one.
>>
>>12452117
>Pacifist Doom, by Pvt. Version 4.0.
>Go Modern on Their Tits, by HECU Harry.
>AngelWoode, by GenesisPst7.
>KnifeShooter, by BlanketSlapper.
>The Gym Room, by B3ST0W.
>>
>>12452117
>>12453165
>The Ground Is Not
>Modern Extraterrestrials
>Joker Doom
>Shouts of God
>Protoman 16-Bit Co-Op
>Plenty of Sleep for the Dead
>Moonpride
>Coming Up
>Ne/vr/ Together
>>
>>12453258
>Neck Deep in the Living
>The Boardwalk of Heaven
>Typhoon
>Their Bones Regurgitated
>No Signature
>Heaven off Mars
>Plenty of Sleep for the Dead
>D4C: Goodowngrade
>The Mercury Hypothesis
>The Beginner Ground Floors for The Ultimate Doom
>Lost Media of Iron
>Doom Saturn
>Doom (2004) + Cancellation of Good.
>Doom (2004): Charlie and the Chocolate Factory Edition + The Found VHS Box Set.
>Doom 4
>Doom Finite + The New Mortals.
>Doom the Light Epochs.
>>
>>12453263
>Charlie and the Chocolate Factory Edition
Oh, that's clever!
>>
>>12453140
Last page of the thread.
>https://forum.zdoom.org/viewtopic.php?t=68575&sid=f25cd8f68946c489681fdd63a1a4b1ff&start=240
>>
>>12453165
>The Gym Room, by B3ST0W.
Got a chuckle out of me.

As a joke, I once thought about making something that was the complete opposite of Eraser and calling it Pencil, or Pen. Not sure what it would be like, probably balls to the wall borderline slaughter for an entire 20 or so minutes.
>>
Sometimes I have dreams of a source port that functions like Track mania where people can race their ghosts or join a server full of other player ghosts.
>>
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>>12452809
>>12453046
>>
>>12453658
I dream about being back in highschool as a grown ass adult taking a test I haven't studied for and getting mugged afterwards and it's all somehow my fault
Wanna trade?
>>
>>12453663
No thank you. I just stopped having those at 30. Now I get dreams where my teeth or just slightly too loose.
>>
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i just hoped to jump around some arenas
i don't wanna pogo anymore
>>
>>12453739
>bonkjam
Do they even do anything interesting with the weapons like directional melee or combos?
Shit just seemed like reskinned axes with more damage and a jump gimmick when I first saw it announced.
>>
>>12452117
>Expensive Quake
>>
>>12452117
Goofinitude by Tigerspider
>>
>>12453754
>Quake II RTX -> Quake II Minecraft Redstone
>>
Heaven Concealed
>>
>>12453758
Closed Hallway
>>
The Thing You've Defeated Twelve Times Already Just This Morning Seriously What Are You Fucking Worrying About You Stupid Twat
>>
meh.pak
>>
>>12451894
Baller art as always anon. Can't help but notice that hairstyle's reminiscent of Usurper's alt mugshot considering the unwritten lore is that M.S.K.'s her daughter from another timeline unbeknownst to her. Subconsciously hit the nail on the head on that lol

>>12452017
Some gantlet free sprites for arcanum casting exist from years past found within some HDest graphics addons. Though their viability as a reference point could go so far with Eraser's spritesheet I may assume.
>>
Tubpinky
>>
>>12453752
>directional melee or combos?
I got the impression that the whole point was to improve the platforming, not the combat
>>
>>12453752
it's just one charge attack. sends you flying if you hit the floor, makes you dash if you're in the air. i guess level design is just about the only thing you can work with with such functionality
>>
>>12453782
thanks much, anon.
tbqh i mostly play MSK, i'm just a bit of a sucker for an angled looking bob cut, so i got a tendency of interpreting such shaped hair as one.
they both do have really nice designs though, from what is visible. feels good to make something that complements them.
>>
>>12453771
The Thing You Can't Defeat but instead of dementia Doomguy has locked-in syndrome and is stuck in a motorized wheelchair so the thing he can't defeat is actually stairs.
>>
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You are a bad mapper if you utilize Pain Elementals or platforming.
>>
>>12453907
Get meatball'd, fool.
>>
>>12453907
Or chaingunners or revenants or archviles or doors that don't stay open or lifts instead of stairs
>>
>>12448941
cared enough to reply nobody asked you
>>
>>12453907
Pain Elementals are great enemy though.
>>
ut99 still gives me the same adrenaline it gave me decades ago
i still enjoy doom, quake, blood and all the rest, but why don't they give me the same kind of feeling as mopping the server with some noobs bodies? why is the game so perfect? i can't quite put my finger on it.
is it because of its clarity? everything looks pristine, flawless, designed with intent and precision.
on the other hand, i can't imagine this style ("real 3d" as in semi realistic), those weapons and so on in a single player game. i played unreal, but i very much prefer doom.

