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this is every bit as classic as the original ps1 trilogy. awesome game
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>>12491031
it’s better than them by a little
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Low effort spam thread. /vr/ is dead, LONG LIVE /vr/!
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>>12491061
how on earth is this a spam thread? i saw someone posted about the trilogy, wanted to make a code veronica thread to say this one is just as great of a game as those
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It's a good game but it wasn't made by Capcom and you feel it

The movement,combat,enemy design...it just wasn't as good as the PS1 games
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>>12491075
capcom miled theor formula to death by nemesis and the slight variance in how code veronica plays is not some huge difference, it is a refreshing feeling after the others bombard you with sameness for 3 games.
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>>12491031
The mushy dreamcast d-pad ruined it for me.
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Movement feels kinda shit compared to the first three games, and having to retread through the same areas as Chris sucks, especially when most of those areas are very bland. Definitely the ugliest of the classic titles.
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>>12491031
Nah, this game is awful. Bad story, the exploration sucks, ugly graphics, boring characters and the first half of it feels like busy work.
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>>12491158
>feels like busy work.
first time playing a resident evil game?
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>>12491158
you had to be there, zoomie. It was REVERED when it came out, it was a dream come true.
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>>12491161
One of the last ones I got around to playing actually. The problem is the busy work was also really boring.
>>12491172
Oh shit, well I guess if a bunch of dip shit teens liked it 20 years ago then that means it's perfect and flawless and no one can ever have a different opinion...
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>>12491151
>Definitely the ugliest of the classic titles.
Its not that bad I think most people these days play the 7th gen brown and bloom versions and the PS2 which doesn't even run in proper 640x480
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>>12491183
gaslighting. the opinion you’re not allowed to have on this boardis the opinion that code veronica is a quality game. you know that.
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>>12491195
Delusional. I'm only giving my honest opinion on that. If you can't handle it then that's your fault. Grow a pair.

