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DOOM THREAD / RETRO FPS THREAD - Last thread: >>12470771

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
=== CURRENT PROJECTS ===
Doom Eternity Project (currently unnamed)
Game : Doom 2 | Format : Eternity
Resource wad: https://files.catbox.moe/yxhlgx.zip

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
Release thread : https://www.doomworld.com/forum/topic/157593

Deep /vr/ied Potato
Game : Doom 2 | MBF21
RC1: https://files.catbox.moe/3fml1f.zip
Now on iDGames!
https://www.doomworld.com/idgames/?id=21835

=== NEWS ===
[04-01] Ethereal Breakdown for Doom 64 Remaster & EX updated
https://www.doomworld.com/forum/post/3015687

[04-01] Deriver released
https://combine-kegan.itch.io/deriver

[03-31] Marrow 2.1 update released
https://www.moddb.com/downloads/mrw-21-map-updates

[03-28] Play Quake 3 In A Web browser
https://q3js.com/

[03-23] MaxED releases Heretic2R - Heretic II reverse-engineered source port
https://www.doomworld.com/forum/topic/157708

[03-23] Nugget Doom 5.0.0
https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-5.0.0

[03-21] Postal: Running with Chainsaws updated to version 2.0
https://lossforwords-atmo69.itch.io/postal-running-with-chainsaws/devlog/1464115/update-version-20-south-of-paradise

[03-19] Blood Death Wish 2.0 update is out
https://www.moddb.com/mods/death-wish-for-blood

[03-17] TNT: Exolution (formerly Convilution, Forever) 11-map beta release
https://www.doomworld.com/forum/post/3012578

[03-11] Death Wish coming to Blood Refreshed Supply
https://x.com/NightdiveStudio/status/2031090258729677250

[03-10] Nightdive announces SiN Reloaded
https://www.youtube.com/watch?v=Tw5DMMTfk5o

[03-08] Crematomania, a megawad released
https://timeofdoom.proboards.com/thread/133/crematomania-fortune-fiends-space-odyssey

[03-04] The Waiting Room is up on Itch
https://r3voke.itch.io/the-waiting-room


=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
Doom? More like uh... Düm
>>
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>>12484151
>Doom
More like Dom.
>>
>It's time to rape ass and have gay sex... and i'm all outta of AIDS

was it really necessary for duke to say that in the game?
>>
>>12484171
No, no, you misheard him, he said "It's time to rip ass."
Why do you think there's a dedicated fart button?
>>
I tried Trilium Notes and got reminded how fucking much I hate the flat and material design, it's beyond disgusting. Also templates system is very basic. I'll stick to Doom Launcher. Now if only there was something to track L4D custom campaigns
>>
Played this Heartland thing for Eternity engine and I'm disappointed. It plays and looks like any other doom wad but has areas stacked one on top of another and there's a few trains. I was expecting more TECHNOLOGY.
The last few maps are slaughter too, dropped it by the final fight I think? Big arena with the heart and multiple waves coming in
>>
>>12484260
How dare you, it's not slaughter, it's slaughter (skillsaw), take that back.
>>
>>12484189
I use trilium-eote-theme and some custom css to make vertical lines in tree to my liking (both need to have #appCss tag to make them applied). But it is still the same design style, just not looking as bad as defaults.
>>
>>12484260
b-but muh portals
>>
>>12484140
You forgot the Brutal Doom update
>>
>>12484260
I don't understand this general's knee-jerk hatred of anything that could pass as slaughter. Surely killing a bunch of demons at once is fun.
>>
Just took Deriver on a test drive with Chainworm Kommando with Rampancy's enemies, and here's some thoughts in case Kegan's ITT.
>Still trying to get the hang of the Magsword's exact parry window, but I managed to parry one of those tiny spider bot fuckers' attacks by accident and MAN it felt good. The berserked parry's counter attack is powerful as fuck, too.
>Buran is a decent lil' pew-pew, though I kinda wish there was an option to force reload it like you could with FD+'s TNT-set's auto shotgun for example.
>Cycler shotgun is great for 1-2-3'ing Cacos and Pain Elementals. Feels almost like Treasure Tech's Kuma shotty.
>No complaints with the Trident, it's good for telling most enemies to fuck off in one go with its triple fire.
>The Particle Lance is just ridiculously powerful, man. The goddamn thing hitstuns bosses for fucks sake.
10/10 mod, might take it on a spin with Netronian Chaos enemies next.
>>
>>12484345
I don't play much doom so I don't know what counts a slaughter in current year.
>Surely killing a bunch of demons at once is fun.
It is, but when the entire map is like that it gets boring after a fight or two.
>>
>>12484362
I played heartland and the entire map is not like that
>>
>>12484363
the map I dropped it at had 1700 monsters.
>>
>>12484368
yeah the maps are huge
>>
>>12484345
There's a few groups that come here which lack the balls to engage with big fights and think it's a "troon thing to do".