doom single player will always be fun.
but ut99 online against real people (man even bots sometimes) is another kind of beast.
>>
Ribbiks midis are so damn good
https://github.com/ribbiks/midi
>>
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I sometimes play the classic megawads casually, and I have to admit, a lot of the bad reputation that Doom 1, Doom 2, and TNT have is because we, as players, ruin the flow by starting each level with just a pistol.
TNT was clearly not designed with pistol start as the default mode (as is the case with many modern megawads).
he quality of all the wads mentioned really drops off after the first third, but if you're carrying weapons from the other levels, you can breeze through many of them. A good example is the TNT Crater level, it's huge, with lots of empty spaces, but you usually arrive at that level loaded with plasma, rockets, and shotgun shells, and you can destroy it without stopping for a second.
>>
>>12454175
I don't agree that quality drops off in the final third for Doom or Doom 2. Also all of those levels are designed around Pistol Start, it's TNT which is the one which maybe quite isn't.
>>
GZDoom was a mistake.
>>
>>12453542
thank you anon
>>
>>12454194
Elaborate.
>>
>>12454194
Of GZdoom didn't exist it would be necessary to invent it...
>>
GzDoom was a miracle.
>>
>>12454213
>>12453542
>>12453131
I've changed my mind the guys shitting on Hellrider Vengeful were right and HeavySwag should be crucified
why the fuck did he change the weapon sounds what was that retard thinking
>>
Can I play 'boom compatible' wads with the mbf21 comp level? Will something explode?
>>
>>12454326
It should all work, in fact it'd be better because you wouldn't be stuck to the less fun monster infighting behavior of Boom's Complevel 9, you can have the full functionality with good oldschool infighting behavior.
>>
>>12454324
except for the SSG I give him props on that point he made the SSG better
>>
>>12443531
I did not have a hand at creating MAP53 for Sub Mortem, please don't credit me as a co-author, because I was merely an inspiration.
>>
>>12454354
do you wish to be removed from both .txt file and umapinfo?
>>
>>12454354
Seemed the rationale was that since it was a straight remake of one of your levels, you were owed partial credit. Seems fair to me.
>>
>>12454354
>>12454357
done
>>
>>12454357
Yes, and the Doomworld OP if you're in charge of it.
>>12454359
I think the map name gives me good enough credit, this extra credit is not needed, and is not completely truthful of who actually designed the level.
Also, the map is way more different than mine, it's not a copy-paste.
>>
>>12454323
Wrong
>>
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>>12454402
Wrong-Wrong.
>>
>>12454402
>>12454403
https://www.youtube.com/watch?v=K1j953aB1OE
>>
Does this thread include hl2
>>
>>12454438
Technically yeah, I used to think it was overrated back in the day but now I'm not so sure. I still highly prefer the early 2000's darker look over what came out but I think all in all it wasn't the worst thing at the time.
Is the new Raising the Bar worth a playthrough?
>>
>>12454161
which ones should i listen to
>>
You guys seen Excavation yet? It looks really cool, genuinely the coolest HL mod I ever saw.

>https://youtu.be/mwdR_gJcAuE
>>
>>12454460
Shill your mod somewhere else.
>>
>>12454463
Anon, I can barely make a Doom mod.
What makes you think I can make a Half-Life mod?
>>
>>12454460
Seems neat, but also still really in early development. So I can't pass judgement on anything else.
>>
>>12454448
Tech blew my mind as a kid. Over time I've found that HL1 is an overall stronger game, but HL2 is still pretty fun.
Ep1 and Ep2 dramatically improves on the gameplay of HL2 through just way better combat and exploration though, it's a pretty remarkable difference actually.
>>
>>12454448
Hl1 is more of a classic fps game
Hl2 has way more varied gameplay
>>
>>12454438
>Does this thread include hl2
Occasionally yeah, same with Doom 3, Halo, and Serious Sam in spite of the OPs:
>>12443529
>>All other 90s FPS welcome
Hard for me to play HL2 or D3 without mods, though.
>>
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i'm making a 247 loop of quake, doom, heretic, etc demos to chill/study/suck off your bros too. there's lots to choose from in terms for quake1 and doom1/2 in the way of speedrun demos, but other games get pretty scarce.

