[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 53896-2051099954.jpg (534 KB, 1915x1356)
534 KB
534 KB JPG
>make a sequel that's better than the first game
>don't release it for 30 years
Why?
>>
>>12465452
Allegedly because N64 was coming and they needed to look better next to Sony. We were in the era of GRAPHICS GRAPHICS, G-GUH GRAPHICS GRAPHIC BAWL Z you understand.
>>
they scrapped it for SF64

polishing it up and releasing it was pretty cool. they didnt have to do it as we had a beta to play already but they still did
>>
>>12465494
>polishing it up
They did nothing of the sort, it's byte-for-byte identical to the later Gigaleak version. The devs have been saying that the online leaked proto wasn't the final build for years. If they polished it up, they'd have likely updated the characters for in-series continuity.
>>
>>12465452
Shiggsy wanted to fuck Argonaut up the ass for the lulz
>>
Would've made Star Fox 64 look less impressive than jumping from Star Fox 1 to the N64 graphics.
>>
>>12465452
>Make 2 sequels
>One is on hardware that you're currently phasing out and needs extra chips to run
>The other is on your new hardware and doesn't need extra chips in order to run
>Both play very similar
Cancelling it was a good business decision even if the game itself is good.
>>
>>12465501
>The devs have been saying that the online leaked proto wasn't the final build for years.
It wasn't, it still had debug options right in the main menu and a FPS counter in the corner. We didn't get the final build until it was released on the SNES Mini, the final build had never leaked before that.

>If they polished it up, they'd have likely updated the characters for in-series continuity.
Highly doubt it, Nintendo doesn't go back to any time they have re-released Zelda 1 and correct Gannon's name to Ganon, they sure as hell aren't going to remove the new characters in a 30 year old game and replace them with new ones. Not to mention it would not make sense in the continuity for Krystal to be in SF2
>>
File: Zelda_story_GCN.png (5 KB, 256x240)
5 KB
5 KB PNG
>>12465514
>The devs have been saying that the online leaked proto wasn't the final build for years.
>It wasn't, it still had debug options right in the main menu and a FPS counter in the corner. We didn't get the final build until it was released on the SNES Mini, the final build had never leaked before that.
That doesn't contradict?
>Nintendo doesn't go back to any time they have re-released Zelda 1 and correct Gannon's name to Ganon,
???
>>
>>12465514
bot post
>>
File: WCqomPhNepqDgzECuinGob.jpg (96 KB, 1921x1080)
96 KB
96 KB JPG
>>12465452
>Miyamoto chainsmoking behind Dylan Cuthbert and Giles Goddard's heads: these uppity gaijin progranmers are a threat to our hegemony, it'd be a shame if we made a better Star Fox on the Ultra 64 without them, with blackjack and hookers
>>
>>12465452
that doggo on the far right wouldve converted billions to furries if this came out on schedule
>>
>>12465501
>it’s byte-for-byte identical to the later gigaleak version.

