>oldheads love it and hail it as a timeless masterpiece>zoomers hate it and call it boring, bland, and aged poorIySo who is right?
Nothing is sacred to zoomers.
>>12479273I'm pretty old and that bores me to tears
1 and 2 are unironically better adventure games
>>12479273>oldheadsSay the word. It's not gonna kill you. Say it.MILLENNIAL
>>12479276all true
It was maybe the defining game of my childhood so bias will be here.Much like OOT the game doesn't really "git gud" until you complete 3 dungeons and get the master sword. We had a lot more time and a lot fewer entertainment options then. But the game does get really good and the dungeons are a blast.I could just ramble on about random semi-objective things but I'm not sure what to focus on so I'll say "it gives me the feels, yo."
>>12479273any game that's part of an under represented genre probably isn't worth focusing your ire. 2d overhead non rpgs, non shooters, are pretty damn scarce.
>>12479312Uncs
>>12479273The uncs are right, it's great and aged just fine.
>>12479312listen here, you
>>124793082 is mediocre and a downgrade to the original in every way.ALttP is an upgrade to Zelda 1 in nearly every way except exploration/discovery is slightly better in the original as everything is more open. However, dungeons and combat are miles better in ALttP
>>12479354>2 is mediocre and a downgrade to the original in every way.Yeah nah mate, 2 is the better of the NES games. Just a matter of preference though, both great game but very different. Agree with you on ALttP vs. the original, the dungeons and combat being better outweighs the openness of Zelda 1 for me. The exploration in ALttP feels more fun anyway because there's more to do.
>>12479354>exploration/discovery is slightly better in the original as everything is more openThis is why I prefer Zelda 1
>>12479273You have it backwards.Millennials prefer OoT (or MM if they're a special snowflake). Zoomers prefer LTTP, with a CRT filter ofcourse, as an expression of rebellion against pro-OoT millennial viewpoints they see parroted so often. There is no one who posts here that is old enough to have actually played LTTP during their formative years.
>>12479478>There is no one who posts here that is old enough to have actually played LTTP during their formative years.That's were you're wrong, /vr/ at least as a bunch of old people. Like 30s "old" and even some actual old people.
>>12479478>There is no one who posts here that is old enough to have actually played LTTP during their formative years.I did. Got it at 4, beat it at 5 or 6 without any outside help whatsoever. Not a flex, it was just a normal game for millennial (81-96) kids to have and I spent a lot of time in there. Just for you, a blurry pic of my original cart I got in '92. I'm not saying being old is good, but why would you think no one on this board is 35-50? A lot of this board is.
Play the game and decide for yourself.
>>12479273Both. It does a lot of great things but also has some flaws that make it a bit harder to go back to.The biggest issue is probably just that the dungeons end up somewhat repetitive. The same music tracks get reused a lot and there isn't a huge variety in the tilesets, along with puzzles/traps being reused. Ocarina of Time was a huge step up in those areas.
>>12479478>There is no one who posts here that is old enough to have actually played LTTP during their formative years.People neglect the poverty gap. I was born in 92 but grew up playing the SNES around the time the N64 was available, handed down from my 80s sisters.Our house was decades behind in everything, mostly stuff from the 40s and 50s.With video games this is to your benefit because all the good games are already known and they're cheaper to buy 1 or more generations late.All top 100 Atari 2600 games for just $5.
>>12479491This. I was playing NES still until late 93 when my big brother saved up enough to buy a Sega Genesis, even though it had been out since 89. I think I must have got the SNES for my birthday in 94, but only had a few games at first like Mario World. I probably got LTTP around 96 or something, but it was still part of my formative years.
>>12479273It's really weird. It was the first Zelda I've played and I did like it but it's the last one that comes to my mind when I think of the series. Not like it doesn't have memorable moments or tunes either.t. zoomie
>>12479478>There is no one who posts here that is old enough to have actually played LTTP during their formative years.what a silly thing to say
>>12479273uncs are the ones who are right. zoomers hate it because they can't figure out what to do in the game because their brains don't really work
>>12479478>There is no one who posts here that is old enough to have actually played LTTP during their formative years.I was 14 when I was able to buy an SNES and get LTTP. I played it mostly over summer break in high school.
>>12479489>puzzles/traps being reused.Why is that considered a flaw to you? Having certain elements be re-used helps the player keep the game momentum going. You get into a new dungeon and you already know how to solve a few things. That is good gameplay design by the absolute kings of the craft. This isn't Pokemon it's a game.
>>12479597alttp is handholdy compared to zelda 1 though
>>12479478>There is no one who posts here that is old enough to have actually played LTTP during their formative yearsI am and did, and I still think it's a great game. Some of it is nostalgia, but I continue to enjoy modern Zelda (though I have yet to play TotK, mostly because I don't have the energy to invest in a game that will probably take a few dozen hours to finish; I did it for BotW, though)
>>12479273Depends if OoT was your first game or not.
