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Are CRT shaders considered to be subpar compared to the real thing?
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yes they're a meme. pixel perfect is better than shaders because none of them look like the real output of a crt
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>>12458384
How do you use crt shaders without having to use Retroarch
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>>12458391
Mednafen supports them.
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>>12458385
its literally facts that the current pixel look was the intended graphical design. why dont crtfag ever wonder why devs, even devs from all the way back then, sell games in HD instead of trying to achieve the CRT look?
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this game was meant to be played on a shit LCD screen lmao
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>>12458391
ares is the first standalone emulator i've encountered where there's just a list of basically all of the well known shaders, just select from a simple dropdown box and it's applied, no effort required. ares covers the gameboys and major 2d consoles.
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>>12458391
look up shaderglass
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>>12458384
shaders are good for a rough approximation of pixel blending. it won't replicate the minutia of the actual tvs but you'll get sprites closer to the end result devs were likely working with.
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>>12458384
Yes
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>>12458384
CRT shaders on a GBA game? That's Zero Mission.

I know zoomers are fucking retarded, but Christ.
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>>12458384
>crt curvature
>for a gameboy advance game
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>>12458535
>>12458539
all you NIGGAS do is complain I took the image from the first result I got on Google how about stop complaining and stop being miserable old fucking farts you fat fucking niggas
no wonder a woman will never love you
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>>12458557
You took an image from google instead of just screenshotting it on your own PC? You deserve the complaints you fucking retard. No wonder the picture in the OP was tiny as fuck.
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The main thing I realized is just the gamma adjustment. Never noticed how washed out retro games look on modern TVs until I used the gamma video adjustment option on MiSTer. I usually just use the CRT default gamma adjustment, but like on GBC it looks better with the pure gamma setting tweaked how you liked.

Makes a big difference.
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>>12458575
nigger you keep proving my point, all you do is complain like a little faggot, you people are like women. ragebaiting and trying to get emotional reactions.
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>>12458586
How do I keep proving your point when it's the first time I've replied to you? Are you black or just poorly educated?
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>>12458479
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>>12458384
They’re “subpar” because they’re trying to emulate a technology that had a myriad of variables all contributing. They’re a perfectly acceptable alternative. If you don’t like them, don’t use them. It’s not like there’s a gun to your head.

>>12458438
Why are you conveniently skipping over the devs from “way back then” that keep reminding us that the displays at the time influenced the art.
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>>12458539
The first time I played this game was on a modded OG xbox with a GBA emulator on it, on a CRT.
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>>12458438
You are mimicking an aesthetic that actually has benefits on real hardware. You are literally a fucking meme kid.
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>>12458384
>"considered to be"

Why phrase anything like this if it isn't yet another retarded bait thread? Why do YOU need anyone else's opinions/permission on how to play YOUR game?

kys
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>>12458385
Flaw in your thinking: that the use of shaders is, and must ONLY be, to "replicate an authentic crt". All the CRTs in my life growing up were shit, nobody owned the models people now use as the supposed "standard" in collection wank threads. I couldn't possibly care less about "replicating" any of them. I use shaders to modify the graphics to create something that is visually pleasing to me, that echoes the way games felt to me emotionally growing up, shining magical gleaming colors out of crystal balls. I feel no compulsion whatsoever to actually match them "accurately" to any given model.

>the way the devs intended! you HAVE to!
Irrelevant. Communication is two parts, the way the message was broadcast and the way it was received. No one is beholden to some imaginary supplementary rule that may or may not have been included, and it's definitely clear that the people that shout this are only using it as an insecure dogmatic club in lieu thinking critically and making their own decisions.

>but it's just not RIGHT! you're DOING IT WRONG!! wah wah etc

I can psychoanalyze every CRT obsessor to a T: They are losers who have nothing going on their lives at all except the fact they "play video games". And because they merely play them, the ego, to protect itself, demands belief they are experts at the entire school/culture of gaming, with its own set of laws that conveniently align with their choices. It's the only way they feel like they validly exist in the world; their "life" of gaming has to have *A* meaning so it must be "they play games the RIGHT way". When they see any violation of this law, they LITERALLY feel the pain and rage of a religious zealot encountering another way of life and feeling challenged and threatened, because deep, deep back in the brain there is the fear that if another person can live a happy valid life with a different set of choices, that calls their entire life pattern into question. It causes an actual psychotic break.
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>>12458384
CRT shaders have gone a long way. They can even replicate the zoom effect for those old arcade monitors where the pic would get bigger the brighter it was.

Yesterday I finished a playthrough on Diable, using a Reshade crt filter with a shadow mask and it looked pretty damn convincing on my 1440p screen.

For DOS games, Dosbox-staging does a great job even imitating the double scanlines when sitable.

And now with new high refresh monitors, pulsar, and other beam sim implementations at low framerates, we're getting closer and closer to perfection.
Reaching the best of both worlds is no longer a pipe dream.
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>>12458438
I regularly see options for CRT filters especially in new games that mimic old graphics.
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>>12458384
No but I prefer my OLED monitor with shaders over my crt tv.
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>>12458921
> I can psychoanalyze every CRT obsessor to a T
big talk for someone committing that drivel to the internet
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>>12459190
I'm guessing your CRT TV only has like composite or RF then.
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>>12458384
>The zoomerest thread that ever zoomed
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I was not a believer in CRT shaders until I played my Analogue 3D on a 70” 4K OLED TV using CRT shaders. It is brilliant in 4K.
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>>12459836
I just want to add that I am about to turn 50 so I definitely played games on Al sorts of CRTs from the 2600 in black and white to the PlayStation on a Trinitron and dozens of excellent and some shitty PC monitors. The analogue 3D’s CRT filters on a good 4K TV are the way to play.
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>>12459843
I'm almost 40 and disagree entirely. Proper CRT through component/RGB is unmatched. When they do finally match it though that'll be cool.
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>>12458384
>compared to the real thing
Which real thing? Because if you are referring to a sony trinitron then absolutely not. If you are refering to a shitty Emerson your grandpa bought because it was what he could afford then yeah obviously.
However I will say that it is better than just playing a game on emulator raw with a modern computer monitor.
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>>12459859
I never said it was matched, dingus. I said it was brilliant.

