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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Did they really need all this jhit just to compete with the snes? Why not just keep making good Genesis games? DKC didn't need the Super Nintendo CD
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>>12473436
CD was to compete with pc engine and 32x was to compete with Jaguar
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>>12473438
Why worry about what those losers are doing? PC-engine failed hard globally and Jaguar is a bad joke
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>>12473436
All these things stem from sega's pedigree as an arcade company. They always wanted to have the latest cutting edge stuff, and the idea of anything competing with them with newer/stronger hardware made them shit their pants. So there was no actual need for a sega CD. Or a 32X. Or to rush the saturn to market just because of the playstation. They could've just focused and doubled down on the genesis as their primary money maker. but they just couldn't bring themselves to not always be on the cutting edge.
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>>12473438
It was somewhat PCE, but Mega CD was also made to compete with the SNES CD add on that never happened.
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>>12473446
>Why worry about what those losers are doing?
The phrase hindsight is 20x20 seems to never lose relevance. Though yes, they should have figured out that splitting focus between the 32X and Saturn was dumb as fuck.
>PC-engine failed hard globally
Not in Japan which was the market Mega Drive most struggled in. The CD attachment was about getting games like Lunar, Snatcher and Shining Force CD to entice Japanese RPG heavy gamers to get a Mega Drive. Between the PC Engine already being established and Square / Enix focusing solely on Nintendo, it was mostly for naught.
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It's not as if Sega was the only game company making add-ons. The Famicom had the disk system. The SNES had the Satellaview. The 64 had its own disk drive and the expandable memory module. The Gamecube had an expansion port that only the Game Boy Advance player ever utilized, but there were other peripherals planned that got shitcanned. Nintendo's abortive foray into optical media lead to Sony making the PSX, so they had been working on either a successor console or an add-on themselves. Sega was really only unique in that there was some co-dependency between the add-ons.
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>>12473436
Need, no. But it let them make some fantastic games.
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>>12473436
>do i really need all this shit to compete with the save x shitposters?
You need that and mode. Most of the other newkiddos here were console warring about their grandparents toys before you were even born. You're really gonna need to up your game if you wanna fit it as much as you're desperately trying to.
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>>12473450
SNES CD started development as a reaction to the Sega CD.
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>>12473762
They were being developed around the same time, the Nintendo PlayStation prototype was unveiled before the Mega CD was released. They were neck and neck in a race that the PCE was miles ahead in, and that Nintendo eventually decided to drop out of.
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>>12473446
The prototype Jaguar looked insane, nobody knew they'd fucking cripple it at the last second by taking all the cache ram out just to get the price point down to $99
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>>12473436
it was partly an attempt to preserve user base. And there is something to that, because until the consoles abandon physical media 100%(soon) you are basically starting from scratch with every new console.

though we know now that you end up with a better result commercially and technically when you don't do add on's and just make a generational improvement.

The sega-cd did alright against the pc-engine cd it was competing against, but an add-on still means your only selling to existing genesis owners.

They should have made a stand-alone megacd console that was backwards compatible with the genesis. They already put almost all the components needed for a stand-alone console in what they built, minus the display engine of the genesis (which kept all the fidelity/resolution limits of the genesis).

If they made it a stand alone console that had a cart slot compatible with the genesis, then they no longer need to limit who they sell to. All the sega-cd would need to have added was the cost of a video output, something with better color depth, and a YM sound chip. It had everything else already.
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>>12473762
>>12473778
Nintendo invented the idea of competing with the pce/tg cd
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Nintendo almost made this mistake, they thought they could milk the famicom for almost two decades, and released the disk system and plenty of other add ons
they then decided they could use all that time and effort into just make a whole new fucking system instead
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>>12474294
Wasn't the Famicom Disk System just made because they run out of cartridges?
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>>12474272
I don't know. I might not have bought a whole new console since I already had a Genesis. Where as the add on did seem like it bolstered the console I already had. I don't think there would be many people at all who would have had interest in getting a Sega CD who didn’t already have a Genesis. I have quite mixed feelings because overall I think the Sega CD was a bad decision for the company, but it gave me a bunch of games I really, really loved.
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>>12473436
The hardware was designed by SoJ who didn't see themselves as competing with Nintendo, they just wanted to offer an arcade experience at home and CD offered way to play new kinds of games. It was SoA that competed with Nintendo (of America) and lost.

32X hardware was designed by SoJ but it wasn't their idea. They made it because the retards at SoA demanded it and claimed that it would sell better than an entirely new console (the Saturn).
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>>12473436
They needed it to compete with NEC and buy time until the Saturn launched.
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>>12473436
Mega Drive is a gen 3 console.
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>>12474259
>a prototype looked insane
As insane as posting on an 18+ board while jabbering like a child?
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>>12473436
It was just the genesis alone competing with the snes though, and the snes also had addons like the famicon disk
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>>12474395
>everyone i disagree with is a child
fuck off retard
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>>12474407
Super Nintendo was far from the only competition. Most people on this board are very console focused and specifically Nintendo focused, but PC gaming was also big at the time. The Genesis tended to lean more to a western audience and the Sega CD was also a response to that which is why it got games like Rebel Assault, or Snatcher and Popful Mail which were a ports of the PC-88 versions. And why Doom was one of the most marketed 32X games. That was the competition Sega was going after, not the Super Nintendo.
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>>12474302
Were running out of it and disks had more memory in them for a while, then not only were cartridges viable again you could fit more in them. Some disk games like Zelda eventually got rereleased on cartridges
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>>12474408
>every child isn't a child
Fuck off child
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>>12474304
>I might not have bought a whole new console since I already had a Genesis.

I get you, but consider this. The cost wouldn'tve been any different. The Segacd has 90% of the components already.

If you were willing to pay $300 at launch for a friggin add-on, i don't think its a stretch to pay $300 for a new console that would have been backward compatible. Seriously: add a video output with an increase color depth, swap the expansion connector for a cart slot, add in YM and PSG chip and controller ports, and you have a complete system.
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>>12473446
they were min/maxing their market
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>>12473436
>Did they really need all this jhit just to compete with the snes?
Mega Drive outsold SNES handily outside of Japan until well after the Saturn was out, so clearly not.
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>>12476717
The only reason it appeared to be doing notably better than SNES in America until DKC was because the Genesis had been out for two years longer. And the beating they took in the Japanese market was so severe they ideally needed to be doing more than just marginally better in the West.
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>>12476620
You could be right, I don't know how I would have reacted if it was a whole new system. But it likely would have been atvleast 325-350 in that case, especially if it still had the cart slot and if it didn't have the cart slot that would have meant having my Genesis, Snes and the Sega CD all hooked up. I still probably would have got it anyways but would have felt more redundant at least to me. It didn't sell well as is anyways though so who can say. I'm just glad they made it. 32X less so, it only had a handful of stuff I thought was worth it and then got ignored hard by Sega.

>>12476717
OP was going off the false assumption from the start that the Sega CD's intended competition was the Snes. Snes was part of it, but not the main part.
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>>12476742
>until DKC
*DKC3, it took a few years of Sega having moved on for SNES to catch up and overtake the Genesis.



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