>>12479603It's not every aspect being reused that's a problem but that the ones being reused aren't very interesting to begin with I suppose. Finding out what crack in the wall you can bomb, what block you need to push to open a door, or the flying tiles being done repeatedly starts to get a bit old.>This isn't Pokemon it's a game.>get jars>catch bugs>use bugs to fight enemies>have to collect all the dungeon badges>have to unlock strength, cut, surf, flash, flyit's pretty much a pokemon game
>>12479620I really liked Lttp and Link's Awakening but didn't have an N64. When I did play Ocarina of Time later I had heard it was so great but I found it graphically bad (blurry!), the controls weird, and never got past ten or fifteen minutes of playing before it bored me. I'm sure it's a good game but ultimately the blurry graphics and weird controls of the N64 turn me off for most games on that system.
>>12479631>it's pretty much a pokemon game>pretty muchit is right there that you almost got it. study those margins - Nintendo does.For finding a crack in a wall to bomb it's not the mechanic being repeated that matters. It is that you figure out that you are missing something and remember that some hidden chambers exist. You then go back into rooms you passed through quickly looking for those cracks. When playing it on a CRT they weren't as easy to see and you weren't scanning every wall looking for them all of the time. It was a mechanic you learned could exist. I think your problem is that you have learned to play games a certain way and you approach them all that way instead of playing the game that is presented to you. This is an effect of everything being made with engines and working fundamentally the same.
>>12479639nta>For finding a crack in a wall to bomb it's not the mechanic being repeated that matters. It is that you figure out that you are missing something and remember that some hidden chambers exist. You then go back into rooms you passed through quickly looking for those cracks.It's both. Teaching a mechanic then repeating it in increasingly-convoluted ways is good practice in any game. And the game does encourage exploration when you can't find an immediate solution but...>When playing it on a CRT they weren't as easy to see and you weren't scanning every wall looking for them all of the time. What the fuck yes they were. They were blatantly obvious. Just saying "CRT" in a conversation doesn't automatically give you authority. I played this on CRT, as did everyone in the '90s, and the bomb spots were very obvious.
>>12479354>However, combat are miles better in ALttPHahaha no i don't think so,Zelda 3 combat are way too easy and just doesn't feel as good as Zelda 1+With 3 enemies on screen the framerate is divided by half
>>12479276TZD
>>12479639I played LttP when it was fairly new and before the N64 was even out. I liked it, I still like it and don't consider it a bad game, but it just feels like later Zelda games went a bit farther.Link's Awakening did the wall bombing thing a bit better by making you have to bomb a wall that had no crack but you could only tell there was a room next to it if you looked at the map that you had to get into somehow. I don't really think LttP did anything more with it like that and all the cracks that just wasted your bombs ended up feeling like a disappointment. Ocarina of Time having distinct themes and music for every dungeon made the world feel a little more alive.
>>12479273Introduced way too much bullshit for 2D Zelda.Zelda 1 already perfected the formula.Golden Axe Warrior and Crusader of Centy are decent examples of 2D Zelda done well.Nobody wants to sit through flavor text that doesn't fucking matter in an action game.
>>12479273Not a zoomer but I thinks it's the classic case of snesbabbies overhyping their childhood games as mindblowing masterpieces then zoomers play them and find them not that great. I'm sure zoomers wouldn't be so critical and hardh of it if the game wasn't so overhyped
>>12479273>zoomers hate it and call it boring, bland, and aged poorIyI'm a zoomer and have yet to play it, I liked Zelda II despite it being challenging so what should I expect from this one?
>>12479273The zoomers
>>12479276they're not wrong and lttp is anything but sacred. can't think of a more boring 2d Zelda game.
>>12479736That seems to be a 50/50 case with zoomers coming from a zoomer myself, either they play a game that was indeed overhyped for its time or they play a legitimately good game and think its overrated or aged poorly, I like to be fair in how I look at games before my time since I wasn't there as the old saying goes, video game norms and expectations were just different which a lot of people kind of forget.
>>12479276These are all problems even kids who played this game on release had, why are you intentionally blaming zoomers?
>>12479738It's a more smoothed Zelda 1
>>12479749Sounds fun, i'll have to try it out.
>>12479745A lot of people on this site/board love to pretend some pretty common phenomenon, whether they be it slang clothing art opinions attitudes behaviors whatever the fuck, started with zoomers. It usually exposes them as being LARPers, living under rocks for their entire life, or having no real personality or characteristic besides their age. They project their very specific youth onto everyone.For example, I've seen someone on here call others zoomers for saying slang like mark or jobber.
