>Game gains an additional music channel while engaged in a powerup stateWhy did so few other games experiment with this?
>>12490310Phantasy Star III did it depending on how many people were in your party.
I wish man with bongos would follow me around as accompaniment on the days when I am feeling more powerful
>>12490338too bad, you get a tuba
>>12490310there’s like 20 games for arcade and nes games that do this if you stop and think for a few minutes, and probably many more retro titles
>>12490338https://www.youtube.com/watch?v=FPhj6C0VzyU
>>12490310Not /vr/ but I'm still mad how Croteam hinted at how the music would subtly change in Serious Sam 4 depending on your weapon only to drop it for the final game.
>>12490310I assume most games used all the music tracks or needed to save them for when there is a lot of shit on the screen. I remember in secret of mana like 90% of the time the bgm wouldnt play properly in combat because theres all these interfering sound effects going on.
>Instruments change on the fly depending on which character is highlightedAwww yeah.