[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: mine.png (27 KB, 345x693)
27 KB
27 KB PNG
Hmmmmm
>>
File: Spoiler Image (65 KB, 345x693)
65 KB
65 KB PNG
>>12468365
I'm stoned right now so forgive me if this is completely wrong.
>>
>using red flags
red flag
>>
>>12468386
There is no forgiveness here.
>>
I never learned how to play this at all
I'll stick to 3D Space Cadet Pinball or whatever the hell was one Cartoon Network's website at the time
>>
File: retartidus.png (63 KB, 345x693)
63 KB
63 KB PNG
>>12468386
-5ºC IQ reporting here
>>
>>12468402
Retard
>>
File: step by step by step.png (29 KB, 366x645)
29 KB
29 KB PNG
Let's take a moment to appreciate what this game makes you do when you crank the difficulty up.
>>
>>12468428
Yeah, and?
>>
File: imsoretardeditsunreal.png (103 KB, 688x690)
103 KB
103 KB PNG
>>12468406
shiet, it's 5 mines lel
retartidus here -4.9°C pissfilter & gigasaturation edition

I give up.
>>
File: f9gagot.jpg (138 KB, 688x690)
138 KB
138 KB JPG
>>12468493
Heres 2 more possibilities
>>
File: Spoiler Image (22 KB, 279x459)
22 KB
22 KB PNG
<The actual answer.

A rare instance where you have to just guess.
>>
File: solution'.png (30 KB, 359x690)
30 KB
30 KB PNG
>>12468493
>>12468529
If you look at where there are no bombs across all 4 possibilities, you can click these black squares
>>
>>12468538
There's more than four possibilities.

Doing markup for multiple possibilities of a guess and seeing what is always true is a good trick that is needed sometimes. Usually it means there is something deductive you theoretically could have done but was just too complicated to wrap your head around.
>>
>>12468539
Holy fuark a quick google search of deduction patterns led me tot his https://minesweeper.online/help/patterns#tp
I hadno idea it delved this deep
>>
>>12468545
The real satisfaction is to just play while keeping an eye out and noticing/deducing the patterns on your own as your playtime accumulates.
>>
>>12468549
Yeah that makes sense. The first thing my stupid brain thinks of is Tetris and how you just learn what's efficient and what works as you go. Nobody ever opened a manual to play Tetris
>>
File: thingeken.png (56 KB, 359x690)
56 KB
56 KB PNG
>>12468538
I was thinking about these two squares. If i place anywhere on the ones you've highlighted i'd waste an extra bomb.
So i went for the lowest and cheapest answer
>>
>>12468365
Show us the rest of the field, otherwise it's unsolvable.
>>
>>12468556
What relevant information do you think you're going to get?
>>
>>12468556
He already did >>12468537
Pissfilter won, we goin' next gen bois
>>
>>12468557
To see where bombs cannot be.
>>
>>12468590
But what relevant information do you think you're going to get?
>>
>>12468676
If you know enough places where bombs cannot be, then you can determine places where bombs must be.
>>
File: 54b1a474.jpg (285 KB, 1000x771)
285 KB
285 KB JPG
>>12468679
Words of wisdom.
>>
>>12468556
>>12468590
>>12468679
Dude, nothing anywhere else tells you anything about the area shown. You know how many mines are in it and that's all the info there is.
>>
>>12468798
...Well, the numbers tell you how many bombs are adjacent to it
And that's it.

It's minefield. Do you want a HUD or something?
>>
reminder that 95% of minesweeper games (on expert difficulty) require at least one blind guess
>>
>>12469242
this is why i cant stand roguelikes, you are completely at the mercy of rng
>>
>>12469318
roguelikes are about the journey not the destination
>>
>>12469318
Most are offer really short runs (>75 mins), so it's fine if you lose.
Ones who don't, tend to have more forgiving game-ending conditions or built-in save systems
And you can always s******m or edit in-game files.
We're getting offtopic, roguelikes are mostly not retro. At least the tileset/ascii ""popular"" ones.

Maybe minesweeper is a rudimentary roguelike? It's short, runs are highly variable and there's an element of luck.... hmmm...
>>
>>12468365
Maybe I don't understand how Minesweeper works, but why do the two corner tiles at the top both say 3, when the one all the way in the corner is not touching any riles, and the one next to it is only touching one?

