[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 177083210232610476544.jpg (704 KB, 2024x1279)
704 KB
704 KB JPG
Would this have saved Nintendo’s relationship with third-party developers?
>>
>>12481058
It would have saved Saturn!
>>
>>12481058
Nah
>>
>>12481061
PSX won
>>
>>12481058
No, what was the limit on those, 128MB? Devs needed more. Imagine FF7 releasing in 16 disks.
>>
File: 747477329292029383.jpg (28 KB, 588x294)
28 KB
28 KB JPG
>>12481081
>>
>>12481058
No, but its cancellation didn't do them any favors due to how many in-development games got canceled or retooled because of it.
>>
>>12481124
If Nintendo use 100-250 mb zip as game pak cart, than we good.
>>
>>12481058
No, by the Nintendo finalized the Disk Drive's hardware, developers already figured out how work around the N64's limitations so they didn't really need it.
>>
>>12481081
64 MB. The same size as the RE2 cartridge ROM
>>
I was excited about it when reading about it in magazines, I think a lot of people would have supported it. Could have even had demo discs.
>>
>>12481058
>yet another schizo nintendie fantasy thread
fantastic

>>12481294
considering that the first drive for famicom never really left japan and was plagued with piracy problems, a repeat of history but with a newer console would not have been a success and would have got very little support. nintendo's management at the time was run by retards but they weren't completely in a coma. if you think anyone outside of japan would have ended up with this drive then you'd be wrong
>>
>>12481081
>64.45 Mbyte capacity: The extra capacity allows the creation of high-capacity games that previously could not be developed using the Game Pak ROM.
>Up to 38.44 MB of writable space can be reserved: This can be used for backup of course data or complex user data.
>Data transfer rates of up to 1 MB per second: Course data and character data can be loaded without interrupting the flow of the game.
https://ultra64.ca/files/documentation/online-manuals/man-v5-2/allman52/64ddman/dd01/index.htm

if i'm reading this right, you could only ever hope for 64mb+ of actual game data being on a disk while a chunk of it is reserved for writing save/backup data
>>
>>12481058
The problem wasn't the console itself, but Nintendo's corporate culture: greed, selfishness, and stubbornness.
Back then, I can't imagine the size of the checklist a developer and publisher had to go through to release a game on a Nintendo console. This would only have gotten worse if Sony hadn't showed up and saved the gaming industry from Nintendo's monopoly.
>>
>>12481058
>tfw never gonna play ultra mario 64: skinhead edition
>>
>>12481058
No? They came to terms with it being a clumsy band-aid solution that was too little, too late, which is why they cut their losses with it.

>>12481124
FF7 was a bigger game.

>>12481234
Not really? Bigger capacity N64 cartridges costed more (only a couple of games used 64mb ones), and very few devs put in the herculean effort which Angel Studios did to compacting the everloving fuck out of RE2.
There were good games regardless, but the capacity of the N64's cartridges was a crimp on devs from beginning to end.

>>12481427
FDS made sense for a while. The 64DD didn't really make any sense.
>>
>>12481124
RE2 N64 isn't the flex it is

For starters it took an entire TEAM of programmers to make this port over the course of an ENTIRE year with a budget of A MILLION DOLLARS and even then they needed OUTSIDE HELP to figure out how to port the FMVs

And the result could only be butchered
>>
>>12481124
This was selled in Spain at new prize at 15000 pesetas, that is 90 euros equivalent in 1999.
Average game was 8000 pesetas back then.
>>
>>12481681
Poor English, but nonetheless gets the point across, people weren't excited to pay almost double for the few games which used 64mb cartridges.
You'd get a good game with this one, but goddamn, one of the biggest advantages with consoles was that it wasn't as expensive as investing in a PC, you'd get the same game much cheaper on PSX.
>>
>>12481058
No, it would have completely destroyed them. Then people would realize what an easy mistakes it was and forgive sega, running back into their arms and that is how we save the Sega neptune.
>>
>>12481643
The 64DD's ability to write directly to the disks was very cool and would've allowed customizable games to an extent only otherwise possible on a computer.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.