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What would a Pee Wees playhouse NES game have been like?
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>>12484117
It probably would have been terrible of made, but the potential is great. Ruebens was amazing RIP. Fun fact, when they cast him in Buffy he insisted on being made to look as close to his mug shot photo as possible.
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>>12484117
Player character sprite too large for environment, weird walking animation where only the lower legs move, floaty jumping with tight platforms, single screen stages with teleporters(that look like doors, windows, fishtanks, the tv, etc) that take you to other stages, basically like a maze but no way for you to keep track of it in game, if you go through the wrong teleporter it'll start you back at the beginning, you might not immediately notice this because all the levels will look very similar, however there will be trap teleporters that will take you to a different stage but all the teleporters from then on lead to a set series of stages that eventually dead ends you with no way to get back and you have to kys yourself, poorly digitized voice sample on the title screen that you're not able to understand.
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File: Ocean_Software_logo.png (32 KB, 250x71)
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>>12484197
Oh, to use the teleporters you have to interact with them, to interact you have to press A and up, you have to be in the exact tight spot to use it, not all teleporters will be active on any given screen, up is also jump.
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Connect the dots
La la la la



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