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File: GmGl9QhWsAAn1hf.jpg (1.32 MB, 4000x3054)
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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12457816

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
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=== CURRENT PROJECTS ===
Doom Eternity Project (currently unnamed)
Game : Doom 2 | Format : Eternity
Resource wad: https://files.catbox.moe/yxhlgx.zip

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
Release thread : https://www.doomworld.com/forum/topic/157593

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[03-23] MaxED releases Heretic2R - Heretic II reverse-engineered source port
https://www.doomworld.com/forum/topic/157708

[03-23] Nugget Doom 5.0.0
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-5.0.0

[03-21] Postal: Running with Chainsaws updated to version 2.0
https://lossforwords-atmo69.itch.io/postal-running-with-chainsaws/devlog/1464115/update-version-20-south-of-paradise

[03-19] Blood Death Wish 2.0 update is out
https://www.moddb.com/mods/death-wish-for-blood

[03-17] TNT: Exolution (formerly Convilution, Forever) 11-map beta release
https://www.doomworld.com/forum/post/3012578

[03-11] Death Wish coming to Blood Refreshed Supply
https://x.com/NightdiveStudio/status/2031090258729677250

[03-10] Nightdive announces SiN Reloaded
https://www.youtube.com/watch?v=Tw5DMMTfk5o

[03-08] Crematomania, a megawad released
https://timeofdoom.proboards.com/thread/133/crematomania-fortune-fiends-space-odyssey

[03-04] The Waiting Room is up on Itch
https://r3voke.itch.io/the-waiting-room

[03-02] Duke It Out in /vr/ released
https://forums.duke4.net/topic/12959-release-e-i-e-i-doh/

[03-02] Duke Nukem Zero Hour Recompiled gets initial first person mod support
https://dnzh-fps.netlify.app/

[02-27] Inquisitor IV released
https://forum.zdoom.org/viewtopic.php?t=81303

[02-27] Atomic: Episode 2 released
https://www.doomworld.com/forum/topic/122738

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
Crematomania is bretty gud. 'ate the music tho
>>
Project notekeeping.

>1. 666 Minutes Of /vr/, aka Back To Sat/vr/n
I like the title "666 Minutes : Echoes Of Sat/vr/n" as it's more distinct and less derivative of BTSX's title.

>2. Eternity project
CC4Tex. First level submitted! >>12469779
Number of levels submitted: 1

>3. Sub Mortem
Finally has Doomworld thread, and newspost update!
>>
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Did I do something wrong with my Death Wish installation or are bridge railings/suspension supposed to give me insane amounts of forward momentum, kind of like a failsafe against green cultists blowing it up with dynamite?
It's weird as fuck.
Using Nblood+ the files from One Whole Unit.
>>
>>12470813
Gimme some deets.
What's combat like, and what's the music like? How's it look visually?
>>
>>12470771
YOUR FRANCHISE IS FADING.
>>
>>12470927
Exploration combat with long and short maps, constant theme-changing with precise texturing, few arenas, caught myself staring at that fuckhueg map22 tower. Music is lots of old computer games stuff from the atari, c64 era or something, i dunno check the readme
>>
Any way to replace the "secret" sound in NBlood?
>>
>>12470832
I thought it was supposed to simulate strong winds, kek.
I think that map has always been that way, even when I played DW 1.7 in dosbox but I might remember it wrong
>>
>>12471051
Sounds gnarly. How tough?
>>
>>12471120
gets harder towards the end, final maps 25 and 30 surprised me
>>
>>12470832
it's always been like that
i believe its just a quirk of how the game treats the... whatever map object makes up those rope railings, and running across it just accelerates your momentum because Blood always has had an odd "air physics" to the jumping and airborne momentum vs duke3d
>>
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Love this map.
>>
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Playing High Orbit
failed attempt #5 or smth https://files.catbox.moe/25io8v.lmp
Cool map, cool traps. Much appreciated that I don't die if I fall down in platforming part. The final fight feels a bit bullshit. Maybe i'll get back to attempts later.
>>
If other anon doesn't want to do the challenge I have two maps recorded. Do you want easier or harder?
>>
>>12471235
Definitely easier than last one, I couldn't get anywhere there.
>>
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>>12471218
Just noticed, anyone knows what are these numbers?
>>
>>12471243
TNT variants. Green is the proximity bomb and red is the remote detonator.
>>
>>12471229
Oh right, gotta try the map out when I get home.
>>
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Anons will know one eighth of what to do when the time comes.
>>
>>12471285
The super secret after that door was absolutely pants on head beyond retarded even by super duper secret standards imo.
>>
>>12471287
But you knew what to do?
>>
Which Blood port allows for hardware rendering with dynamic lights? And analog stick input?
>>
>>12471289
Of course I didn't. Of course the pit itself looked suspicious and the secret location wasn't that super secret, but the way you're supposed to land down there is something only a kid in 90's with no other games installed on his PC and all the time in the world could figure out.
>>
I am working on a coop mod for Quakeworld, does anyone know any like good vanilla maps or map packs I can add to my server?
>>
FUCK MOUNT PAIN
FUCK MOUNT PAIN
FUCK MOUNT PAIN
FUCK MOUNT PAIN
>>
>>12471345
yeah, I mean what kind of fag cries like a bitch on video featuring a map that's about snot. What a fucking tosser, can't believe people actually listen to the shit he says.
>>
i should play the Final Doomer wads
>>
I remembered a great song I found through its use as a midi in one of the early maps of a dbp
I remember the map's appearance, but I can't find the exact dbp.
And then literally as I'm writing this post ready to ask for help, I remembered, it was map02 of DBP62 Haunting Hollow. And I look in the txt, and the music credit... Credits another wad.
But I found it anyway. The original song was Cathode Ray Sunshine.
https://www.youtube.com/watch?v=149o8-dlWx0
>>
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>> CLASSIC DOOM CHALLENGE <<

