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Takes some considerably suspension of disbelief to assume the Hulk would get killed by a robot half his size or lose all his powers and revert to Bruce Banner instead of getting angrier, innit?
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>>12485963
Even more hilarious when you consider the final boss is just some defenseless faggot you kill with a single uppercut. Why did it take The Incredible Hulk going on this huge mission to kill him if he was that much of a jabroni anyway?
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>>12486004
That's the joke. The Leader hides himself under so many layers of defenses and soldiers, but get him in the corner and he's a helpless 98-pound weakling about to get thrashed by the biggest jock on campus.
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>>12485963
It appears the hulk is 4 foot tall
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it's not too bad for a licensed Western superhero game
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>>12485963
Takes some considerably suspension of disbelief to assume you won't get killed by a tidepod 1/9001th your size.
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>>12485963
there's a SNES version but it's not that good, game was clearly designed around the MD and the SNES Hulk is just a port.
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Since the Hulk gets stronger the angrier he gets, shouldn't his strength bar actually go up every time he gets hit?
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>>12486218
That’s the problem with making hulk and superman games
You can’t technically make them "right"
And in that I mean true to the comic lore
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File: 1756678853229820.webm (3.92 MB, 1280x978)
3.92 MB
3.92 MB WEBM
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>>12485963
>>12486218
The Hulk's power set works entirely on narrative rules, not mechanical ones, which makes it really hard to translate into a video game.
>>12486223
Yeah, Superman has it better than the Hulk but it's still pretty rough for him. A proper Superman game would be mostly about making choices and dealing with the consequences. Like, do you go here and save the train, or over there and prevent the dam from breaking? What happens as a result?
But no, instead it's usually like "punch 152 street thugs who are inexplicably a danger to you, then finally get to fight an actual supervillain for a minute, wash rinse repeat." Like a third rate story from the comics buried somewhere in there, and then a whole bunch of styrofoam peanuts to fill out the box.
>>
That game was actually pretty good. My cousin and I emulated it during the summer of '99 on my older sister's IBM PC, running ZSNES on MS-DOS. Oxxo had those Hulk icicles for like 2 pesos each (They were Holanda’s Solero lemon, but with Hulk branding and about half the price of the original Solero). We probably ate a shit-ton of them while playing.
We weren't Marvel fags or anything, but the game was solid and the ice cream was cheap as hell.
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>>12486708
>But no, instead it's usually like "punch 152 street thugs who are inexplicably a danger to you, then finally get to fight an actual supervillain for a minute, wash rinse repeat."
wish it was. instead we get that NES Superman game which was typical Japanese adventure/puzzle solver slop when we really would have preferred Superman going around beating people up.
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>>12486118
the SNES Spiderman games were not very good; those were made by Software Creations though while Hulk was Probe Software.
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>>12486747
The Genesis Superman wasn't too bad.
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>>12486769
>made by Sunsoft instead of Euros
Ya think?
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>>12486680
Look at that fried chicken skyscraper
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>>12486773
>>12486747
It's not that it's Japanese, it's that the NES game was made by Kemco so you get what you expected.
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>>12486773
Not really. Sunsoft tends to have mixed results. On one hand, you get classics like Batman and Blaster Master, on the other, you get total garbage like Ikki.
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>>12486784
Ikki wasn't even in-house that was done by TOSE. That said Sunsoft actually had two different NES teams. One was the team who did their early garbage like Route 16 Turbo and Platoon, after that they were fired and replaced by the team that did Batman and Blaster Master.
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>>12486708
What I never understood was that at least for Superman games I remember him having plenty of enemies in the comics and cartoons who were on par with his strength so something like a fighting game or boss rush type thing would have worked. Platforming was out of the question since he can fly at supersonic speeds so of course he wouldn't have to make pixel perfect jumps or any jumps for that matter, and beat em ups were kinda dumb since there aren't really any Superman villains that work well as mooks since that type of enemy has to be strong enough to hurt you but also weak enough for you to be able to defeat hundreds on your own. For Superman it seems like he's either completely invulnerable to an enemy's attacks, or if they can hurt him they tend to be in his league and not something you could just clone to have him mow through.
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https://www.youtube.com/watch?v=kX2arzhTgOs

Superman is ok, not quite as slick as The Incredible Hulk and it's also a shorter game, probably because it's 8 megabits instead of 16 so Hulk has more detailed graphics and especially sprites.
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>>12486004
The Leader is the most iconic Hulk villain specifically because his gamma-induced intellect is equal to the Hulk's gamma-induced strength, just in a completely different way. Hulk can outfight him just like he can outthink the Hulk.
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>>12486708
The original Atari 2600 Superman game was the only one that got it right, with time trial-based gameplay based around navigating a city quickly and get shit done, your ultimate goal being to complete the game as fast as possible.



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