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File: IMG_3048.png (14 KB, 461x433)
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Why is this the only hard boss in castlevania 4? At least they were nice enough to put a checkpoint before it
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I like that they got demoted. Slogra and Gaibon fucked up in 4 by losing to Simon, then in SOTN they're the first bosses.
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>>12494273
>Slogra and Gaibon fucked up in 4 by losing to Simon
Not for a lack of fucking trying, Slogra is beyond vicious in SC4.
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>>12493982
i beat this boss by pure chance on my first playthrough but then got stonewalled and filtered by it on my 2nd. the annoying thing about it is that its fireball hitting you while crouched is completely random. you can get completely fucked and get hit every time by it. also funny how it's one of the few castlevania bosses where using the cross subweapon actually is a detriment
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>>12494617
As a kid, I was enamored with the multi hit nature of the boomerang cross (and which IS good), but in later years, especially after playing Dracula X a lot, made me realize that I always badly want the axe for that vertical reach.
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It's weird how dracula doesnt have a second form in IV. I wonder if Gaibon was originally supposed to be it
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>>12494959
I really appreciated how succinct the Dracula fight was in IV. It's just Dracula. He switches it up halfway through and throws a new pattern at you but he doesn't turn into a statue that shoots lasers or a 50 foot tall giant that teleports or whatever the fuck his final form in SOTN was.

I hate this entrenched philosophy that every boss needs 3 stages at the absolute minimum or somehow it's not. heckin' epic enough. Bosses don't need to marathons
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>>12493982
I never found Slogra particularly difficult in 4, it took me maybe 2-3 tries on my first playthrough, after that I'm not sure if I ever died to him again. I honestly died more to Dracula
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>>12494959
The "cookie monster" design isn't really Dracula, canonically. It's a different entity called Curse of Man, that appears right after Simon defeats Dracula and splits his body in 8 parts. Because of this Curse of Man monster, Simon gets cursed, and has to look for the 8 Dracula body parts in order to unlift his curse (as seen on Castlevania II: Simon's Quest).
This was explained by an ex-Konami employee who worked with Akamatsu (CV's creator).
As it happened, the only other team that actually worked together with Akamatsu's team was the SCV IV team, which is why Dracula doesn't turn into the cookie monster at the end of it (I consider IV to be an AU retelling of CV1, where Simon actually defeats Dracula for good, without getting cursed), instead there's Gaibon as a sort of reference to Curse of Man.
All the other Castlevania teams weren't in conract with Akamatsu so they got it wrong, and thought Curse of Man to be Dracula's "real form" or whatever, as seen in Rondo, X68k or SOTN.
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>>12496362
I knew Slogra had to be based on something, thanks anon, recalling it WAS a painting.
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>>12497335
That certainly looks like the main inspiration but also this one could have been too
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>>12497460
>>12496362
What is it representing? Lust?
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>>12496362
Fuck, that's creepy
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>>12494273
Kind of hypocritical considering both Death and Dracula himself jobbed to Simon as well. But I guess you don't join up with the lord or darkness expecting fairness to be a priority
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>>12497472
>What is it representing
The first one is The Temptation of Saint Anthony.
>Lust?
Yes but not only. Saint Anthony retired to pray in the egyptian desert, where Satan sends him supernatural temptations. Those usually include demons and sex. Sometimes at the same time. Fear but also an erection, if you will. It's been a popular theme in 15th to 17th european painting.
Here's The Witches' Sabbath, also with a bird skeleton demon, by the same artist (Salvator Rosa). No lust this time.
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>>12496994
And what are the CV3 bosses supposed to be?
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>>12496994
>think anon is just bulshitting
>nope, it's true
That's the kind of nonsensical story I'd make up as a kid to try to explain away something in a game that I didn't like.



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