[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: metalslug.png (420 KB, 1920x1080)
420 KB
420 KB PNG
How many credits do you need for a legit playthrough?
>>
>>12462559
4 credits
>>
>>12462559
Metal Slug is really not that hard to 1cc dude
>but it's not fun!
Then the game is not actually good. If you truly liked a game you would naturally 1cc it. Like we're talking about a couple hours of time investment max here. People will sink 100 hours into a jrpg but won't set 5 hours aside to get an easy 1cc, it's wild man
>>
>12462568
deluded mentally ill tranny spammer
>>
>>12462568
>Metal Slug is really not that hard to 1cc dude
Anons who says this are legit over 300lbs.
I'm really great at most games, but that game is gonna cost most people a few bucks or more and same with me unless I'm having a great day. Shooters are cheap, simple as.
Best I ever did was a buck.
>>
>>12462574
What the fuck are you talking about? Actually play the game.
>I played metal slug for a whopping 30 minutes and credit fed my way through biggest metal slug fan ever here!
This is the real cancer infesting retro discussion.
>>
>>12462579
Dude the game is literally broken, the vehicles i-frames are totally unbalanced in this game. It's one of the most brain dead 1ccs you can get. 90% of the game isn't even dangerous.
>>
>>12462584
Your poor chair.
>>
>>12462584
>Abusing i-frames
You didn't beat it
>>
>>12462559
Only MS i genuinely 1cc
>>
If you were being honest with yourself then the question would be:
>How many credits do nerds on the internet say I'm allowed to use? I want bragging rights but I don't want it to be as difficult as doing a 1cc.

Just play the game, who gives a fuck. Set yourself a limit of 3-4 continues and then keep playing until you can slowly reduce that number down to a 1cc.
>>
>>12462579
>>
>>12462584
You are so fucking obese omg
>>
>>12462559
1cc in the original MS is pretty reasonable. It's arguably the only fair MS game.
>>
Metal Slug 1 is so easy that I 1CC'd it without even knowing about the vehicle i-frame trick.
>>
Just force yourself to start from the beginning of the stage when you use a continue. That sounds fair.
>>
File: 1739109655764856.png (571 KB, 1280x720)
571 KB
571 KB PNG
>>12462685
>worse that me
>>
>>12462559
It depends if I'm high or not. Sober? 5 credits.
>>
File: RQA.png (1.55 MB, 1200x802)
1.55 MB
1.55 MB PNG
>>12462559
3
>>
File: 35064258.jpg (22 KB, 241x323)
22 KB
22 KB JPG
>>12462930
>>
A lot of people can 1cc it, but I'll say that for normal people 3 or 4 with reasonable practice
>>
>>12462792
This. Every sequel has at least one bullshit part designed to milk quarters, in 1 it's really just Allen and the first half of the final mission where you need to come up with strats, which you'll do in a few attempts. 5 coins that console ports give you by default should be enough to get through the game if you don't suck at video games.
>>
File: m.png (49 KB, 744x536)
49 KB
49 KB PNG
>>12462936
>>
>>12462559
I've no-miss cleared it in the past but would probably need a few credits to warm up for a 1cc
>>
>>12462661
I just want a satisfying challenge without using too much credits, I know I'm not good enough for 1cc.
>>
>>12463039
>I know I'm not good enough for 1cc
Unless you have a literal mental disability you can 1cc any metal slug, and even assuming you do, there's still a pretty good chance for you to accomplish this monumental task.
>>
>>12463042
Metal Slug is definitely on the harder side of arcade clears. Even Slug 1 isn't much easier than the others and really hard compared to your average arcade 1cc
>>
>>12463050
What part of the game do you consider hard? Show me a challenging segment in the first metal slug.
>>
>>12463052
Allen, all bosses except stage 1, and the entire final stage is brutal

I've no-miss cleared Slugs 1-6 and X
>>
>>12462559
Define "legit playthrough".

Credit feeding is "legit" and it's not like you are breaking any rules by doing so, so you can say you have played the game in the vaguest sense of the word. It's more like "interacted with the software in a way the software was designed to do" if you ask me, since you have denied the failure state required for something to be considered a "game".
In terms of what's considered "beating the game" in the context of arcade, then 1cc is a *MINIMUM* requirement. I say "minimum" because there would also be doing things like multiple loops in some STGs, getting your place on the leaderboard, and so on. To note that many arcade games reset your score if you continue, so that's an official acknowledgement that only your first credit mattered for the sake of keeping a record of your playthrough.

The first one can be still considered practice by the way, so feel free to throw more credits in if you feel like you didn't need to practice the early stages and just want to force your way into the latter ones to learn what kind of challenge you have to overcome in the "real run".
That, or just use save state practice.
>>
>>12463060
No record the segment you find difficult, post it and try not to feel embarrassed saying that it's difficult. There is not a single difficult fight in this game.
>>
>>12463069
I'm not recording it for you poser assclown, I already told you what average players will find difficult. Even on my no-miss clear of Slug 1, I had multiple very close calls on the final stage. I still don't really have a consistent strategy for it, arguably tied with Slug 3 final stage part 2 and Metal Slug 2 Rugname as the hardest section in the series
>>
>>12463081
>average players
You're bargaining. There is no difficult fight in this game. There is no dicey segments in this game. You can not post 5 second of it being hard without embarassing yourself lmao. You keep saying "average" but what you really mean is people who don't care about games and think the video game owes them a win if they just keep beating their head against it unconstructively.
>>
>>12462559
Metal Slug 1 isn't that hard.
Now R-Type on the other hand...
>>
>>12463086
The whole final stage is hard, but the bridge/water raft section are extremely dicey and that section is several minutes long. I have 100+ no-miss clears and Metal Slug 1 is still among the hardest. You are a no clears shitter just trying to bait a reaction, and you won't get it, done replying to you unless you post clears.
>>
>autofire
You didn't beat it.
>>
>>12463094
>The whole final stage is hard
You can take a tank through the final stage and you can skip like half of it by crouching down lmao, bro this is actually retarded
>>
>>12463094
>the bridge/water raft section are extremely dicey
That's literally the easiest part of the final stage. What is this absurd clownposting you're doing?
>>
>>12463087
The original R-type only has one hard stage, 2 is really hard
>>
>>12463101
Yes, getting the tank there is quite difficult, I almost lost mine multiple times. Even in the tank, you have to constantly spam leave and enter for i-frames
>>
>>12462568
>Then the game is not actually good. If you truly liked a game you would naturally 1cc it. Like we're talking about a couple hours of time investment max here. People will sink 100 hours into a jrpg but won't set 5 hours aside to get an easy 1cc, it's wild man
That's a flawed comparison. Those hundreds of hours in jRPGs have gameplay progression. Replaying level 1 on Metal Slug for the 200th time just so you can eventually get to level 6 where you keep dying too much is not gameplay progression. It's tedium necessitated for skill progression. They're not the same at all.

