>yeah, just destroy these 2 random statues to get the blue orbhow the fuck are you supposed to discover this naturally?the hint has NOTHING to do with this. it only vaguely hints at the orb being outside. cryptic game design sucks
I love cryptic have design. The average IQ is dwindling in the US and I believe handholding in all forms of problem solving is partially to blame.
>yeah, just destroy these 2 random statues to get the blue orbIsn't it logically common to exhaust all posible solutions to a problem before giving up?
>>12449213Ok but the example OP gave has nothing to do with testing and developing critical thinking skills
>>12448932Clearly you never heard of GameFAGs.
>>12449224I don't remember if blue orbs are part of that dungeon but it fuck me over too. Statues are outside and don't look interactive at all. There's nothing like that after it too, it's just weird.>>12449213>have designphonefag, you're the one to talk
OTENKO~!