I still have a “flat screen” 27” Orion that was the last CRT I ever bought and I’ve held onto and babied for 25+ years now. But it’s 27” bro. I’m not getting a 70” CRT to sit on my sofa with my daughter and play HydroThunder and Diddy Kong Racing with.

Your tiny little CRT does look nice in the dark with the lights turned off tho bro. I remember those days. I also remember playing a fucking DMG gameboy when I was 11. OLED looks pretty fucking good in 2026 to my progressive trifocal wearing eyes.

Btw get married and have a kid if you haven’t already. You will never enjoy those retro games as much alone as you will with a kid who is experiencing their first games
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>>12458393
>>12458458
>>12458478
thx
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>>12458384
Do you have an 8k amoled monitor? That's probably fine
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>>12458384
Honestly just get yourself a 4k oled monitor and use crt-royale.
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>>12458384
4k? Luxurious fopperu. 640x480 is plenty. Just get a gtx980, the last card with a VGA DAC and plug a monitor in.
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>>12458535
Not him but I play all my GBA games on a CRT in 240p. CRT just looks better for low res content plain and simple
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>>12460272
On Wii?
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>>12458384
I was playing super Metroid on a SNES with a CRT just yesterday. Looked nothing like this
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>>12460345
well that's not super metroid so it's not surprising
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>>12458391
>>12458478
>>12459965
Note: Shaderglass adds some input lag
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>>12460291
Gameboy player on gamecube
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>>12459930
I don't need a 70" CRT to play games on lol. I'm fine with a 20-30" now just like I was back then. Also I don't need to use a CRT in the dark lmao, of course if I'm taking pictures I'll turn the lights off because it's hard to capture an accurate photo of what I'm experiencing. I have an 85" TV upstairs and I game on it almost never desu. I either game on my computer which has a 57" UW on a handheld like a Switch 2 or Anbernic or on my CRTs playing an old game. I play my PS5 like once a year on my TV and if people come over maybe mario kart or smash or some bullshit.

I have fun with retro games and my friends/girlfriend just fine.
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>>12458391
Reshade but learn how 2 tweak, though guest reshade is pretty much PC Monitor focused

>>12459020
the thing is that staging devs arent willing to ditch mattias The tranny crt shader guy for guest, and that sucks since most dos games with crt-auto lacks some of the blur and color
They have JohnNovak in the team who made that cool amiga and dos crt blog on his website, and they still insist on shitty crt shader presets.
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>>12458384
Depends on the filter. Putting a crt filter over a gba game like in the picture is dumb
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>>12460272
Same, but I use a Mister
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>>12458535
>>12458539
It counts because the Game Boy Player was a thing that existed.
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>>12458384
I moved away from CRTs years ago when I found myself emulating games more than playing on my actual hardware. This is coming from someone who grew up with CRTs and actual consoles. Are they subpar? Yeah I guess. I don't care. Shaders are good enough then if that's the case.
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>>12458391
scummVM has some CRT shaders,makes the text in point and click games easier to read.
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>>12460660
Sure was
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>>12460670
I find emulating much nicer than the original hardware, especially now that all the NSO controllers exist. What's the point of pulling out my old shoddy NES and SNES from 40 years ago if I can just emulate them perfectly and use brand new controllers for them.
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this is /vr/ equivalent of being a shallow graphics whore. a good game is fun regardless of the fucking after effects youre putting on it. who gives a shit
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>>12460761
Eh, not really. If you were talking about upscaling and other bullshit retards do to old games I would agree. CRTs and filters emulating them are important for proper rendering of old graphics. Right now no filter matches the real thing, hopefully one day they do.
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>>12460660
>>12460673
game boy player displayed at 448i and was notoriously blurry even over digital out, it wouldn't look like this
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>>12460674
Yeah as long as I have controllers that have the same legend layout for my favorite consoles, I'm good (use 3 different controllers with a USB hub with on/off switches). It was all over when I recently moved my spare PC from a computer desk to a "couch" setup when it comes to real hardware.
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>>12458384
For GBA games I play with LCD Grid shaders.
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>>12461105
you can use gameboy interface software to output gameplay player in 240p and without the lag/blurriness/stutter that the official disc has
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>>12461329
you can install a video out mod and output 160p video squashed to 4:3 too, but that doesn't make it accurate
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>>12461335
see
>>12460272
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>>12461342
how is that relevant?
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>>12461347
Because I don't give a fuck what's official
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>>12458535
I remember when the Castlevania Dominus Collection came out and it had a CRT filter for the arcade game and none for the 3 DS games, and the dumb zoomers complained about that lmao

GBA and DS games were designed with sharp pixels in mind, some elements would get too blurry/hard to see with a CRT filter or if output to a real CRT TV.
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>>12461371
Looks good to me
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>>12461360
nobody said "official"
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>>12458384
I think they’re perfectly fine nowadays. 15-20 years ago they were bad and didn’t really look anything like the real thing, but if you still find current ones lacking then maybe emulation just isn’t for you and you should get a CRT. I got all my original consoles and a CRT, but after playing games on the steam deck with a decent scanline shader I feel absolutely no need to play on real hardware anymore.
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>>12461531
what else does accurate mean in this context?
It looks in 240p on a CRT, simple as. The fact that this is only achievable with homebrew on when using GBP is irrelevant.
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>>12461610
>what else does accurate mean
a proper recreation of what's being mimicked
when someone shows off a crisp, 240p, trinitron-esque shader over a gba game, and then cites the game boy player as an example of gba on a crt, they're being disingenuous instead of just acknowledging that it's inaccurate
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>>12458384
For people fond of CRTs, the filters and shaders are usually never as good as the real deal, though a lot find some of them acceptable, as they want anything but the sharp pixels, and a filter/shader is better than nothing, or close enough.