It's still a good game. Whether or not you can 1CC a game doesn't make it good or not.
>>
>>12463257
>Those hundreds of hours in jRPGs have gameplay progression
The progression in an arcade game would be actually learning it. It's static, you don't just get lucky and win. You dont constantly get an arbitrary participation reward every 5 seconds like an rpg to string you along. If you like metal slug you would have the 1cc. The 1cc is proof that you were interested enough in the game to learn it, and if you weren't, well then any opinion you would have on the game would be too vapid and poorly informed to be worth engaging with, and is something you should keep to yourself.
>>
>>12463250
You don't use the tank for the raft part. You just duck. You're taking the tank to blast through the final boss. And it's not hard to get the tank.
>>
>>12463263
>If you don't absolutely master every single game you play to the point of being able to avoid every single fail state in every section of the game, then you didn't actually like the game
what flavor of autism is this
>>
>>12463270
>absolutely master
>a 1cc requires "mastery"
Holy moly
>>
>>12463236
We just saying anything now, pretending to be retarded for a reaction? That's the vast majority of the final stage aside from the boss. The final boss is pretty hard unless you get the tank to him, let alone with no damage, which is no easy feat as you have the very difficult water raft section. With the tank, the final boss is tough but reasonable, but without, he's significantly harder.

Slug 1 is definitely not an easy 1cc, and really the only thing it has going for it that makes it not on the hardest tier up there with the toughest shmups is that it doesn't generally have much power loss on death (it does have some weapon/Slug routing, but not as much as later games, and certainly not as much power loss as some dadshmups) and that most of the difficult is concentrated in the last two stages (mostly the final)
>>
>>12463265
The bridge and raft section both have hordes of soldiers, planes, and tanks coming at you from every direction. There's this one section on the bridge where as soon as you cross an invisible line, all hell breaks loose and loads of enemies just pour in from both sides. You have to have it routed extremely clean not to die. Without final stage, Metal Slug 1 would probably be like a 5/10 1cc, but with it, it's closer to 8.5 or 9.

If I recall correctly, Metal Slug 1 no-miss took me longer than no-miss in all the Contra games, both Genesis Shinobi games, as well as both Ghosts N Goblins and Ghouls N Ghosts (both loops)
>>
>>12463249
It's moreso the fact that it's basically a single life game. It's a lot easier to practice now with save states/rewind because you can always practice sections at max power.
>>
>>12463272
Post clears shitter
>>
>>12462559
hard 3
normal 5
easy 10
>>
If you don't 1cc on your first attempt then it doesn't count and you should just drop the game and move on
no I won't post clears, no I won't respond to you
>>
Boy, a Metal Slug thread! Let's see what-
>It's the shitter schizo again
herbs and hidden
>>
>>12463413
Whoa dude contra that's some hardcore stuff
>>
>>12463454
Sarcasm I'm sure, but yeah Contra is pretty easy aside from SS, Contra 3 on Hard, and Super Contra AC two loops.
>>
>>12463454
>Whoa dude contra that's some hardcore stuff
Ever beat Contra Rebirth on Psycho mode?
And you won't.
>>
>>12463068
I think a more legit playthrough would avoid quater feeding, cuz back then kids didn't have enough quarters or wouldn't want to spend all the quarters for a single game.
>>
>>12462559
Just play the whole game and keep reducing your continues.
>>
>>12464329
This is actually a bad approach because metal slug is an extremely heavy routing game. Like charging forward is not the way to 1cc this game. You need to lab it.
>>
>>12462559
As many as you want. But a legit 1cc is 1.

I'd say like 4 or 5 is "normal," since that's around the limit you got on the AES version.
>>
My first attempt just now took me 14 credits. I died a lot to the final boss. I'm trying to think of other trouble spots. There were a few times where a helicopter would appear and I'd just be fucked because they drop missiles too rapidly and they'd be low to the ground and I'd get sandwiched.
I'm also lousy with shmups because I have a tendency to lose track of bullets when things get hectic. So that happened here too.
I noticed I move faster when jumping and I wonder if it'd be better to just blitz through stages as fast as possible instead of worrying about killing everyone.
I'd love to be able to 1cc this.
>>
>>12464484
This game is full of stuff like
>aim tank at a super odd angle
>very carefully pan enemies onto the edge of the screen and shoot them before they can do anything
>avoid hitting a bunch of spawn triggers at once
>conserve ammo to beat this midboss easily
>know where these hidden items are
>save these specific POWs before they quickly run off screen
For example, on the last boss you can delete all his missiles with cannon shells from the tank, but you need to know how to bring the tank over, and you need to know how to collect the shells so you have enough. The entire game is pre-planned strategy.

This is why 1cc is important, because if you just credit feed you'll have no idea what the game is actually like.
>>
>>12464506
That sounds fun. Like a puzzle. I'll have to run through it a few times to start getting a feel for certain things like spawn triggers. I think I have the hardest time in the tanks oddly. The way they aim and jump feels awkward. Felt like I never got much use from them.
>>
>>12464517
>I'll have to run through it a few times to start getting a feel for certain things like spawn triggers
No you pretty much need to reference replays and route it, or make save states and experiment, but that's gunna take a long time. Playing it like you are is just gunna to teach you to run as far as you can until you get dinged for another credit. Trying to clear a game on a single credit is very different.
>>
>>12464520
This sounds like a bot the way you aren't responding to anything and keep repeating these weird phrases. "beep boop you can't actually learn this game. beep boop but you must learn this game."
>>
>>12464526
I'm getting the impression you aren't going to 1cc this game and will give up very quickly.
>>
>>12464329
It's hilarious how 1ccfags keep telling everyone to keep playing the game yet recommend the least efficient ways to practice.
>>
>>12464530
You don't need to save state practice Metal Slug 1, besides the bridge part and the ending it's not hard and can be learned by spamming continues for a while.

Save stating, or any sort of focused practice is kryptonite to many new players, so it's not about absolute "efficiency" in this case but player fun and retention.
>>
File: GrSB2DQWgAABlOT.jpg (258 KB, 1212x1522)
258 KB
258 KB JPG
>>12463895
You mean "average" there, not "legit".
It would be legit for me to be rich and obsessed with one game, you know?
>>
File: images.jpg (21 KB, 251x201)
21 KB
21 KB JPG
>>12462559
99
>>
>>12464612
>focused practice is kryptonite to many new players
yeah this is also what i tell anyone practicing anything so they can waste their time
>>
>>12464612
>focused practice is kryptonite to many new players
I could see that, but I think it's important to establish at some point that arcade games follow the "practice to perfection" kind of philosophy. If you don't vibe with that at all, you might have more fun playing literally anything else.
>>
How hard is this game compared to something like DOJWL or Ketsui?
>>
File: 1729798495102747.png (2.99 MB, 1216x1723)
2.99 MB
2.99 MB PNG
>>12464886
Not even close.
Though understand that STGs tend to be at least a little above average arcade difficulty as a baseline.
>>
>>12464878
>>12464885
You're using tools that weren't originally in the game to brute force practice sections in a way that was never intended. Spamming save states/rewind as a crutch causes a reduction in overall active thinking and this reliance absolutely neuters your ability to overcome challenges dynamically.

The best arcade players in the world (the Japanese) rarely ever use save states instead opting for almost entirely full runs.

>>12464886
It's harder than a 1 loop clear. 2 loop clear, DOJ and Ketsui are way harder (but are also some of the absolute hardest shmups out there)
>>
>>12464942
>The best arcade players in the world (the Japanese) rarely ever use save states
They have been playing the same game for 40 years BECAUSE they're traditionalist and fucking inefficient about it.
>>
>>12464942
>Spamming save states/rewind as a crutch causes a reduction in overall active thinking and this reliance absolutely neuters your ability to overcome challenges dynamically.
It's nothing as dramatic as you make it sound, but it's true that focused practice does not play the same as a real run inherently so you have to keep in mind that, while it is useful to route specific segments and drill them into your brain, you are also supposed to be able to play them out in the context of an entire stage, two entire stages, half of a game, etc.