I'm not saying I love slaughter. It's just a concept that can be done well, poorly, or somewhere inbetween. Combat Shock 2 made me appreciate easy slaughter a lot, and TreeHouseMinis has a list of gems worth checking out.
>>
>>12484372
It's just so bizarre. It's never "this fight sucks," it's always "I think this fight is slaugher (which must mean it sucks)." You can't even describe slaughter beyond "fighting a bunch of monsters at once" which is so vague you might as well say doom 2 map16 is slaughter.
>>
>>12484345
There's a handful of people who have some sort of autistic hatred for it, and cannot shut the fuck up about it.
>>
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Project notekeeping.

>1. 666 Minutes Of /vr/, aka Back To Sat/vr/n
I like the title "666 Minutes : Echoes Of Sat/vr/n" as it's more distinct and less derivative of BTSX's title.

>2. Eternity project
CC4Tex. First level submitted! >>12469779
Number of levels submitted: 1

>3. Sub Mortem
Finally has Doomworld thread, and newspost update!
>>
>>12484416
>1. 666 Minutes Of /vr/, aka Back To Sat/vr/n
what are the rules?
>>
>heh-heh,button mashing in a hallway full of monsters for 20 minutes,sure is fun! The thrills are endless!
>>
By the way, do we have any name suggestions for the Eternity project, and how many people are making a map?
>>
>>12484419
Limit removing vanilla, BTSX texture set, and you get 666 minutes to make your level (ergo, slightly over 11 hours).
>>
>>12484420
Good impression, it's always extremely dishonest and retarded like this.
>>
>>12484425
Can we start this already? I can also lead the project. Have nothing to do anyway.
>>
Most enemies in Blood have idle and pain sounds that go unused, as they're always playing their sight sound. Is this intentional? Also, is there somewhere to learn how every enemy reacts to damage types? All I've figured out is butchers being weak to fire and hounds being weak to tesla.
>>
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>>12484420
>>
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oh my ribbik is that a circular map in a void surrounded by neon color vomit where a cyberdemon kills more demons than you do
>>
>>12484431
NTA, but I think the original idea was to do the Eternity project first then move on to BTSX once it's finished.
>>
Quake's 30th birthday is coming up, what do >we think is going to happen?
>>
>>12484467
mapcenter people are cooking something i think
>>
>>12484467
Nothing. Nothing retro ever happens.

>>12484390
E1M6? It's slaughter.
E2M9? It's slaughter.
E3M9? It's slaughter.
E4M2? It's slaughter.
This conversation?

