DOOM THREAD / RETRO FPS THREAD - Last thread: >>12484139Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Doom Eternity ProjectGame : Doom 2 | Format : EternityResource wad: https://files.catbox.moe/yxhlgx.zip=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21Release thread : https://www.doomworld.com/forum/topic/157593Deep /vr/ied PotatoGame : Doom 2 | MBF21RC1: https://files.catbox.moe/3fml1f.zipNow on iDGames!https://www.doomworld.com/idgames/?id=21835=== NEWS ===[03-28] Helion 0.9.9.2 releasedhttps://github.com/Helion-Engine/Helion/releases/tag/0.9.9.2t[04-04] Riftenstein3D Released for Chasm the Rifthttps://www.moddb.com/games/chasm-the-rift/addons/riftenstein3d[04-01] Ethereal Breakdown for Doom 64 Remaster & EX updatedhttps://www.doomworld.com/forum/post/3015687[04-01] Deriver releasedhttps://combine-kegan.itch.io/deriver[03-31] Marrow 2.1 update releasedhttps://www.moddb.com/downloads/mrw-21-map-updates[03-28] Play Quake 3 In A Web browserhttps://q3js.com/[03-23] MaxED releases Heretic2R - Heretic II reverse-engineered source porthttps://www.doomworld.com/forum/topic/157708[03-23] Nugget Doom 5.0.0https://github.com/MrAlaux/Nugget-Doom/releases/tag/nugget-doom-5.0.0[03-21] Postal: Running with Chainsaws updated to version 2.0https://lossforwords-atmo69.itch.io/postal-running-with-chainsaws/devlog/1464115/update-version-20-south-of-paradise[03-19] Blood Death Wish 2.0 update is outhttps://www.moddb.com/mods/death-wish-for-blood[03-17] TNT: Exolution (formerly Convilution, Forever) 11-map beta releasehttps://www.doomworld.com/forum/post/3012578[03-11] Death Wish coming to Blood Refreshed Supplyhttps://x.com/NightdiveStudio/status/2031090258729677250[03-10] Nightdive announces SiN Reloadedhttps://www.youtube.com/watch?v=Tw5DMMTfk5o[03-08] Crematomania, a megawad releasedhttps://timeofdoom.proboards.com/thread/133/=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
Are there any interesting fan map packs for shadow warrior? There's plenty of talk about other build engine games, I haven't heard anything about SW.
>>12497753I agree this looks better, but still quite cheesy imo. It also looks kinda like UE1 / UE1.5 games (Unreal itself, Rune, etc). I prefer AD and similar styles, because they almost never try to do something they've got no polygons for. The stuff they do is something that wouldn't look much different in terms of silhouette even if was modelled for Doom Eternal. They come up with abstract/surreal shapes that are nicely expressed with lowpoly, this is why it's never cheesy and ages extremely well. Trying to do real world architecture or nature is inherently different and introduces lofi-ification because there are tons of features you can't reasonably replicate with given level of detail.
>>12497902Did people ever do palette mods for Quake like they've done for Doom?
>>> CLASSIC DOOM CHALLENGE <<< Record a UV-SPEED demo of Unrattled, E2M2 "KYSF" by affableMisanthrope (complevel 9)Reply to this post with a demo & your time.Wad download and current records (thanks Eggplant):https://dsdarchive.com/wads/unrattled?level=E2M2Example demo in 2:35:https://files.catbox.moe/efxri4.lmpPrevious challenge WinRar: (Me) >>12485120The bfg in this map is completely optional, I decided to get it, but since the category is uv-speed you may benefit from ignoring it. Also, in case some of you have already forgotten, this is a /vr/ project made by your fellow anons. The >cryptic map title may incline you to believe this is a shitpost, but I actually think it's actually a good gimmick map.
>>12497940Not often. The only custom palettes I can think of are in the Malice total conversion and a noir themed map pack from a few years ago that made everything greyscale.I'm sure there are more, but palette swaps are so rare that Kex Quake didn't even bother to support them.
just started learning trenchywill post my first quake map by the end of the thread
Kegan you know things. Was Colorful Hell's extra enemies designed with crazy weapons mods in mind? A lot of them oneshot you.
>>12498132I think Cactus made Colorful Hell in mind to play with La Tailor Girl, so that makes sense.Also there's probably other people here that're way more knowledgeable than me about this kinda stuff, I'm kinda specialized and niche with my shit.
>>12497958That reflects more on Nightdive.