Also, I'd consider 1cc'ing MS1 to be a lot easier than a DOJ 1-ALL, though it could be that I was more used to platformer-like games before playing STGs myself.
>>
>>12464964
and nobody but them still cares
>>
>>12464978
I think he genuinely does not know how to practice anything in his life. Or he loves taking Japanese cock.
>>
>>12464964
And they have almost all the arcade WRs, seethe about it
>>
>>12465018
>>12464980
>>
>>12464985
I get what he's trying to say, but the cool thing about save state practice is that you can decide how long the segments will be dynamically. If you want to practice the same 2 seconds you can do that, if you want to practice the entire stage including these 2 seconds you can do that, if you want to split it two halves you can do that, if you want to continue into the next stage to see how you do both at once - you can also do that.
When I do it myself I just basically play whatever the fuck I feel I need to become more consistent at, no matter how long or short the segment is.
>>
>>12465018
Isn't arcade score verification in Japan basically like Twin Galaxies? Who fucking cares lmao
>>
Serious question:
Neo Geo games have difficulty settings among the dip switches. Do they actually change anything? Is level 1 Metal Slug actually easy to play?
>>
>>12464942
>It's harder than a 1 loop clear
Bro no its not, MS1 is literally free, it took me like 3 hours to 1cc it.
>>
File: sprites.png (3.09 MB, 1389x1897)
3.09 MB
3.09 MB PNG
>>12465170
Can't speak for every single NeoGeo game, but VS ones do make the CPU opponents better/more willing to cheat.
If you play TSS, Level 4 run is obviously easier at the latter stages especially compared to Level 8.
>>
>>12464886
>>12464886
lmao
doing a back to back 1CC of the entire Metal Slug series is probably 50x easier than doing a single 2-ALL Ketsui URA loop or DOJWL 2all.
>>
>>12465191
Shmups (and most arcade games) really aren't as difficult as they're made out to be. I think the Japanese players overstate their difficulty because they don't practice efficiently. I saw a zoomer westfag play SDOJ for under a year and he already 1cc'd with Hibachi and killed Inbachi in practice.
>>
>>12465203
You aren't wrong in general terms, but I'm pretty sure the specific comparison anon made there holds true.
Never found any 1cc in MS to be harder than actually attempting a 2-ALL(or just highest difficulty mode for games like Mushi) in a CAVE game.
>>
>>12465208
I also think they're harder but 50x is really overexaggerating it.
>>
>>12465214
Now the real question is: you saw a zoomer play SDOJ and get gud at it, even? What the fuck?
Big exception, or are you actually telling me zoomers are starting to consider retvrning to arcade?
>>
>>12465223
>arcade
Emulation.
https://www.youtube.com/watch?v=XvUq26HqXjI
>>
>>12465229
>Emulation.
I will take it
>>
>>12465229
Why do you keep linking this slav with no clears uploaded? Clearing inbachi in a vacuum is not an accomplishment.
>>
>>12465229
He's an IWBTG fag. Those fangames have references to DDP everywhere. I wouldn't be surprised if their first exposure to STGslop was mostly through those.
>>
>>12465235
>i can't look at his channel for 2 seconds to find the 1cc
shmupniggers truly are a different breed of stupid, now go back to your containment thread
>>
>>12465240
I see a single clear on his entire channel lol
>>
>>12465248
The entire channel is clears.
>>
>>12465254
I see 1 clear and a bunch of flash game slop
>>
>>12465257
>flash game
nigga's retarded
>>
>>12465257
>flash game
They are IWBTG avoidance fangames. Shorter than an arcade shmup but far denser in bullets and patterns with platforming physics. Last TIS has <10 clears and takes several hundreds of hours to clear on average, not including practice.
>>
Why do arcade threads always devolve into shmup dogshit?
>>
>>12464664
Feel like a rich kid would have an Aes lol
>>
>>12465068
Not at all, twin galaxies is a joke because of their ridiculous verification shit
>>
>>12465191
It's really not at all, you haven't cleared a single Slug game. If you are only playing for survival, they aren't that hard. Plenty of novices have done CAVE 2alls including Ketsui and DOJ with only 100-200 hours playtime
>>
>>12465273
shmupfags feel the need to flex how hardcore their games are
>>
>>12465304
>novices
Or the games just aren't that hard.
>>
>>12465304
Nah he's right MS1 is all routing and low execution, and that combination means a pretty comfy 1cc. It's really not hard at all and it's disengenous to mislead people and say it is. It really truly is a cakewalk. Later games get harder, but not that one.
>>
>>12465315
MS1 has very little routing but has a lot of hairy situations where troops and tanks flood the screen. Later games have a lot more weapon/Slug routing, but the execution is largely similar (outside of exceptions like Rugname and the Slug 5 final boss)
>>
>>12465329
>MS1 has very little routing but has a lot of hairy situations where troops and tanks flood the screen
No you can literally route all of that out. That should never be happening.
>>
>>12463257
>Replaying level 1 on Metal Slug for the 200th time just so you can eventually get to level 6 where you keep dying too much is not gameplay progression.
Thats why save states exist.
>>
>>12465331
That's not what routing is, and no you can't really route many sections all that, definitely not to the degree of many of its contemporaries. I remember save stating the bridge section for like an hour straight and there is no consistent strategy for it. Metal Slug is a very dynamic and high execution series in general, at least as far as arcade games go.
>>
>>12465336
>I remember save stating the bridge section for like an hour straight
Take the lower path and don't scroll too far onto the bridge, the enemies trigger based on how far you're standing. Basically, you want to hang out on the left, and the game will try to push you to the right with tanks spamming nades, but just tap dodge through them and let the tanks come to you. The only random element here is the weapon drop prior, which has a 1 in 3 chance of being nothing, and that's not great but it's not awful either.
>>
>>12465342
I've no-miss cleared every Slug you fucking retard, I don't need your advice. My point is that Metal Slug is a very difficult, high execution series, which you would know if you had other clears.

Post clears shitter or fuck off.
>>
>>12465348
Bro why are you lying lol, I'm telling you exactly how to do it and you're throwing a tantrum
>>
>>12465352
Because you're just another fake expert poser faggot. Too many of you on the internet.
>>
>>12465353
Go try it right now, I don't have a replay recorded because I genuinely did not think this clear was interesting or notable lol
>>
>>12465357
Me when I larp about playing Gunbird 2
>>
>>12465357
Lmao, you are so full of shit, sit the fuck down you clown.