Record a UV Max demo of Hypnagogia MAP03 "Forlorn Hamlet" (-cl 21)
Reply to this post with a demo & your time.

Wad download and records:
https://dsdarchive.com/wads/hypnagogia?category=UV+Max&level=Map+03

Example demo in 5:34:
https://files.catbox.moe/c5decm.lmp

Just a chill map. My demo is just a playthrough so it shouldn't be hard to beat. Wad goes uphill at MAP04 which was the harder challenge option.

Previous thread winner:
Frog and Toad MAP05 in 3:26! >>12462335

>>12470771
>>
>>12471287
>>12471295
It doesn't count towards the secret total so it's more of an Easter egg. The map is one of the funnest maps to 100% in spite of the high chance of missing that jump because it has all the power-ups in the game and a lot of enemies so you can create your own route. Here is 100% secrets on lightly broiled https://files.catbox.moe/6lwyke.zip
>>
>>12471252
Thanks. So not even variants, but like "attachments" to TNT? I have 20 TNTs there, so only 8 of them could be used as proximity bombs, or all of them could be used as remote bombs and I would still have 1 remote detonator left?
>>
>>12470771
holy shit that OP is wonderful.
>>
>>12471520
The different TNT types are counted separately, so you literally have 20 normal bundles, 8 proximity bombs, and 21 remote detonators.
Using a proxy or remote doesn't take away from the normal TNT count.
>>
>>12471520
If I remember right, it was attachments, so you have your bundles of dynamite, and then you have your number of remote detonators and proximity detonators.

Fun fact, good old fashioned dynamite is still a very high yield explosive by modern standards.
>>
>>12471536
Well shit, my memory was wrong. Slightly more useful in that case.
Also makes a bit more sense that they're ready to go, rather than pulling the conventional fuses and blasting caps to then wire up one of the electronic detonators.
>>
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>>12471536
>20 normal bundles, 8 proximity bombs, and 21 remote detonators
That's a lot of dynamite.
>>
>>12470832
>Very Fast Caleb Running At Incredible Hihg Speed
>>
I must seek Master Leep's advice
>>
>>12471407
Got a demo!