I thought the number indicated how many tiles it was touching that have an active bomb...
>>
>>12468676
Numbers for the right column perhaps.
>>
>>12469362
Yeah. OP is a fag.
No news today.
>>
>>12469362
It's probably a cut from the board. It's not relevant for the puzzle.
What matters are the squares surrounding the unsolved gray blocks.
>>
Theres a microsoft game compilation for i believe snes/genesis that has some interesting, underrated games ive never played before.
>>
File: smarter.jpg (52 KB, 952x575)
52 KB
52 KB JPG
>>12469242
This is not true. It's like 1%. You just think you have to guess because you haven't learned how to progress in difficult configurations.
>>
>>12468679
>>12468831
This has to be a bot. The actual fuck?
>>
>>12469387
Game Boy Color too.
>>
>>12469362
>>12469370
Have you dumb faggots never seen Minesweeper before? The top bar UI has mine counter, smiley face (reset button) and a timer. Only the mine count is visible there meaning the actual play area is far larger. And what the fuck do you think those black lines are other than a border put in specifically to show you where it has been edited? It's very obvious that they took the last chunk from the right side of the board and merged it with the mine counter on the left side because that information is required. And they edited it at all because small concise image is better. Why would you even enter a Minesweeper thread if you have so little deductive reasoning ability?
>>
File: fast as fuck boyeee.png (94 KB, 1433x1064)
94 KB
94 KB PNG
>Expert difficulty: 16x30 grid with 99 mines
>one mine per 4.85 tiles
>Evil difficulty: 20x30 grid with 130 mines
>one mine per 4.62 tiles
You aren't a filthy casual, are you?
>>
File: A TO JUMP.png (514 KB, 618x584)
514 KB
514 KB PNG
>>12469980
I'm sure they're just trolls, ain't no way people are this dumb.
...right?
>>
File: Minesweeper.png (230 KB, 859x1726)
230 KB
230 KB PNG
>>12468365
Your board is a paradox because there aren't three bombs adjacent to the 3's in the top left. Nevertheless, your screenshot shows us that you have 5 flags left. Assuming you've flagged correctly, then:
>There is a bomb in one of the yellow tiles, but not both
>There are either bombs in both of the green tiles, or both of the red tiles, but not both
>There is a bomb in one of the blue tiles, but not both
Without seeing the tiles to the right, we cannot determine where the last bomb is.
>>
>>12470262
see >>12469980
>>
>>12469980
>>12470268
What kind of retard doesn't just show the full fucking board? We'd be able to spot any misflags that way.
>>
>>12470272
Just assume all flags are correct?
>>
>>12470272
There aren't any misflags. The problem to be solved is only what is pictured. The rest is irrelevant. You can see from the little bit extra around it that nothing affecting it is misflagged. The only thing that could be wrong is the remaining mine count and I think we both know you're not about to sift through an entire board of dozens of mines hunting for that error. You gigantic fucking faggot. Just admit that you should have seen what it was instead of "WAAAH I NEED TO SEE TO THE RIGHT OP IS A BIG STUPIDHEAD FOR NOT SHOWING ME."
>>
>>12470285
>I think we both know you're not about to sift through an entire board of dozens of mines hunting for that error.
What makes you think that?
>>
>>12470285
That guy is the quintessential midwit contrarian
probably the ones who say things like ludonarrative dissonance
>>
File: mines.png (33 KB, 345x693)
33 KB
33 KB PNG
Upon reviewing multiple permutations of bomb placements, I believe this one is the only one that isn't a paradox: the rest require more than 5 flags.

The yellow tiles are the ones we know the precise bomb placements of.

One of the blue tiles contains a bomb, but it can't be both.

Either both of the green tiles contain bombs, or both of the red tiles contain bombs, but it can't be both.

Clicking on the three safe tiles on the bottom will reveal the location of the right-side bomb adjacent to the middle 2's, while also revealing whether red or green is correct.
>>
>>12470308
See >>12468493, >>12468529, >>12468538
Congratulations you figured out the paradox
a winner is you
>>
File: reeee.png (3 KB, 152x150)
3 KB
3 KB PNG
There is a "no guessing" mode which starts you with a random empty tile to click. Sometimes it gives you a worthless start like this.
>>
File: minesweeping.png (3 KB, 152x150)
3 KB
3 KB PNG
>>12470431
It's not worthless at all. You've got three tiles you know are safe, and 4 tiles you know have bombs.

Whenever you get a salient of three 2's, the middle is always safe; flag around it.

So each of the outer 2's at the top has one flag each, so where does the other flag go? Luckily, on both sides there is another two south of the given outer 2, which tells us that the flag needs to be on one of the two tiles shared between the two 2's, which gives us another green tick per side. As for the question mark tiles, whether the bomb is in the top question mark or whether it's in the bottom one, the lower 2 needs two flags of its own, which means another bomb must be southwest of the lower 2 on the left side of the start, and southeast on the right side of the start.
>>
File: corners.png (3 KB, 152x150)
3 KB
3 KB PNG
>>12470431
>>12470470
"Salient" is some real up-your-own-ass terminology like The Frenchman's Cumsock in chess. I've never seen that before and it's unclear to what it is supposed to refer. Pairing that with grocer's apostrophes is certainly something.