>>12479273>oldheadwhy is this word so popular right now? And don't tell me it's been around for years, because it hasn't.
>>12479276Why would something be sacred just because its old?
>>12479276My lil cousin was stuck in a dungeon and got so frustrated that he yelled at himself, "C'mon, you're a fucking dumbass who can't solve this shit!"A lot of Millennials can relate. I know plenty of people who got that frustrated. For them, beating a Zelda game without a guide was a flex, proof they weren't dumbasses.Zoomers have way more stuff to consume; more accessible, and time is limited, so they'll drop anything that feels retarded just like Zelda: A Link to the Past.Millennials didn't love ALTTP either. It was basically just a medal, an achievement that proved to themselves they weren't "that dumb."
>>12479794>And don't tell me it's been around for years, because it hasn't.people have been saying oldhead since at least the 80s and possibly as far back as the 1300s
>>12479276Wtf I love zoomers now
Old heads are certainly right, zoomers can't enjoy a game if it doesn't have "dark souls combat". That said, zelda games are overrated but at the core they're still solid.
>>12479478This post is so 90s millennial coded it hurts. 80s millennials would do like you think zoomers do.
>>12479273One of the first ones I played on my gba on the drive home from a retro store. I think ps2 was out so it was probably sold to my dad cheap.Oot is vastly better just objectively
>>12479273Why the zoom zoom boom boom coom doom loom?
>OOT fanboys when someone says they were bored in OOT after a few hoursNo, you have to get out of the 3 opening training dungeons and get adult Link then the game is good and exciting! The unskippable lore dumps aren't that bad!>OOT fanboys playing aLttPI couldn't last more than the first dungeon, what garbage! It's 2D! I had to read one text box!..I like both btw, but I'm seeing this phenomenon.
>>12479794I only first noticed it on /mu/ like a decade ago, as it was referring to older hip hop "intellectuals" who rejected the modern stuff
>>12480214Nice schizo headcanon
If you haven't graduated to Ys by now you're beyond saving.
>>12480219I guarantee 9/10 people shitting on aLttP never got through the opening 3 dungeons and opened up the dark world.It's the same setup as OOT - 3 kiddie dungeons then the game opens up.Playing the opening of OOT is just as boring as aLttPs.
>>12480224Idk what you want me to tell you anon. You're arguing with a demon, they are both Zelda games. By default a lot of people played them.
>>12480225I really, really doubt I'm wrong in modern discourse. Some kid watching a youtube letsplay summary who emulates for 5 minutes and passes judgement can't say shit. Especially when the game they are propping up is essentially a 3D version of it.
>>12480228They are both Zelda games and old as fuck. People have played them. Alttp is not some hidden gem that's never been ported or emulated on newer consoles. It's pretty much always in the first batch of emulation that Nintendo offers on a new console lol, it was as normy as it got on the snes. stop letting the voices in your head make you angry.Oot is just the better more memorable game
>>12480232I just wanted to point out the logical fallacy I see people using. I like both games, got both within 3-6 months of original release, posted my cart above.It's just every time aLttP is mentioned it's always surface level complaints and it's clear they didn't past the opening. Then when people do the same with OOT the fanboys go apeshit.They're pretty similar, idk. OOT has a lot of drudgery to it that I forget then remember when I replay it, it's not all Gerudo Training and Water Temple.
>>12480235The issue is when people complain about valid things in alttp you guys throw a fit and pretend it doesn't have any issue. Its as hand holdy as oot literally pointing out the order to you by number even though link shouldn't even know theirs dungeons in that location. Very immersion breaking. Its puzzles mostly come down to push a thing in a directionCombat feels bad with the sword having such short range and the knockback you will eventually get hit by because of the sword range is insane. It's not satisfying to be thrown across the room into a hole over and over.Every boss fight is just a massive spaz fight where you can barely focus from all the hurt boxes so you just spam attack and it kills it anyways.controversial but I feel like the alttp ost Is alright, it's nothing that special besides maybe the generic dungeon theme. Oot ost mogs it to Oblivion.Oot took a lot of locations and those locations pretty much mogs alttp versions too like you're trolling if you say you prefer alttp kakiriko.3d is just more immersive. It's more intense and puts you in the heros shoes far more than top down just objectively. I uniorionically as gay and cringe as it sounds semi self insert as link in oot, it's just so easy too. You can't do that in alttp.Theirs a lot of reasons to like oot and not care about alttp, but no instead it's time to cope that only you played the extremely popular normie video game alttp and everyone else quit 5 seconds in and blah blah blah blah
>>12479273Here's my extremely spicy habanero take. I would bet that those who pick up ALTTP in the 2020s and play it, enjoy it. Irregardless of the generation they were born into. Especially when the game is over 30 years old. Considering they would have needed to seek it out, they likely already had an interest in Zelda. In fact, I bet there is a very high chance that those who have played other Zelda games also like ALTTP. And that fans of the series generally rate the main line titles higher than games from other series. Crazy, right?