Are there places other than speeddemosarchive dot com and dsda for finding demos that I don't know about?

would also be cool to feature some unique fullconversion mods that support demos too. Right now i'm kinda just focused on id engine games and their offspring
>>
>>12454530
That's a cool idea. You should look for some Duke and Blood demos too.
>>
>>12454549
I'm considering those but i want to own and properly play through them as well. But more than anything, getting end-of-demo detection working so it can switch to the next engine is kind of a shitshow because i'm a huge noob. So i'm a little scared to add more at the moment.

They're on the wishlist for sure though.
>>
>>12453824
The Thing You Can't Defeat but instead of dementia Doomguy has irrevitable bowel syndrome. You have to find toilets from the techbases, so that you won't shit in your pants.
>>
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Hi guys, could anyone recommend a good WAD set in a church or cathedral?
>>
>>12455026
Deus Vult II map21 is the classic example.
https://doomwiki.org/wiki/MAP21:_The_Unholy_Cathedral_(Deus_Vult_II)
>>
>>12454950
The Thing You Can't Defeat but instead of dementia, Doomguy has tinnitus and its slowly getting worse
>>
>>12455245
Imp Encounter: Second Edition, but doomguy is impotent.
>>
I wish I could just make weapon sfx louder. I've been ruined by Stormtrigger, if the shotgun doesn't cut through monster noises it's not loud enough
>>
>>12454495
I don't really agree with that, HL2 has fewer weapons and fewer enemies, and (largely) has less variety in environments and level design.
HL2 is mostly Metrocops and Combine Grunts, or Headcrabs and Zombies.
>>
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>>12453658
dsda has this, see -export_ghost, -import_ghost parameters

Works only in software mode
>>
>>12454496
Serious Sam seems more common than those other two, and I'd think because it's more in line with 90s FPS conventions.
>>
>>12454107
There are still people playing ut99 online?
>>
Night Dive is teasing Death Wish, if they aren't lying the 2.0 release is tommorow
>>
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>>12455698
it's fucking happening, 2.0 tomorrow

https://x.com/BloodDeathWish/status/2034333458038743172
>>
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>>12443531
>>12455778
DEATH WISH TOMORROW
>>
>>12455778
I really need to play Blood. It can't be worse than DN3D after E1.
>>
>>12455787
Lunar Apocalypse is the best DN3D episode though.
>>
>>12455787
blood is the most feature and graphics rich build game. you won't be disappointed. that is as long as you don't select the wrong difficulty, get filtered and then come back here screeching how much you hate hitscan
>>
>>12455796
easy on the contrarianism, bro
>>
>>12455026
I think Preacher may have had some church centered maps - I only seen gameplay footage and really wanted to try it some time
>>
>>12455831
That's not very contrarian, many people like it.
>>
>>12455851
I like duke, I like the episode, but it is easily the weakest of the 4
>>
>>12455854
>easily
I enjoy it a lot more than episode 3.
>>
>>12455831
You can argue that episode 1 is better, but it also is shorter and got extra polished for the shareware release, but episodes 3 and 4 are very uneven.
>>
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>>12455854
It's a subjective thing. Some people just hate it, but I think it's basically as strong as E1 and E3, and it works by using a different theme to separate it from the urban ones. Also the end cutscene for E2 is just THE best one.