It's slaughter.
>>
>>12484467
We can have a /vr/ deathmatch event :D
>>
>>12484467
idk and I don’t care. If it’s a new game, then it’s going to be another franchise ruined by the same mexican faggot who made the nu-doom games
>>
>>12484467
NIN concert at QuakeCon where Trent shows very uninterested and tired.
>>
>>12484416
>666 Minutes : Echoes Of Sat/vr/n
Gayest title I ever heard. Stop trying to force it, retard.
>>
>>12484420
>button mashing in a hallway full of monsters
This describes 90% of 1980s and 1990s gaming, before the age of "cinematics".
>>
70% of the wads posted on doomworld do not even have a title, they are just like ''my first wad!'', ''my first crappy wad XD'', ''my first half-decent wad'', ''my first map ever!''
>>
>>12484585
Indeed so my good sir-- even Romero's first post-retirement maps were called e1m8b, e1m4b at first.
>>
>>12484570
yeah, i'm ok with '666 minutes of vr'. the btsx subtitle feels pointless, its like someone is trying to suck the btsx authors dick for making the wad or some shit, i agree it sounds really gay.
>>
>>12484423
muh 50 portals of /vr/
>>
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I spawned in an electric chair. Now what?
>>
>>12484467
MachineGames makes another new Quake episode like Legacy of Rust for the topkeks port.
>>
>>12484627
You probably deserved it. Thanks for spending your money!
>>
>>12484627
ksutra map11?
>>
>>12484627
You finished the game, congratulations
>>
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>>12484139
> CLASSIC DOOM CHALLENGE <

Record a UV-Speed demo of Wormwood 5 MAP32 "Intense Ultra Slaughter" by Grain of Salt (-cl9).
Reply to this post with a demo & your time.

Wad download and records:
https://dsdarchive.com/wads/wormwood5

Example demo in 6:11 (catbox is down again):
https://doomshack.org/uploads/wormwood5map32_611.lmp

I'm not dead I was just resting my eyes, why do they keep burying me?

Previous thread winner:
Hypnagogia MAP03 in 3:08! >>12472136
>>
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do you think doom was always supposed to be a horror or 'le heckin badass and metal' game?
>>
>>12484171
>if you do play Duke Nukem 3D, YOU LIKE MEN!
>>
>>12484650
horror
>>
>>12484650
It was originally supposed to be a licensed Aliens game but I would argue that wasn't Doom yet. Doom in its fullness is inherently a buttrock/metal "HELL YEAH" type of game.

Doom64 is the horror-action one.
>>
>>12484650
Yes.
>>
>>12484650
Both
It's Aliens crossed with Evil Dead II crossed with id software's in-house D&D campaign that ended with demons overrunning the Earth
https://doomwiki.org/wiki/Doom#History_and_development
>>
>>12484650
Badass Metal Horror.
Now ask yourself about Blood.
>>
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>>12484650
It’s action-horror at its best, but there's a lot of horror elements to it though.

>Ultimate Doom and Final Doom had a lot of creepy/ominous tracks
>Sandy Petersen said he designed those maps to scare players.
>Doom 64, PSX Doom and Doom 3

I think what modern doom games really miss are those horror elements, the existential dread of your fellow marines being slaughtered by the demons in a hellish place, leaving you to face the horde alone and do your best to survive. whoever fucking stupid retard is writing/directing these new games seems to think doomguy (as a character, not the player himself) is a discount space marine from w40k or some shit. it shouldn't even called 'Doom' at this point if your lethal enemies "fear you XD"
>>
>>12484778
It could be argued that Doom 2 was the beginning of that, with it being more action less horror compared to Doom 1.
>>
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It's very rough, and it WILL be very rough when it's done, but it's a start. How do I change the default wall/floor/ceiling textures? UDB.

Did the stairs manually because I couldn't figure out stairbuilder.