For my own sake, with 2D console games I usually leave them with hard and crunchy pixels, I've been emulating since the late 90s, and I long since grew used to that. I think it looks just as nice in its own way.
Though, these days I tend to throw on a basic mask for emulating GB/GBC/GBA games, since their resolutions are smaller and it looks a bit nicer and gentler when blowing it up to 3x or 4x the size on my computer.

>>12458438
>its literally facts that the current pixel look was the intended graphical design
That's not a hard truth in the same way that it was never a hard truth that devs never ever drew things around sharp pixels. It's one of those case by case things, and it's been long enough for me that I find it's subjective.

IMO, the only hard rules for this is arcade cabinets and then handhelds like the Game Boys (which had a little LCD with sharp pixels), as they would actually have standardized displays where the devs could always expect the exact same output for any player and could design around it, whereas for consoles and computers there was an entire world of potential differences out there.
Though, there was the Super Game Boy and Game Boy Advance Player, so people could seek larger blown up square pixels with some gentle rounding/blending from their TVs, if they wanted to.

>>12458456
And it looks great!
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>>12458535
You could play GB and GBA games on your TV back in the day (don't remember if you could with your GBC), though I think very few games had the devs actually account for that.

However, even if Zero Mission and Fusion weren't actually designed around a CRT display, it would probably look about as good as Super Metroid did.
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>>12458921
imagine being this mad over a game shader, holy fuck nigger you project yourself badly.
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>>12461919
what are you afraid of?
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>>12461105
Anon I have a gameboy player and it isn't blurry lmao. In this image it's emulated so I can do whatever the fuck I want and it looks fantastic though.
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>>12461195
Not only is it the same layout but it's the same feel and buttons with the NSO controllers it's fantastic. I also got the retro-bit genesis controllers although they are meh and wired. The 8bitdo pro 3 is also unmatched for PS titles imo.
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>>12461407
Can you make a photo farther from the TV at a distance that you usually sit at?
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>>12461791
Wait, did you think >>12460673 was GBA? That is super game boy, nothing is disingenuous.
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>>12461961
That's not Super Game Boy, it's an emulator.
The poster sure thought it was a Game Boy Player though, considering what they replied to.
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>>12461407
i literally played ZM and Fusion like that once with a guest preset, and the retards at /v/ flipped their shit over it saying that it was "le bad" and "CRT's TV's arent like that"

>>12461837
Super gameboy supported GB and GBC if i remember well, GC GBA adapter supported all 3 i think.

>>12461919
ignore that fag
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>>12461969
No, it's an emulator of super game boy. There's no difference between the real thing I can do side by sides. (Other than the custom background)
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>>12461970
>Super gameboy supported GB and GBC if i remember well

It couldn’t play games that only worked on GBC, but it could play games that also worked on a plain Game Boy.
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>>12461973
>it's an emulator
>>NO IT'S AN EMULATOR!
lol
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>>12461982
Ah yes I could understand how the nuance of replying to "That's not super game boy" could confuse an ESL. It IS Super Game Boy AND it's an Emulator.
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>>12460660
gbp was such ass, and the stiff little vestigial d-pad on the cube controller was just the prolapsed asshole icing
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>>12461984
Behold, the smartest shaderfag.
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>>12461987
>shaderfag
>using a CRT with no shaders
Interesting.
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>>12461989
did you think using a border shader wasn't using a shader?
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>>12461995
...that's part of the super gameboy player. It's not a shader lmao it's an image. Usually the game has it's own built in image. Putting a new png in the folder and saying use this isn't a shader lmao.
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>>12461984
>It IS Super Game Boy AND it's an Emulator.
what are you talking about?
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>>12462000
Are you unable to click the red reply links to read the entire conversation?
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>>12461998
You really have no idea what you're talking about, do you?
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>>12462002
so it's not a super game boy it's an emulator
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>>12462003
No, you have no idea what you're talking about you fucking retard. Shaders are code that create images and effects dictating how things are rendered. I know this because I can write a fucking shader for a game if I need to. Shaders are not pngs.
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>>12462007
It's an emulation of the super game boy.
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>>12462007
An emulation of the super game boy lol
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>>12462010
>>12462012
so it's a game boy emulator and not a super game boy at all
got it
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>>12462015
It is both anon. Are you one of them retards?
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>>12462008
Shaders can call existing images. And in fact there's a whole subset of shaders specifically made for using an image as a border like this.
You can understand why someone who "can write a fucking shader if she needs to" should know about that simple function.
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>>12462017
what exactly do you think a super game boy is?
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>>12462021
>um technically you could do other thing and it would be a shader!
Cool, in this case none of that is happening and it's not a shader.