My personal favorite is probably E4, but that's a conflicted feeling, because E4 has both some of the best levels in the game, and also some of the fucking worst, so you go from :D to D:< at times.
Contrary to how many people feel about him as a person and later CEO, Randy's levels there are actually fine (he should have stuck to level design), with his map serving as a good finale after going through the nuclear power plant and derelict ship levels before (which ARE my favorite maps). The music does some of the lifting though.
>>
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>>12455875
E4 really is uneven, but the final stretch of it is great, Derelict is so fucking strong.
>>
>>12455875
>>12455880
For me it's E1>E3>E2>>E4.
Love the space maps, very cool. Wish it had more gimmicks tho
>>
>>12455921
Also, I wish that Gearbox didn't shut down the Duke Nukem 3D remake made by fans using the Serious Sam 3 engine. The first episode obviously needs a fuckton of polish and bug fixes (and improve the player movement) but I'd love to see how they would do the space levels.
>>
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https://limewire.com/d/eR2oM#5jCuHOrahQ
Threw all maps released by Death-Destiny back when he was active in 2008 into a single file.
Very fun, unique and groundbreaking challenge/slaughter maps. Includes difficulty level differences (vid related is the hardest part of the wad on HNTR).
Requires ZDoom.
>>
Hideous Destructor has started crashing a lot. Sigil crashes at e5m4. Countdown to Extinction crashes. Ashes Afterglow crashes. Thermite grenade has a good chance of crashing. Probably alot of crashing I'm not aware of on multiple wads. Switching to UZDoom was a mistake.
>>
>>12455983
If everything's working 'just fine' with the source port version I'm already using, I'll see no reason to upgrade.
>>
Is there a mod for 100%ing Half-life? I want something that displays the kill count and item count for the map.
>>
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>>12455854
>easily
I played Duke 3D as a kid, when the view of Earth from space was still cutting-edge 3D graphics. The most vivid memory I have of the game is the section of E2L3 where the front of the space ship opens up and you get a view of the planet Earth that is bigger than the screen and there is a space shuttle floating around to add to the 3D illusion. If you take away the spectacle of E2, and compare it to the rest of the game with it's realistic 3D environments with posters and bottles then it's an unfair comparison.
>>
>>12455983
I recall they had a lot of weird crashing and new compat problems with UzD's multiplayer because of then changing something.
>>
>>12455940
>Requires ZDoom.
:-/
I'll stick with the portable versions, thanks.
>>
>>12455940
Dark Plutonia never ever.
>>
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>>12456063
bitterman right as soon as the shrooms hit
>>
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>>12456071
>>
>>12456040
And miss out on this kino?
>>
>>12456074
Lol it's that thing rappers do to their cars.
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmc
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1
Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/
Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
Happy birthday /vr/doom
https://desuarchive.org/vr/thread/140/
>>
>>12456325
>/vr/doom