If you’re going to just lie about basic facts go into politics and be president or something. This is a shitty video game forum we’re better than that here.
>>
>>12465618
You can compare for yourself, there's a pre-compiled SF2 ROM that's identical to the English and Japanese ROMs released by Nintendo on the SNES Mini, along with like 8 different late builds ready to compile in the Gigaleak.
>>
>>12465551
As if >>12465501 didn't do it anyway
>>
>>12465618
You didn't check the bytes like we did. Just say you didn't what is this garbage?
>>
>>12465798
Gotta patch in emu-compatibility/photosensitivity edits
>the unreleased Virtual Boy games won't be perfectly preserved because Nintendo cares about this inaginary problem
>>
>>12465452
i tried to play this on my switch and holy fuck is it boring as hell. Why do people like this?
>>
>>12465452
>>12466074
This and the original game really could've benefited from SNES-unshackled 3DS eSop remakes when Nintendo had the chance.
>>
>>12466074
I've been playing it on the Switch a lot lately and I liked it. It's a simple RTS with shooting segments, you just try to get better each time
I do wonder if it would really be worth 60 dollars on release in 1995, it's pretty short and there were already starting to be more graphically impressive games on the market
>>
Not releasing 2 was Starfox's first big blunder, before the enigma that is Adventures
Its ghost haunted the franchise in many ways since
>>
>>12465501
Try Hard and Expert mode.
>>
because miyamoto fucking hates starfox, that's why
>>
>>12465501
>If they polished it up, they'd have likely updated the characters for in-series continuity.
Why? It wouldn't be the game that would be set for release 30 years ago. The original SNES game is right there and it exists in a completely different continuity than 64 and the games that came after it
Just say you want to pretend your Rare waifu was always part of the gang
>>
>>12466151
yea I don't like RTS games.
>>
>>12466178
Why would he hate his own fursona
>>
>>12466189
>Why? It wouldn't be the game that would be set for release 30 years ago.
If the comm icons were different but the rest of the game is the same, it's the same game. They even revised the character designs several times in development.
Fay is a potential problem since Dylan named her and might own the character trademark.
>>
>>12466267
>Fay is a potential problem since Dylan named her and might own the character trademark.
Did he? I remember people him asking about the human character found in the game files and if she had a name, and he said he couldn't remember and said "maybe fay or miyu?" mistaking her with the furries
Argonaut seems like they were more of the technical guys and Nintendo were the characters and lore guys
>>
File: 1636843093623.jpg (87 KB, 1280x972)
87 KB
87 KB JPG
>>12465551
She's really cute, ashamed we never got more of her and she and Miyu will always be memoryholed
>>
>>12466286
>Did he?
Yep: http://wayback.archive.org/web/20170629134949/https://www.reddit.com/r/starfox/comments/6jm153/freshly_announced_snes_classic_includes_official/dji0q4e
Named Miyu too, though Fay seems more personal
>>
File: FMIY82YXsAYg-U-.jpg (460 KB, 1064x1920)
460 KB
460 KB JPG
The cover art they gave for 2 always bothered me, it doesn't look like something that would've been released in the late 90's
Which is absolutely understandable, it was never released, never got a marketing campaign, and imamura probably had like ten minutes to slap together something new. So obviously they weren't gonna do something like Starfox 1's cover
>>
>>12466025
>Gotta patch in emu-compatibility/photosensitivity edits
>the unreleased Virtual Boy games won't be perfectly preserved because Nintendo cares about this inaginary problem
Nintendo generally just adds lua scripts that modify the game on the fly. It's a lot easier to do it that way than edit the rom, especially when you are the one releasing the game on your own emulator and it's not meant to be played on anything else.

Also, pretty sure Virtual Boy games are from well past the era where developers stopped putting flashing scenes in their games.
>>
File: 1506070206165.png (189 KB, 758x739)
189 KB
189 KB PNG
>>12466310
Based sources, citations, fact and logic anon
Thanks
> I named Fay (my pre-teen the-girl-next-door crush)
lol
>>
File: EdyhbGPXsAE8yr6.png (12 KB, 516x515)
12 KB
12 KB PNG
>>12466267
>They even revised the character designs several times in development.
That's just standard character concepts during development, that happens to literally every game ever developed, dozens to hundreds of rejected design ideas for characters.

>Fay is a potential problem since Dylan named her and might own the character trademark.
Not how it works, Star Fox is a Nintendo IP, unless there was a contract term stating he owned any characters he came up with (Which Nintendo no way would have agreed to, especially back in the SNES era) any characters he made for Star Fox would be Nintendo's IP.