There's a reason why you're the only one making appeals to authority/ public opinion.
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>>12491202
i made no appeal to authority. i’m not the anon saying it was revered. that was likely you samefagging so you can argue with a strawman like you do in every thread that is positive in the slightest in relation to code veronica
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>>12491202
NTA but you're welcome to your opinion, just like anyone is allowed to have any opinion they want. The difference is expecting to be taken seriously when uninformed. Games will always have a comparative nature in most of their facets, so if RE4 or later was your first RE, you wouldn't be able to comprehend what a game like CV did differently when it came out. Having a knife that was more effective than a toothpick and being able to see your health on the controller were really cool features at the time, as were things like combining the A and B scenarios into one campaign and having a moving camera. Those types of things can easily get lost on people who experienced more advanced systems before them. You need to disregard everything that came after a game to begin to understand concepts like innovations, especially when they get superseded by later titles and zoomies rarely seem to be capable of doing so.
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2 > CVX > 3 > 1
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true. Hope it receives the remake it deserves
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>>12491031
>this is every bit as classic as the original ps1 trilogy
I agree. I put off playing Code Veronica for literally 20-years, before deciding to play it before the RE2 Remake was released. I thought it captured that PS1 trilogy vibe, but with a next-gen twist, perfectly.
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>play this blind
>have a pretty middling experience overall
>get to the end
>incorrectly assume that Claire will fight the final boss of her game even if I've been playing Chris for hours
>have to play Chris actually
>gave Claire all the heavy weaponry
>put game down
haven't been back to it
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>>12491031
>Caca Shitonica
it's barely better than Zero
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>>12491586
i beat this with no problem when i was 12 because the playstation games trained me. you have to suck at resident evil games to not be able to get through it, i’m convinced. or you have to have never played one.
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>>12491215
>Anyone that disagrees with me is samefagging!
This is just sad on your part.
>>12491310
Nah, this logic doesn't work when you can easily revisit the classic 1-3 trilogy and have a blast. If CV only was 'good' for a brief time period than it was never actually good, you were just easily impressed. Also no offense but 'omg a good knife' is not a worthwhile innovation. Silent Hill was doing good melee combat years before this if you really want to throw that out.
>>12491612
I know you people are delusional but that anon isn't complaining about the difficulty, he's talking about the design of the game being bad. And this is not an uncommon experience when you're playing it, the character switching and it fucking people over is infamous, so it's not just something you should brush aside as a skill issue. Not that I expect you to be able to do that since you're so invested in this narrative.
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>>12491647
>you people
>invested in this narrative
chillax, that was my first post itt. you might want to look in the mirror before calling others delusional. the game is not infamous for the character switchup. fags on this board who suck at cv just don’t shut up about it. touch grass, get out of your cave. cv is not a hard game.
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there is more than enough ammo and health to kill the many enemies you run into, even without using the knife. equipping the lighter makes it so bats can’t attack you. if you screw up by taking the fire extinguisher and not having space to then pick up the magnum, you can still beat the game. this, like 4, has some of those moments with a boss where you can get instantly killed by an attack. i think it’s safe to say the psone games had those too on first playthroughs. does that make the game hard? or is that part of the natural progression. do you actually want it to be easy anyway? i feel like re games are too easy once you get the hang of it. code veronica certainly after playing it once. they all give you way too much ammo.
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>>12491647
>Nah, this logic doesn't work when you can easily revisit the classic 1-3 trilogy and have a blast.
Has absolutely nothing to do with my original point. I'm getting the feeling you don't understand what iterative means. CV also still holds up just fine today, especially if you evolved alongside the series instead of trying to retroactively understand antiquity with a corrupted lens.
>If CV only was 'good' for a brief time period than it was never actually good, you were just easily impressed.
It continues to be good, my point is that your sensibilities are spoiled and it makes you unable to understand things before your time. Thats the thing about innovations to iterations, they take off or they don't, but they're done to purposely make changes to existing formulas in different ways while retaining their original identity. People still argue about shit like sliding and charge shots in megaman games to this day, it becomes a subjective process of opinion.
>Also no offense but 'omg a good knife' is not a worthwhile innovation.
So you're basically willingly proving my point. The knife was seen as a waste of inventory space before CV in the eyes of everyone outside of speedrunners who had specific strats for it, because it was piss awful in the series before it. By comparison, CV started knife only runs as a viable way to play, which was expanded upon in RE4 when they added shit like suplexes and mighty boots. In a game series where resource management is one of the main tenants, having a reliable melee weapon that doesn't require ammo was a pretty big change for the formula.
>Silent Hill was doing good melee combat years before this if you really want to throw that out.
And its a different series, so whats your point? Sweet Home had reliable melee before both of them but its a different game series in the same genre that even inspired RE, and it was basically a party based RPG. Kinda pointless attempt at an argument.
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>>12491647
Also
>he's talking about the design of the game being bad.
I swear every fucking zoomer thinks they're the Roger Ebert of game design critique while not understanding how we got where we are today. Then again he was a fucking retard a lot of the time so I guess it checks out.
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>>12491446
playing long hours and getting killed suddenly and having forgotten to save is part of the re tank experience. if i had softlocked myself with re, it would never even register as being a big deal to start over. first time i played re1, i got killed by snakes after seven hours without saving. if they remake this, it needs a real nightmare mode to bring back that style of play. in survival horror, i want to get killed more so that i feel that adrenaline of low health and then having my head torn off. people misunderstand the appeal of these games. they used to shock you. people staying up all night playing having a heart attack when a claw tears you in half unexpectedly.
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>Graphics are overwhelmingly grey, blue and foggy. No room is ever as visually interesting as RE1-3's pre-renders.
>Bandersnatch enemies reach across the room, off screen, to attack you. No way of dodging.
>Constantly respawning zombies frustrating 1st time players who are unsure about bullet scarcity
>Island has four separated areas (Prison, Facility, Palace, Submarine Lab) requiring unparalleled levels of backtracking just to ferry key items around.
>More or less forced to tank damage at several points unless you know some speedrunner meta trick (Mutant Steve fight, hunters or zombies hiding 1 pixel behind a corner).
>Overuse of the heart-pounding extended door animations.
>Passable plot and lore ruined by overly long cutscenes and awful Canadian voice acting.