"If my grandmother had wheels she'd be a bicycle"
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>>12462026
It's a SNES cartridge you put in your system to play gameboy games. I've had one for 30+ years.
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>>12462031
If you don't know how to write a shader, then why say it? Now it just looks like you don't know what a shader even is.
Hell, given how confused you seem to be about everything so far, I wouldn't be surprised if you were using a shader and just didn't know it.
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>>12462034
Pic related, any more dumb questions?
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>>12462034
so why are you so convinced that your game boy emulator actually a super game boy?
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>>12461959
Anon that's a fullscreen unzoomed photo of a 32" TV
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>>12462040
The fuck are you even on about? Where did I say I didn't know how to write a shader in that post? There's no shader in what I'm doing, it's literally a folder you add a png to and say use this png over the cartridges png. That's not a shader anon.
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>>12462045
Because it's emulating the super game boy anon, this isn't that complicated. If it was just the gameboy it would be a different experience. I can make it just the gameboy if you want.
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>>12462051
You didn't have to say it. It became evident when you didn't know shaders could be used to display images.
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>>12462054
>Because it's emulating the super game boy
so it's a game boy emulator
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>>12462070
Ah yes, just ignore my shader and tell me I don't know how shaders work. God you're a fucking moron.
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>>12462072
Technically it's a super nintendo emulator.
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>>12462070
anon when he said it's not a shader because its just using an image that doesn't mean he doesn't know shaders can display images clearly
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>>12462042
holy ham, lose some weight fatass, or you'll get diabetes by 30
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>>12462085
No, but paired with this response >>12462008, it certainly doesn't look good.
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>>12462083
not necessarily
the super game boy is just game boy hardware in a cartridge, so any super nintendo emulator with sgb support just runs an embedded game boy emulator, meanwhile game boy emulators like sameboy and bgb just load a different bios
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>>12462090
I'm 36 and my health check up was perfectly healthy with no diabetes. I play high level competitive hockey twice a week lmao. Yes I'm overweight, but I'm not too worried about it part of my current weight was actually on purpose. I had parosmia from covid for almost 3 years (I literally would not wish this on anyone) it finally went away at the end of last year and I finally enjoyed food again with no regrets or worries. I'll shave off some of the pounds this year walking the golf course every day so it won't matter but this winter was brutal so I just sat around eating gummies and enjoying food lmao.
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>>12462097
so you're fat on purpose
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>>12462106
My current weight? Yeah. I've always been slightly chubby though. I've been extremely active my whole life. Weirdly I don't really lose weight unless I go to like 1200 calorie totals or do a lot of extra excercise like walking an hour+ a day. So it is what it is, as long as my results come back as healthy though I'm not gonna worry and my gf doesn't care either. I'm always going to focus on enjoying life and being happy before I focus on looking good for strangers lol. So that means a hobbit lifestyle of smoking cigars and pipes and drinking with friends and eating good meals.
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>>12462123
>1200 calories is low
>1 hour of walking is "a lot of extra exercise"
why are fat people such retards?
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>>12462134
1200 is low, usually you only need 500 less than your resting caloric burn rate. Unless you're a tiny girl and you only burn 1700 calories sitting in bed all day.

7+ hours of walking a week on top of playing hockey twice a week and golfing a couple times a week is a lot of extra exercise lol. I don't mind it but it would be nicer if I was doing that walking naturally in a place better than America but unfortunately I can't.
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>>12462154
>1200 is low
this is why you're fat
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>>12462286
Anon if you made a meal that was a cup of rice with 4oz of chicken and some vegetables it would be over 500 calories lol.
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>>12462293
how many meals do you eat in a day?
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>>12462306
I'd say probably an average of 2, but that's mostly because I WFH and I'm not awake on a normal schedule that would lead to me having breakfast, lunch, and dinner in a day.
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>>12462309
then why is 1200 "low"?
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>>12462319
Tell me, what do you eat in a normal day? For the average person (especially American) 1200 calories is very much on the low end. It's not like I'm eating >>12462293 twice and nothing else every single day and nor is anyone else lmao.

More importantly, the average adult male BMR is like 1800 calories. Meaning if you're eating 1200 you're 600 under your BMR or 1/3 of your total calories you'd burn laying in bed all day. Most men who work blue collar jobs or do extracurricular activities like go to the gym regularly are usually between 2-3k for their BMR.

1200 is low because my BMR is closer to 3k. Like I said, I play competitive hockey twice a week, on top of golf a few times a week(for 75% of the year), and walks in the woods with my gf when she gets off work.

It's all relative.
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>>12460448
yeah just saw same posts online on other sites, wow that sucks cause it does look cool and easy to use
>>
incredible how the /v/ thread was smart and this one sucks ass
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>>12462474
Who says the same people aren't in both threads?
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>>12462474
y'know what they say: if the nigga is on parole call the fucking cops raiders of the storm
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>>12458384
It's just a grid of black and gray pixels blocking your screen, I will never get the point..
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>>12462546
The real thing isn't
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>>12462319
you must not have ever counted calories before if you don't think 1200 is low
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>>12458384
CRT shaders are like fake meat and vegan cheese. Profoundly revolting, completely misses the mark, we would be better with nothing.
>>
Main problem I have with CRT shaders is that you're effectively putting a dark mask over top the image on your flatscreen. For every pixel darken to simulate scanlines, for every pixel you trim away at in order to simulate a phosphor pattern, you're literally taking away parts of the image. That is to say, you're making the image significantly darker. And when you do black frame insertion to attempt to achieve the motion clarity of a CRT, you are once again halving the overall brightness once again. The end result looks dull, dark, and unsatisfying.
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>>12461919
That's literally you though?

I want you to look at this image, anon, and tell me if you experience any of the following symptoms:
>shortness of breath
>eyes dilating
>leaning towards screen
>teeth clenching
>redness in face
>squeezing fist
>heart already palpitating in anticipation of the shitpost response you need to craft in reply

If so, something has gone drastically wrong with your priorities in life.
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recursive filtering is a gift
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>>12463739
It depends on the screen on which you're viewing it. Most peoples' screenshots they upload here do look very dark to me, but that's because it's on my VA panel pc monitor and not my OLED handheld which has a much, much brighter screen. In that case adding "texture" by selectively darkening subpixels helps out and makes the image more interesting (to me). On PC, I usually intentionally ramp up the bloom/phospher glow/contrast, depending on the game I genuinely like when the image gets a bit mottled and fuzzy (as long as it's not boring old bilinear filtering), I'm less interested in device accuracy than in aesthetic moods and lofimaxxing appeals to me.
>>
>>12458384
They aren't, but they're good enough.
>>
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>>12458384
No
It's just poorfags coping

>>12458385
fpwp
kill yourself nigger
>>
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>>12459804
Consoles games were made for composite/rf
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>>12462012
Too sharp
Blend those pixels
>>
>>12466812
>It's just poorfags coping
..huh? Shaderfags are the poorfags