>>12466304
It is a cute character design, surprised she's the popular one considering Miyu's personality.
>>
>>12466325
>Not how it works, Star Fox is a Nintendo IP, unless there was a contract term stating he owned any characters he came up with (Which Nintendo no way would have agreed to, especially back in the SNES era
Explain why Rare owned most of the Kongs, like Diddy and Lanky. They handed them over to Nintendo in good faith, but they were theirs.
>>
File: SFIItitlescreens.png (249 KB, 1067x327)
249 KB
249 KB PNG
>>12466325
The 5th and 6th pilots have an interesting history
>Lady (Fara Phoenix, Benimaru Itoh's OC) and Saru (Andross lookalike, possibly replaced by the lemur concept "Algy" who later replaced Andrew) are in alpha builds as obvious placeholders
>They toyed around with multiple designs including a female human but settled on the lynx Miyu sooner than Fay
>There was a sheep that appeared in prereleases alongside Miyu that likely directly morphed into Fay
Wish the SNES Classic online manual gave them surnames. Wonder if the profile of Fay having enough of high society was something Cuthbert wanted.
>>
>>
>>12466380
It's so sad that we can't just put all the furfags in camps and gas them.
>>
>>12466337
>Explain why Rare owned most of the Kongs, like Diddy and Lanky.
Different from naming two characters
>>
>>12466392
Looks more like classic funny animal stuff than furfaggotry. You can always tell the difference.
>>
File: screenshot.png (492 KB, 1022x463)
492 KB
492 KB PNG
>>12466325
>(Which Nintendo no way would have agreed to, especially back in the SNES era)
Super Mario RPG.
>>
>>12466664
You're comparing some nobodies that Nintendo hired because they proved they would hack the Gameboy vs a massive developer and publisher well knows or their RPGs.

Who do you think will have more leverage negotiating with Nintendo? If Nintendo hired you today to make a Mario game, do you think you would be able to successfully argue that you get to retain rights to any original characters you create vs if they hired Capcom to do it?
>>
File: 1997sf2.png (64 KB, 1038x460)
64 KB
64 KB PNG
>>12465452
>>12465469
There's a mysterious gigaleak source-build with a copyright date of 1997, evidently from 1995. Maybe backup for a promotional run with Star Fox 64?
>>
>>12465512
I get it... But I don't at the same time. Tons of kids only still had a SNES before finally getting a 64 or PS.. or worse...a Saturn.

