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File: qii.jpg (583 KB, 1200x1600)
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Save me Romero.
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>>12473536
>Romero
Before i say anything, you simply MUST go out and buy yourself a copy of Quake 2, a Monster 3D video card and a P200 (just in case you have a slower system :)

I was pretty skeptical of the Q2Demo that was released last month, mostly because of the 10hz input problem and the fact that the sound fx were pretty bad. Of course, i'm not going to update my .plan to tell everyone that i didn't like the demo. We're all pretty .plan political these days. :)

But as soon as Quake 2 was released i ran out and bought some copies, put on the headphones, turned out the lights, set the GL mode and set forth on my long journey...

Oh my god.

Quake 2 is the most impressive game i've ever played on a computer.

Mind you, i have a different viewpoint than anyone out there. Some people have argued this point with me, saying that DOOM definitely had a more profound impact than Quake 2. I never got to see DOOM spring forth from the nether
regions of the internet, seemingly out of nowhere, like everyone else on the planet. Therefore, it couldn't have as profound an effect on me.

Quake 2's graphics are simply amazing. The colored lighting MAKES this game. If you're playing the game in software (non-GL), no WAY is Q2 going to blow you completely away. [I'm so excited to get Daikatana running under the Q2 engine! We have the source code right now and preliminary tests look awesome!]

I've heard some negative discussion on the Net regarding the CD music, but i TOTALLY LOVE IT! Playing Q2 with the music really gets your adrenaline pumping! I wish i knew the names of the songs, because my favorite song is track 6. Wow. I'm a guitar junkie, hardcore.
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>>12473617
I'm a map designer at heart and the levels in Quake 2 are the most beautifully architected alternate realities i've ever experienced. They are so much better than Quake 1's maps that i'm almost embarassed to see my earlier work and say that it's still good. The majority of the maps were created by Tim Willits, the lead designer on the project. Tim did 22 of the maps and had a hand in the other 17 maps that were created by American, Brandon, Jaquays and Xian. Awesome work, Tim!

The level textures, models and animations done by Adrian, Kevin and Steed are just amazing and really create a cohesive, dark mood throughout the entire game. No other company has thus far matched id's trademark grungy, dark, hardcore art style.

Q2 deathmatch rules. The weapon balance is so much better than Q1. id definitely copied DOOM in this area (among other areas) and the results are magnificent. No more Q1 deathmatch for me -- Q2 all the way, baby. (Although i think the rocket launcher should have a larger radius of damage and go a slight bit faster. And maybe a better sound effect. Ok, i'm being nit-picky. :)

I've already beaten the game and am going to do it all over again this weekend. This is definitely not something i do with every game, but when you are profoundly affected by a game like Quake 2, you want to experience it all over again. Then maybe once more.

After you play Quake 2, you need to ask yourself this question, especially if you are a super-critical 3D shooter nitpicker:

What game have you played lately that was better than Quake 2?

I predict the answer is none.
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Thanks chatgpt



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