Post clears, or get the fuck outta here. I've already beat every Slug 1-6 and X with no deaths, I don't need your little save state spamming copymonkey tips you fucking autistic retard.
>>
>>12465361
this is the safespotbird 2 nigger again isn't it
>>
>>12462565
fpbp
if you spent more than a dollar camping a cabinet, you did not beat the game
>>
>>12465361
>>12465368
uh oh schizo melty
>>
>>12462940
>you're right b-but uhhh ummm
>>
>>12465376
It's so obvious, stop shitting up other arcade threads stay in your own
>>
>>12465381
The only thing obvious here is your constant larping and temper tantrums
>>
>>12465376
>>12465384
come back home >>12456870
>>
>>12465386
Post your replay lmao
>>
>>12465375
One play would be a dollar nowadays.
>>
>>12464612
>You don't need to save state practice Metal Slug 1
no shit, it's an arcade game
just insert another quarter
>>
>>12465397
good thing this isn't the board for games nowadays
>>
18 year old here. Anyone itt acutally beat this game on an arcade cab back then? Or y'all emulatorfags
>>
>>12462565
this is fair. if you put a dollar into the machine and got to the end at a random arcade it wouldn't be a feat but nobody would accuse credit feeding.
>>
>>12462559
I got an MVS copy of this for $55 on ebay a few years ago. I was very happy about it and have 1,X and 3 now, I would had gotten 2 but I felt a bit redundant despite knowing it is different than X.
>>
I can do it in 5 AES gives
>>
>>12465304
>Novice shmupper 2alls DOJ after 100-200 hours playtime
Bullshit kek
but let's say a person did that, it would be extremely rare! and he might be new to shmups but coming from a route heavy execution heavy speedrunning or arcade background, sure maybe, then he could 1cc a metal slug game in a few hours and do the whole series in a weekend. Point is metal slug series is piss easy compared to anything like ketsui or DOJ 2alls
>>
>>12466395
Nah you're a retard talking pure bullshit. I've cleared tons of hard shmups like
>R-Type I 2all nomiss
>R-Type II JP 2all nomiss
>Sengoku Ace 2all nomiss
>Batrider nomiss
>Mushi OG nomiss
>Sonic Wings 2all nomiss
>Rayforce 5m nomiss
>Tiger-Heli 2all nomiss
>Gun.Smoke nomiss
>Daisenpuu 2all nomiss
Metal Slug 1 is harder than many of those and took me like 40 hours.

Get some clears then talk you fucking poser faggot.
>>
>>12463060
>Allen, all bosses except stage 1, and the entire final stage is brutal

lmao what
Allen is really easy, just make sure you stay right below or right above him, he can't target you then.
Stage 2 boss only has one difficult pattern (the random mine toss) but even that's not very hard, plus you have the metal slug.
Stage 3 you can drop 40 grenades on it from the metal slug since MS1 doesn't have a max grenade on screen limit if you throw it from the Metal Slug. It lasts all of five seconds.
Stage 4 boss, you can do the same on the top tank, then go down the ramp and do the same for the bottom one.
Stage 5 you just have to dodge the bombs from afar which you can do easy with the MS exit i-frames, but it's not that hard even without that.
Stage 6 boss is the only one you have to actually duke it out, but it's honestly not very hard, except for maybe the rocket spam if you play on difficulty 8.
Final stage is pretty easy once you get the slug, the only difficult part is the first two screens of the bridge where you get assaulted from all directions at the same time, but if you time bombs in each direction one by one, you can clear everything and focus on the tanks.

The subway in MSX and the alien ship tunnel in MS3 is far more bullshit, unless you have autofire, or manage to keep your spaceship with the extra turrets.
>>
>>12466504
>lol those are easy, just play the game extensively, learn every single enemy spawn and strategy, and execute everything near flawless
Post clears or fuck off retard poser
>>
>>12466439
>Metal Slug 1 is harder than many of those and took me like 40 hours.
damn that sucks, snub
>>
>>12463413
The bridge is hard, I give you that, but not impossible if you time your grenades to 1-shot the airships and groups of enemies. Then you just chip away the tanks. Plus you get either a shotgun or a flame thrower which can bypass cover and kill groups of infantry.

The boat is piss easy.
first part, bombers and paratroopers, with the turret, you can kill them almost as soon as they spawn.
2nd part, copter and more bombers, you just... shoot up while very slowly moving to the right to kill the copter. You may need to jump or duck over the bomber missiles.
3rd part, bridge section, piss easy, just grab the slug. remember to use grenades or slug cannon to kill enemies en masse.
4th part, more bombers. duck or jump. brain dead easy. After the biker comes in, you can just duck constantly.
5th part, second bridge. use the Slug Cannon to kill the incoming bikes all with one shot while they are bunched up. Slug 360 gun can kill the paratroopers easy.
Then you land, kill the copter by slowly moving to right, exiting the slug, then slowly moving to left.
Then fight the final boss.
>>
>>12466508
Going point blank and spamming down+grenades requires you to learn every nook and cranny of the game? what?
>>
>>12466520
>>12466521
Post clears shitters
>>
>>12466509
every good arcade player agrees slug 1 is easy and even too easy.
>>
post your handcam clears before asking anyone for theirs
>>
>>12466540
Good arcade players can post clears, poser shitters cannot. Metal Slug 1 is not an easy clear, not by any stretch of the imagination, none of the Slug games are.
>>
Metal Slug is hard because I got excited when I 1cc'd it, and that only happens to me when a game is hard.
>>
File: slug 1 easy.jpg (122 KB, 1320x344)
122 KB
122 KB JPG
>>12466553
https://www.youtube.com/watch?v=8ymGVLbg1c4
https://www.youtube.com/watch?v=pAV7pWQXluQ

I've heard many good retro-gamers call it easy....it took 2 minutes to find these posts confirming it, ha! Now what can you say? maybe its hard for YOU?
>>
>>12466596
>I found one random person on the entire internet who said it was a bit too easy, therefore it's easy
Mind you, none of these shitters even have any clears worth a damn. They get one shitclear and have to yap about how easy it was just to try to toot their own horn.

Also ESLtard, "easier than expected" doesn't imply easy at all. Uou could have been expecting a 9.5/10 difficulty and it's only an 8/10 difficulty; instead of ultrahard, it's just very hard.
>>
>>12466605
cope and seethe
>>
>>12466605
take your meds Snub
>>
>>12466605
proofread before posting
>>
>>12466548
Handcam is pretty typical for verifying runs nowadays
>>
>>12466747
that's a shmuptranny that got btfo in the shmup general so now a $20 camera lives in xer head rent free
>>
Isn't "snub" the guy whom posted screenshots of his "replay folder" as proof of his runs? claiming clears with no proof, before deleting all his post history....His runs must've been so obviously TASd and fake lmao

>>12466757
Don't need handcam if you play on real hardware with real leaderboards like on PS4 or steam desu like how Mogalrs world record did it
>>
>>12466761
Leaderboards are not difficult to spoof, even on newer consoles or Steam. They have never been trustworthy on their own.
>>
>>12466765
I meant leaderboard plus a replay together
>>
File: mfw.png (154 KB, 305x375)
154 KB
154 KB PNG
>>12466596
>>12466605
>none of these shitters even have any clears worth a damn
>mfw I check their channels
i checked both those channels and found several ridiculously impressive runs. either you're coping and irritated that some people find metal slug 1 easy or /vr/ has gotten really damn elitist in the last few weeks
>>
what's wrong with morks' head?
>>
>>12466784
>Metal Slug 1 is sooooo easy!!!
>first guy has only ever cleared Slug 1-3 with deaths
>second guy has only ever cleared Slug 1
>but it's soooo easy bro, I could totally get those clears I just don't feel like it
Uh huh.... whatever you say buddy.

If Metal Slug 1 is an easy clear, what is a hard clear? Out of the 100+ no miss clears I've done, Metal Slug is near the top.
>>
>>12467117
pasky done things way harder than metal slug 1cc and said its 'a bit too easy' and mentioned the boss strats except the last boss are bomb-spam aka too easy. second guy vrocs said it's easier than expected and got the no miss in a couple of days and their laptop almost powered down in one stage.
lets not forget you're in the slug quite a lot which can take extra hits without you losing a life, so a "no miss" isn't really much harder than a 1cc.