It would have sold well and I don't think would have cut into SF64 sales.
>>
>>12465551
STOP NOW!
>>
File: RCO060_1664304753.jpg (456 KB, 1280x1769)
456 KB
456 KB JPG
>>12466362
>Lady (Fara Phoenix, Benimaru Itoh's OC)
I like that comic. I think it's fascinating how a comic that I assume was only intended for a US audience through Nintendo Power still managed to have any sort of influence on the source material
iirc Papetoon got mentioned in the Japanese manual for Adventure
>>
>>12466792
Nintendo had a dud that was N64 on their hands, they had to think strategically. Selling the new console was more important than selling a singular game on the old one.
Besides the novelty of 3d on 16bit consoles was wearing off. "Stunt Race FX" possibly sold about million copies. "Vortex" sold no copies. Sega 32x was a disaster.
>>
Allegedly, I've heard, I've been told, so it's been said: Fay and Miyu would morph into Bill and Kat in 64, respectively.
I can kinda see it with Miyu, both being flirtatious and described as having offense orientated philosophy, and both are felines. Fay and Bill might be a stretch besides both being dogs, but I think it's said that Fay did join the Cornerian military before joining Starfox.
>>
File: 9.jpg (56 KB, 550x209)
56 KB
56 KB JPG
>>12466809
Itoh also did the illustrations for the official Star Fox Mission File Printout guide, which depicted Papetoon. This was basically the Japanese equivalent to the Nintendo Power comics I guess. (Poor Starwingers got no Itoh.) Papetoon got mentioned in the intro for SF64 -Peppy returned there to inform Fox- and a few times after that. I presume it was removed from the Western releases because 1) it obviously sounds like a knockoff of Tatooine, and 2) it isn't a planet in the game.
>>
>>12466831
Maybe I was just seeing things, I recall an insignia in 2 looking just like the the patch on the cover of that one guide
>>
File: 3179.png (9 KB, 473x426)
9 KB
9 KB PNG
>>12466362
>sheep
I still say that thing's got to be a goat. Female sheep tend to not have horns.
>>12466818
Katt wears Miyu's earring in Star Fox Zero. That's a neat little nod. Maybe Fay was gender-swapped into Bill because giving Falco and Fox love interests was too much?
>>
File: 6408f3791.png (35 KB, 337x166)
35 KB
35 KB PNG
>Fox is a desert fox
I just now got that...
>>12466818
>Fay did join the Cornerian military before joining Starfox.
I'm betting this wasn't the story intended for the 95/97 release, but on the 2017 website, both of them are written off as Cornerian army personel newly drafted into the Star Fox team. I think in the SNES game, Star Fox operated more as a special Corneria flying squad rather than mercenaries.
>>12466857
It's not the same earring, but nice detail regardless, same side too.
>>
I played Star Fox 1 and 2 long after they were relevant, and my honest opinion is that both of them are incredibly fun. Some people say that they're hard to play because of the frame rate, but I think the overall presentation and design ultimately shines through, and they definitely have a Nintendolike quality that I can't really describe. If 2 had actually came out, I think it would've sold fine. Obviously the idea that it would've made the N64 look obsolete is pretty ridiculous, but at the same time I understand from the perspective that there were 0 completed N64 games at the time. If anything it really just shows that making N64 games for the first time ever was a really challenging and unique experience that made them feel a lot of pressure. If you look at the earliest Mario 64 stuff that is known to exist, it's really just a bunch of very primitive test maps, and it was probably a terrible feeling knowing that this game might not ever be completed or have real levels, since they could not really consult other games for what to make. As far as I know, most of the final Mario 64 levels were created right near the end of development, which is like a year after Star Fox 2.
>>
File: vjyvtwo5se791.png (107 KB, 738x572)
107 KB
107 KB PNG
>>12466313
Allegedly Takaya Imamura basically only conceived of Star Wolf then fucked off until the QA phase, so Masanao Arimoto did the sprite tweaks. There weren't puppet references this time, were there? If there were, they were likely produced after the sprite art. Then destroyed.
>>
If your action oriented game doesn't run at at least 60 fps it belongs in the trash
>>
>>12466914
dafuq is wolf doing with his hand there
>>
File: 1058421gonzarez.jpg (1.29 MB, 1824x2360)
1.29 MB
1.29 MB JPG
>>12465501
> updating the characters for in-series continuity.
Why would anyone want to replace these lovely ladies? They're a part of the game's identity.
>>
>>12465452
>pic unrelated
>>
>>12465452
>>make a sequel that's better than the first game
it wasn't
>>
File: Jim_FlexDropPants.gif (181 KB, 200x200)
181 KB
181 KB GIF
>>12466946
His belt's oversized.
>>
File: 1696802991651046.png (274 KB, 912x835)
274 KB
274 KB PNG
>>12467321
>>12466316
>>12466304
cute doggy cute doggy cute doggy
>>
>>12467381
>>12467573
I liked it
>>
>>12465551
Why just Faye, and not Miyu, or both? I think Miyu is cuter personally, but that's subjective of course
>>
>>12468221
Maybe it's because Fay's ears make it look like she has hair which is easier to digest
Miyu still has fans
This pic is from 2003
>>
>>12468221
I mean, clearly faye is a slut built for human relations. Just look at her
>>
File: 5y6erkf0qs261.jpg (568 KB, 1220x1528)
568 KB
568 KB JPG
>>12467321
Why were they never brought back? 64 took some ideas from 2, Star Wolf returned, and as mentioned previously it feels like Kat and Bill were built off them, and Cuthbert still had access to 2 when he was working on Command
It feels weird that they were memoryholed
>>
File: 13597-71a8.jpg (91 KB, 1192x670)
91 KB
91 KB JPG
>>12468349
Fay's the second-tallest after the bird, whereas Miyu, not counting the ears, is merely a hair taller than the hare. Fau's shape is a bit more pleasing, but Miyu thoughever has great booba.
>>
>>12468339
>Maybe it's because Fay's ears make it look like she has hair which is easier to digest
Yep, DEFINITELY redesigned from the wigged-out sheep/goat.
>>12468528
Presumably >>12466914 they're not Imada characters, unlike Star Wolf (notice he also undid Arimoto's changes which were likely done for sprite readability). There was also no need to incorporate them in other Star Fox games after 2 was unreleased for awhile and 64 was treated as a reboot. Command was maybe their best chance because Q-Games referenced 2 when making it, but we got Lucy and Ash instead because it's easier to write in character relatives (Fay could've been related to Pepper but that'd take attention off Peppy and Vivian).
2 is ironically the latest release in the series now so they may be legitimized if there's another game, or not because a dynamic of four is easier to write than six and they're expected to be part of the team.
>>
File: Star_Wolf_2.png (613 KB, 1080x823)
613 KB
613 KB PNG
Imagine having the balls to call yourself Star Wolf after the rest of your team was defeated.
>>
>>12469136
I guess the creators called him Starfox too
>>
File: star fax 2.jpg (1.03 MB, 1568x1179)
1.03 MB
1.03 MB JPG
if anything releasing sf2 in 95 would have made 64 even better
>1=rail exclusive
>2=all range exclusive
>64=both

