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File: platformer.png (396 KB, 633x425)
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>the level select is 1 big map

I will now play your game
>>
>>12487883
Even though the warp room thing is what I think of first with Crash, I was really disappointed when I beat 1 and then started 2 and I wasn't going on a big adventure and just teleporting around to random places. The big map is so neat.
>>
This is a form of soul that was lost to time
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>>12487893
It's fairly common in JRPGs, Romancing SaGa invented it and other RPGs caught on ten years later (as usual).
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>>12487883
This is why SMB Deluxe will always be the definitive version of the game.
>>
Yoshi's Island has that world map island that reflects the level progression, and the string of levels per world accurately convey an adventure through a varied world.
>>
>>12487883
>When the map changes as you unlock stages/routes.
>When the map has stages not marked by nodes but you can hover your character over them, making you comb every suspicious corner in it.
>When you can walk all over the world map instead of following paths and nodes.
>When the world map is a shameless engine flex (think: SNES games using Mode7)
>When the world map section has your character freely flying around (Demon's Crest, Valkyrie Profile)
We didn't know how good we had it back then.
>>
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>>12487883
Yes.
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>>12487893
yes i would definitely consider it soul. its amazing how much it can add to a game despite having little to no real gameplay on it.
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>>12488101
>level select in a game with neither branching paths nor reasons to replay a level
>also cramped screen
Great improvement.
>>
>>12487886
Same here, though it was a nice touch how the secret warp room in CB2 is atop a tower and you can see the islands from CB in the distance.
>>
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>>12488208
Not the right colors.
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>>12488250
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
problem solved
>>
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>>12489997
>Improved physics / level design
No.
>>
>>12490030
>it's not shitty and broken so it's le bad
No.
>>
>>12490056
If you change the fucking level design it's not even the same game any more. It's a platformer, all it HAS is level design.
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>>12487883
Aye. It's the best.
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I like the Rayman 2 level select.
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>>12487883
This is why I stopped playing ff at ff10
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>>12489997
>Improved physics / level design
the fucking arrogance in these words. I hope the dev gets cancer.
>>
Buster's Hidden Treasure on the Genesis has this. Post more deep cuts.
>>
>>12487886
>>12489852
>Be a brainlet
>Can't comprehend the idea the Cortex Strikes Back is set in the same location
>Can't connect the similar level designs, yet they still feel different
>Out here still trying to force the Crash Bandicoot 2 isn't an upgrade in game mechanics (the most important part of a game) while still striking a good balance between casual and challenging gameplay.
Quit with the Crash 2 FUD, its lame and zoomer coded.
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>>12491641
>zoomer coded.
>how do you do fellow oldfags
>>
>>12491641
I don't really think the slide added much, a lot of Crash's appeal was in the simple intuitive controls that allowed the stage design to shine.

Crash 1 has better stage designs and soundtrack, I also found Crash 2's gimmicks a bit excessive, too many recycled themes, and the overworld takes way longer to get into a stage.
>>
>>12487883
Medievil 1



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