Chaingunners or Revenants behind the bars, then two more when you press the switch. Maybe chaingunners first and then revenants.
>>
>>12484171
>Damn, those alien bastards are gonna pay for cumming on my ass
wow yeah, i'm impressed he actually said that
>>
>>12484423
/vr/gins for eternity
>>
>Mega Man X Doom
Hell, it's about time.
https://www.youtube.com/watch?v=YjddPnqXns0
>>
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>>12484778
>>12484650
Between some of the textures (Moving twisted faces, flesh walls with metal pipes) and enemy designs (Archvile face tubes), I always thought Doom had some horror and even potential.
And then there's also some suspense tracks and the dark corridors.
To me, Doom was always in some middle ground while Doom 3 focused more on the horror part and the new Doom's more on the action (And also inspired by outside factors like memes, "rip and tear", maybe that one 4chan copypasta and people who got mad at a Death Battle episode).
>>
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>>12484650
It's both, and specifically is a journey from horror to action. Especially for players in 1993 learning how to play a game like it for the first time, you're basically learning how to walk again but with things trying to kill you, every enemy was nerve wracking. The game would get more badass as you got better at it, bind better controls, replay the levels with more monsters on UV, etc.

It has the progression of the movies that inspired it, Evil Dead, Alien/Aliens, both go from horror to action as the characters learn how to deal with the threat.

I'd also like to point out that since the game starts with Doomguy's squad getting wiped out, he's technically the final girl.
>>
>>12484459
They say that while looking like that.
>>
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>>12484804
The walls behind the chaingunners will open with a revenant each.
Still getting to grips with the most basic tools. Deadline is 13th so I should be able to at least get something done by then.
>>
>>12484938
add more variation to the walls
try doing little recesses for the light strips
>>
>>12484913
Lmao
Now do Odamex
>>
>>12484913
>Let me introduce you... the portal features!
>...
>...please clap
>>
>>12484938
one door works the other doesn't
as far as i can tell they're the same
killing myself TODAY
>>
>>12485062
Check you don't have any other sectors with low ceilings adjacent to the door. Doors only raise to the height of the lowest adjacent ceiling minus 4.
>>
>>12485073
that was exactly the issue, thank you!
>>
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>>12484643
Good enough.
https://files.catbox.moe/6jfhrh.lmp
>>
>>12484359
>Deriver
I agree, it's really good. The only gripe I have with it (Even then it's mostly just "aw man" than an actual issue) is I wish the Particle Lance kept the "BFG tracer heat blast"-sorta move shown in Kegan's preview video. I thought it was both a neat way to implement the BFG into Deriver's "condensed weaponset" sorta thing, and also while I do like it's implementation of a really strong short range laser, it feels sorta "generic" by comparison.
>>
>>12485075
uh
i wanted the switch to lower into the floor when activated, can i not have it open doors and also do that?
i was gonna select the sector and have it lower when the switch is activated but that's not an option in the window...
>>
>>12485146
made it work by turning the doors into lowering walls instead
>>
haha fuck yeah i made a hellknight walk out of the bloodfall when you pick up the SSG
actually playing this encounter it's too easy maybe should make that 3 of them
>>
>>12484345
Slaughter is a low-IQ genre for save scummers, troons, and GZDoom weapon mod tourists. You get people bitching about slaughter all the time because DW and this general have canonized a bunch of tasteless trash as recommended wads. What did you think was going to happen when people actually sat down to play them?
>>
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>>12485219
oh yeah, kino is coming together
gonna put a secret behind that wall the water is going into you know it babey
>>
>>12485259
Found the pseudo-intellectual Roman statue pfp performative purist lol lmao

Share with us your patrician wads, you yakubian ape
>>
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>>12484472
>It's slaughter.
>It's slaughter.
>It's slaughter.
>He's dead!

>I like that.
>>
if I'm holding the fire button on the BFG for more than 10s at a time it's slaughter and it's shit
>>
>>12484891
>eternity project
Like, yeah, but...
>>
>>12485272

hm

i'm going to stay awake and ride the sleep deprivation to a truly kino map
>>
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>>12485297
>We all live in our Plutonias, Brendon.
>Yeah...
>We're all trapped in these teleport ambushes.
>Yeah.
>You have to go to Baron's Den, that's a prison.
>That's a prison.
>I have to be a UV maxxer.
>That's a prison. This strategy?
>It's a prison.
>It's a prison. Can't get out of this pit.
>>
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Does /vr/ like Killing Time?
And if so, did you rike Resurrected?
I think it might be a new favorite of mine.
>>
>>12485130
I ultimately skipped on it because I couldn't find a way to work it in without it either being hideously overpowered or shithouse to use.
>>
>>12484345

Imo slaughter is the cornerstone genre of the whole Doom mapping scene at this point. Most of the top popular mapsets are either slaughter or microslaughter. It is special Doom thing that brings people into Doom. It's something that relies heavily on unique Doom mechanics and enemy roster.