UV-Max in 5:21
https://files.catbox.moe/5z35mv.lmp
>>
>>12471365

I'm doing it. I'm gonna do it. Or more likely get bored before I even finish TNT but hey, I can try.
>>
>>12471735
yay
>>
>>12471741
the hex-pattern shotgun feels a bit weedy and has a weird firing delay, uzis also feel a bit weedy, but the shotcycler is kino
>>
>>12471768
The auto shotgun is the best weapon in the entire TNT set. If you want to, there's also an option that lets you reload it before the 4th shot.
>>
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>>12471768
proj malice plz
i've never seen it do this before now
>>
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>>12471407
just a better gif in the style of other challenge anon
I need to remember to boost brightness up for challenge pics
>>
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>>12471831
>>
>>12471831
it's just a rave

https://www.youtube.com/watch?v=9fPdYhgwq2M
>>
>>12471825
Thanks for this piece of pure unfettered ass, Timmy Sieben
>>
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>>
>>12471365
They're all decent wads, although I like most of them with mods made for continuous 30 map progression, and I'm looking forward to doing that with Crematomania when online games stop sucking up my time
Hellbound is probably the least fun of the bunch but it gets a pass on atmosphere. Ancient Aliens is hard but no splash on its rocket launcher will help. Whitemare 2 is the hardest final doomer wad with map 20 being one of the hardest maps this side of Dimensions
>>
>>12471863
>doom
LMAO
>>
>>12471861
I like that level, and song.
>>
>>12471870
Any recs on the order if I want to go by difficulty after the Evilution duology?
>>
>>12471870
>Hellbound
I'm currently playing that with its FD set + Project Malice myself. I fucking LOVE the Totenheim being a big middle finger to any boss or horde.
>>
What is the best way to play Rise of the Triad without DOSBox? rottexpr?
>>
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guys, I apologise for a weird request but I need help identifying some old savefiles I've found in the depths of my hard drive
from what I can gather this is what Quake 2 engine games files looked like, I thought it was Kingpin at first but I have it installed and filenames don't seem to match (e.g. it's "bar_rc.sav" and not 'bar_pv.sav"), nor is it SiN or base Q2
inb4 google it, none of the search engines have helped me in any way
>>
Well, abscission ended as a wet fart. Mediocre map set, nothing extremely awful (outside the secret maps) but nothing really memorable other than the monster spawner trick in map 13. I also hate when instead of music people just use some shitty droning noise.
>>
>>12471934
I feel the same towards abscission as doom 2, that is to say "eh whatever it's fine"
it had the mild appeal of "haha this is like doom 2 but evil"
>>
>>12471861
abruptly lost motivation to play this when I found out BTSXGuy's weapons don't properly trigger gore effects, even nashgore
I haven't encountered this issue for years and now I'm coming up against it first with Kan Awakening and now this, sadge
>>
>>12471908
Sadly, you'll have to pirate KEX version.
>>
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been a while since ive posted new Deathstrider stuff ive been workin on
heres a new weapon ive had planned for a while, but always put off due to not having updated sprites, which I still dont.
so for now, placeholders from the previous HDest iteration will do

also for the anon that does the Eraser hands skin, I left a folder with un-handed sprites in the files to make it a bit easier for ya

https://files.catbox.moe/qdhrgv.mp4
>>
Hi Sandy, hope you are doing well
>>
>>12472041
>also for the anon that does the Eraser hands skin, I left a folder with un-handed sprites in the files to make it a bit easier for ya
Awesome, thanks
>>
>>12471863
>seeing zdoom hell
>anon tried rocks
>released voodoo aliens
>slow working part maybe sounds bad
>>
Thanks game.
>>
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>>12472073
dying in Build Engine game is like rite of passage, if you never died did you truly play those games?
>>
>>12471968
Do they have NOEXTREMEDEATH on their attacks?
>>
I assume Blood is the most broken of big 3. Not trying to offend anyone.
>>
>>12472073
are you actually using notblood? how do you get to use the nightdive UI?
>>
>>12472093
it is. Sourceports fixed most crashes but collision code is still bad and the way some effects are built in the maps makes them extremely deadly. People often joke that doors in Duke Nukem are deadly but at least in that game leveldesigners put a lot of thought into making those maps safer. In Blood I often die to a standard Doom-like door that goes up and down
>>
>>12472085
I don't know. They gib enemies sometimes, but hitting enemies doesn't spray any blood or anything, ever.
>>
>>12472096
Yes? Is it strange or what? From what I read just a downstream fork of NBlood with few extra features that are all optional. Same as Nugget and Woof.
The background-less statusbar is built in NotBlood.
>>
>>12472113
*it's just a
>>
>>12459210
Thus DoomNukems had born.
>>
Anyone know how to get NBlood to properly load Death Wish? I'm selecting "Death Wish" under the custom game content directory option and it's still only loading into regular Blood; I can load the individual maps but don't get the soundtrack, cutscenes etc.
>>
>>12459210
where is waldo on nes is a searchcore game
>>
>>12471407
Demo in 3:08.
https://files.catbox.moe/lb86zj.lmp
Love the purple palette, feels like a softer Stardate. Will probably play the rest of the WAD.
>>
>>12472113
i was more asking what do you need to do to use it
>>
>>12472127
.ini file in nblood main directory, all other files in their own folder
>>
>>12472153
The statusbar? Just press + or - few times, same as Doom.
>>
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>>12471968
>>12472085
>>12472109
I see why: The attacks have +BLOODLESSIMPACT on them, which means they won't spill blood.