>>12466820
No they weren't. That's what was provided but the consoles literally support higher standards. I literally grew up on this shit and had s-video and component cables for a few systems.
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>>12466826
Showing a picture of a shittier TV doesn't mean the better TV is too sharp lmfao.
>>
>>12466834
They are in fact richfags who can afford the latest high end OLEDs and MiniLED to do CRT shaders justice because they want to play on a giant screen
>>
>>12466834
>No they weren't.
Yes they were.
Not only were they designed around Composite/RF but they also used the flaws of the video encoder to their advantage(Mega Drive)
>>
>>12466837
It costs more (or the same depending on resolution/size) for a good CRT with RGB than it does for an OLED screen these days. Sure, if you're comparing it to a generic composite tv you can get for $20 off FB marketplace they are richfags but also they are just stupid because you can literally just go grab that TV for $20 instead of wasting time trying to emulate it lmfao.
>>
>>12466835
It is too sharp for 240p
>>
>>12466839
Shut the fuck up roleplaying zoomer faggot. Only poor people were using RF at all for consoles, and regular people were using composite but if you had money you were going to get s-video or component. I literally had the official nintendo s-video cable for my nintendo consoles you retarded faggot.
>>
>>12466846
How can it be too sharp yet it's also rendering in 240p? I'm not supersampling or anything it's literally 240p on the TV with no extra steps lmfao.
>>
>>12466849
Also to add, I also have an off brand one from like radio shack or some shit as well. I think the other was bought at funcoland or media play, I don't remember RIP.
>>
>>12466845
You can find CRTs with Component that aren't PVMemes
They are overrated for retro
You are better off buying the shittiest RF-only or Composite CRT possible because it blends the graphics better for consoleshit and is a more authentic experience

For most arcade games Retroarch/MAME with good shaders(Cyberlab, CRT Royale, RetroCrisis, Guest etc.) is the way to go
Especially now with the Blurbusters CRT Beam BFI emulator on a high refresh rate OLED

Now the only thing left is higher resolution(8K+) , high refresh rate(minimum 1000hz and ideally 15khz in the future) and higher brightness and we can emulate any SD CRT

The blind hatred towards CRT shaders is just neckbeard noise
>>
>>12466849
Cry more you limp-wristed neckbeard bitch
Japanese devs themselves said that
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>>12466856
>You can find CRTs with Component that aren't PVMemes
I know, I literally mentioned it " they are just stupid because you can literally just go grab that TV for $20 instead of wasting time trying to emulate it lmfao"
>They are overrated for retro
No they're not, they look great. Especially if you pick up a mid 2000s set because everything was just nicer and cheaper.

You're literally never going to show me a shader that looks better than the real thing. Of course I would love for that to happen, but it just isn't going to be any time soon.

>>12466861
Source? Also my wrist isn't limp at all tyvm.
>>
>>12466851
240p is too low of a resolution
If you display it through RF or Composite on a 60s CRT like that it smoothes the graphics because the lines overlap with each-other(due to the 60s CRT probably being 150 lines resolution) and the phosphor pitch is very coarse

Also games were made with composite/rf in mind
The lower quality Composite/RF cables and the sometimes low quality video encoder effectively lowered the output quality even further
Famicom only supported RF for example which is why SMB3 looks so wrong in RGB

On a shitty CRT like that 60s General Electic set...
You get a blurrier picture but with far less jaggies like >>12466826

Btw
You can mod any CRT to give it the thicc memelines PVMfags love
https://shmups.system11.org/viewtopic.php?t=67124

But honestly memeline faggots are retarded

I'm curious to see how 240p games will look like upscaled on futuristic million PPI displays
Will they kill both birds with one stone? Or will us purists still have to use shaders to replicate low quality CRTs?
>>
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>>12466864
>Source?
Naoto Ohshima and Yasushi Yamaguchi
Below
https://x.com/MegaDriveShock/status/1390466020419178498

Also pic related

Also some FF1-3 Dev on Famicom(think it was Koichi Ishii)
Mortal Kombat dev talked about color bleeding
These are off the top of my head
>>
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>>12466875
Everything you're saying is literally just your bullshit opinion and not the truth lmao.

"Oh yeah if you just use a tv from the 60s you'll get accurate representation of gaming in the 90s"

Do you not realize how fucking stupid you sound? I had a fucking high end Trinitron when I was a kid. In fact, I've always had a high end modern TV my entire life. Pic related, my Trinitron from around idk maybe 2007ish.
>>
>>12466885
>a sonic autist
Disregarded. Your picture explains the design behind creating the images to work with CRTs, it has nothing to do with them being blurry though. It's literally just working with the tech which is a shadow mask. Regardless of the input you're using you're still taking advantage of the shadow mask with their technique. Saying it needs to be blurry RF to be correct is hilarious. I just assume anyone believing this has to be a fucking child who didn't grow up in the 80s and 90s.
>>
>>12466834
>That's what was provided but-
upgrades were available (unless you had a famicom), but if the game didn't work using what was included then it didn't sell
composite and rf were absolutely factored in when creating the graphics, that's one of the reasons retro games typically had more contrast
>>
>>12466898
the fact that you have to refer to them as "high end" proves that they weren't the standard
you weren't the target demographic

>>12466910
>ask for source
>get several
>b-b-but uhh NUH-UH!
lol
>>
>>12467093
They still supported it and people had it(like me) writing it off is stupid. I would totally be on your side if you had to like mod the console or some bullshit but you don't.

>>12467125
Anon, I know you're a zoomer so you weren't alive back in the day, but most families had high end TVs, even, if not especially, poor people. Just look around at all the dumb retards today who have no money yet always have the newest iphone or a brand new high end car with a laughable 800 car payment or why stores like rent a center still exist. You can be poor today and easily buy a 65" 4k OLED.