>If Metal Slug 1 is an easy clear, what is a hard clear? Out of the 100+ no miss clears I've done, Metal Slug is near the top.
post your channel maybe you are playing these games wrong, or suffer from Dunning-Kruger ? or trolling?

something is definitely wrong with you since games like Ketsui Ura 2-all and DOJ 2ALL, Strikers 1945, Gunbird 2 2ALL NoMiss exist -- which make metal slug 1 look brain dead on a scale of 1 to 10 if those are 10/10 difficulty, then metal slug 1 no miss is 1/10.
>>
>>12467168
>lets not forget you're in the slug quite a lot which can take extra hits without you losing a life, so a "no miss" isn't really much harder than a 1cc.
Bullshit, the hardest sections of the game don't have a Slug and routing the Slug to use for the difficult sections is no easy feat. You're just talking out your ass when you have no experience or clears.

Metal Slug 1 is not as hard as those three clears, but I've also done clears more difficult than them and Slug isn't that far behind.

You are no clears shitter just talking out your ass, shut the fuck up.
>>
>>12467227
> I've also done clears more difficult than them
>harder than Gunbird 2 2ALL nomiss and DOJWL 2ALL
show us the replays lol
still no channel replays posted.
so you're Dunning-Kruger .
i'll stick with what good arcade players say instead who posted replays
>>
>>12467239
>he doesn't know
You must be some new retarded shitter that started spewing your garbage here unchecked since I left. Zero clears just straight yapping your fake expert poser bullshit.

Post clears or fuck off shitter.
>>
>>12467251
>still no replay channel posted
You must be some new retarded shitter that started spewing your garbage here unchecked since I left. Zero clears just straight yapping your fake expert poser bullshit whining

Post clears or fuck off shitter.
>>
>>12467273
Yeeep, it's just another shitposting retard with no clears to his name.

Talking about Metal Slug games when he has cleared exactly zero of them, pathetic.
>>
>>12467295
Yeeep, it's just another shitposting retard with no clears to his name.

Talking about Metal Slug games when he has cleared exactly zero of them, pathetic
>>
>the thread since my last post
Man.
Well OP, have fun with MS1. Personally I always liked X more, not MS2 because it runs like absolute dogshit.
When I 1cc'd these games I just went with the "play with less credits until you are down to being able to beat the game with just one" method as opposed to save state practice, but the latter will be faster. Otherwise, I think starting from like 5 credits is ok, that's how much some console ports gave you.
>>
>>12467340
MS2 has far better level design, and all the Slug games are best played with overclock to totally remove all slowdown.
>>
>>12467349
I do remember MS2 having something going for it, but decided to skip completely for X because yeah.
And don't like playing with overclock or similar. At best I can opt for accurate runahead to remove the additional introduced by not playing on actual hardware, if I really feel it's necessary(it wasn't in MS tho, and didn't even exist when I played it)
>>
yeah X is better than 2, unless you play 2 overclocked then they're about equal. But 1 is definitely piss easy compared to the rest of the series even ChatGPT agrees.
>>
>>12467351
Run-ahead is way worse than overclock. Run-ahead is janky inaccurate cheating. Overclock is how the game is meant to be played on proper better hardware. The slowdown is not an intended part of the game, it's an unfortunate side effect of the hardware. It's like saying you don't want to play games with an SSD to reduce loading or play PC games with anything above the bare minimum specs
>>
>>12467362
You are misapplying modern game dev standards to older arcade(and by extension, also console) games that were tightly written around their hardware specs.
As for runahead, depends on how you use it. I did notice there are some games where the inputs come out inaccurate, and in those I just keep it off entirely. idk about MS1 and MSX because I did those when emus didn't even have this feature.
>>
I love metal slug so mucht that as a kid I used to draw porn of the laughing guy raping Eri and tarma.
>>
>>12467372
>tightly written around their hardware
>Metal Slug 2 had literally twice the amount of slowdown due to a minor programming mistake
Lol sure bud

Very, very few games (basically just CAVEslop) are designed around slowdown. In vast overwhelming majority of cases, it's an unfortunate side effect of the lack of hardware power, and leads to dropped inputs, massively increased input lag, and completely fucks timing and flow by abruptly starting and stopping.

It's like saying massive framerate drops and two minute long loading screens in PS2 and PS3 games are an intended and desired feature.
>>
>>12467425
>and tarma.
Get a load of this faggot lmao. How can you be this much of a gay as a kid. You're mentally ill.
>>
>>12467425
this post wasn't funny the first time, you can stop now.
>>
>>12467467
>>Metal Slug 2 had literally twice the amount of slowdown due to a minor programming mistake
There was an attempt at least, though in that case I'd say releasing X confirms that the game was supposed to run more like that.
>>
>>12467117
>If Metal Slug 1 is an easy clear, what is a hard clear? Out of the 100+ no miss clears I've done, Metal Slug is near the top.

This sounds like you've never had a shmup clear. And if you do have said clears, I would find it odd you'd struggle at MS1 of all MS games more than something like DoDonPachi. Even Metal Slug 2 is easier than a shmup.

>t. No-missed MS1 first attempt and No-missed MS2 double digit attempts
>>
>>12468615
It's clearly a shitpost, no one that's 1cc'd over a hundred games is saying metal slug is hard. Thats just silly.
>>
>>12468615
Post clears shitter

>muh attempts number
Yeah, I'm sure you just sat down at the cab for the first time in your life never playing Metal Slug in your life and never died a single time while playing every stage for the first time. Such a useless fucking poser metric..
>heh, I did it first try if you ignore the xx hours of practice beforehand!

Go on, if you're going to talk about DDP, go ahead and show us your 2all
>>
>>12468631
NTA but people told you how to get past the difficult part of the game, why do they need to drop everything they are doing to play a game they don't want to play just to entertain you, who has not posted a single replay despite claiming to have cleared over a hundred games. Like wouldn't it be miserable to 1cc metal slug and post a replay talking about why it's kind of bad? Who really wants to see that and why
>>
>>12468631
Uploading them to Streamable. Please wait. As for DDP, my best attempt was a 1-ALL with a lot of deaths. Currently practicing on a 2-ALL and then uploading a video for that.
>>
>>12468635
>. As for DDP, my best attempt was a 1-ALL with a lot of deaths.
Hahaha holy fuck, just shut the fuck up already shitter retard

>>12468634
I've already cleared Metal Slug 1-6 plus X with no deaths, you haven't even shitcleared a single game. That's the key difference here shitter.
>>
>>12468639
>I've already cleared Metal Slug 1-6 plus X with no deaths, you haven't even shitcleared a single game
No you didnt
>>
>>12468639
If you did clear those games, you'll understand how lenient the routing in MS games are compared to shmups. You're not being overwhelmed with attacks as much compared to shmups. Most enemies spawn on the right which you can speedkill them in most cases before they can even attack. You can abuse the manual scrolling feature of the game by slowly inching forward to let enemies spawn and speedkill them.
>>
Metal Slug 1CC
https://streamable.com/z6oowp

Metal Slug 2 1CC
https://streamable.com/2k4f5l
>>
>>12468685
>48 minutes
Jesus, why are these games so long
>>
>>12462559
69
>>
>Shitposter got quiet since video proofs were provided
Lol. Lmao even.
>>
File: EdjUK-yUEAAR-E2.png (328 KB, 538x680)
328 KB
328 KB PNG
>>12468685
Don't care about the shitposting but well done anon. Do X too, it's similar at many points but not actually the same as 2.