>>12479682I honestly found them both the same difficulty, and that was playing ALTTP after Zelda 1 so that should have made ALTTP seem even easier. ALTTP was probably overall more difficult on average, but Zelda 1 has the wizzrobe dungeon that is a really annoying difficulty spike harder than anything in ALTTP.ALttP's combat system and enemy design is far better than 1 and especially 2, but just like any game with no difficulty settings, you will just have too much HP once you've mastered it.There's a Hero Mode romhack that has 3 different variants if the game still isn't hard enough https://www.romhacking.net/hacks/8097/
>>12480243>The issue is when people complain about valid things in alttp you guys throw a fit and pretend it doesn't have any issue.Yeah, I've seen that too. But a lot less of it.Both games have pretty serious flaws. I think they're both 9.5/10.Sword combat does feel worse, but, it's a 2D game from 7 years before. OOT has a nice system, but never really has enough enemies at a time. I really like the 2-stalfos encounter in the lost woods because they can dodge and run around you.I have a LOT of nostalgia for both soundtracks. Obviously the N64 carts can hold more data so you have atmospheric tracks for every dungeon and sounds like the sunrise noise or bird noises, but again that's a factor of it being on a newer system.I replayed both a few years back and liked them equally even on my 3rd/5th playthroughs. I will say, walking back into the OOT Forest Temple 15 years since my last playthrough really gave me a nostalgia hit.I really like them both.
>>12480247You're right but people will cope because they have an irrational hatred of newer gens. Retro games are popular and have been for a long time. My city has opened like 6 of these stores selling our old junk and I see kids in them all the time. Emulation is pretty much normalized.I don't really get this pointless generation warfare. Being a high rank in a modern multiplayer slop is like 30 times harder and requires far more patience and time than 99% of the games you fags praise as ultimate challenge. Have you guys even seen the average mid rank fornite player, it's insane
ALTTP is a vast improvement on the NES predecessors. Additionally, OOT is basically a 3D ALTTP, with a few variations where and there. Obviously some story beats are different, but the overall structure and progression in the game is petty much 1/1 - I'm surprised this never gets brought up more often.Even as a teenager, I noticed that OOT was basically ALTTP for the 3D era. And there's nothing wrong with that; ALTTP is such a solid title to have as a foundation for your game. Everyone should play it at least once.
>>12480243>Its as hand holdy as oot First game literally tells you the exact locations of the first 6 dungeons and heavily hints at the locations of the last two. The only difference now is that the map is in-game, still many of the dungeons can be done out of order. Also there are tons of well-hidden secrets in the world that are not hinted at (like they are in Zelda 1's manual).It's a huge fucking leap to call occasionally marking dungeons as hand-holdy, I've always just viewed things like that as Link has a map with him and NPCs mark his map when they tell him to go somewhere. >Its puzzles mostly come down to push a thing in a directionAgain, I disagree. I fucking love ALTTP's dungeons. They're like big labyrinthine combat and hazard gauntlets with some lite puzzle elements. But the main "puzzle" is just mentally mapping the dungeon layout and how everything connects, not to mention that ALTTP has its puzzles mixed together with enemies and hazards, and it feels much more dynamic and fast-paced as a result. Compare that to many later Zeldas that have more linear dungeons and distinct 'combat area' and 'puzzle area' for every dungeon, or even Zelda 1, where every dungeon just comes down to spam bombs on every wall>Combat feels bad with the sword having such short range and the knockback you will eventually get hit by because of the sword range is insane. It's not satisfying to be thrown across the room into a hole over and over.Combat feels incredible. It's really intuitive and fundamental, and it's all about spacing and hit-boxes. The controls, responsiveness, hit-boxes are all damn near perfect. It's about learning the enemy types, spacing appropriately, dealing with hazards simultaneously, using items as needed, and finding your opportunity to get a hit in. It sounds like you just want to get in there and mash buttons and facetank the enemy... it doesn't work like that, you have to be much more deliberate and tactical.
>>12480272I mean, OoT is so tied to LttP, you basically end up doing a version of the Imprisoning.