Which makes sense, they're energy projectiles, they'd scorch and cauterize wounds. It'd be silly for a super heated plasma or lasers to spill blood.
>>
>>12470771
I'm lookin my for an appropriate megawad for the boltgun pk3. I've been using Attack on Io with Freedoom 2 as the iwad for the xenod which gives a pretty good 40k vibe but it's only 7 levels and I want more. I tried Godless Night but it makes my potato choke
>>
>>12472169
Can I just rip that out and make them set off gore properly?

I understand the reasoning for this in base doom, but the gore and enemy destruction systems are extensive enough in Malice and BDEnemiesOnly that I feel this setting actively takes away from my enjoyment of the weapons.
>>
>>12472224
Yeah. Or you can put
//
in front of it to disable it.
>>
>>12472237
cool
while you're here do you think you could take a look at Kan Awakening's zscript? it's not triggering gore properly either but i'm not seeing anything about bloodlessimpact in there.
>>
>>12470771
Duke Nukeroom
>>
>>12472308
Gook Nuker
aka Shadow Warrior
>>
>>12472224
You will need to comment out the +BLOODLESSIMPACT for every single BTSX attack.
Also I can't help you with Kan's Awakening. That's all Zscript stuff and unlesss it's just some DECORATE flags I have no idea how that shit works.
>>
>>12472259
KanBaseBullet has +NOEXTREMEDEATH.
>>
666 days
heheheh
>>
>>12471229
I've gotten to watching your demos now, they've been very informative. I intend to change the lower difficulties significantly based on your feedback. Also, the final fight is above the lazer room, on the roof, is that what you meant? Regardless, thanks for playtesting.
>>
>>12471863
>monsters eternity
>eternity easy
No... nothing. Maybe next time.
>>
>>12472056
yup, no problem
also not sure if you got the MP7 done too, though thats included as part of a character class file, so i cant blame ya if ya havent
>>
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if /vr/ made a TC for Marathon / Aleph One what kind of things would we want in it?
>ridiculous jumping puzzles where grenades are needed
>big levels
>female characters
>swimming in lava
>crystals from pid / bioshock
>not boring hunter rooms where you circle strafe for 45 minutes
>epic npc fights
>simulacrum death trap levels
>5d mazes
>time travel
>scary ass monsters that crawl out of the dark
>>
>>12472494

Underwater city like Rapture using Marathon 2's water
>>
>>12472073
Build Engine Moment
>>
>>12471908
https://github.com/lunarmeadow/barrett
>>
Do the Codexes/Enchiridons do anything in Death Wish or is it just lore? Typing them out is a bit annoying considering my nblood console font is super tiny.
>>
>>12471863
>become nobody nightdive
Well c'mon. That's a bit harsh.
>>
>>12470771
I ain't afraida no quake!
>>
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>>12462363
can i start playing again yet
>>
>>12472641
you will never be a player
>>
>>12472628
hey Bubsy, did you do crack and bath salts again?
>>
>>12472410
>>12472405
I figured it out. It was +BLOODSPLATTER in the base weapon. Rather, the fact it was commented. Enabling it made the mod trigger gore fx properly.
>>
>>12472823
well i also ripped out the section that tries to handle blood fx by itself inside Kanmod
>>
>>12472824
>>12472823
how would I go about making this into a patch file btw? just the files i modified inside a zip? that's how the sword patch looks in slade. (kanmod is busted on new gzdoom and a patch was released to fix it, and opening it up it's just the sword zscript)



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