>>12468698
iirc the last stages are x2.5~ times longer than the early ones
>>
you play rpgs and metal slug
I'm someone who 1CC Raiden IV Overkill Ultimate difficulty (with pause buffering)----
we are NOT the same.
>>
>>12468705
That's like 90% of threads on /vr/. It's all retards pretending to play, gameplay is like dumping holy water on a vampire
>>
>>12468997
gameplay footage is worthless 90% of the time and doesn't do anything to improve or facilitate discussion.
>>
>>12469041
Threads without gameplay are worthless and all of /vr/'s problems would go away if threads had to have gameplay. OP made a thread about a game he never played and never will play, as I'm sure he's done hundreds of times, and looking through this thread it's clear to me he's been harassing people who do play. These types of threads only exist to slide actual discussion. It's unrealistic to expect actual discussion to thrive in a place where retards are allowed to bump their 50+ shitposting threads a day. You should be banned.
>>
Ban shmupniggers
>>
>>12469068
All shmupfags do in their dogshit threads is post 20 second clips of safespotting and "routing" (savescumming). They should not be telling other anons what to do.
>>
>>12469263
and the i'm 14 and this is deep pretentious as fuck essays lol
>>
>>12469068
>muh appeal to gameplay fallacy
you're clueless. gameplay doesn't resolve arguments.
you sound like ricardo having discord PTSD flashbacks.
This isn't discord, no one is trying to filter "fake interest", this is an anonymous board, no one is trying to prove anything with gameplay footage, and unless strategy is being discussed that NEEDS visual representation (rare!) it's worthless to request or link gameplay.

If you want gameplay footage go on youtube and look for it. 99.999% of /v/, /vr/, /vg/ threads and gaming forum threads don't have people posting gameplay footage, they post screenshots and memes. get used to it.
>>
>>12468685
very nice, that was like watching myself play.

some tips for MS1:
- on stage 2, you can blow up the ships while you are standing on them, then jump and hold jump. You'll bounce up from the sinking ship.
- stage 2 mid boss, you don't even need to move left or right. If you start immediately shooting it with the shotgun as it appears, none of its slow bullets will reach you before you kill it.
- on stage 3, you can get extra prisoners: two of the trees after you get a slug have a random chance of spawning them, and if you don't kill the last boss immediately but kite it for a minute, extra POWs will drop. Kiting the boss is the only way to get the UR GREAT bonus on this stage (for having 10+ POWs).
- on stage 4 you missed 2-3 prisoners at the boss, it's behind the top tank in the right corner. if you make a jump or two when the boss spawns, you can snipe the tank with grenades and spawn the prisoners at the same time. Then move down the ramp and shoot diagonally into the bottom corner, and have the POWs just walk up to you, to get all POWs from both corners.
- on stage 5 you don't have to rush with the slug, you can kill all incoming attacks slowly very easily.
- on stage 6 start you can shoot left while dropping from the chute. this is the only time when this feature is useful in the entire series.
- stage 6 when the boat capsizes, you can shoot the clouds earlier and have the POWs drop the medals in a way you can chain them with the ones on the shore to get 6400pts. It's kinda hard to do.
- you can knife Morden after he falls off the copter.

fantastic job on stage 6 by the way. I love how you can do that part so tight that it looks like it was tool assisted, when it's just pure skill.
>>
>>12469331
Why are you still samefagging lmao? I don't need to see 50 threads of underage spics posting their favorite box art made once a week minimum, that gets old fast. You're clearly here because anonymity makes it so no one can notice you're a non-playing retard and a malicious troll. But that doesn't work because I, and everyone else, can tell you're not playing by the retarded things you say. And there are no memes on 4chan any more, just boring templates and Twitter screencaps, because it's full of trolls who don't play and don't care about anything. You can feel how utterly humorless and cynical you people are, it's like browsing something awful.
>>
File: images.jpg (8 KB, 201x250)
8 KB
8 KB JPG
>>12469337
>>12468685
samefag

also lmao
>strats for piss easy slug 1 survival
>>
>>12469348
No.

Metal Slug X 1CC
https://streamable.com/0t6bpe
>>
>>12469353
>I have multiple IPs
yeah everyone has a phone lol
>>
IDK if I want to do a 1CC for Metal Slug 3. The last mission is going to test me hard with its sheer length.
>>
>>12469363
I didn't like the ufo section, but otherwise it's a pretty cool game imo
>>
>>12468685
>Streamable guy posted 6 hours ago
>>12469337
>"wow fantastic job!!" posted right now

>>12469353
>Streamablefag appears again right now too
curious
Yeah I'm thinking he's samefagging and giving himself headpats lol
>>
File: teehee-giggle.gif (28 KB, 220x220)
28 KB
28 KB GIF
>>12469378
holy kek
>>
>>12469359
(you)s are stored in localstorage on your machine, they persist across IPs. changing IPs is not enough for them. Also, F12.

>>12469378
yeah we all know that 4chan is just one guy called Anonymous talking to himself.
>>
>>12469378
I surely didn't know all of the games' secrets and hidden prisoners when I recorded my gameplay. Nor do I know optimal scoring strats, not that MS games are fun to play for score (To get optimal score, you milk points by shooting enemy projectiles like the bullets from the Mars people). If I happen to know a secret, I'd go for them.
>>
>someone is openly admitting to being angry about people posting about video games on the video game board
Holy hell lol
>>
>>12469353
That was quick. Well done, will watch later.
For some reason MSX is the one I liked the most and the first I actually 1cc'd myself. Also with Fio lol
>>
>>12469393
>I surely didn't know all of the games' secrets and hidden prisoners when I recorded my gameplay.

As far as MS1 goes you got nearly all of the secret parts, that's why I said it looks like I was watching myself play. I commented on the ones you missed.
And yeah for max score you have to milk points but that gets old real fast. Really the only boss you want to milk is the stage 3 one because it allows you an extra 100k bonus for the extra prisoners.

If you really want to milk the game, on stage 5 you can shoot one of the static APCs before it's fully on screen, then it won't get damaged but you still get points for shooting it, and you can do this until you run out of time.
>>
>>12469386
I reboot my phone, clear my browser history, and my (you)s don't match anymore so no, it's not a big deal
>>
Schizo patting himself on the back after uploading someone else's Slug replays to Streamable.

Thread ruined.
>>
>>12469413
>>12469412
>>12469378
samefag
>>
>>12468648
Compared to which shmups? Many shmups have extremely static routing, Metal Slug does not really. This is why you need to post clears.

I no-miss cleared all the Slug games and they were harder than vast majority of shmups I've cleared.

Crawling the screen forward does help with a few sections (it's moreso crouch shooting in the corner), but it massively slows down your clear time (making each attempt significantly longer) and hardly helps at all for the hardest sections as they insta-spawn a bunch of enemies as soon as you pass a threshold. Try actually clearing the games instead of just regurgitating what mark said in a video, you fucking poser faggot.
>>
>>12469428
>This is why you need to post clears.
Okay post yours
>>
>>12469413
Yeah I highly doubt they are his own replays. I remember some troll here clipped my own video and tried to claim it as his own

>>12469446
Mine are already public and have been for years
>>
>>12469448
>Mine are already public
Okay so post them
>>
>>12469428
Majority of Metal Slug games are easier than Batsugun Special loop 1.
>>
Here's some of my arcade clears ranked from hardest to easiest. The Metal Slug games are actually even lower than they should be because there is so much carryover between the games which makes each subsequent one easier. They are certainly no slouch, definitely harder than majority of arcade games to clear.

