[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Why does the jump feel so bad compared to every Castlevania game?
>>
It's a little stiffer than the NES games I guess.
I like Dracula X though.
>>
File: bridge.webm (2.34 MB, 640x360)
2.34 MB
2.34 MB WEBM
>>12471246
I like it a lot. There is a different of speed, jumping makes you go faster than walking, something a lot of action games do but the difference is very noticeable in Dracula XX. I like it because it adds a dose risk/reward and you can use it to quickly go out of harms way, although the backflip also works for that.
>>
>>12471254
>It's a little stiffer than the NES games I guess
You can adjust your jump a little in Dracula X. You can't in the NES games.
>>
>>12471832
the extent you can adjust your jump is so limited that it doesn't make up for how slow and vertical it is. dracula x controls pretty differently from rondo.
>>
>>12471925
It works fine if you want to make a smaller jump. In the NES game you only have the standard fixed jump.
And the verticality is beneficial since Dracula X is the most vertical classicvania game
>>
>castlevania 4 lets you use the subweapon with R
>Shitcula X goes back to up + attack
why? why would anyone want that? are they fucking stupid?
>>
>>12471935
my point is it's stiff.
>>
File: 20260326_201228.jpg (802 KB, 2160x2722)
802 KB
802 KB JPG
>>12471246
Leon, Christopher, Simon, and Alucard. Who should I make next?
>>
>>12471305
Dracula X feels easy.
Gameplay density is low due to long empty hallways with not enough enemy spawns, and not enough surprising enemies either.
>>
For me it was like they didn’t take the jump into account when they designed the stages, Richter makes this massive leap and all the gaps are super small, it just felt weird to navigate
>>
>>12471832
You're right about that, actually.

>>12471925
You don't get much air control, no, but it still helps a little.

>>12471940
I was stiff just half an hour ago.
>>
>>12472386
But enough about Rondo.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.