Fighting games are only good if they have fatalities. This subgenre of Kombatlikes is all I care about. Everything else is gay.
>>12490507>loads five seconds>BITCHIN STAGE KILL
>*shitty CIA funded C&C music factory music starts playing*
>>12490507did anyone ever manage to pull off a cinekill? the actual fmv fatalities that i think a lot of people dont realize are even in the game. the only one i ever got to work was trident's.
>>12490810Well, no one had a Sega CD, but I definitely spent time figuring out stage fatalities with friends on the original game.
>>12490985>no one had a Sega CDjust because it was a model 2 doesn't mean it's not a real Sega CD
>>12491005yeah i had this abomination setup. i was so jealous of my cousin for having the newer sleeker sega cd and i was convinced mine was "slower"
Fatalities are just a 5 sec cutscene
>>12491029The perfect amount of kino. Any fighting game without them is for limpdicked weebs.
>>12491058are you saying gore makes you hard
>>12490810They made the fatalities too hard to do. Really boneheaded move if you think about it. Let's just build these entire MK clones but make it impossible for the average play to pull off the thing that made people want to play them in the first place.
>>12491023I'm pretty sure the Model 2 Sega CD has like 1x faster read speeds.
This thread reeks of 4India4Reggaeton4
>>12491110You Will Never Be Japanese
>>12491095My friend had a model 1 as a kid and I had a model 2; his always seemed way slower.
>>12491110^This.
mervin stitch