You've also skipped the actually important step by just declaring "the middle is always safe" and then gone on to explain all the stuff that follows once that is known to be the case. But without an actual diagram of what your words are referring to, it's basically unfollowable.

An explanation of what you skipped over and done in an understandable way: Taking each corner of three 2s, the outer 2s make a at-least-one-of-two relationship, marked with red lines across two tiles (with two out of three tiles, a subset of two tiles could contain one or two mines). These satisfy the middle corner 2 making the corner safe, marked with a yellow dot. Those at-least-one-of-two relationships then become only-one-of-two (two pairs of at-least-one-of-two can only contribute one each to the center 2). Then, between the two corners, the top center 2 has two-of-three but either side is only-one-of-two, making the center clear and the sides mines, marked with yellow and red dots.
>>
>>12470431
lmao dumbo
>>
>>12470675
That pattern doesn't come up often. Working it out takes some deduction that also doesn't come up often.
>>
>>12470584
NTA, i was thinking of selecting a corner and "solving" clockwise. As in, placing flags in that manner.
If a step causes a square to be unsolvable, just place on the next and ignore the earlier, until all squares have their conditions satisfied.

...Then solving counterclockwise, starting from the same corner.

Excluding the starting square, If there are overlapping flags, then there's definitely a mine there. If any of these squares were not marked at all, then they are safe ones.
>>
File: interessteinder.png (71 KB, 380x380)
71 KB
71 KB PNG
Something like this:
Yeah, i know, it's a mess. ADHD meds haven't kicked in yet, sorry
>>
File: 1774411138039118.png (19 KB, 149x249)
19 KB
19 KB PNG
>>12468365
You're playing a bugged version ma nigga
>>
>>12470584
I'm sorry Americans don't know what a salient is because you lot joined WW1 in the last minute.
>>
>>12471146
A fortification salient is not an inside corner, retard.
>>
>>12471380
Mate, you ever looked at a map?
>>
>I went on a field trip to the local 300-year-old fort and the nice tour guide lady made a point of teaching me a trivia word
>now I get to act smug on the internet about historical events from four generations before I was born
k
>>
File: 0.png (16 KB, 240x528)
16 KB
16 KB PNG
When looking at a parapet, the space behind the embrasure is always safe. Jackass.
>>
File: Ypres.jpg (161 KB, 480x571)
161 KB
161 KB JPG
>>12471403
First off, you're an illiterate fucking retard gleaming an incorrect definition of "salient" hallucinated by Google's slop AI. A salient is an outstretched projection of territory, and everyone in school learns about THE salient (pic related). As an American example, the Oklahoma panhandle is a particularly large salient.

Second, are you seriously insinuating that a game literally called fucking MINESWEEPER has no relation to warfare?

Anyhow, given the configuration of tiles at the top of the salient I originally described, the middle title immediately north is always safe.
>>
File: state of you.jpg (57 KB, 752x717)
57 KB
57 KB JPG
>>12471423
No AI involved. You're having the piss taken, numbnuts. Just admit that it's a really dumb analogy to call something that is far more straightforward to just call a CORNER. "Salient" in minesweeper is far more apt to describe a group of uncleared/unmarked tiles sticking out or a cavity punched into a straight wall and that's still fucking stupid. The "hallucination" (it's just a different equally valid definition, not completely made up) actually makes more sense for the way you used it, you fucking idiot. Stop posturing to save face.
>>
File: 1774497849399505wat.jpg (5 KB, 111x103)
5 KB
5 KB JPG
>>12471443
Corner? CORNER? Do you know what a fucking vertex is? The top edge is not a fucking corner.
>>
>>12471447
You're digging yourself deeper in lunacy. The original statement in which the word was used is not true if referring to the top straight segment and not the corner. And the word is an even less valid analogy for it.

Just. Admit. It.
>>
"Muh Americans" and "muh AI slop" are go to insults for this guy. He is catastrophically stupid. Just ignore him.
>>
I haven't seen this much samefagging in a while
>>
>>12472251
Whatever do you mean?
>>
>the virgin playing Minesweeper on Expert mode, carefully analyzing all the numbers, scrutinizing where to place his flags, and tearing his hair out when he reaches the endgame, terrified of losing all his progress to one misguided click
vs
>the Chad playing Minesweeper on Beginner and just clicking random squares until the smiley face puts on shades B)



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.