also by the 2nd proto they were pretty set on the extra 2 being the miyu and robot which i bet it would been named ROB2. also its design was fully polished early off. >>12466325
>>
>that Captain Shears psycho from the Star Fox Adventures prequel manga who looks suspiciously like General Pepper from Star Fox 2
>wait, was the character even identified as Pepper in SF2?
>omg, Shears was the commanding officer in SF2
Remember when the fanbase thought that?
>>
>>12466792
>or a ps
That was the problem. Playstation had fully 3d graphics and it didn't make sense to release a pseudo-3d game when it could be compared to full 3d. Add in the fact that it required a special FX chip making production cost more it made sense at the time to cancel it when they didn't think it would sell well.
>>
>2017
Not retro.
>>
>>12471752
The roms were finalized in the mid 90's.
>>
>>12471830
Stop mincing words and keep this board RETRO. Fucking RETRO.
No "ROMs were finalized in the 90s" or "PS2 is retro" you fucking annoying retarded niggertards.
>>
File: 1595894742146.png (152 KB, 803x649)
152 KB
152 KB PNG
There are Atari and arcade games from the late 70's and 80's that were lost or unreleased for years until they were recovered in the 2010's and became officially released and playable
>>
File: RCO056_1462738504.jpg (533 KB, 1280x1737)
533 KB
533 KB JPG
>>12470686
The inner machinations of the Cornerian military
>>
>>12472297
Such as what, dear Fayanon?
>>
Pepper's name and picture is almost everywhere when you're shooting up Corneria, and he seems to be treated as the highest authority
I always assumed Corneria was some kind of military dictatorship
>>
>>12472302
Mainly had Akka Arrh in mind
https://www.youtube.com/watch?v=PKMKq8duQrM
>>
>>12472307
There's also Conquest by William's Arcade
>>
>>12472307
> Akka Arrh
there's a story that's gone around for years about a rogue technician copying the roms without the owner of the prototype's permission. later it was suspected that this story about the technician was complete fantasy and whoever owned one of the prototypes leaked the roms themselves.
>>
>>12472435
The suspicion is because of some lame ass rules among circles of arcade cabinet owners, if he dumped it himself he would've probably gotten shunned and wouldn't be able to buy and sell new cabinets. So he did this kabuki theater so he wouldn't get kicked out of those groups
>>
>>12472452
>lame ass rules among circles of arcade cabinet owners
it's interesting how protective they are of software that they don't own any rights to at all. some act like they own all the rights to everything about it and making a copy to preserve whatever it is somehow devaluates their machines.
>>
>>12472481
>it's interesting how protective they are of software that they don't own any rights to at all.
It really is. What makes it funnier is that even though there were only 3 known cabinets, even though they were lost in the shuffle and ended up in private hands, even though it was 30+ years, Atari still owned the rights to the thing. So once the game was dumped online, they finally had their hands on their own game and could officially sell it in Atari collections. And there's nothing these collectors could do anything about it because it's not like they actually own it
With the older Star Fox 2 ROM's, they were attempted thefts or leaks, but this is the company finally getting their game back
>some act like they own all the rights to everything about it
Reminds me of those NFT crypto retards that bought an original manuscript of Jodorosky's Dune, with the Moebius art and all, and somehow thought they owned the movie rights for Dune
>and making a copy to preserve whatever it is somehow devaluates their machines.
and on that note, it might be some investorfaggotry, but i don't know
>>
>>12472435
>later it was suspected that this story about the technician was complete fantasy and whoever owned one of the prototypes leaked the roms themselves.
Funny, I heard this EXACT same story about Marble Madness 2, seems like the go-to made up story people make when a hoarded game is leaked "Oh oh no, the owner totally wanted to leak it for years and made up a fake story that he was betrayed by a technician so he would not be exiled by the collection community! Ignore the fact that this took decades to happen."