>>12498132>>12498139Colourful Hell was originally made as alternative monsters for DRLA The optional tiers are for making the monsters even more harder and they focus on different areas (fireblu being AoE for exsample) apart from abyssals that are just extra tough for the sake of it I made lot of compat for La Tailor Girl when I made the mod, Colourful Hell is a lot older than La Tailor Girl
>>12498121Here's some homework for you: make a brush penis.
always with the penises
>>12497858>I prefer AD and similar styles, because they almost never try to do something they've got no polygons for.Ter Shibboleth is similarly ‘low poly’ as well. Most of its ‘magic’ comes from the textures.
Anons, I'm looking for any Doom map that has a lot of yellow or gold accents. Would you perhaps know of a few? I know there's at least one present in an entry of that one French speedmap series, but I wish to know if there are more.Any help is welcome.
>>12498342The last two maps of Sunlust?
>>12498151Well look at that, someone more knowledgeable than me on this subject.Thank you, Cactus.
how's deathwish 2.0?
>>12497829>decided to try quake 1 dwell after seeing it praised 2 threads ago>it's nonstop monster spawn ins like doom shiternal where the git gud is trial and error>somehow worse than qbj3 in this regardYou fuckers lied to me. That shit was genuinely awful.
>>12498359Well, you're not wrong there. Those things will eat me alive.Perhaps something less diffocult? Hell, maybe I should make my own at this point.
>>12498398Were you playing on normal or hard? I played the whole two episodes on normal and had a fantastic time, especially when it came to the custom bosses. Absolutely loved episode 2 and I'm not big into kaizoshit or tryhard push-every-key-at-once gameplay like Dumiternal.Then again, I think I have a far higher tolerance for Quake's brand of hard than Doom's. At least in Quake I know I can just haha rocket jump and fuck out of the melee monster's reach if I want to.
>>12498342the dbp Lunar Strain has a fair bit of orangeSanguine Holy Land has a lot of red, but not in the typical doom hell wayI was convinced there would be choices in the DBP library but the highlight colors are mostly greens, oranges, and blues/purples.Carnage Oasis is picrel
>>12498402>Perhaps something less difficult?I can't think of any other maps that are yellow or gold-themed, sorry
>>12498156a goatse
>>12498398>>it's nonstop monster spawn ins like doom shiternal>because only Doom Eternal has spawn insYou'll never convince me that this is more than just one poster.I can't see much ""praise"" for it from the last few threads besides someone saying they're looking forward to more episodes, and another guy liking the trident.I came from the opposite end of the spectrum: I heard it was some of the worst Quakeshit ever so I went in with low expectations and was very pleasantly surprised.>>12498407>>At least in Quake I know I can just haha rocket jump and fuck out of the melee monster's reach if I want to.That kind of goes away with the health cap being 50 on nightmare, but then again you're kind of asking to get fucked at that point.
>>12498475He moans incessantly about qbj3, so it's probably the same attention starved tranny.
>>12498476I also recall that one anon who couldn't keep Dwell rent free out of their head, frequently comparing other mods to it.
>>12498475I simply asked the guys at mapcenter for something to check out, since I haven't played a ton of Quake. They said "check Dwell out, it's tough but looks really cool and has great music". That was it.Played it, found hard was too hard, settled on normal and had a good time indeed. Loved the new weapons too.>nightmareI kinda don't see a lot of point to playing nightmare for myself, but agreed. It's a strategy, doesn't mean it's a good one.>>12498476QBJ3 itself wasn't even that bad. Overhyped, sure, but that's how it is with any release by the big name people of any community.Eviternity 2 comes to mind, even if the two projects can't really be compared to one another because of their nature (curated and carefully developed by experienced mappers vs open call for any and all maps).Doesn't really mean I'll play Mazu's maps. Abyss of the Troglodytes in Dwell was enough Mazu for years to come.>>12498489>slopAwww look who can't say SHIT! Way to go, little Jimmy! I'm sure Santa will give you the blow-up doll you so desperately pray for if you don't use big boy words and keep acting like a slobbering waste of skin!
>>12498498>Played it, found hard was too hard, settled on normal and had a good time indeed.It's staggering how few people do this, and not just for Quake.>Doesn't really mean I'll play Mazu's maps. Abyss of the Troglodytes in Dwell was enough Mazu for years to come.Have you played Episode Enyo?
>notice massive uptick in Brazilians entering Quake scene>/vr/ discussion quality and level of taste in Quake content begins to plummet soon afterIt can't be this simple surely...
>>12498509>>/vr/ discussion quality and level of taste in Quake content begins to plummet soon afterIt's been like this for a few years now, is 2023 when you noticed that "uptick"?
>>12498513>2023Around there probably. Definitely after Covid.