/vr/oom.
>>
>>12455797
While I don't hate hitscans, I don't like when the game overuses the encounters that are really hard on your blind playthrough, but are braindead easily trivialized once you know where the enemies are. Feels cheap as shit. But who am I to talk after beating a single map.
>>
>>12456352
That's the racing game thread.
>>
>>12452352
Dear graf, stop having a melty, everyone knows that gzdoom lost and threatening to sue us won't work anywhere, grow up.
>>
>>12456040
there's plenty of limit removing/Boom wads.
>>
>>12456108
Pimp My Strogg
>>
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>>12456308
GGs
>>
is there a term for a mod wanting to have a fancy looking reload but not wanting to actually animate it properly so it just moves the default gun sprite around to fudge it offscreen?
>>
>>12456937
Lazy?
>>
>>12456937
Name the mod.
>>
>>12447379
Posting the last chapters right now
>>
>>12456937
Golden Eye reloads.
>>
>>12456968
Not a single mod, I'm bringing it up because I keep seeing it in various mods from different authors.
>>
>>12456586
Retard.
>>
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>ON YOUR KNEES, RAPSCALLION
>>
>>12456583
I'll take German autocrat port over gay crossdressers port any time
>>
>>12457340
You know Graf's married to a Tunisian man with an above average sized penis and likes being degraded, right, anon?
>>
>>12457346
He already said that the Graf is German, learn to read.
>>
Is NBlood the best option?
Is it the same as with Duke ports, even though eduke is not drastically superior to other ports, it's the only one that gets all the mods?
>>
>>12456325
13 years...
>>
>>12457346
About as believable as you being a woman, faggot.
>>
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>>12457350
>mfw
I was going to say he likes getting his chest shat on, but you have indeed made all this irrelevant.
He's German indeed.
>>
>>12454456
all of them
I just listen to them in background with random shuffling
>>
>>12457354
NotBlood is a fork of NBlood that comes with cool options like turn enemy bullets into projectiles, custom game difficulty, custom monster movespeed, etc. You can also use it to record demos and it automatically changes the options to make the demos play back on the original blood.exe
>>
>>12456937
I can tolerate that kind of thing to some extent, like it's a centered pistol, and it shows the slide locked back, in which case I'd be fine with the magazines being swapped down off screen.
>>
>>12443531
[03-19] Blood Death Wish 2.0 update is out
https://www.moddb.com/mods/death-wish-for-blood
>>
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>>12457410
>AAAAAAAAAAAAAAA
>>
>>12457405
Thanks, but I don't need any of that.
So far the only thing I'm missing in nBlood is level stats NOT on the main screen.
Also I wish source ports for games other than Doom and Quake had actual scaling options.
>>
>>12457381
t. ribbiks
>>
>>12457410
What a wonderful smell I've discovered...!
>>
>>12457427
you can toggle level stats on/off
>>
>>12457437
Except I WANT level stats, just not on the main screen. Doom ports allow to put them on the map screen only, and so does Raze, Quake hides them in the HUD. One button press and you can see them. In eduke/nblood the stats are either turned on 24/7 or turned off 24/7.
>>
>>12457406
Yeah that's fine, it just bothers me if it's really obvious that the modder didn't want to bother animating the reload.
>>
I love Doom.
>>
Occasionally, I get feelings of discouragement, and think my project isn't gonna be any good, but then I'm playing a level during testing, and damn, it's actually good, and I'm filled with confidence.
>>
Are we back on yet?
>>
>>12457410
Is anyone else having problems with the reworked episodes? It plays the old version of the cutscenes and levels still
>>
>>12457510
No
You're dreaming, this is a new experimental treatment to awaken people in long term comas
Wake up, they're declaring you braindead soon
>>
>>12457516
>Wake up, they're declaring you braindead soon
Then they're several decades late.
>>
>>12457507
That's how I felt. Then like 8 people total played it.
>>
I might have to stop posting this >>12457491 because I believe I'm getting IPs range banned and marked as spam. They probably see the post is always associated with a specific region so their AI tools are cracking down. I'll reset my network as many times as it'll take to keep posting the truth of things.
>>
>>12457539
>my random, substanceless post is getting flagged as spam
I mean, it's weird but idk what you expected.
Maybe tell us what Doom map you like and why.
>>
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>>12457539
It doesn't work like that
>>
>>12457449
The option to have stats on the map only is exactly one of the little things which they added in NotBlood.
>>
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how the hell do i open the exit on e3m2: the siege of blood? am i retarded or is it just raze being a buggy piece of shit again?
>>
>>12457569
welp... OK. Thanks.
>>
>>12457684
That's a divine retribution for using texture filtering.
>>
Baker doko
>>
>>12457706
thats fair enough.
>>
>>12457551
I like many Doom maps and am constantly blown away by the maps you guys make. I really enjoyed the aesthetics of your guys ad mortem maps. There's a lot to love. You guys are great!
>>
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>>12457707
Sorry, this is the last one. It's been 13 years. We had a good run, but this is the last Doom thread. Wrap it up, boys. Turn the lights off when you're done.
>>
>>12457723
Press F to Pay Respects. O7
>>
>>12443672
11 inches is blisteringly fast by modern standards. I run around 21 inches for a 360, and that's not even particularly slow for tac FPS.
If you're finding a sensitivity like yours too slow, what you need is a bigger/faster mouse pad and a better sitting position.
And yes, my sensitivity is definitely fast enough to flick and track targets 360 degrees around me, and I'm an old fuck.
>>
>>12457718
>>12457684
holy shit, im retarded. theres a whole other half to the level.
>>
I'm liking Brutal Doom v22 but it's just, fucking, it bothers me how it fucks with water and nukage textures, it fucks up how several maps that i like look
>>
>>12457723
Sorry I would do it but I made a dog's dinner of the newspost last time
Also no pic
>>
>>12457730
i agree. the default nukage, water, and lava have certain charm to them. plus their texturing fits most levels. whereas, the new liquids have a totally different aesthetic that doesnt fit.
>>
>>12457723
Duke threads rise up
>>
>>12457751
Nah, Quake threads rise up.
>>
>>12457727
i have a QcK+ Heavy so i have plenty of room

i know tactical shooters like CS use really low sens but this is arena fps and doom
>>
>>12457760
I ain't afraid of no Quake
>>
>>12457770
I use low sens there too, aim precision is important unless you have super big hitboxes. It's served me well enough in games like UT.
Doom barely demands precision OR speed obviously, so it's kind of a crapshoot.
Again, if you already have a big mouse pad and still have trouble with big, fast flicks consider seeing over your posture.
>>
How do I learn to map for quake?
>>
>>12457539
Just use it as an opener and then on the next row, talk about something you played recently.
>>
>>12457751
QUAKE NUKEM
>>
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>>12457795
There's a full tutorial series on YouTube here: https://www.youtube.com/playlist?list=PLgDKRPte5Y0AZ_K_PZbWbgBAEt5xf74aE
That's probably the easiest way to learn, but there's written material scattered around as well if you want to look for it.
>>
>>12457816
>>12457816
>>12457816
>>
>>12457803
roger
>>
I keep getting hit with the range ban. It's real bad.



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