>dynamic difficulty, which Insomniac called "ACT Tuning," adjusts the difficulty based on how often the player failsI am convinced that the final skateboard race in the bonus world of Year of the Dragon is effectively impossible at maximum difficulty and the player MUST just lose repeatedly until it becomes possible.I have no waste. I am taking the most direct path and hitting all boosters. I found two points in the track where I can jump directly into a booster and thus do a trick to refill boost meter without having to stop boosting. I even realized that I could not jump off the first ramp at the start of the race (don't need the air time to max out boost) and thus hit the ground sooner and be credited boost sooner which is probably worth like a second. It does not get more optimal than this. And STILL the 1st place yeti only just barely flickers into existence in the distance ahead of me at the end of the race. I can't even hit him with a rocket because it fades out of existence before reaching him (it DOES home on him).The only other possibility I can think of is some speedrunner-grade tech of finding a spot where the figure-eight track crosses over that I can perfectly angle/time a rocket to hit the first place yeti and bring him back far enough that I can get him with another rocket before the end of the race and take first. Or maybe if I can clip off the edge of the first ramp just right to get less airtime and hit the ground right after completing my first trick I can shave off another second or two.This is legitimately fucked.
I don't know how I missed it or just forgot each time I play but the last time I played I realized that the trial and error memorization minigames don't have shit on the occasions of awful controls or bad cameras. And the enemy attacks and setups that are just undodgeable trash keep ramping up the further into the series you get. Too many times I had to just laugh and say "that's total horseshit!"Imagine if they had only added half of the new stuff from 2 and a tiny sprinkle from 3 but kept things grounded and the trilogy mostly all felt like 1 and was mostly still focused on Spyro's movement. Hell even if they had just made the extra stuff all optional instead of gating progress by orb and egg counts that force you to do minigames.