>>12480243>Every boss fight is just a massive spaz fight where you can barely focus from all the hurt boxes so you just spam attack and it kills it anyways.Bossfights are another massive improvement over 1 and 2, as they are much more complex and interesting and varied. And it's also an improvement over many later games where they are essentially a glorified tutorial for the item you just found in the dungeon.The only thing is that if you come in with a full HP bar, and full potions, then yes, you can essentially bruteforce facetank them and spam attacks while you use your potions as needed (although this also applies to 95% of retro bosses in most series). So either don't use all your potions for the boss, and challenge yourself to do it potionless, or use one of the Hero Mode romhacks that give even more challenge. Personally I found many of the bosses to be a good challenge without potions, and I think many players would have just got frustrated if they were buffed so substantially.Same principle applies as earlier, seems like you just like to get in there and mash instead of actually learning their moveset and biding your time to find an opening.>Oot took a lot of locations and those locations pretty much mogs alttp versions too like you're trolling if you say you prefer alttp kakiriko. >3d is just more immersive. It's more intense and puts you in the heros shoes far more than top down just objectively.ALTTP is much more fast-paced, way less downtime, much less running theough empty space, far more responsive, 60fps, FAR better combat, bossfights, dungeons, puzzles work much better with the 2D perspective instead of just looking at walls. That's cool you like an easier, more immersive, more cinematic game, but surely you can see why people prefer ALTTP?
>>12479273Boomers and Zoomers all agree that OP is a massive flaming faggot.
lttp is one of my favorite games but there's a couple things about it that enrage mesword beam sucks shit. it should scale up in damage with sword upgrades. hitting with it on a lvl 4 sword only to do minimal damage is retarded. i feel it negates some use of the bow because why switch to it when you can just spam beams at shit instead of opening the pause menu. i intentionally take damage just to not have it active. thats bad design in my eyes.the boomerang and hookshot have some bug where they seemingly don't go as far as they're supposed to, and it always seems to happen exactly whem you don't need it to. i'm not sure if it's meant to simulate link getting nervous and fumbling or what, but it happens a lot and i find it really annoying. not sure i've seen anyone else bring it up, but it definitely happens enough that it should have been fixed.not much to spend rupees on once you max out arrows/bombs, and health and item pickups are plentiful enough that using the shops becomes pretty much unnecessary.there's a lot of the map i feel goes unused. the tops of the cliffs/hills are for the most part just big walls to block off traversal to other areas. there are a couple spots where you go up there, but it could have been expanded on.
>>12479928Not on the internet.
>>12480284Who cares how little down time exists when the next thing isn't worth seeingOot also doesn't have that much exposition. It's like 5 mins that sets up the entire world and was impactful enough that oot still gets constant fan fics almost 30 years later. The training wheels come off at like the 2nd dungeon
>>12480305>Who cares how little down time exists when the next thing isn't worth seeingThat's how I feel about OoT, I enjoyed almost every second in ALTTPAnd no, everything about OoT is slower and more drawn out: combat, talking to NPCs, traversing the world, navigating dungeons, constant canned animations and text boxes, etc.
>>12480290do you have a fetish for being proved wrong or something?
>>12479312You're underestimating the influence of Gen X grandpas on this board
>>12480315Not really, this conversation has been had a thousand times. A .1 sec of animation of text is not killing the pacing but believe what you want. It still won't change the fact that oot is a beloved medium changing title and alttp is that one game you should probably play if you like Zelda I guess
>>12480283Exactly. Yet for all the flack modern games get these days for paying homage to their predecessors (BOTW / TOTK is a great example), I feel like no one ever brings up ALTTP when talking about OOT.Over the years, this has led me to believe many people haven't even played ALTTP in this day and age. OOT definitely has its own merits, but it built heavily upon the foundation ALTTP laid down before it.Final point: throughout the years they have continued to make more 2D Zelda games. And ALTTP has remained the best of all of them.
>>12480315>ugh i need everything NOW NOW NOWWould you be satisfied if there was Skyrim-esque fast travel from anywhere in the world zoomie?
>>12480359pretty sure most zelders have some form of fast travel in them at some point
>>12480359Skyrim has a lot of empty space just walking around, braindead combat, boring fetch quests. Not really comparable, but yes a huge game like Skyrim should absolutely have fast travel. Morrowind had fast travel and also had stuff like levitate that made traveling vast differences very quick. Manually walking to secluded locations in Morrowind if you didn't spec a magic/alchemy character is incredibly boring, not that you would know as vast majority of Morrowind "fans" never beat the game.ALTTP doesn't need fast travel, the limited implementation of it is more than enough. The map is very dense, but not all that large, you can quickly go from one side to another in just a minute or so.
▲▲ ▲
>>12480337No shit, a single 1 second animation isn't going to, but a 5 second animation here, 2 second animation there, a NPC rattling your ear off here, now repeat those hundreds of times... it all adds up. OoT is about twice as long as ALTTP despite having significantly less dungeons.
>>12480406Just isn't true but again okay anon, believe what you want. Shitting on oot for completely small literal made up issues is A old 20 year old meme at this point.
