>Congrats you've reached the very end of the game!>now backtrack to every area and meticulously check every screen of every dungeon zone and talk to every NPC in every town to obtain these few bullshit items necessary to actually beat the gameHoly fuck I thought we were past this stupid fucking obtuse shit at this point? Did Nintendo just force devs to put this shit in their games just to sell Nintendo Power subscriptions and get people to call their overpriced help hotline?
This game also did that
>>12492950>meticulously check every screen of every dungeon zone and talk to every NPC in every townwhy weren't you doing that in the first place?
>>12492961I don't like reading or exploring in video games.
>>12492961Try playing the game retard, you have to backtrack to all these old areas with your new upgrades
>>12492950Back in the day, people actually had the patience to take half an hour to go back and find those previously unbeatable enemies instead of immediately looking up exactly where they were. >obtuse It's not even remotely obtuse.
I wish I grew up during the Super Nintendo days (my first console was the n64)so many cool and SOULFUL 2d games
>>12492950>Did Nintendo just force devs to put this shit in their games just to sell Nintendo Power subscriptions and get people to call their overpriced help hotline?No, that's padding. The game was released on a very small ROM and they cut corners whenever they could (even the OST composition of Soul Blazer is very limited) so it was normal.There WERE developers who did what you think of, and it does NOT look at all like what you're complaining about.Working Designs were notorious for this, they would intentionally change the ingame puzzle hints so that they don't work, or mistranslate them, or remove them altogether, but would also sell a guidebook with the correct solution.When internet guides started appearing, or people and videogame magazines were covering the Japanese version solutions (for Lunar SS/PS specifically) they would intentionally alter the game so that the solutions won't work, and alternate solutions were needed.If a Japanese developer did it, it would be something like Valkyrie Profile's good ending requirements, which are barely mentioned ingame yet are essential to experiencing most of the game's actual story.Most developers back then would include essential info in manuals to avoid frustrating the players, and keep the optional stuff to guidebooks. For RPGs Western publishers (for Earthbound, Dragon Quest, Illusion of Gaia and Terranigma which were Soul Blazer's sequels ironically) would include the guide to avoid frustrating low-IQ players. Some games like SaGa Frontier and Metal Marines are accused of this because the developer did include a guide with the Japanese copy but didn't translate it for the US version because 80-page manuals aren't cheap.Finally you have games like Lufia 1 where ROM limitations meant they had to remove some text needed for gameplay, or European copies of Zelda (like Zelda 1/2 which were English-only but had translated French manuals, or OoT which had a Spanish text dump manual).
>>12494008For Soul Blazer, the game is self contained and gives you all the hints you need to finish it. Skill issue.>>12492956Different issue. GG3 is a visibly unfinished game. Many levels don't have proper boss fights, some even are single-screen dungeons, and there's a part near the end where they give you 3 key items at once.The huge open gap where that unfinished content would have been in the story progression was replaced by a fetch quest that uses the content they already developed.In comparison the Soul Blazer example makes more sense: You saved multiple villages and kingdoms and they help you back.
>>12494008The thing OP is crying over is literally just the game having spots in the early areas that can't be accessed without items from later areas. None of it is hidden, none of it is obtuse, it's just "I don't remember where these spots were so I looked it up instead of going back to the early areas and looking for them. I bet most kids back in the day were equally impatient and called a help hotline to ask where they were."
>>12494008>it would be something like Valkyrie Profile's good ending requirements, which are barely mentioned ingame yet are essential to experiencing most of the game's actual story.The only lame part is that you're not warned that you miss out on story if you exit a dungeon before beating it. Aside from that it's actually pretty intuitive, you're meant to get the normal ending first and when doing so you're told that you don't know the truth because all you did was do as you were told, so all you have to do on a second playthrough is actively disobey your orders, that and making sure you explore everything and always beat a dungeon's boss when you first enter it. The only really contrived part is simultaneously getting the true ending while also getting all the best rewards from Freya, that's the thing that requires very specific actions.
>>12493979If you don't talk to the soldier in the church before giving the singer the harp, good fucking luck ever finding it. And going through every single zone and talking to every NPC, and trying to remember the dwarf king asked for them is way more than 30 minutes
>>12494014It's more obtuse than most early JRPGs.
>>12494543Having a bad memory doesn't make it a bad game.
>>12496660>not remembering every single level layout in the entire game, and every NPC location and what they said is le bad memory Eat shit and die retard