None of those are proper sources, I asked for a source showing it actually happening and being used none of those are that. "Hey please show me an apple" "Well here's an orange, it's a fruit so it's basically what you asked for!"
>>
>>12467191
Sorry ignore the second part of my post, I was thinking of the other thread. You're still wrong and didn't show a proper source but what I was saying with it sounds like nonsense. I should be going to bed.
>>
For me, it is the LG/GoldStar Studio Works CRT VGA Monitors
>>
>>12467204
Ignore that retard
RetroRGB fags/retarded SCAT Euros did a lot of damage to retro gaming preservation and image in general.
>>
>>12467191
>They still supported it
nobody's arguing that component/rgb weren't supported, just that they weren't ubiquitous and so weren't the targeted standard for the home console market
you're making up things to get mad about
>>
>>12464407
if you don't filter out 100% of the posts in a thread then you're not using /vr/ correctly
>>
I've been playing some PS3 games on my CRT... I feel retarded for ever using this with an LCD display considering most of the games ran at 30fps.
>>
>>12467843
grass is always greener I guess. I remember thinking seventh gen games looked like shit on my family's crt back in the day. wonder if I would still think that.
>>
>>12458458
i need to finally try ares
>>
>>12467856
it's crash prone on startup but I didn't have any other problems with it.
>>
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>>12458384
>Subpar compared to the real thing?
Yes, always.
>[Are they entirely bad?]
No, they are indeed getting better.

CRT shaders essentially need to emulate the behaviour and look of analog gear and its perculiarities. Specifically the nature of scanlines and the phosphor coated screens they hit.

Take this pic from my PVM (20M4E). Sure, consumer CRTs never looked like this but it illustrates what the technology implicitly produces:

The Phosphor glows larger / wider the brighter the beam of color. Lines going from light to dark literaally get thinner in a comoletely analog way.

Shaders are getting better, but I've yet to see onee that capturea the look of this well enough for me. Would also probably require multisampling, anti aliasing and other post processisng. Getting that to look just right WHILE not adding noticable input lag is prettty damn tough.
>>
>>12466910
>Is disregarded cause i say so.

faggot
>>
>>12467408
In this case anon I'm not even arguing rgb, literally just s-video and component. Both of which I bought the cables for for my Nintendo consoles until HDMI was on the Wii U.
>>
>>12467843
That's dumb, I literally bought a $400 32" 720p Dynex brand TV for my bedroom just for PS3 using HDMI.

>>12467936
Yiff in hell furfag autistic weirdo
>>
>>12468015
>Both of which I bought the cables for
Right, they didn't come with the console. Meaning far fewer players would be using them compared to composite.
It makes sense that the larger install base would be the one to target.
>>
>>12468141
>Right, they didn't come with the console.
Lots of things don't come with consoles anon lmao. Next you're gonna say controllers, memory cards, and other shit weren't built for the consoles.
>>
>>12468146
Consoles always came with controllers, unless you got it from Goodwill or something.
>memory cards
Games didn't require a memory card to play. Obviously they were intended, but they were also just as ubiquitous as the games themselves anyway.
And more importantly, the console didn't come with an alternative included. Which was not the case for display cables.

I don't know why you're so insistent on this.
>>
They're fine enough nowadays. Retro gaming was never about perfection, you just played with what you had. I played with RF back in the day and it looked like fucking dogshit.
>>
>>12468160
No, consoles came with a Controller. Singular. One. In fact, they still do.
>Games didn't require a memory card to play.
You're just being obtuse, fuck off.
>I don't know why you're so insistent on this.
Because you're literally trying to tell me my lived experience is not a real experience, and most likely you weren't even born yet. It's fucking retarded.
>>
Arguing that games were supposed to look like blurry shit is fucking hilarious. If that were the case they would look just as bad when you use RGB as they when you're using modern screen. It's almost like they don't because they were designed to work around CRTs shadowmasks and scanlines and not "oh yeah this signal is shitty enough that it'll look right".

Holy cope.
>>
>>12468164
>you're literally trying to tell me my lived experience is not a real experience
That has never been what was being argued. The discussion was about whether artists took the quirks of the included composite output into consideration or if they expected higher quality connections.
Again, you're making shit up to get mad about. Take a deep breath and go outside.
>>
>>12468184
>If that were the case they would look just as bad when you use RGB as they when you're using modern screen
>rf on a crt is just like using a modern lcd
you've never seen a crt in your life
>>
>>12468191
Anon, I understand you're a zoomer so you're practically illiterate with a low reading comprehension and understanding so let me re-clarify what I said for you.

Because,
>rf on a crt is just like using a modern lcd
Was nowhere in my post. Now make sure you read this next part slowly.

If old games were designed around inputs like RF and NOT shadow masks and scan lines then when you played old games using S-Video, Component, and RGB they would look really bad as the picture improved it's clarity. Just like you experience on a modern display that has no shadow mask or scan lines that you try to re-inject through shaders.

If you can't understand that then maybe try some reading exercises this summer.

Also, I'm literally sitting next to 6 CRTs lol
>>
>>12468212
>if the sprites werent explicitly made for s-video they'd look bad on s-video
there's a small chance this is bait, but instead i will simply believe that you really are this retarded
>>
>>12468272
...that's not what I said or implied at all. Anon, you really need to work on your reading. Please.
>>
>>12468285
yes it is
>If old games were designed around inputs like RF and NOT shadow masks and scan lines then when you played old games using S-Video, Component, and RGB they would look really bad
why lie about something that hasn't even scrolled off screen yet?
>>
I don't get why people want to play a game with dull colors.
>>
>>12469598
do you think modern simpsons looks better than classic simpsons?
>>
>>12468843
There is no lie being said. They weren't designed with RF and composite, they were designed with the other factors of CRTs lmfao.

