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>let's take our years old console
>and make another one EXACTLY the same but with horrific loading times

Wtf was SNK thinking?
>>
It cost significantly less... especially the games
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>>12492413
CD's are much cheaper. Think a little next time OP
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>>12492420
>>12492418
Ah yes MUCH cheaper
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>>12492413
>Wtf was SNK thinking?
They wanted to make the actual games affordable (AES cartridges were extremely expensive)
They released a model with a faster drive a year later
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>>12492421
Oh, you're just baiting
>>
Why SNK choose a 1x cd rom drive instead of a 2x like PS1 and Saturn ?
>>
>>12492428
Taking a look online, the initial front-loading launch model in Japan basically used a Sega CD model 1 disc drive (same laser and control electronics, all from Sony!), which was slow as fuck because CD drives were still super expensive in 1991 when the Sega CD launched in Japan. But by 1994 it was hopelessly outdated. It was all made even worse by Neo Geo games not being optimized for slow CD drives, unlike most Sega CD games.
The more common top loader used a mechanically different drive but at least some of the control circuitry was shared with the front loader, and of course the CDZ would eventually have entirely new stuff
>>
Is the CDZ's disc drive fast enough to make it playable or is it still aids like the original CD?
>>
>>12492413
>let's take out year old child
>and make another one EXACTLY the same but with horrific shitposting
Mission accomplished
>>12492421
>Ah yes MUCH copeier
>>
>>12492421
That is cheaper actually.
>>
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>>12492421
Now compare the prices between the AES and CD versions of The King of Fighters 98
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>12492421
>ebay prices in 2026 = retail msrp in 1994
>>
>>12492470
>Is the CDZ's disc drive fast enough to make it playable or is it still aids like the original CD?
For most games, yeah it seems so. Sega Lord X did a whole video on comparing load times. Early games take about 30 seconds to load in their entirety compared to a minute n the CD. For larger stage based games like Pulse Star, level 1 is 20 sec on CDZ vs 35 on CD. Fighting games on the CDZ load at about the same pace as their ports on PS1 and Saturn, for earlier fighting games it isn't bad but for later ones with giant rom sizes like the Last Blade 2 it gets a little long. Last Blade 2 on CDZ takes a minute to get into a fight in the Last Blade 2 compared to 1 min and 35 sec on CD, that is about as bad as it'll get.

https://www.youtube.com/watch?v=zWjLkwxuIqc&t
Here is the video if you want to give it a watch.
>>
>>12492421
He was talking about at the time of release and the games themselves. The NGCD still has some unique value even today, with its controllers and the CD music in some games (and the paltry number of exclusives). That said, I don't think I've touched mine in probably like 15 years, since I'd rather play things on MVS carts to avoid load times.
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>>12492413
It was an opportunity to allow for the games to be affordable and improve the music with redbook audio.
>>
Did you anons know that Neo Geo CD can be emulated with all the load times outright skipped?
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>>12495826
>Did you anons know that children can shitpost here despite the 18+ rule?
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>>12492413
It was a great idea but it turned out the appeal of the neo geo was that nobody could afford it. Once they could, it wasn't special anymore.
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>>12492413
Make a Neo Geo for the poors who can't afford an AES.
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>>12492413
>EXACTLY the same
Less RAM, animation cuts were a thing in a lot of games.
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>>12497493
>Less RAM
It actually has way more RAM (7 MB) than the MVS/AES (214 KB) because it needs it to load the content into it from the CD
The MVS/AES basically just uses data directly from the cartridge without having to load it into RAM first, which is why it's not limited by RAM but by ROM size



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