>>12480398morrowind did fast travel correctly for open world games. it was the metro where you had to go to the interconnected nodes first. and then ofc more advanced ways if you put in the effort to discover them.
>>12480412I'm not shitting on OoT, I like both games, I just like ALTTP better. I'm pointing out why some prefer ALTTP as you yourself (or at least some poster in the chain) acted like you couldn't conceive how OoT wasn't just better in every way:>Oot took a lot of locations and those locations pretty much mogs alttp versions too like you're trolling if you say you prefer alttp kakiriko.>3d is just more immersive. It's more intense and puts you in the heros shoes far more than top down just objectively. I uniorionically as gay and cringe as it sounds semi self insert as link in oot, it's just so easy too. You can't do that in alttp.>Theirs a lot of reasons to like oot and not care about alttp
>>12479273The older I get the more indifferent I am to games like this. This stuff really isn't that entertaining now. I think being old doesn't mean liking games that you liked when you were a kid, that would be weird.
>>12480415You're pretending the text boxes in oot which are practically instant or just as fast as alttp kills the pacingShut the fuck up lmao like holy shit do you people even read the shit you write unironically . Opening and loading a room in alttp is literally almost the same speed as oot but every week I have to hear about how actually it takes 5 mins or some shit.Uhh no and I don't care to have another conversation about this old ass meme.
>>12480413The issue is the main quest (that most people never complete) has you constantly trekking back and forth to the secluded camps that have zero fast travel anywhere near them, and are really far out of the way, and you go back and forth to them over and over. It's incredibly fucking tedious unless you spec into magic and use that to just whip all around the map. The main quest has a lot of issues in general, and is just not all that interesting in terms of quest design, so most people never even finish it.
>>12480420OoT has 9 dungeons, and is 31 hours longALTTP has 14 dungeons and is 16 hours long (both times from HLTB)OoT glitchless speedrun is 6 hours real-timeALTTP glitchless speedrun is 1.5 hours real-timeYes, these animations, and dialogue, and excess space, and spread out design massively inflate the game length. You can act like they don't add up, but again it is TWICE AS LONG (4x as long for speedrunning) despite a third less dungeons
>>12480431Says who, where are these numbers from and again oot is worth playing. Alttp is a test of trying to stay awake as you do what feels like the same dungeon for the 8th time in a row. My God it's like you expect me to fold because you pulled up speed run numbers like the entire experience of a game is just game length.
A Link to the Past is a masterpiece>>12479329damn there's 63 rooms in that last dungeon! I don't remember it taking that long to get through but it's been ages
>>12480435Look at how you just squirm and deny reality in front of you.The average player numbers are from HLTB (as literally stated in the post). Speedruns are on speedrun.com or just fucking youtube (OoT/ALTTP glitchless speedrun). The fact that a speedrun doubles how much longer OoT is comparatively from 2x to 4x just shows that most of that excess in OoT is unavoidable fluff that can't really be cut down.>Alttp is a test of trying to stay awake as you do what feels like the same dungeon for the 8th time in a row. I accept your concession, now you just completely change goalposts and go>B-B-B-B-BUT IT'S BORING!!!as if it hasn't already been explained multiple times ITT why many people prefer ALTTP's styleNo one is forcing you to prefer ALTTP, and no one is saying OoT is a bad game. You are just highly autistic and can't seem to comprehend that people could have a different preference than you and care about different things in a game.
>>12480445You're just wrong, wow oot can be finished in 5 mins in this one speedrun erm I guess it has less fluff retarded ass response. Erm does pacing just mean lower running time? Maybe to a midwit.and it's not my fault that most alttp dungeons feel so samey which is just objectively true but cope about that.
>>12480449Man it's really weird how almost 30 years later people constantly rate and discuss their favorite oot dungeons but they don't do that for alttpProbably because most people would have no idea which bit is from which dungeon, it's like the same thing gameplay music and art wise lol
>>12480449Both games are good and that guy did kind of own you.You could have simply said something like:>You're right that OOT has more content that has to be engaged in, but the game is a more complete experience for it. No, it's no tthe best game to speed run compared to ALTTP, but most normal people won't mind that.But instead you're sperging out like a faggot.
>>12480449Look how just disingenuous and pathetic you are. I mean OBVIOUSLY a glitch that lets you skip 99.9% of the game and glitch straight to the final cutscene is a good representation for the game's pacing and length.You're just an autistic little faggot who can't admit when you're wrong.
>>12480458>>12480457Hmmn strange >>12480452No responsesGuys what's your favorite alttp dungeon is it the one where you push blocks and only use your sword in the exact same tile set as half of the dungeons with the same song or the other one where you push blocks and only use your sword in the exact same tile set as half of the dungeons with the same songAnswer below First 8 hours of oot has more worthwhile memorable content than the entirety of alttp
>>12479485>5 or 6I beat it at 4, refusing to share the controller while balancing a juice box on my knee. Do kindergartners, really?