The idea that out of the hundreds of not thousands of people a collector interacts with, one of them betrays him and leaks a game, or even accidently leaks a game, sounds far more plausible than this Batman level of deception where the collection for some reason wanted to leak the game for years even though that is no way benefits them since all it would do is devalue their copy, but could not until one day they... can for some reason?.. and make up a story that a rogue technician did it?

Not buying it, the collector would have zero inventive to do it, would have inventive to make sure it does NOT happen, and if they really wanted to they could have done it years ago.
>>
>>12466639
yeah SF2 is very 20th century
>>
>>12466178
Aged poorly
>>
>>12465452
It's too difficult for me :(
>>
File: starfox-puppets.jpg (69 KB, 640x410)
69 KB
69 KB JPG
>>12472553
So this is how I find out
And it's Americans who made the Minions movie, not Miyamoto. But I guess and he or Nintendo get the final say, and who knows what this could mean for the future too
>>
Lol
>>
>>12466263
Please don't engage with the miyamoto schizo anon.
He does this every starfox thread.
He's a dumb fuck inbred nigger.
>>
>>12466380
gay as fuck.
I hate it. No.
>>
>>12466664
>Square owns Geno
>Just does absolutely fuck and all with him
>Could have gotten something like armored core where you continuously find new parts/weapons to trade out to mow down some nebulous army of bad guys, or even just the smithy gang
It's all so fucking queer.
>>
>>12472569
gay as fuck.
I hate it. No.
>>
>>12472569
Somebody help me figure out what bothers me about the facial proportions so bad. It just looks super off.
>>
>>12466809
>I think it's fascinating how a comic that I assume was only intended for a US audience through Nintendo Power still managed to have any sort of influence on the source material
I always suspected that Benimaru Itoh was working with the game devs to get some info on any plotlines and concepts they had but couldn't implement in the game itself. He already does some actual game work for Nintendo
>>
>>12473314
Fox has looked off to me since at least Assault, maybe Adventures. He's been looking more like a shiba inu than a fox.
>>
>>12465507
True. His daughter married one of the developers of Argonaut and he pissed all over the company for cock blocking starfox 2 which was a technical masterpiece for the SNES at the time. Still is.
>>
>>12473710
>His daughter married one of the developers of Argonaut
omg I can't believe this hoax is still be perpetrated.
https://www.nintendolife.com/news/2016/05/video_watch_star_fox_developer_dylan_cuthbert_play_star_fox_zero_and_talk_miyamoto
MIYAMOTO DOESN'T HAVE A DAUGHTER jesus christ
>>
The dust has settled, /v/. No one cares about your worthless fucking garbage quarter munching rail shooters anymore. Starfox needs to evolve and become a REAL videojame.
>>
File: 1578559875771.png (55 KB, 798x598)
55 KB
55 KB PNG
>>12473797
I know this is a troll, but Adventures and Assault weren't good enough for you?
>>
File: Screenshot (1575).png (798 KB, 1866x471)
798 KB
798 KB PNG
>>12473314
they ruined foxs design in command. that gave him a retarded bell shaped head. assault was the last legit fox design.
>>
>>12473724
https://en.wikipedia.org/wiki/Shigeru_Miyamoto
>Miyamoto is married to Yasuko, and they have two children. In 2010, his son was 25 and working at an advertising agency, while his daughter was 23 and studying zoology at the time.
Nice try, Soros
>>
>>12473314
nose and mouth look oversized, almost swollen. the forehead seems too prominent, like someone wearing a beanie hat, along with the head being too round.