1. Rayforce 5m no-miss
2. Sonic Wings 2all nomiss
3. Tiger-Heli 2all nomiss
4. Mushi 1.0 OG nomiss
5. 1944 nomiss
6. R-Type 2 JP 2all nomiss
7. Gun.Smoke nomiss
8. Daisenpuu 2all nomiss
9. Metal Slug 2 nomiss
10. Sine Mora Arcade Hard nomiss (primary only) (any version except xbox360, as it has much higher autofire cap)
11. Sunset Riders 2all nomiss
12. Cuphead full S-ranks
13. Batrider Advanced nomiss
14. Makaimura 2all nomiss
15. Batsugun OG nomiss
16. Sengoku Ace 2all nomiss
17. Metal Slug 6 nomiss
18. Metal Slug X nomiss
19. Hard Corps Uprising Arcade nomiss
20. R-Type 2all nomiss
21. Metal Slug 3 nomiss
22. Metal Slug 4 nomiss
23. Metal Slug 5 nomiss
24. Blazing Chrome hardcore nomiss
25. OutZone nomiss nobomb
26. In The Hunt nomiss
27. Metal Slug 1 nomiss
28. R-Type Leo nomiss
29. Rastan Saga nomiss
30. ZeroRanger 2ALL
30. PCE Sapphire nomiss
31. Hishouzame 2all nomiss
32. Shock Troopers nomiss
33. Splatterhouse nomiss
34. GI Joe nomiss
35. Contra Hard Corps nomiss
36. Geo Storm nomiss
37. 1941 nomiss
38. Darius 2 nomiss
39. Fixeight JP nomiss
40. Silver Surfer nomiss
41. Carrier Airwing nomiss no subweapons
42. Cadash US Fighter nomiss
43. Elevator Action Returns Hardest nomiss
44. Space Bomber nomiss
45. Nexzr nomiss
46. Aliens AC nomiss
47. Darius Gaiden nomiss
48. Blazing Star nomiss
49. Gradius nomiss
50. Super Contra AC nomiss
50. Moo Mesa 2all nomiss
51. Contra NES nomiss
52. Super C NES nomiss
53. Juuouki nomiss
54. Spinmaster nomiss
55. Mercs nomiss
56. Operation C nomiss
57. Alien Syndrome JP nomiss
58. Kiki Kaikai nomiss
59. Abadox nomiss
60. Contra AC nomiss
61. Soldier Blade nomiss
62. Golden Axe nomiss
>>
>oh yeah? so post it!
>*it's posted*
>THIS IS FAKE! IT HAS TO BE!
This happens every time someone posts gameplay/endings/anything besides the title screen. Nobody here actually plays video games, so the idea that someone else could just doesn't register to them.
Don't bother indulging the crabs and leave them in their bucket.
>>
>>12469458
It's *extremely* easy to fake a run in an emulator, you can literally just set it so that you can rewind every death and the recording rewinds with it, basically letting you just shitter bruteforce your way through it and the replay looks like a no death (but with very messy routing to the trained eye). This is why handcams will always be the Gold Standard.
>>
>>12469460
You're not submitting a run to JHA where you need to record your game at a game center and playing at an arcade cabinet, you're playing for survival. As long as there's no audio cuts from the video, it's good enough
>>
>>12469460
Can you prove that's what they did, or do you just think a 1CC of Metal Slug is some impossible feat?
>>
>>12469463
That doesn't create audio cuts either, there are hundreds of third world youtube accounts that spam these TAS no death runs of every retro game under the sun, the only way it's obvious they are TAS is that their routing is complete nonsense junk.

If he was just posting a clear to share his excitement with no ulterior motive, I wouldn't care. But he got a bruised ego and now feels the need to post faked runs to compensate.
>>
>>12469470
>faked runs
But can you prove it?
>>
>>12469473
Go on Paul Eales channel and prove every single run on his entire channel is fake. Knock yourself out champ, have fun.
>>
>>12469474
So no, you can't. Thanks for clearing that up.
>>
>>12469456
you did none of those hence no handcam videos and no youtubes or streaming channel with an ID.

Next faker, please stand up.

>>12469473
>>12469476
post your youtubes and handcams
>>
>>12469456
>Hishouzame 2all nomiss
Can you actually post this, this game is annoying as fuck
>>
>>12469483
>post your youtubes and handcams
What for? I'm not claiming to have done anything.
(You)'re the one claiming the ones already posted were faked, but refuse to give any evidence.
>>
>>12469483
>You're guilty until you prove yourself you're innocent!
That's not how it works. The burden of proof is on you.
>>
>>12469456
Didn't happen. Don't claim things you can't prove
>>
Why are you all still engaging with this strange back and forth.
>>
>>12469529
Because the "nuh-uh!" anti-discussion rigmarole that goes on in every thread pisses me off, and no one ever seems to call out the retards behind it.
>>
>>12469536
It's because the only result of the "callout" is getting involved into aforementioned retarded back-and-forth.
>>
>>12469538
So then post something else.
>>
>>12469538
Maybe we have too many threads being made by people who don't want to play anything and just want to circlejerk
>>
>>12469518
Just to clarify, I'm not the troll, I'm genuinely curious what flying shark looks like when routed for consistency
>>
Everyone who beat MEtal Slug 1 says it's easy, I agree. It's easier than most jrpgs.
>>
>>12469548
https://youtu.be/x0UK0zHDsZk

This infamous Hishouzame (flying Shark) replay by Synthricardo is as close to consistency perfection as you'll get. It's almost a 2ALL. Keep in mind he has over 7000 hours retro shmup experience and called himself the Satis of old shmups. (Satis was a pretty good player)! Ricardo is also someone who claimed Strikers 1945 2ALLs, keep that in mind and let's be real.
>>
>>12469558
>almost a 2ALL
I was promised a no-miss 2-all
>>
>>12469564
>>12469548
>>12469518
If Batrider normal course was that difficult for you, you stand zero chance with dadshmups like Hishouzame you tranny retard

Stick to your baby CAVE games subhuman
>>
This is every single shmup thread by the way. Down to the avatarfagging. Ban those faggots.
>>
>>12469580
I know the feel, especially since I'm into shmups myself but damn the community is all kinds of bad at once.
>>
>>12469575
But the plane is so slow and the bullets are so fast, it looks easy but you gotta memo all that shit. This shit gives me a headache bruh
>>
>>12469587
Hishouzame is one of the least memo heavy games unless you are going for some ultra long endurance run and routing every single checkpoint. For a baby shitclear, you can basically just mindlessly snake around the screen while pointblanking the big threats and it works fine.

Then again, you are one of the worst shmup players on this site. You claim to be some huge superfan who plays nothing but shmups, yet act like a Batrider normal shitclear with deaths and low score is some monumental achievement and you shit up multiple threads bragging about it without an ounce of self-awareness. Just embarrassing you fucking tranny freak.
>>
>>12469592
>Hishouzame is one of the least memo heavy games unless you are going for some ultra long endurance run and routing every single checkpoint. For a baby shitclear, you can basically just mindlessly snake around the screen while pointblanking the big threats and it works fine.
Why you gotta lie to me like that homie, those aimed shots are FAST. And if I remember correctly when I played it, it has weird shit like you move slower when you go backwards, so aggression has to be very intentional because otherwise it's a gamble
>>
>>12465170
enemies have greatly reduced health, and in certain encounters, less will spawn, a great example being the amount of mars people that spwan during the final boss of MS2/X.
>>
>>12465170
The levels work as intended in Metal Slug, easier levels spawn less enemies, they attack less frequently, they have less health, etcetera. Higher difficulties will do the opposite plus makes enemies more aggressive.