>>12498503Yeah, I have actually. Mazu made one of the maps there, didn't he? Guess he restrained himself for that, it feels like he routinely pushes even modern ports to their limits.
>>12498515Something weird was going on back then seeing all those posts hating on Slipseer, Spirit, and the sheep while no one wanted to contribute to Violent Rumble 2.>>12498516Seems they put a leash on him for that one. Also the only map in that mod that seems to make decent use of those 'melee only' shamblers.
>>12498498>QBJ3 itself wasn't even that badThere was some escaped mongoloid a month or two back who would NOT shut the fuck up about QBJ3 and trannies, and how if you even played it you were a tranny enabler, and how everyone had a duty to hate it, etc.Mind, QBJ3 hasn't been strongly lauded here, rather opinions are really mixed (everyone seems to hate its rocketlauncher).That shit was annoying as fuck, I miss /vr/ having moderation. Sharteens should be put into gas chambers, and I don't mean in Minecraft.
>>12498520>while no one wanted to contribute to Violent Rumble 2The first one was kinda ass besides Coffee Archiver's maps and didn't exactly get glowing reviews.
>>12498532Rusty Bucket and Under Construction were the most polarizing maps back then (and I really liked the latter.) Clock Tower, Miasma District, Below-Earth, Shub's Wager, the final map - all good.
>>12498538>Rusty Bucket>immediately thought you were talking about the Banjo-Kazooie level>mfw
>>12498520Yeah, it was a pretty cool map in a pretty cool mod. Some people seemed unimpressed by it, but Quake in particular seems to have some really weird haters.>>12498528Yeah, I remember that quite well. Kept me from coming to the general for a few weeks, given I actually made my first Quake map for QBJ3. Regardless of where you stand, seeing a lot of hate directed to something you contributed isn't super encouraging. It didn't really damp my interest in Quake mapping, but it didn't make me want to check in on the discussion here.>the RL is badI don't know if I'm in the minority or just accepted QBJ3's gameplay should be handled fundamentally different from vanilla Quake since it's a TC, but I found it a lot of fun to use.Sure, can't really rocket jump without invuln and it's a bit more of a specialized high DPS close range weapon, but I still liked it well enough.
>>12498547>>immediately thought you were talking about the Banjo-Kazooie levelhttps://www.youtube.com/watch?v=mJNagDwEKYEYes, and also yes.>>12498554I still prefer the original RL but it doesn't mean I didn't like what QBJ3 did with it. I'm more happy that the GL remained the same.
>>12498532I thought the newbie maps in Violent Rumble were alright.
Like, you gotta start SOMEWHERE, my first Doom maps weren't shit.
>>12497829Hey, how do you guys feel about hexen? I always loved it I feel like people like civvie give too much shit, sure its a little easy to get lost but you can look up and guide these days, but love the design and feel of it I miss when raven made good games, it be cool if the old heads made games again, as for the "puzzles" I mean I never minded to much hexen 2 was clearly better at it although I don't like the gameplay nearly as much since I like hexen's large enemy counts.
>>12498597It's alright. It's just not my kind of game, so I never really engaged with it.If it leaned more into RPG territory, had a few more weapons (four weapons over a long campaign just aren't enough for me desu) and had combat that was just a tad more engaging I'd be all over it.
>>12497829til TerShib temple is realhttps://en.wikipedia.org/wiki/Hanging_Temple
>>12498597The level progression and overall Raven Software aesthetics do a lot of heavy lifting. I otherwise have issues with the limited weapon roster and the lack of enemy variety, and it doesn't help that one of the enemies (centaurs) are one of the least enjoyable to manage.
>>12498558FUCK ME STRAFING, I SHOULD'VE KNOWN THE NAME WASN'T A COINCIDENCE
>>12498597Acquired taste kind of game. Some people really like it, but it's not for me, I don't enjoy the weapons or monsters, and the endless key & switch hunting grows dull fast.I'd like it more if there were more weapons, more monster types, and if the fag Ettin was a less common and strong high tier enemy, rather than being one of the cannon fodders you'll face in droves.Yeah, you use the flechettes, but I don't like having to fumble for that shit in a fight either.I'm being a hater, but it feels like Heretic had much more enjoyable combat. Heretic being pretty plainly built on Doom's skeleton thus makes this statement me wishing that Hexen would play more like Doom, and I suppose I would like that more, but it could instead play more like say, Strife, where it has little bits of narrative attached to give context to chasing keys and switches (and there's more enemies and weapons).
