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File: Assaultbox.jpg (27 KB, 268x372)
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Was Star Fox Assault the right way forward for the series?
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Yes, but it needed to be better at what it was trying to do.
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>>12491364
Beyond a reasonable doubt. It’s better than Majora’s Mask by far. Girls with animal tails will always be the better than fish girls with scales.
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Yes, just like how Rogue Squadron III gave us all the ground combat fans were clamoring for
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>>12491364
I was Star Fox Assaulted.
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>>12491364
If the way forward was killing off the series to focus on printing moneybwith mario.
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the original game was a tech demo for the Super FX chip, it served its purpose and was useless afterward
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>>12491370
You've got the wrong game there, tardlard.
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>>12491364
No.
Star Fox Assault on-rails sections are very slow and boring.
Landmaster isn't too good, on-foot sections are not great.

Would prefer something like the old games or SW Rogue Squadron for the single player mode.
For the multiplayer something like SW Battlefront 2 (2005) would fit too.
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>>12491364
The single-player was just okay, but my friends and I had a surprising amount of fun with the multiplayer
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>>12491364
I loved this game as a kid and was heartbroken when Nintendo Power described it as "like pouring gasoline on your pancakes."

Star Fox could absolutely thrive as a multiplayer-focused series.
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On foot levels were always the logical evolution of Star Fox and the 64 team clearly wanted it
Things would be better if we got Assault first and Adventures second
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>>12493161
Furries shooting each other in space is still fun tho
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>>12491364
It's best Star Fox game by a wide margin. The fact it wasn't received all that well pretty much ended the series for me.
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>>12491364
I wish it wasn't so short.
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>>12493945
That would end up feeling like we were losing the R-Wing entirely.
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>>12493927
>Star Fox could absolutely thrive as a multiplayer-focused series.
This. I've been wanting a StarFox game in the same vein of F-Zero 99 ever since that came out.
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>>12491364
The only time Starfox really worked as an all time great game was when Nintendo did it themselves for the N64. Argonaut, Rare and Namco all had some good ideas with some flaws mixed in. Argonaut’s orignal Star Fox (and Star Fox 2) was a bit constrained by the tech and console it was on but was pretty good. Starfox Adventures had one of the worst development processes of all time, and they released an unfinished product without a coherent ending and it was STILL ok.

Namco made a decent game with Starfox injected in it, a bit like Rare. The rail-shooting parts really sucked in comparison to StarFox 64. Panzer Dragoon Orta, despite any the problems it may have had, blew this game out of the water as a rail shooter in that period.

Assault’s single player is at its best when you’re searching for targets on foot or in the Landmaster while having to watch the meter to go into the sky and kill some enemies. The sniper mission sucked, the waves of similar enemies in most levels was boring. Some of the knockback physics used to piss me off. Generic space bugs are an overdone cliche. Story was lackluster, if it even matters. Panther Caruso was not a wonderful new character or anything. I didn’t even like the arwing redesign. Including Xevious was a nice Namco touch though.

Where the game really shines is multiplayer. If you can find a few people that actually want to play, it is really good and theres extra stages, jetpacks and more. It’s like it was designed as a multiplayer game on a system as couch split-screen multiplayer was dead. It would have been big if it were an Xbox game with online support. But even back then playing multiplayer games like this had become mostly an online thing. In an alternate world when GC had online support, Melee, Metroid Prime 2 (with a little polish), F-Zero GX and Starfox Assault would have been some of the most played games.
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Adventure was the only good star fox. And the only good rare game. So, no, this one was shit
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>>12495925
Slowly, getting Adventures first was huge whip lash. Both were bound to happen anyways, there were on foot experiments when developing 64 and miyamoto already wanted an adventure game in the series
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>>12491364
It was a course correction from Adventures but a downgrade from SF1, SF2, and SF64.
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File: 1775509496084828.png (80 KB, 500x501)
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>>12496409
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>>12496389
this desuuuu



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