And the absolute worst of them all:
>Switching between Claire and Chris at totally upredictable points, potentially softlocking you from making progress if the other doesn't have good guns and herbs. This isn't much of a problem if you've played CV more than once but its atrocious game design.

It's a very mediocre game. There's still some classic RE fun to be had at several points but the bad parts are so bad they spoil the whole experience. People who religiously defend this game are either terminal contrarians, deranged Claire-lovers, scorned Dreamcast fans, or haven't played more than an hour of it since 2000 and are letting their nostalgia do the talking.
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>>12491724
>People who religiously defend this game are either terminal contrarians, deranged Claire-lovers, scorned Dreamcast fans, or haven't played more than an hour of it since 2000 and are letting their nostalgia do the talking.
medtime, sperg
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>>12491727
So which category are you then?
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>>12491724
>People who religiously defend this game are either terminal contrarians, deranged Claire-lovers, scorned Dreamcast fans, or haven't played more than an hour of it since 2000 and are letting their nostalgia do the talking.
What about the people who don't look for reasons to hate it? Or the ones who aren't bothered by half of these complaints? Honestly I just can't imagine forcing yourself to be that miserable.
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>>12491724
oh noes, i can’t dodge, i took damage. game bad. hurt me.
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>>12491732
>Hey this game is shit
>"WTF WHY ARE YOU LOOKING FOR REASONS TO HATE THIS?"
>"WHY ARE YOU FORCING YOURSELF TO BE MISERABLE?
I'm not forcing anything, I've played it twice and I did not enjoy it either time. Can you comprehend that?
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>12491738
>I did not enjoy it either time.
I mean
>Hey this game is shit
>Thats just, like, your opinion man.
>YOU ARE SILLY
Honestly, if you're complaining this hard that people might disagree with you on a mongolian basket weaving forum decades later, I don't think you should be questioning the comprehension of others.
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>>12491671
>the game is not infamous for the character switchup.
You're either outright lying or have no idea what you're talking about. Either way talking to you further is pointless.
>>12491696
The knife not being useless is not something worthy of this game, my dude. It's as simple as that. Why is that the thing you so strongly latch onto?
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>>12491776
it is my opinion that the word infamous does not describe the character switch. you don’t need to attach lying as a motive, are you so paranoid you think there’s some pro-cv faction trying to infiltrate the board and say they didn’t think it was the worst game of all re games like you do? you’re not making any point beyond your opinion which you’re attempting to assert as fact, and using lame strawmen. just because you presume your critiques are accurate doesn’t mean others do, so if you arrive at a conclusion of opinion being equal to fact then you can’t conceive another opinion is valid. and even so, it’s only an opinion.
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>>12491031
You've been doing this same spam for over 2 fucking years mate.
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>>12491776
>Why is that the thing you so strongly latch onto?
Because it was a cool change that led to how melee would get handled in the rest of the series afterwards. Counterpoint, why are you still bitching about the things you dislike about this game all these years later after playing it twice? Why not play or go talk about games you actually enjoy?
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>>12491824
you’re not allowed to like cv or speak well of it here.
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>>12491195
>a disagreement in opinion is gaslighting
Mentally ill post.
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>>12491850
Plenty of people here like it, it's just less liked than it's disliked, you don't need to have a persecution complex about it.
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>>12491724
Thanks for actually articulating your opinions on a game. I think the board would be a lot better if people did this, not just for games they don't like, but also games they like or have mixed feelings on.

>>12491732
"Looking for reasons to hate it."
Come on, now.
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>>12491069
^This.



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