I often get tired of slaughter and look for something more adventurous and exploration based. There are plenty of projects doing this, but in this niche Doom also competes with any other oldschool shooters, including Build engine games.
>>
>>12485476
I still haven't found time to play it, but it's probably one of three or four Nightdive releases that actually got a good reason to exist.
>>
>>12485356
is it mean to ambush the player with 3 hellknights for the super shotgun, while revenants come screaming above so the player has to sit in the opening of the tunnel dodging knight fireballs or else get shot up by the revenants?
maybe
but i've playtested it and it's perfectly beatable so i'm leaving it in
>>
>>12484359
Glad you're enjoying it. I've toyed with the idea of adding a manual reload, but I ultimately wanted to go with as little inputs as possible, and I feel like reloading when switching away would ultimately pressure players into constantly doing that to skip the reload sequence.
Also the parry window is pretty generous, every frame of animation as the sword raises up will let you block shit, it's after it comes to a stop and goes dark that the parry stops being active.
>>
>>
Heretic 2 source port?! :0
>>
>>12485647
Hexen 2 but more playable than ever!!
https://github.com/hexenwail/hexenwail
>>
figured someone here would know
is it possible to use custom textures in Trenchbroom that don't adhere to the Quake palette? doesn't matter if it doesn't play properly as long as I can texture the environment and export it as an .obj for use elsewhere
>>
>>12485853
Trenchbroom supports more than just Q1.
>>
>>12485760
Wow wtf. Need someone to port these to Switch homebrew ;__;
>>
what was that doom wad that had an enemy that would go invisible , teleport somewhere nearby and shoot a projectile, i think it may of been a recoloured imp or archville?
>>
>>12485495
It’s probably my favorite thing they’ve done. Not a big fan of the new level/environment textures, but I really like the restoration of all the enemy and weapon sprites. Still waiting on the patch to provide the 3DO campaign: It may not have as interesting or elaborate level design as the PC version, but I think the music and ghost scene placements are better.
>>
>>12484650
Both. They wanted fast action and also some tense exploration, they made some levels more moody and tense with great deliberation.
This is reflected in the music, where parts of it is uptempo rock and metal stuff meant to pump you for action, and some is more slow and moody, meant to build tension and atmosphere.

What you get is a back and forth blend, and it works out very well.
>>
>>12484627
They didn't belt you down properly, so get up and start kicking ass again.
>>
>>12485517
Guess I got to git gud and learn to parry shit on purpose instead of by accident. Also, didn't you say he was coming to BYOC? Will anything be different with acquiring his weapons there, or will his Chainsaw/Backpack pickups just give him nothing like AVGN?
>>
>>12484570
I think it's a good title, but I'm literally just copypasting that part, I'm open to other suggestions. Also it isn't even my call.

>>12484610
There were other titles/subtitles discussed before, including Back To Buttsex (because BTSX), which would be even more gay.
I suggested Echoes Of Sat/vr/n because it was LESS derivative than that, and it was an excuse to play with /vr/ in a title.

