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What are some shoot em ups that go beyond tee usual barebones "7 identical stages in a row"? Why didn't we see more ambitious and experimental shoot em ups that give you open world exploration and meaningful upgrades/equipment? Imagine like what Symphony of the Night did for Castlevania, Shoot em ups really needed a game like that because besides prettier graphics they are still barebones railroaded early1980 games content wise
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>imagine what Symphony of the Night turned Castlevania into
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>>12493774
Its called rail shooters, a much better genre
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>>12493776
>big map vs small map
Gee I wonder why everyone loves the latter entries
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>meaningful upgrades/equipment
>open world exploration
Both of these things mess with the gameplay, and the only "shmups" which include them are made for people who hate actually playing shmups, which is why all such games get away with having atrocious garbage shmup gameplay, since they know the players can't tell the difference.
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>>12493774
So 7 "identical" stages in a row is bad to you but 500 shitty copy paste "stages" pretending to be different with progression tackled somehow makes the experience good?
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>>12493774
Shoot em up games that want to be ambitious and experimental change the actual fundamental gameplay mechanics in interesting and innovative ways. The games that you're shilling are worthless garbage where you go through a shitty rpg while being blasted with an awful unfun basic euroshmup section every 30 seconds
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>>12493790
The gameplay changes and has actual progression and exploration of an actual game world to make you immerse yourself and care about the game beyond shoot stuff, so yes it is better
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>>12493774
None. The whole genre is boring and samey.
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>>12493774
If you're actually looking for an answer I'd tell you Darius Gaiden or G-Darius which have huge branching paths and like a hundred routes through the levels, but let's be serious. You will never play these games because they have a modicum of difficulty and were made for people who like playing shmups. You hate shmups but are too scared to admit it so you cope with playing dogshit like Sigma Star Saga which is just a JRPG that throws in the most boring, tedious, dogshit shmup segments imaginable at you in random encounters for 30 hours, just because it's easy and has fake novelty with the different weapons.
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The genre was perfected decades ago.
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>>12493774
Play good game like Sin & Punishment instead
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>>12493774
Whats the game on top? Looks like some mediocre Mega Drive homebrew. I know the bottom game is The Guardian Legend.
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>>12493794
>the gameplay changes
How does it change? How is that change different from something like the progression through the stages in Zeroranger or Radiant Silvergun or Crimzon Clover for example? Why are those changes fun or interesting? Why does the game need "exploration of a world" to be fun or enjoyable? Why is that "exploration of a world" superior to a shmup with actual storytelling and worldbuilding embedded into the gameplay and stages like Rayforce or Raystorm or Eschatos or Touhou?
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>5 threads in an hour
So what Discord are you guys from
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did anyone ever dump the rom of sigma star saga DX? i almost bought a copy, but after doing even a little research, fuck limited run.
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>tranny posting about non retro games again
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>shmuptranny makes a thread
>the same 2 faggots post in it for like 10 minutes
>shmuptranny ditches it and make a new thread
truly organic discussion.
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Hi Morky Schizo!
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>>12493815
You said that already.
>>12493724
>>
It has been true both times.
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No one posted for 2 minutes. It's time for thread #6.
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>>12493785
>it makes the game more complex so its bad!
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>>12493848
Shmupfags can't play anything that isn't 99% routing or basic streaming they learned from 1995 because their tiny brains can't handle it.
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>>12493848
Complexity doesn't necessarily make a game better or worse / deeper or shallower. In this case, the "complexity" really serves to add nothing to the game.
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Sparx levels in Spyro 3 and Season of Ice.
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>>12493774
the random encounter shmup levels were the worst part of Sigma Star Saga
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>>12493802
Literally who
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>>12493805
It's Sigma Star Saga, a Wayforward game from the Shantae team, and was published by Namco in USA, Atari in Europe.
The DX version just got a Steam / Console release today actually, and uses LRG's Carbon Engine, so the ROM should be super easy to extract from that release.
It doesn't appear to have enhancements like their console release of Shantae Advance Risky Revolution, just the usual emulator features like rewind, save states, and shaders.



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