>Argosu no Senshi/RYGAR>arcade version has a Conan the Barbarian inspired look>Japanese arcade promo art matches this>Famicom version's box art is full chibi anime >even has a cutesy subtitle>boot it up>title logo is gritty as fuck>the cutesy subtitle is nowhere to be found>actual game has a Conan the Barbarian aesthetic, perhaps even moreso than the arcade >main character isn't even chibi>monsters are all gruesome Seriously, what was the point of marketing the game like this? I know the US gets shit on for marketing cutesy Japanese games as grittier or more "radical" than they are, but this was a Japanese game, made in Japan, and the company itself decided to depict it as something totally stylistically different from the contents. This is one case where the US art is actually more faithful to the source than the original Japanese art.
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>>12472032Bump
>US release just 3 months after it was out in JapanThat was fast.
It's not bad, a bit buggy but the controls are really good by the usual standards of when it came out. Worst part is there is no save feature, not even passwords so you have to beat the whole thing in one sitting.
>>12472103game is about comparable to Mega Man 1 in length and you also had to beat that in one sitting
>>12471867Apparently everyone hated the chibi box art in Japan and felt it did not represent the game properly.