Red pill me on this game. (I'm playing it right now)Any important beginner tips/hints?Do the dragon coins actually unlock anything if you collect all of them?
>>12472529Hold the run button while you're playing.Dragon coins don't unlock anything.
The original resolution of the game was not actually 1920x974 - it was 1953x992. You're going to be missing some important information around the edges if you play with such a narrow display.Ignore the other ignorant anon about the dragon coins - they are meant to be collected or left uncollected according to where they are positioned in a stage, and according to how those positions match up against clues that were found in the printed instruction manual. You'd be wise to download a PDF of that if you really want to complete the dragon puzzle and get 106% completion. It isn't really essential content though; the fun is in the solving, not so much the reward.
I have never gotten pass the first level in thie game
>>12472546I'm actually Chinese so this is why I picked this resolution
>>12472529Read the manual Red levels have multiple exits
>>12472551Needs more 8s for good luck
>>12472529Always hold Y to run. Roll your thumb up to the X button to shoot fireballs or spin your cape while and/or carrying things. Dragon Coins are just for bragging rights. In the GBA version, collecting them all unlocks the fall theme.
>>12472529>stretched>aggressive filtering onthis has to be bait
>>12472529>Do the dragon coins actually unlock anything if you collect all of them?It's Nintendo so of course not.
>>12472529>Any important beginner tips/hints?When underwater, hold up when pushing the jump button if you want to swim high faster or down if you want to maintain your present height. This helps immensely in some underwater navigation sections. For some reason this is pretty much the only Mario game with these swimming controls. Maybe the devs felt this made underwater levels too easy?>Do the dragon coins actually unlock anything if you collect all of them?Dragon Coins are the predecessor to Star Coins except they don't actually do anything semicool. They just give you an extra life if you find all five in a level. Though on GBA, they added more and added a bonus if you collect them all where they become Princess Coins. Win?>>12472734>In the GBA version, collecting them all unlocks the fall theme.Nah, Fall on GBA is unlocked by unlocking all 96 exits; on SNES you just need to reach and complete the last level of the Special Zone.
>>12473041What does this mean? Yoshi's Island has unlockable stuff when you complete everything.Anyway, my only advice for OP is not looking up anything, find all the secrets on your own, if you weren't already spoiled
>>12472529The yoshi coins are basically just SMW's version of KONG letters. If you get all of them in a level you get an extra life.
>>12473163SMW and DKC1 both suffer greatly from so much of the cool hidden shit in them basically not mattering at all.That era of platformeres was fucked over by being caught between the arcade score attack era and the "hey, we have saving and returning to levels now, wouldn't it make sense to reward the players for finding secrets with actually interesting shit instead of lives and temp powerups" that DCK2 then popularized. That whole era was weird.
>>12473169>not mattering at all.I get that unlockables are cool (and actually a lost element of vidya now that everything is paid DLC) but can't there be secrets just for the secret's sake? I like finding a secret place, even if I don't need extra lives
>>12472529
Don't forget about Top Secret and Soda Lake.
>>12472529Best 2d Mario game
The Dragon Coins were the biggest blunder in SMW. At the very least they should have added an extra star or coin icon to your save file when you find all of them, because by the time you're good enough to reach the halfway or 3/4 point in the game, and certainly if you're dedicated enough to bother tracking all of them down in a stage by that point, you're going to be good enough at the game to not really need that many extra lives to clear a stage. Like nobody outside of obsessive SMW fans are bothering to find all the Dragon Coins in Valley of Bowser, yet they get nothing for their efforts. At least Donkey Kong Country gave you those exclamation points and bonus percentage points for finding all the bonus rooms, which otherwise just reward the player with lives, extra lives which most players who are dedicated and skilled enough to hunt down all the bonus rooms do not need (especially since almost literally nobody was hunting down all the bonus rooms prior to beating the game).
never heard of this one, did it not come out in the US?
>>12472529We're LOOKIN' levels of GOOD that shouldn't even be possible.
>>12472529>Do the dragon coins actually unlock anything if you collect all of them?No, though I do recall that in the GBA port of the game they actually do keep track of the dragon coins that you get. Could be fun if you want to be a completionist about it.
>>12475508>I do recall that in the GBA port of the game they actually do keep track of the dragon coins that you get.Sort of. It remembers if you collected five Dragon Coins (some levels actually have more); if you did, they stop showing up if you replay the level until they become Princess Coins ("100%" completion). Basically they did the idea better for the Star Coins in the NSMB games.
>>12475318Simply keeping track of completion percentage is HUGE. As a kid I of course wanted 100% (or whatever) in DKC games, whereas in SMW I never once even considered that dragon coins might matter in any way. It's crazy that they went to the trouble of placing all those things without taking the easy final step of having the game tell you when you've found them all.