But sure, we wouldn't really need a subtitle.
>>
>>12484891
>holy based retarded video (thanks)
>faggot attack
>incredible dogshit
>lmao pipeline
>dukeslop
>>
IMO, Slaughter was better in the 2000's and early/mid 2010's.
Newer stuff insists upon themselves too much.
>>
>>12484891
>impressive reddit channel
>mancubus community faggot attack
>melee gay issue
>md5 holy based
>nobody max looked
>/vr/ idea fix
>found future ass
>nugget powerful
>>
>>12485760
>and claude
into the trash it goes
>>
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>>12484459
>>12484454
>>
>>12485760
>Claude
As in that retarded AI wrote the code? I remember watching it going in absolute circles trying to play Pokémon.
>>
>>12486102
>AI pokemon
Mew is under a
>>
>>12484643
uhh, I think I'll skip this one
>>
>>12484459
kek
>>
>>12484778
>>12484894
It's definitely because it took inspiration from the general internet perception around the time Doom 2016 was being developed. The general public had already forgotten about vanilla Doom. Doom was known for Brutal Doom, the Doom comic and memes stating that Doomguy could run at over 100 km/h or whatever. Also comparisons with Halo and Master Chief making Doomguy look better. NuDoom aesthetic is more like trying to look like a metal album cover than trying to look like Doom.
>>
>boomer shooter
god lord, it's such a retarded fag term
>>
>>12486352
Gen-X-er run-and-gunner is a more accurate term
>>
>>12486024
I actually am inclined to agree.

>>12486102
Didn't it make it to Cerulean Town before getting into an inescapable loop of tard logic? Relatively impressive for something which isn't programmed to actually do that, and which manages to derail its own goals because of random NPC small talk.

>>12485491
>Most of the top popular mapsets are either slaughter or microslaughter.
Are they? I don't think it counts if it has just one or two levels of it.
>>
>>12486352
Still have no idea why people choose to say that instead of just retro shooter or retro FPS. It's literally the subject of this general and most posters here, more or less, naturally understand what games fall under that term. I guess the corny little rhyme just makes for better marketing than "retro-inspired shooter".
>>
>>12486472
Because it got picked up by marketers to promote retro/"retro" style shooters and shit.

When someone says they were "inspired by Doom" (or Quake), and it's something that looks more like Wolfenstein 3D and with a graphical style more like Minecraft, and it also then often has procedurally generated levels, that's where "boomer shooter" gets used.
When Nightdive digs up an old shooter game (and maybe or maybe not does an ok job instead of fucking it up), the publisher says "boomer shooter!"
>>
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first room is done, i think
i'll make the rest of the level a little corridor around a courtyard with the key and then one final room before the exit
>>
>>12486352
I use boomer shooter unironically, it's just catchy and easy to say.
>>
>>12486518
that's embarrassing
>>
>>12486518
That's gay, and not in the fun way.
>>
>>12486518
consider using a rope unironically
>>
>>12486518
Boomer shoot yourself with a gun
>>
>>12486527
How does one use a rope ironically?
>>
Newfag here. How does one get started with the doom scene? Is there a rite of passage? I want to play and make custom levels n shit
>>
>>12486568
Play through Doom 1 and 2. Then play through TNT and Plutonia, any order.
Final Doomer and nashgore are acceptable since they don't significantly change the base game balance. Similarly any weapon mod with a vanilla-equivalent weapon balance (e.g. crispy n brutal) is acceptable.