>>12498627>>12498678>>12498785Yeah its definitely more acquired taste, it could be nostalgia clouding me but I do always have a good time playing, every time I go back, I mean I always usually play mage, or play with mods, which Wrath of Cronos is a must for me when I play, you break the game just as much as the game breaks you, you get so fucking strong. Mage and Hunter are my go to for classes.
The thing Violent Rumble (specifically RASTR) made me realize is that it's basically impossible to have a 'normal' map when you have access to powerful movement equipment like the grapple gun.Such things need to be much more limited in usability, but I feel like the approach Re:Mobilize takes in making the mapper have to designate every single place you can use the grapple with the Quake equivalent of yellow paint is an unnecessary extreme. There's probably a happy middle ground that can be explored. Maybe the grapple hook can have gravity when launched and actually need to wrap around something to let you pull to it? Maybe it can dislodge and make you fall if you pull for too long?
>>12498798Something I like about that map is it doesn't immediately give you the grapple hook. Afterwards, the level design becomes much more accommodating towards it while still occasionally putting you in cramped quarters that make its use non-optimal.
>>12498795Are there any mods which add a quick flechette button (like a quick grenade), and maybe port some of Heretic's weapons to it? Maybe also some of Heretic's monsters as random chance replacers or something.
>>12498795Well, don't be apologetic, you like what you like.Also, why is captcha fucking me in the ass now? I definitely solved the last two.
>>12498841Theirs already plenty of stuff like that without mods, but mods like wrath of cronos add quick bar stuff, Plus with modern doom ports you can just bind that stuff even without a menu. You just got to get creative, Also sprite is coming a long, I just need to get better at first person stuff so I don't need to lift outlines, then again id did lift shit from irl already, plus it's mostly my thing anyway.>>12498846Yeah I know, I'm just naturally a apologetic person, I just try to be humble. also yeah their pushing out their new "puzzles" So I guess only to the true fags mast post idk, sites been shit for a long time I miss 8.
>>12498850Well what makes me feel better this will be the only gun I do this with, the super shotgun will be more like a Winchester that uses shotgun rounds that sounds more fun in my head, plus obligatory half life reference. I may not enjoy half life 2 much gameplay wise, but I like the weapons when they count I would have love to use farther Gregory's fucking gun, man raven home was amazing. The high point for me for sure.
>checks out SNES Doom 2025>me be like 'oh cool, what's this?'>Limited run>The fucking bethesda logo in a fucking ROMHACK>the awful green medkits are back>no big changes, game still looks shit as the original. Its slightly faster, and they just added E4 maps.>'it's only 99 bucks my goy!'
>>12498897I mean idk what you were expecting mate, its bethsacuck of course it will be shit that rips you off. >>12497829Speaking of whats everyone opinon on here of legacy of rust?
>>12498897That's Limited Run alright, don't fall for the scam like I did (I bought the Sigil box).
>>12498907Didn't really like it enough to finish. Feels like a Bethesda-sanctioned community mod, which isn't bad but it does throw a shitload of tropes you'd expect from the community and not the actual devs.Then again the actual devs are all doing something else with their lives and have been for decades now. I think only Romero still has it in him to make a silly map or two for Doom if he feels like it.
>>12498907>I mean idk what you were expecting mate, its bethsacuck of course it will be shit that rips you off.well it's the first time I’ve heard of it. I expected something cool like the 32X resurrection thing or GBADoom, but this shit is just beyond outrageous.
Is DBP kill?Been pretty quiet thus far this year. As in, not a single release in sight.
https://files.catbox.moe/l68lr3.mp4I am doing it boys, I've managed to fucking get the sprites in holy shit I'm amazed I never thought I'd be actually designing my own shit.
>>12499060Basically yeahbecause 40iq the retard insists on shoving his foot in his mouth and alienating everyone on DB to try and suck up to troonworld freakssadgethere's some shit going on over at timeofdoom i guessCrematomania can be kind of considered a quasi dbp-adjacent thing, but man that map02 is fucking rough
>>12498795I like Necromancer, but with all his sound effects replaced with Corzo's so he doesn't sound like a wimp.
>>12499105Well, that's a shame. The series was getting pretty close to breaking 1000 released maps, too,
>>12499104Good work, anon. I suggest redrawing the flashes so everything flows better, but just keep at it. It's not often someone breaks away from Doom's artstyle.
>>12499174I like my own style, Plus I'd really doubt I even do that style justice, and yeah I plan on doing my own flashes, maybe make the shotgun have some other feature I wanna figure out alt fire, maybe have dragonbreath rounds or something, Just got to think of a fun ideas, my thing is I always think "what would I find fun" so that kind of what I'm going with I rather do something I enjoy first.