That's like saying modern media is designed by the limits of HDMI and not the Digital Camera's/Film. "Oh yeah man, it looks best on a 15 year old Phillips flatscreen not your modern OLED panel because the phillips has HDMI 1.1 and that's what the editor was using at the time. Watching it through a modern 2.2 port or a DP 2.1 port is wrong"
>>
>>12469993
Do you think dot crawl and color fringing are inherent to all CRTs regardless of signal quality?
If so, I have some bad news about your component cables.
>>
>>12458384
You could beat this game in the time it'd take to autistically micromanage the settings.
>>
>>12469712
No clue, I haven't watched TV in 15+ years.
>>
>>12470073
Anon, they didn't design around dot crawl, they designed around the technical aspects. TVs had comb filters by the time gaming was big.
>>
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>>12470235
Go ahead and load up final fantasy and see if this works over s-video.
It doesn't
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>>12470315
Oh boy are you gonna feel stupid, this is RGB btw not even s-video to drive the point even further.
>>
>>12458921
I respect the effort post. I feel the same as you too. Fire emblem 6 wity the gba filter on it looks so fucking good evening if it isnt super acurate
>>
>>12470332
>it's white grey and black
>no pink or blue as intended
Thanks for proving my point.
>>
>>12470193
simple graphics can benefit from obfuscation. you see something similar in animation, older hand drawn animation made for standard definition broadcast is often seen as easier on the eyes than saturated perfect digital color in modern cartoons.
>>
>>12470373
NTA but I literally see blue and pink especially in the thumbnail
>>
>>12470373
Are you retarded by chance? I'm sure you're a retarded zoomer so you'll never agree with me so I went ahead and asked an AI for you since you rely on them for literally everything in your life.
>>
>>12470379
Right on, I get that, I love cel animation. I have seen cartoons broadcast at stores and offices and they do look very colorful. I can imagine how things have changed. With that being said, the few games I play I prefer to see them in the way they are instead of seeing scan lines and drowned out colors.
>>
>>12470315
Boy did you look fucking stupid
>>
>>12470393
If you have to zoom in to the individual phosphor level for an AI to pick up on any color fringing, then it's not something that's visible from a playing distance.
The effect simply doesn't work to the degree that it should.

>>12470847
You're acting desperate. Have some self-respect.
>>
>>12471040
Lmao, there's no zoom in, I took a picture of my TV it's just an 8" screen size. It's perfectly noticeable to me at the distance I sit from it which is similar to a computer monitors, probably like 3ish feet or less. Not sure why you're trying to fight this battle when you're ignorantly wrong.

You tell me to boot it up and say it won't work, I show it working(in an even better format mind you), and you refuse to acknowledge the colors, then I take the same picture from 4chan and take a snipping and copy it over to the AI and you say now it's "zoomed in" even though it's literally the same picture.

What's the point of discussing this with you if you're just going to keep running away from the truth and make things up? So fucking stupid and annoying.
>>
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>>12471060
>Lmao, there's no zoom in
Didn't even bother reading the rest of your post.
>>
>>12471070
It's literally a snip from the snipping tool over the image up above. Do you want me to do a snip of the thumbnail? Or do you just want to keep flinging shit like a fucking moron?

I'm not surprised you didn't read it. Too many words for a zoomer.
>>
>>12471114
>It's literally a-
-cropped, zoomed-in portion of the screen to show off individual phosphors.
Why lie about something so obviously untrue?
>>
>>12470315
>>12470332
>>12471040
im not sure what your issue is anon you asked him to show you and he did and it clearly shows the bleed and other colors happening specifically the ones stated in your picture
>>
>>12471127
You read the post, no need to feign ignorance. Just say you disagree.
>>
>>12471119
Because there is no lie? It is cropped, I've explained that. Nothing is zoomed in on. Honestly though, zoomed or unzoomed was never your argument. The color was, and the color is there. It's not white, so /shrug

If you want me to take a new picture and submit it with specific rules, let me know. Lmao.

>>12471127
He just has a problem admitting his mistake because then he can no longer shitpost and troll about it.
>>
>>12470332
Why are PVMtrannies/RGBfags so fucking retarded?
>>
>>12471147
Oh? Why?
>>
>>12471140
>Nothing is zoomed in on
So you play games close enough to see individual dots on the screen?
>>
>>12471154
Yeah, my setup is small. I'm not sitting on a couch or anything is basically a 270º desktop area. The one screen I have is 19" as well so it's even easier to see on it.
>>
>>12471160
>Yeah
lol
>>
>>12459020

Looks pretty good - love that game.
This does look better, "scale wise", than vga via OSSC on a 1080p display.
>>
>>12461819

Crt is most of the time superior as an experience. Even just turning on a hefty CRT is pretty nice in itself.
>>
>>12471220
I stopped using a CRT almost 20 years ago. I just recently bought a bunch of new ones (and literally one brand new in box one) because emulating or playing anything like gen 6 or earlier on anything but one is worse.

One day I hope that isn't the case and we can just sell fake ones that have processing built in that perfectly replicates them without the bulk and issues, but until then my CRTs aren't going anywhere.
>>
CRTs were big bulky and heavy pieces of shit that gave you headaches and made you blind if you weren't careful
Nobody missed them when flat panels became the norm