But everything aside just start. Where doesn't matter. Start with Extermination Day with Brutal Doom for all I care. It's a great mapset actually. And BD released a new version recently. So it might be an ok choice.
>>
>>12486573
>>12486568
for vanill-adjacent gameplay Smooth Doom Monsters are also good.
>>
>>12486573
>Final Doomer and nashgore are acceptable since they don't significantly change the base game balance. Similarly any weapon mod with a vanilla-equivalent weapon balance (e.g. crispy n brutal) is acceptable.
No they are not acceptable. Do not play with gameplay mods on your first time. Ever. Anyone who says otherwise is a traitor.
>>
>>12486573
>>12486576
>>12486592
Silly question maybe but 'should' I aim for completing the base game with 100% secrets etc on UV first?
>>
>>12486568
>is there a rite of passage
Plutonia MAP32 single segment
>>
>>12486592
It wasn't until years after I started playing Doom that I actually got into vanilla.
You've been bitching about people like me since the early 2010s and you will continue bitching because the fact of the matter is that completely default DSDA-Doom is not a palatable entry point for most people.
>>
>>12486593
UV yes 100% secrets no
>>
>>12486568
I'd say skip TNT and Plutonia. And definitely skip Sigils. You'll return to them later after having played different pwads being able to appreciate them more. Do D1 and D2 levels and jump straight into something like Eviternity II. It will give you different perspective what doom levels can be.
>>
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>>12486573
>Final Doomer
>don't significantly change the base game balance
>>
>>12486616
>jump straight into something like Eviternity II
No, don't do that.
>>
>>12486616
This post is either elaborate bait or the written drabble of a genuinely braindamaged individual
>>
>>12486616
Ignore this guy. Play Italo Doom with Hideous Destructor.
>>
>>12486617
Compared to other mods, it doesn't. The Doomguy class is fairly close to vanilla.
>>
>>12486518
it's genuinely fine people here are just whiny
>>
>>12485259
half the discussion in this general is about weapon mods, don't pretend you're somehow superior to them because you exclusively play techbases on crispy doom
also what the fuck are you talking about "save scummers", most slaughter fags are people who record demos
>>
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>>12486568
>How does one get started with the doom scene?
>Is there a rite of passage?
Play Doom and Doom 2.

>I want to play and make custom levels n shit
That's lots of fun, if you enjoy Classic Doom, there's 30+ years of content to check out, a lot which is very high quality and good, and there's a fair amount of variety.

Anyway, take this package:
https://litter.catbox.moe/tb0fds2968nf6vu6.7z
It has all the stuff you need to play the core game and its expansions.
>>
>>12486659
He's a shitposting faggot.
>>
>>12484171
>i'm gonna suck your cock off and cum down your neck
It's crazy that the cutscene actually shows him doing all that. 90s were different times.
>>
ROLL and do the map from this list
https://doomwiki.org/wiki/Top_100_Most_Memorable_Maps
>>
>>12485935
Eviternity 2
>>
>>12484467
the sheep ruined Quake 1 for me
>>
>>12486520
You guys are the only ones who think so. But I guess 4chinz has the coolest people on it so I should listen......
>>12486523
What the hell is the "fun way"?
>>12486527 >>12486531
I've considered it and decided no
>>12486651
thanks babe
>>
>>12484467
I want to see the tabletop game they teased few years ago.
>>
>>12486691
Sweet, thank you!
>>
I need some GZDoom knowledge I think. I have this modified, old version of Project Brutality which I've shared before because I like it a lot:
https://mega.nz/file/qZ11TRya#vgnblltMvIDQBcuylnRbS_IU9jW-j6qrQFYTS1xGMwk

And over the last year I would pair it with Universal Entropy at times, but not for long because gibs, corpses, mangled corpses, etc. do not copy the states of their Universal Entropy origins i.e. if an enemy is large, and green, their corpse will default to normal size, and normal color. Is there anything I as a layman can do to fix this so all corpses and gibs take on the properties of the living entity? Other mods, and vanilla Doom, corpses are the color of the living Universal Entropy'd entity.