>>12480449>pacing just mean lower running time?No, pacing means the game is more compact, faster pace, less downtime, less distractions, less dead air, less repeated long canned animations. When I mentioned this earlier you just handwaved it away as if it didn't matter and all those tiny things couldn't possibly add up. Then when it was pointed out how OoT has less dungeons despite taking significantly longer, and how the speedrun then doubles the difference, showing most of that time increase is just unavoidable fluff like transitions, animations, traveling through empty areas, and backtracking, that can't be sped up, then you just shit your diaper and went>B-B-B-BUT LOOK A MASSIVE GLITCH LETS YOU SKIP THE ENTIRE GAME AND CUT TO THE FINAL CUTSCENE!!!>B-B-B-BUT ALTTP IS BORING!! I LIKE RIDING EPONA AROUND EMPTY FIELDS, IT'S HECKIN' IMMERSIVE!!If you're false flagging to make OoT fans look like retarded stunted manchildren, you're doing a great job.
>yeah I figured out alttp I'm pretty smart>I followed the literal numbered dungeon order on my map and hit things with my sword until I got to the boss and killed him repeat 11 timesEnthralling game
>>12480463Well oot has better pacing because least it's worth playing and doesn't feel bloated. Like name one thing to cut from oot to improve its pacing. instead of a link to the samey ass dungeon
>>12480460Ice Palace, Turtle Rock, Ganon's Tower, Skull Woods, Desert Palace, Thieve's Dungeon.Honestly every dungeon after past the early ones are top-notch.
>>12480473Lol if that's alttp peak Jesus bro I can see why we never discuss these dungeons but have weekly oot temple rankings
>>12480474ok guys, this troll is a little too epic, stand down everyone, he won
>>12480467>>12480469Silence OoTbabby>ALttP: timeless 2D artstyle that aged like wine>OoT: ugly early 3D abomination with muddy textures>ALttP: smooth, tight, precise, responsive 60fps>OoT: runs at 15fps, extremely sluggish and laggy>ALttP: dense overworld full of secrets>OoT: empty overworld full of wasted space just to hold stick forward through>ALttP: can see entire room at a glance so puzzles require unique ways of interacting with the environment and thinking outside the box>OoT: entering first person and looking at a wall is considered a """puzzle""">ALttP: starts you right in the action, can approach dungeons in your own order at your own pace with little bogging you down.>OoT: constant cutscenes, constant exposition dumps, game treats you like a retard with tutorial every two minutes>ALttP: combat is fast-paced and challenging with a huge variety of enemies. Spacing and positioning are important>OoT: Z-targeting removes any challenge of spacing and positioning and makes the combat just a glorified rhythm game. Every combat encounter just involves circling around the enemy, waiting for them to be open to attack, and repeat. It's just a boring, drawn-out slog>ALttP: dungeons are complex and labyrinthine and require you to create a mental map and learn how rooms are connected>OoT: dungeons are largely linear on-rails where you just solve the """puzzle""" by entering first person and looking around the room or jumping on some platforms>ALttP: dungeons are dynamic and fast-paced with combat, hazards, and puzzles all intrinsically linked in the same area>OoT: Simon-Says tier dungeons segmented into designated 'combat area' and 'puzzle area' with little overlap between the two>ALttP: bosses are challenging and memorable requiring unique methods to dispatch them that you must figure out>OoT: booses are pushovers that are just a glorified tutorial for the item you conveniently just found in that dungeon
>>12480474>have weekly oot temple rankingsOn the OoT subreddit? Maybe you should go back there champ
>>12480476Is that not factual? I have never once seen alttp dungeon ranking hell most people don't even know the names of the dungeons because why wouldn't you call them their level number unless you were pretending they matter more than that.We do have weekly oot temple rankings, or shadow/spirt first discussions like it's annoying but we had them for decades.Honestly the only time this game gets discussed is for retards larping that it's better than oot. Cope and pretend otherwise tho
>>12480481Nigga literally all the goddamn time on this site. Tourist go back
>>12480478Lol writing this much seethe, and still just being incorrect.
>>12480485>zoomcuck trying to fit in on 4chan>still says "nigga" like the moron wigger he is
>>12479273I've started and dropped this game more than any other game.
