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File: Chronocrossbox.jpg (58 KB, 323x308)
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When did it stop being considered a masterpiece?
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>>12484897
what? it was always seen as a downgrade from trigger
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When people actually played it? It's ugly as sin and plays like you're wading through mud.
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cope
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>>12484897
When I beat it effortlessly without a single game-over.
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it wasn't considered a masterpiece. reception was generally negative at launch my dear zoomette
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>>12484897
I heard you dont get xp like most jrpg's but you still level up somehow? Pls explain
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>>12484923
see >>12484919
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>>12484926
>paid reviews are representative of actual consumer opinions
based retard
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>A million playable characters
>Only 2 of them have any relevance
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It was a solid 8 out of 10 the summer it came out and I still rate it at that.
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>>12484923
>>12484926
The reaction was always very mixed. People who wanted Chrono Trigger 2 were disappointed because it's absolutely not Chrono Trigger 2, but those who liked Square's experimental games of the time tended to really like it. I had friends who were on both sides. It's very much like FF8 in that regard.
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>>12484942
I love ff8, I feel like the characters being so interchangeable in cc is what made it suck. The combat mechanics are cool tbqh
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I played this before I played FF7 or Chrono Trigger even. It was a squaresoft game in the 19.95 greatest hits section. I hated it then, I've tried playing it 3x since, I hate it now.
It's janky as fuck, the battle system appears complex but isn't, and the story is esoteric bullshit. There are so many characters why would you care about them?
It's got nice music and some decent-looking backgrounds, but it wasn't fun. I'd give it a 5 or 6/10.
I wanted to like it, so much.
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>>12484897
No game has ever been carried so hard by its artwork and music
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When did it get forgotten?
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>>12484897
I got filtered. I couldn’t get inside some building. There was a fence or something. Idk. Game was fun until that. Legend of Lagaia is better.
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>>12484897
When video essays 20 years later compelled people to play Chrono Trigger, who then came into Chrono Cross expecting a sequel. CC was beloved back in the day when nobody heard of CT because it sold like 50k copies in America, whereas CC was a million seller.
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>>12485435
>when nobody heard of CT
This was never the case anon, assuming you're not a reality shifter in witch case I apologize.
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>>12484897
I havent played Chrono Trigger but I know this game makes all that effort you put into finishing the game irrelevant.
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>>12485441
>This was never the case anon
How many PS1 owners in the west grabbed the latest Squaresoft RPG eagerly expecting a sequel to a game that totally flopped here?
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>>12485460
"Flopped" by the standards of 1995 when JRPGs were just gaining a foothold in the west isn't very accurate. The US numbers are also misleading since a lot of people, myself included, just rented it and finished it in a weekend. There were probably at least a few million more rentals than the total number sold. And that's not even factoring in emulation, which was already capable of running the game by the time CT dropped.
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>>12485482
by the time CC dropped*
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>>12485482
>"Flopped" by the standards of 1995 when JRPGs were just gaining a foothold in the west
Sure, but CC came out in 2000 in America, years after FF7. It thus had a much larger western audience than CT did.
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>>12484897
It was never that big on release despite reviews, and as more time passed the more people stopped caring about it.
It clearly was not a masterpiece. Those tend to stand the test of time or build up reputation over time if it was overlooked.
This game, outside of the re-release window, lost reputation and interest over time.
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>>12484897
I've only ever listened to the soundtrack, which is top 10 OAT, but have never and probably will never play the game. But i suspect that a lot of the goodwill toward the game with people wanting to think of it as a classic is just because of the soundtrack.
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Music and graphic wise, it will remain a masterpiece by ps1 standards.
Gameplay wise, it is like replacing soup with piss because it is different and wondering why people don't like it.
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>>12484897
The only people who "hate" this game are Nintendo fanboys still salty about Square "betrayal"