CRT shaders are a god send, all the pros of CRT with none of the cons.
>>
>>12471297
Nigga wtf are you talking about. If crts gave you headaches and made you blind no one would have used them.
>>
>>12471327
Too many kids of that generation ended up wearing glasses.
Also you were ALWAYS advised to watch in a lit room and a couple metres away from the screen. I know zoomers who grew up glued to a phone screen can't imagine this.
>>
>>12471337
Anon I'm almost 40 and don't wear glasses, what the fuck are you on about lmfao. Also i just googled your bullshit and more people are getting glasses now than ever before.
>>
>>12471363
>I've never worn a seatbelt and I'm still alive lol
Your argument sounds like this.
>>
>>12471363
>the average woman is 5'3"
>>BUT I'M 5'6"!
>>
Sharteens really hates CRT screens and Shaders arent they?
Because nothing explains their hatred over deraling this and the other related threads here at /vr/, because the /v/ threads doesnt have none of this bullshit.
>>
>>12471931
>Sharteens really hates CRT screens and Shaders arent they?
This shit is embarrassing. Surely you could find a site that caters to your own language.
>>
>>12471954
so says the local attwhore
>>
>>12471974
"Anonymous" isn't a username, in case that was confusing to you.
>>
>>12458384
Every time someone participates in this argument their sperm count permanently lowers by 20%
>>
Shit Post, the thread
>>
>>12471367
>>12471785
You're literally making things up because you have a weird hatred for them. Honestly you sound like a poor child.
>>
>>12472007
It happens in any thread related to CRTs. There's one dude who has a huge thing against them and he shows up in every thread and waits for someone to mention them and he goes off the rails.
>>
>>12458384
They will never be 1:1 unfortunately. In my personal experience blargg ntsc filters look the closest to CRTs when comparing them side by side, but even that has some inconsistencies. In my opinion just find a filter or shader that looks the best to you and stick with it instead of worrying about what looks the most like an actual CRT.
>>
>>12466849
most people just used what came with in the box regardless of the socioeconomic status. only a small handful of a/v enthusiasts used higher quality cables
>>
>>12472158
Most people are retarded, most people don't matter.
>>
>>12472064
you were born in 2006, don't pretend you know what you're talking about
>>
>>12472256
I was born in 1989, sorry to burst your bubble
>>
>>12472258
I was born in 1901. It's true because why would I lie on the internet.
>>
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>>12470332
>>
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>>12470387
Anon I can see color in the thumbnail of the black and white one.
>>
>>12472328
What's to lie about about? Who lies about being 36?
>>
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>>12472391
I know this is just a shitpost thread, but I booted up the Wii with RA FCEuGX with NTSC Composite filter, and this is what I get.
>>
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>>12472425
Speaking off, there is no emulator on Wii that actually recreates the proper NTSC colors of the NES? or at least a palette? Like here's what my actual NES looks like.
>>
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>>12472563
And here's what RA looks like running FCEuMM, no Bilinear, sorry Filter disabled (it's reversed on RA tough) and no Blargg composite, color palette, nakedarhurs wavebeam, cause it's the only one that comes kinda close, but less warm, there is BMF's Final 2 that has the contrast of the NES but some colors are crushed as blacks.
>>
>>12472413
Why the fuck would you be posting here at that age?
>>
>>12472586
What do you mean? I've been posting on this website since 2005. Am I supposed to start twiddling my thumbs in my 30s and stay offline?
>>
>>12472586
>18yo broccoli head nigger doesn't understand the concept of time
many such cases
>>
>>12472586
I’m 44 and post here. What’s the issue, fatty?
>>
>>12472586
Dude this is /vr/
We're all xillennials here
>>
>>12472586
Retard
>>
>>12472258
and you weren't ever told not to sit too close to the tv, or got eye strain from doing it anyway?
i don't buy it
>>
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>>12458384
It's all just personal preference.
Obviously shaders cannot recreate CRT image 1:1 (mostly because "CRT image" is a retarded and very vague concept meaning fucking nothing) but they may end being just good enough for you.
Experiment with settings and play around with shaders, filters and overlays. Be fucking curious and fuck around.
>>
>>12472969
Of course I was told to not sit too close, boomers said and believed in a lot of stupid shit. No it didn't give me eye strain to sit in front of a tv or computer monitor lmfao.
>>
>>12472998
>No it didn't give me eye strain to sit in front of a tv
nope don't buy it
lumping in computer monitors, which are very different, just makes me believe you less
>>
>>12473027
If tvs gave me eye strain I wouldn't be able to beat video games or watch cartoons all day. Holy retard. If that happens to you sucks to suck.
>>
>>12473027
>computer monitors are different
what's the difference between a crt and a crt? its the same tech
>>
>>12473091
higher refresh rate (less perceptible flickering) and more vertical lines (finer image), leading to less eye strain
staring at a tv from 12 inches away for hours at a time would destroy your eyes, it's why we didn't just set small tvs on our office desks when it would've been the much cheaper option

but you weren't around to know that
>>
>>12473107
sounds like a skill issue anon
>>
>>12473117
>question
>>answer
>non-sequitur
>>>/reddit/
>>
>>12473107
>but you weren't around to know that
Anon I could show you my birth certificate and your response would say it's fake. You're whole purpose is just being negative and opposite regardless of truth or fact.
>>
>>12473125
>using the reddit response
oh look once again its a zoomer pretending
>>
>>12473126
>Anon I could show you my birth certificate
Go ahead.
>>
Shit thread
>>
>>12473440
Yeah zoomers ruin every discourse that they try to involve themselves in. It's all false narratives and extremes. Just go look at places they create and hang out. They literally create posts and threads based on a blatant lie, then yell at each other nonstop flinging shit everywhere. Education failed them, the internet social media sphere and cancel culture has them addicted to controversy.
>>
>>12473890
damn nigga nobody asked for a book
>>
>>12473914
Sorry you can't read a small paragraph. Maybe try schooling again.
>>
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>>12458384
It's not as good, but you don't have to buy a whole CRT just to have the effect, so it's more convenient for most, that's it.
>>
>>
Nothing will ever be the same as the real deal, but if you enjoy them, go for it.
>>
>>12458478
Shaderglass fucks my framerate bigly and generally causes nothing but issues. When it works, it's great. Unfortunately that seems to be 15% of the time.
>>
>>12473914
Shut up trannie jannie
>>
>>12472568
>>12472563
>>12472425
Nobody paid attention to these and instead derail on bitch talk.....>>12
>>
>>12474069
The thing is that, most shaders and even NTSC Blargg filter does not recreate the bleed and sharpness of actual NES and SNES composite output.
>>
>>12458384
I finally started using CRT shaders after being opposed to them for ages but they're still nowhere near as good as playing on an actual CRT with composite cables.
But I think eventually there will be displays that shaders will look just as good on, but it's still a ways off.
>>
Shaders are gay especially when its so easy to use the real thing
>>
>>12474202
I'm not arguing that it's just as good as the real thing... but it's good enough for the convenience it brings.
>>
>>12473890
shit post
>>
>>12475353
Truth.



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