tl;dr what do???
>>
>>12486817
Becomes smaller and reverts to normal PB color on death.
>>
>>12486691
No there's no variety at all in the Doom scene, everyone makes the same levels just with slight variations. To the point I can count on the fingers of one hand maps that I felt were actually novel and didn't follow the same trite themes
>>
>>12485996
Well his backpack is still a backpack, even in his standalone mod. But his chainsaw in BYOC should behave the same as it does in the standalone mod: Giving him the berserk effect for the duration of the stage.
>>
Is it possible to flood a level with water in Gzdoom Builder? Like you have a normal level, then you press a switch and it gets flooded with swimmable water
>>
>>12486518
I avoid using the word because it went from a phrase people would use to poke fun at that era/"genre" to a marketing term. Fuck that shit.
Same thing with "Metroidvania" and "Shmup"
>>
what causes this aggressive parallaxing texture effect? i checked if i have a missing ceiling tex somewhere but no
>>
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>I'm telling you, circlestrafeinfightingslop is the peak of gaming
>>
>>12486865
It is, though.
>lulls you into a false sense of security
>activates neurons
>lets you enter a zen state
>>
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rate my setup
>>
>>12486821
Please list them. I'm also bored of the wads I've played and am looking for recommendations.
>>
>>12485947
I'm surprised that there haven't been any mapping project for it, considering that it's Doom engine.
>>
>>12486889
>mapping project
>killing time
you're hilarious
>>
>>12486893
Better than Hexen or Strife at least.
>>
>>12486869
kek
agreed
>>
>>12486907
>Better than Hexen
Why are you brown?
>>
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>>12486785
lel
>>12486889
I'm not all that surprised. Can't play a Killing Time map with all of those Doom mod combinations.
>>
>>12486925
Better, as in there is zero possibility that modern Doomtards would be able to make a good Hexen hub, when their favourite genre by far is slaughtershit.
Hell, I've seen someone here praising the NDS changes in H&H a thread or two ago.
>>
>>12486593
You can max levels if you want, but it's really not necessary.
Doom and Doom 2 are largely not that tough on UV if you have prior FPS experience, but expansions and custom mapsets can really vary, so feel free to pick lower if one seems way too tough.

>>12486821
Your lobotomy is regretful.
>>
>>12486573
>Play through Doom 1 and 2. Then play through TNT and Plutonia, any order.
Not that anon, but what about Doom 64?
>>
>>12486963
Still fun and solid atmosphere, but I think it's an otherwise objective gameplay downgrade compared to Plutonia.
>>
>>12486963
It's very good but not a hard requirement.
>>
>>12486946
You talk too much.
>>
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Please suggest me some encounters. I have square stairs going down with an empty space in the middle for a room. I plan to add a door to one of the landings/corners of the stairs which will require a key.

The skullkey here is inside a secret, and will be used for a door in the aforementioned room at the bottom of the stairs, probably with a rocket launcher.
>>
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>>12487010
top down view
by this point the player will have the ssg and if they paid attention green armor
>>
>>12486836
I guess you can't do this
>>
>>12486568
If you can beat Plutonia on UV, you're ready to graduate to Eviternity and if you can handle that, you may try Sunlust on HMP
>>
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Trying to get some DoomWare going, if anyone's interested
Server's on the latest version of the Zan Alpha (3.3-260112-1855)
Will keep it up for at least the hour

Name: Booty Lickers Inc
Pass: penis
>>
>>12485476
Is this game even worth playing? I played it on the 3DO and didn’t like it, it was just a shitty wolf3d clone with dickish enemies.
>>
>>12487241
>Is this game even worth playing?
The PC version is a lot different than the 3DO one. If you want to avoid Nightdive, there's a decent patch for the original PC version.
>>
>>12487241
It's basically a reverse Powerslave situation with basically two different games, except this time PC version is better (except for monster sprites being a huge downgrade, which is mitigated in the remaster).
>>
>>12486593
100% kills/secrets is a replay goal. Don't worry about it too much first time round. Just if you play it and find yourself thinking "that was good but I can do better" afterwards.
>>
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>>12487014
being indecisive i did more work on the first section
>>
pillowblaster made a new guncaster update
https://www.youtube.com/watch?v=dfERScoaQDo
>>
>>12487298
I wish you were able to see a character like this and trust it was just somebody's cool character and there wasn't also 30 porn art of it
>>
>>12487543
there's a surprising absence of pillowblaster's dragon men, any of them
i've checked
>>
>>12487547
absence of porn of those dragonmen*
>>
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>>12487547
Respect to this being a blue board, I'll say just that you didn't check the right places.



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