it also kind of looks like the muzzle and the rest of the head are two separate layers at different angles so it doesn't seem to form a whole. it feels like everything below the eyes was adjusted but it's not fitting properly.
>>
File: Ciggy Shiggy.jpg (865 KB, 800x800)
865 KB
865 KB JPG
>>12474221
Shows how close Dylan is to Shiggy, or should I say, Ciggy.
>>
Interesting fact: Star Fox 2 has been out for almost a decade now.
>>
>>12474207
Command's art style mostly sucks but with Fox, it was just working off Assault's Fox which flattened his face. And Assault's Fox was built off Adventure's and I don't like how Rare revamped the crew there desu
The Illumination Fox seems like it's working off Zero's but also has some issues taken from the western cereal mascot furry look
>>
>>12474421
I thought it said he smoked 600 cigarettes a day and worked in the 1980s. As if smoking that many cigarettes allowed him to time travel for work.
>>
>>12475087
>The Illumination Fox seems like it's working off Zero's
I see Smash. Note the boots.
>>
>>12466857
Are we ignoring the only human in the franchise here?
>>
File: 1595825390270.jpg (219 KB, 1278x2048)
219 KB
219 KB JPG
>>12475501
there was a huge boom response during the gigaleak. was even used as the headline for the entire leak in articles
>>
I just played this for the first time tonight because of this thread. I was a huge fan of the original growing up, so I don’t know why I avoided this game for so long.

Anyway, it was way too fast. Felt like I beat it in 20 minutes on normal. I guess I could go back and play Hard? The Star Wolf fights were pretty annoying and I cheesed them with my bombs.
>>
>>12475759
Star Fox 2's normal mode is more like a tutorial than anything. Most of the content is locked behind harder difficulties. The game is still short, but if you play only on normal you're missing out on the full experience.
>>
>>12475763
Eh, it was a pretty underwhelming experience. If the harder difficulties just have more missles, ships and planets that play for the same, I’m not sure I want to play them.
I didn’t care for the walker form; it was ok but I’d prefer using the ship more. But I loved the 3rd person view of the original, and nearly every ship segment is locked into first person. I found it a super pain to aim, but it could just be because of the controller I was using.

And honestly, I could forgive all of that if the soundtrack was better. The first one has such a memorable ost, and I don’t think I heard a single piece or memorable music in this playthrough. Or if I did, I only heard it for 30 seconds before I beat the stage.
>>
>>12475776
I actually think the music in 2 is great so I don't know what you're talking about. But also I think you should at least give Hard a shot. I agree, Normal is underwhelming and that's because it's too easy, it's more like a taste of what the game is.
>>
>>12465501
incorrect.
they removed the charge shot homing capabilities.
>>
>>12475847
That pisses me off, because the game is clearly designed around the homing shot. Makes the game much more frustrating to play without it. That's why I still prefer to play the unfinished version. I hear you can unlock the homing charge shit though.
>>
>>12475847
The SNES Classic version can br found in the Gigaleak.
>>12475874
Kinda feels like a debug feature that made the game too easy imo
>>
>>12475968
While I can understand that, it's extremely jank trying to land the charge shit without it. There's a reason charge shots have the homing aspect back in 64.
>>
>>12466872
you remember that there was no N64 Metroid because they couldn't figure out how to do it?
>>
>>12466872
Everyone had the same issues back then, they had to reinvent the wheel and all principles of game design and coding that had existed since the Atari era had to be thrown out.
>>
>>12466872
At least they weren't the Sonic X-Treme team.
>>
>>12475874
Anon who beat it last night; the game would benefit GREATLY from a charge shot. The Star Wolf fights felt jank as shit - getting and keep the aim on the was very frustrating. A charge up homing shot would have been better, but hopefully it wouldn’t trivialize the entire challenge.

But I was trying to land those charge shots and it was damn near impossible.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.