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File: policequest.jpg (221 KB, 900x1200)
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Did you ever play Police Quest? Does it hold up?
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>>12496165
never tried them, but i think it's funny how the series went into real time tactics and then eventually a tactical shooter with swat 4
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2>1>>>>>3>>>>>>>>>>>4
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>>12496214
>with swat 4
With swat 3
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>>12496165
I forgot to inspect my car, now it blew up and killed me. Great game, really fun
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>>12496165
Sierra was so awesome. Did they do anything that wasn't quality?
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>>12496504
KQ7.
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>>12496165
good games
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>>12496165
Probably the most enjoyable of the Quest series.
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>>12497403
How? There's like 2 good games and it drops off hard. Maybe if you include Swat 3 and 4 is great, but otherwise Space and King's quest are better
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>>12497403
Maybe on opposite day. I'd take any of the main Sierra adventure series over Police Quest, including LSL.
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>>12497597
I like the modern setting better.
>>12497620
LSL blows chunks all the way through.
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The first game is just a kick in the dick. The SVGA remake is a massive improvement, cutting way down on the bullshit deaths. Still has a moment that is a bit of a "how was I supposed to figure THAT out?" when you need to get out of your vehicle and use your door as cover, by USING THE GUN ON YOURSELF. At least now inspecting your vehicle rewards additional points instead of being required to not kill you.
The 2nd is a bit more gentle than the original version of 1, but it has some serious fuck-you moments. Oh, you didn't go by the gun range and sight your gun you just sighted earlier? It somehow started shooting somewhere else, now it will fail when you rely on it. You didn't know to look behind the counter in the invisible cabinet? No field kit for you, you'll never collect evidence. You found the body in the water too soon? Now you can't get the evidence down there, no going back, fuck you. Surely you knew to check inside the terrorist's turban to find the instructions for the bomb, right?
3 has a time mechanic that punishes you for exploring and figuring out what you need to do. So if you don't start every day by saving your game so you have something to load from, you are already screwing yourself. You treated it like a standard graphical adventure? Lol, you're fucked now, better restart. There's also a particularly nasty fuck-you if you fail to do something that seems just like a waste of time at first.
4 seemed neat, but I kept running across glitches when I tried to play it that kept me from going very far. What I did play was just annoying. Ooops, I forgot to talk to everyone before I left a room, now they won't give me the required dialogue I need to advance forward, better restart. Ooops, I gathered evidence before talking to other police, now I can't talk to them and get the required dialogue I need for later, better restart. Who play-tested this shit?
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>>12496165
Don't you need to know police procedures in order to enjoy these games? The target audience are retired police officers.
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>>12496504
>Did they do anything that wasn't quality?
The Amiga ports of their games were absolutely phoned in and they didn't even try.
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>>12498535
>The target audience are retired police officers.
That sounds like a wildly specific audience. Nowadays it would just be normal people who watch NCIS/Law and Order that happen to like police procedurals.
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the squadcar minigame is a horrible gimmick that barely functions, that's about the worst of it.
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>>12496504
Just about everyone hates their Robin Hood game. I thought it was okay.
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>>12497393
Every town in the Dakotas, Montana, and Wyoming look like this.

>>12498523
Sierra games were kind of weird like that. It was incredibly easy to be locked into a corner due to forgetting to pick up one thing about 5 hours earlier in the game. And you were told to make as many different saves as possible because of this. I don't know any other company that made games like that.
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>>12498743
>Sierra games were kind of weird like that.
I have mixed opinions on it. when it involves the actually interesting puzzle mechanics it can make the game feel more like something you genuinely orchestrated rather than just a sequence of trial and error obstacles, you need a comprehensive view of a puzzlebox to acheive your victory. the downside is that you're as likely to fail from arbitrary pixel hunting and interface disconnects than any sort of challenging comprehension.
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File: pq-manual.jpg (194 KB, 1224x1833)
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>>12498535
Most of it was in the manual actually which you had to study carefully.

>>12498523
>by USING THE GUN ON YOURSELF.
Yeah I hate that, when the problem isn't with your thinking but with the interface being unintuitive. Gabriel Knight 3 had a similar issue, but not quite that bad, where the only way to turn on the GPS was to use it on yourself, you couldn't press the buttons, or use it on the ground or map or anything like that. Spent way too long figuring that out.
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>>12496165
do YOU hold up? maybe you’re obsolete with these shit threads
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>>12498523
click-em-ups were always a scam to sell game guides. nothing more.



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