It's a masterpiece,much superior to chrono trigger
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>>12485435
This >>12485441
Literally everyone knew about Chrono Trigger. That is one of the weirdest takes I've ever heard.
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>>12485763
>Literally everyone knew about Chrono Trigger
No, the sales figures prove it flopped in the west. Even FF4 (2) and FF6 (3) sold better. With about 23.35 million Super Nintendos sold in America, about 1% of American SNES owners had Chrono Trigger. Don't get me wrong, that's good market penetration for a JRPG in the era, but it's obvious the majority of westerners who played Chrono Cross back in the day hadn't ever played Chrono Trigger.
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>>12484897
It's so fucking boring. Entire first half of the game has zero relevance. The entire first 1/3rd is so aimless and pointless, that after you finish it the game literally breaks the 4th wall and says "Well, there's no real point to going on, and nothing's happening, but, uh, you'd feel bad if you quit playing now right?" The most boring battle system ever conceived. Obnoxiously low hit rates, no strategy, slow, boring animations. A roster of 50 characters and 45 of them are irrelevant literal who's that have one line of dialog in the entire game, or some retarded joke character like a talking radish or a lisping dog. The game also has no consistent tone or pacing. It hops back and forth from being some grim dark serious tragedy, to a childish joke. You have a massive lore dump about all the hidden strings in the game, and then you recruit a fucking alien who talks and behaves like a five year old. In fact like 10 of the characters in the game are either literal children or presented as being one because they're a sentient pistachio or some shit.
Oh and the entire game, from action to menus runs like complete dogshit too
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>>12485460
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>>12486108
That came out after Chrono Cross.
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>>12485460
>expecting a sequel to a game
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>>12484897
I remember playing it like 20 years ago and the very first thing that bothered me the most is the leveling cap per area. I dont fully remember how it was implemented but I somehow remember it was something like in paper mario 64 where you had to progress the story in order to level up again. Always felt like a very, very, very lazy way to balance out your game. It pretty much removed one of only "role playing" aspects of the game, the option to overlevel/get stronger by grinding. These games dont offer much outside of the story to begin with, its not like they have interesting stat/skill mechanics like something like diablo 2 had back in the day.
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>>12484897
Was it ever?
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>>12485910
This is what happens when you base what you think culture was like on Wikipedia and sales reports.
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>>12486443
You are basing what you think culture was like on forum posts by rich kids with soccer moms on the early days of the internet. They do not represent the majority of people. Numbers do not lie.
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>>12485374
people barely know of it because it's a satellaview game, and to most of the gaming sphere, the satellaview is obscure
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>>12484897
Literally day 1 people were shitting on it because it "disrespected" the Trigger characters. Which to me always felt like an overreaction, the theme of "you know fucking with the timeline has consequences, right?" got so much negative reception is primarily just because of emotional attachment to the characters it fucked over.
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>>12485910
Anon you're forgetting that EVERYONE of our generation emulated SNES games. Everyone played CT even if not nearly as many bought it.
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>>12486602
No, that was just nerds with internet. My mate from Townsville never used a bloody emulator until 2003, well past the release window of Chrono Cross.
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>>12486606
>No, that was just nerds with internet.
Unless you lived in a shithole not worth talking about, most people had internet by the mid 90s
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>>12486610
Actually I take that back, even then you don't have that excuse because even most Eastern European shitholes had internet then.
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>>12486610
>most people had internet by the mid 90s
Absolute fucking delusion, even in America.
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>>12486618
The stats back it up, mostly because most Americans live in either cities or large towns.
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>>12486119
twenty years after WHICH events of chrono trigger
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>>12486548
No, internet forums barely existed when Chrono Trigger came out. I am basing what I thought culture was like from personal experience and Chrono Trigger was very, very well known.
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>>12486602
I played Cross before Trigger. Asocial, didn't stay up to date with gaming trends.
I was emulating NES at the time, maybe SNES but I hadn't played Trigger and knew nothing about it.
I didn't like Cross as a game, not because of some expectations. And PSX Square games are my favorites.
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>>12485460
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>>12486625
Facts don't care about your anecdotes.
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>>12486634
>Duuuuude this magazine did their research! That means everybody in the world gave a fuck about Chrono Trigger (despite moving no copies in the US)
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Last I'll say on this:
>OP asked why Chrono Cross is no longer beloved
>We know for a fact Chrono Cross sold more in the US than Chrono Trigger, more than 2x as many copies
>We know for a fact that Chrono Trigger came out on Super Nintendo
>We know for a fact that Chrono Cross came out on PlayStation, which was not universally the upgrade path for Super Nintendo owners
We can pretty reasonably conclude at least half of Chrono Cross's western customers hadn't played Chrono Trigger, and were therefore not biased by the desire for a "true" sequel to Chrono Trigger; the gulf between the sales figures is too large and a good chunk of SNES kids would have gotten an N64 instead of a Playstation. If you want to use the emulation argument, we also know for a fact that it took until 2001 for the majority of US households to get internet access.
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>>12486597
the problem wasn't just that. the issue was that when you go to the beach and talk to the spirit of these characters. They blame the new Lead Character for existing basically to no fault of his own.
I do like Cross, but it handles the transition and baggage of Trigger in the worst ways ever devised to the point that it feels petty and spiteful on purpose.
The triumph of Porre over Guardia is the most critical event in the world building and it's never explored, the story instead is contained to the archipelago while simultaneously being about a World-Ending affair in scope that affects all living things. So unless you are willing to suspend your disbelief to take the story's shortcomings and explore the new themes presented with it. Then it's really easy to hate the game if you come from Trigger. And the Ending specially is the last nail in the Coffin.