>>12480478LA >>>>>>>> alttpMM >>>>>>>> oot
>>12480509Why did you even bother responding if you weren't going to say anything intresting
>>12479273I played it for the first time last year and thought it was greatMy only complaint is the lack of musical variety in dungeons. Otherwise I got no idea why people a saying "it doesn't hold up"
>>12480528Same, I did eventually push though it and finish it after a dozen attempts since its gba release.Don't worry Anon, you are literally missing nothing. The last dungeon plays and almost looks the same as the first.La and the oracle games are just better 2d games and I have no idea why alttp diehards exists outside of nostalgia and contrarians
>>12480605>tourist crytyping after being found outHow embarrassing!
>>12480610>ALTTP>contrariansYou've lost the plot my friend.
>>12480609listen to soundgarden's album superunknown while you play. i did it all the time back in the day, and consider the unofficial ost
>>12479273It's actually a bit of both.
>>12479273Neither, taste is subjective so just play the fucking game for yourself and form your own opinion - I know it's hard but I believe in you
>>12479273>>12479276Alttp is kino and zoomers are retards with the attention span of a gnat.
>>12480460Growing up, and even now, I like the idea of Skull Woods quite a bit. It's a partially outdoor dungeon, and while everything is still just tiles, the idea of having to explore part of the overworld to figure out where the different entrances to the dungeon is was neat.Second favorite was Thieves Fort, it took me a while to figure out how to fight the boss there. Despite it being fairly small compared to other places, that puzzle made it feel longer.Gannon's tower was the best mechanically, but that's to be expected by the final dungeon.I think Turtle Rock was my most disliked dungeon. Riding that slow platform around wasn't very fun and laser bridge was annoying to traverse even with the mirror shield. Trinex having stringent requirements on magic sucked too, although having a potion or two made the fight far more easy.
>>12481281>Riding that slow platform around wasn't very funI didn't mind that too much. I didn't like having to worry about running out of magic for it though.
>>12479354ALttP probably has the worst combat in the series
>>12481440That is certainly an opinion.I'm guessing you never got a sword upgrade and didn't like having to avoid enemy sword/shield hitboxes. But you can claim otherwise, whatever.When you upgrade swords in alttp it's a big difference. I think it has the best combat in the series. Would be better with faster item swapping, but that's not unique here.
>>12479273>blandIn comparison with the 3d games, ALTTP lacks an element of fantasy and whimsy that our minds crave. The verticality of 3d graphics does a lot of heavy lifting in springing the game to life in our heads. It’s not just about “muh graphics” but a deeper kind of immersion that is allowed by the nature of 3d design. ALTTP lacks a diversity of atmospheric music as well. I love ALTTP but could certainly understand new players feeling it was dull in comparison to the later games.
>>12479276Agree with the complaints about combat, but that has never been fun in Zelda.LTTP probably has the best overworld. There are optional MAJOR items that are actually very useful.
Almost like waddling around Flatland Hyrule for hours to the same three tracks and putting square pegs in square holes is not exactly thrilling.
>>12480286Agreed, end the generation wars solely to make fun of the faggot OP
>>12480331That's a coincidental usage relating strictly to the Grateful Dead.
>>12479273>>12481481If you treat it as a quick puzzle/boss rush game that you play through in 5 hours, its pretty great.It was never supposed to be an immersive game you can dick around in and just enjoy the vibe for hours on end. It's not that kind of game and expecting that kind of game from 2D is pretty retarded.So sounds like zoomers just have the wrong expectations.
Shit thread. Garbage generational war.Playing any Zelda game puts you in the patrician category.
>>12481481ALTTP's art style is way more charming though, the opposite of bland. Meanwhile OoT is right at the early stage of 3D and is very ugly and runs like shit. I don't know how something can be immersive when it looks so muddy and rough around the edges.
>>12479273It's good but not a masterpiece, Link's Awakening is the superior game and it was on the gameboy.
>>12481567it was on the internet thus proving you wrong.
>>12482394No system with a screen res 1/4 the size, 1/3rd the buttons, 4 colors, and weaker than an NES is making a better Zelda game than ALTTP.It's good for the hardware, but it still pales in comparison to ALTTP
>>12479273Uncslop.
>>12479273hey opiejust watched you video essay on link's pink hairgoood stuff, keep it up
>>12479354>ALttP is an upgrade to Zelda 1 in nearly every way
>>12483787Graphics/art, music/sound, story, combat, items, enemy design, boss design, overworld detail, puzzles, and the dungeons in particular are a MASSIVE improvement from the extremely generic and repetitive dungeons where you just bomb every wall in Zelda 1Zelda 1 is a great game but ALTTP really feels like a true sequel that is an improvement across the board.
>>12479329>Much like OOT the game doesn't really "git gud" until you complete 3 dungeons and get the master sword.Nah you get started on the action faster in LttP. Yeah it gets much better after that master sword, but it's pretty captivating as a kid from the very intro with the rotating triforce pieces. I just wanted more, all I thought of was the game after the tutorial dungeon.