>>12465178
Garou has the AI fight better and better up till level 7, on level 8 it has all of that plus it gets a ton more health as well.
>>
>>12469353
watching this now, you missed a bunch of pretty easy secrets and didn't go for the genie on stage 2. I mean I kinda understand the genie because it's a complete fucking bitch to get and too easy to fall into the pits there, but there are easy stuff you missed like the pharaohs eye at the beginning of stage 2.
>>
>>12469970
Is there any point whatsoever to collecting this shit, the score system is broken in every single game
>>
>>12469997
getting the high score, duh.
>>
>>12470003
But pretty much every game has some degenerate 10 minute long milking procedure that accounts for 90% of your score
>>
>>12469970
For that one, I just wanted to get the 1CC without caring about the secrets. Even if I wanted to, I don't know all of them.
>>
>>12470005
>But pretty much every game has some degenerate 10 minute long milking procedure that accounts for 90% of your score

No, only the first game, and even there it's only like 50%.
MSX and MS3 at the very least has a bunch of secrets that give you hundred thousands of points easy, like the pharaohs eye on stage 2 giving you a 30k gem, and there are a bunch more gems like that on the level, plus the bitch to get genies that give you like 20 coins and so on. MS3 has the spaceship shmup levels account for like half your total score. You just can't challenge that with milking, you can only add a bit to it.
>>
Do you get extra continues if you get enough points in 1?
>>
>>12470035
No. You only have 3 lives. No extends.
>>
>>12468685
>>12469353
Very nice.
Now post your MS3/4/5 speedruns too.
>>
>>12462568
>If you truly liked a game you would naturally 1cc it.
This kind of falls apart when things like Mortal Kombat and most Beat-em-ups exist, where the optimal playstyle isn't fun in the least.
>>
there comes a point where a level in a limited continue game is mechanically dead. it's not the first time you beat it but after 10 or so perfect completions it becomes a means to an end, you accept tedium to keep the purity of your run alive but if you were just playing for pure mechanical enjoyment you'd savestate at the first level you haven't yet mastered.
>>
>>12470103
Anon, no fighting game is designed for single player and playing the single player mode in fighting games is the most retarded thing you can do. Honestly the guy making fighting game threads needs to be permanently banned from all boards, I've never seen such terrible threads.
>>
>>12469458
>This happens every time someone posts gameplay/endings/anything besides the title screen
yeah cause it always ends up being true bitch
see >>12469460
>>
File: considerthefollowing.png (176 KB, 441x286)
176 KB
176 KB PNG
>insert 99 credits or whatever is the maximum
>at the end of your play make a note of how many credits you used
>next time try to do better
>if you like the game enough, until you can do it on 1-2-3 credits
>if your first play required more than max credits, CTRL+DEL the ROM and don't look back
>>
I mean SHIFT+DEL actually, now I sound like a poseur
>>
>MUH HANDCAMS
it's not really fair since some people have been doing high scores and no-miss challenge runs for years, decades even, asking them to redo all their past achievements with a handcam now is a bit much.
How would you handle that issue?

Let's say someone has a 680MILLION Dodonpachi run, from 6 years ago, they can't re-create it without practicing again for months, and doing tons of runs. So they are screwed?
And if they start uploading handcam videos of Metal Slug clears or whatever it's not going to retroactively justify their past achieves
>>
>>12470770

wrong. if you actually played these games youd know after a long break you can come back and probably get a even better score
>>
>>12470770
I also don't feel like buying a tripod and a camera just to "prove" my run is legit. I'm not submitting WR runs to an association like JHA or Twin Galaxies, I'm posting my survival run on an anonymous board.
>>
can't you just get a phone stand, aim it at your hands and hit record? >>12470831
>>
>>12470770
how are you supposed to do handcams? play the game with one hand while holding a camera with the other? play the game with two hands and hold the camera in the third? I wasn't born near sellafield nor chernobyl to do the latter. plus I already recorded some 1ccs I made, like, 20 years ago.
>>
>>12470956
oh wait, handcam is supposed to mean making a recording of your hands. nevermind.

yeah I'm not gonna do that idiocy. also thanks for all the TAS speedrunner niggers for ruining yet another thing, you can't post a 1cc now without everyone calling it tool assisted.
>>
>>12470739
>same tired ramblings
>still no evidence
see >>12469467
>>
question to the shmupfags do different discords or cliques have different verification standards?
>>
>>12470751
Considered, but isn't 99 a bit too much?
Make it 20 or idk, unless it's capped at 9 or something(I remember some games doing this, they were shmups iirc)
>>
>>12469936
They all have the normal hp, just input reading ai 24/7
>>
>>12471727
>They all have the normal hp,

Not on level 8 in arcade mode. On level 7 a two-bar super does half a lifebar of damage, on level 8 it only does around 35% or so.
>>
I'm down to 13 continues! One better than before! My score also rose by a little.
I need to figure out some solutions to a few problem spots in stages. I think I came across a pretty easy way to beat the boss guy on the mountain by knifing him and then jumping away from his melee and then looping that. Will keep you all informed of my progress and journey to 1cc this game.
>>
>>12472190
Chars have different health values, Grant will tank damage like a champ meanwhile B. Jenet gets btfo by a nuke super
>>
>>12472190
Also during T.O.P you do even more damage
>>
>>12470960
>speedrunner niggers
They didn't suddenly ruin it, it was always a thing and detecting it got easier. People will cheat in anything as long as it makes them stand out.
>>
File: 20240928_234805.jpg (2.69 MB, 2880x2880)
2.69 MB
2.69 MB JPG
>>12462559
>>
File: 20240928_234900.jpg (2.65 MB, 2880x2880)
2.65 MB
2.65 MB JPG
>>12472360
>>
File: 20240928_235313.jpg (2.55 MB, 2880x2880)
2.55 MB
2.55 MB JPG
>>12472362
>>
File: 20240928_235031.jpg (2.43 MB, 2880x2880)
2.43 MB
2.43 MB JPG
>>12472363
>>
Cursed funko pops
>>
>>12472260
>>12472265
Yes and the same move, with the same player character, with the same TOP bar, on the same enemy character, will do LESS damage on level 8 than it does on level 7. Because the enemies get a health boost on level 8.
>>
>>12472360
>>12472362
>>12472363
>>12472367
Very cool :D
>>
>>12462559
'but three fiddy
>>
>>12464373
In english?
>>
>>12474537
>>12474542
Stop sliding retarded schizo
>>12474541
>>
Sol Dae Rokker is a run killer. How do you deal with its yellow beams during its red phase?
>>
Speaking of Metal Slug, did Black Finger Jet get any updates since the first trailer with the kick ass music?

>>12475442
Either with skill, or by entering the boss fight with a shotgun (iirc you can get some from the Tremors route) which can kill it very fast.
>>
>>12475442
Just skip 3 and go right to 4. Slug 3 is bloated, poorly balanced dogshit.
>>
>>12475529
but it's fun
>>
I play 2-3 credits for most slug games. If I don't get the 1CC I use another credit or two for practice.
Never save state since the execution requirements are so low simply watching a replay is enough to overcome most challenges.
>>
>>12462568
>when larping goes horribly wrong
post hamfists
>>
>>12462584
>Dude the game is literally broken,
there are a few known bugs that cause massive slowdown because jap programmers used wrong 68k instructions that took too many clock cycles to execute within a given frame.
>>
>>12475839
source on this?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.