It's strange to me how resentful this game is.
Top Tier Music and Presentation Though. The game and the archipelago is really comfy setting despite the story and themes being so twisted and depressing.
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>>12486640
>ignore real world experience over these sales numbers I found online


Sure thing Kiddo.
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>Nooo!!! The sequel need to pander to us! Chrono and his friends are heroes and deserve a happy life !
>Masato kato : well actually they fucked up the world with theirs time travels...oh and their dead too
>Trigger fanboys :Raaaahhhh!!!!

One of the more ballsy sequel of all time,love it
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>>12486732
Autism is when you assume everyone else shares your exact experiences and feel a sort of narcissistic injury when met with alternative accounts.
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>>12486736
I'm sure there were some back water hickvilles where culture was just cow shit and Leave it to Beaver reruns, but where I was this was when anime was starting to get real attention and Crono Trigger was famous for being from the Dragon Ball guy alone.
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>>12486870
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>>12486786
>trigger fans will feel right at home
LOL
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seething tranny
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>>12485910
You're only slightly correct. CT was expensive and didn't have a large print run, so many people didn't have access to it at first. It had massive cult classic appeal instantly though, and word of mouth was almost universally positive. It was basically the ultimate
>Hey man have you heard about this game where you travel through time as a spiky hair kid with a samurai sword and robots and talking frog knights and dinosaurs this shit is fucking wild
Then once emulation became stable on your family computer suddenly a lot more people got access and loved it. Jerking off to sales figures and claiming they're an accurate lens on popularity will always be a joke.
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>faggot actually trying to re-write history over Chrono Trigger having popularity and acclaim
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>>12486960
Yeah the low print run and high price didn't help, but anyone into rpgs was reading magazines it was plastered all over them.
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>>12487257
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>>12486548
>Numbers do not lie.
CT was considered a rental game, something you might finish in a week.
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>>12484919
Square was going through its golden era and had banger after banger, people at the time merely assumed it was just as high quality as like 7 but it's the sort of thing that you go back and look at more in-depth and away from the time it was released and the flaws become more and more obvious. We can look back in retrospect and see it's flaws more clearly now.

The story is needlessly confusing and poorly paced to the point nothing really makes sense until you're info dumped on near the end of the game, the huge cast of characters was novel but ended up severely impacting the quality of the overall writing and character work to the point that character arcs that were set up and that they clearly wanted to do were put to the side. The gameplay also just screams of wanting to try something different, which fits what square was doing at the time mind you so it's not like that's inherently bad, but didn't really work out and never came together in a completely coherent way (same with the likes of FF8).

Visually it's great though and I don't think most people will ing old faith say the music is bad. I would NEVER put it at a 9/10 like this reviews but I wouldn't drop it below a 6 or 7 depending on my mood.
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>>12484897
Never
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>>12484927
You can still look up what actual consumers said about the game when it was new. It was well-liked, the main beef you heard about the game was from some Chrono Trigger fans disappointed in it as a sequel. It's a very popular example used when people say "great game, bad sequel." But even that wasn't universal, a lot of CT fans loved it too.
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>>12487257
Exactly, but that didn't translate 1:1 to sales, and a lot of people's first physical version they had access to was the extremely slow PS1 rerelease, or later shit like the DS one. It would be safe to say that a significant portion of its fans for a decade or so were not people who bought from its initial run, or even at all until well after CC came out. Not to mention how much popularity it gained over time due to its cult classic status and Toriyama connections on top of consistent praise. When CC came out there were people who took it as something new, people who were pissed it wasn't CT2, but still plenty who never had the opportunity to even play CT commercially until around when lavos awakened and CC was released. The anon who compared it to FF8 was right in a lot of ways, even down to the intro style and abstract natures of the games' stories.
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>>12487310
Here's some more.
https://web.archive.org/web/20020209122531/http://www.rpgamer.com/games/chrono/ccross/ccrossreviews.html
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>>12487471
Thanks anon

Nice to see rpgamer is still an active site too, I haven't check it in forever.
https://rpgamer.com/
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>>12487310
>>12487471
you're gonna melt that zoomlet's tiny brain
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>>12486670
>We know for a fact Chrono Cross sold more in the US than Chrono Trigger, more than 2x as many copies
That's the FF7 effect for ya



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