>>12498597Love Hexen. Actually more my kind of a game than Doom. It's largely carried by art design though.>sure its a little easy to get lost but you can look up and guide these daysAre you talking about Deathkings there? Hexen itself is straightforward as fuck, especially compared to some other Raven offerengs. be it older (Cyclones) or newer (Jedi Outcast)
>>12499198I know, but I'm sure to many fleshbloods get get so lost, cause piss babies. Man its so funny watching new people playing the game getting fucking lost.
>>12499204What is this gibberish?
>>12499205Boomer speak, you wouldn't understand kido.
I hate it when sliptrannies put their politics into my quake, amirite?
>>12499204>>12499209>to many fleshbloods get get>kidoAgain. What is this gibberish? Are you brown?
>>12499219I mean, Reagan closed all the mental institutions those people belong in, so they kinda owe it to him that they can roam free to ruin Quake.
>>12499204>>12499205>>12499226New Romerog Doom just dropped.
>>12499226>Clearly not getting I'm joking>Assumes I'm brown>Doesn't know the lingo of shorting words>Caring about grammar on a website that doesn't even use proper spacing and formating.I don't know if your trying to be ironic or making a joke, or if you're retarded, but power to you friend, enjoy you're (you).
>>12499235If you imitate a retard, you will be seen as a retard.
>>12499238And this is how communities fall.
>>12499238That statement has always been cope for the Dangerously Autistic that can't have a laugh over an absurd comment and/or are unable to interpret humor correctly, and I'm tired of pretending it isn't.
>>12499272Nah.
>>12499272Nah. If you act like a retard, other retards will come in thinking they're in good company, then this place turns into a retard zone and people who aren't in it for shitflinging autismo monkeys leave.So no, it's not cope. It's a reasonable reaction to seeing an ironic retard embarrassing himself.
>>12499279I mean... that's kind of pointless logic... 4chan is already fully shit. Realistically have you seen the 90% of what's here. Kind of a fool's errand, that like trying to throw water out of your boat, when it has a hole in its up to your thighs.
>>12499305/v/ tourist, begone.
>>12499305Fuck outta here with your doomposting, gaylord jackass.It's our general and if I think retards are shitting the place, I will tell them to fuck off.
>>12499305But that's what makes le Redditchan so le ebin!
>>12499312It's technically not yours, it's the sites, you don't own anything, being realistic.Also you say I'm doom-posting? Because I look at something with a objective truth, I don't lie to myself and pretend everything is fine. You're free to do whatever.I will be here drinking a nice drink watching you tell yourself everything fine while your house burns around you. Just because you pretend your house isn't surrounded by shit doesn't mean you can't still smell it.
>>12499326Not that guy. But just because the place is on fire doesn't mean you're excused if you start pouring gasoline all over the place and throwing struck matches around.
>>12499335You know what, that's fair. No sense in making things worse than they already are. You are right about that.
>>12499326I am free to fuck your mother and give you a little tard so you can see what it's like ro wrangle faggots like (you).
Morpheus I'm bullet timing ovah eah
>>12499354Whoa... I know kung fu...
>>12499354I still miss SMOD
Feels like they really ran out of steam towards the end of Doom 2 in rural only, the maps are barely related to the theme
>>12499383Keep in mind most the maps were made by one guy.
anyone here played E9L99?
i need to find an arena-style mod besides Reelism, I've poured 500 hours at least into it and it's finally getting old
>>12499426The 1st one or the 2nd? They've actually just finished the sequel's first major update, but they're waiting for UZDoom 5.0 to come out before they can release it for multiplayer support.
>>12499431Oh shit it's getting mutiplayer? Dude that bad a blast to play.
>>12499312
>>12497829>Decide to try out Violent Rumble >It's the exact same hack shit here: >>12498398 except worse.I think I'm done with Quake 1 mods. Mjolnir was GOAT, AD is great, and the reasons why? They don't rely on monster closet, monster spawn ins, and garbage, faggoty arenas. NOT TO SAY THEY DON'T HAVE THEM but don't rely on them exclusively to make up a "challenge" or poor map design. Any time that fucking autosave pop up in the corner you KNOW the map is going to be hack shit. You're not clever. You're not original. Youre a basic bitvh. Fucking stop already.
>>12499459>NOT TO SAY THEY DON'T HAVE THEMThe best, most memorable fights in AD use them.Post your screens and gameplay.
>>12499459Hell hath no fury like an anon scorned...
>>12499459>Hates the core design of doom>Is in the doom thread.I just don't get that, I mean sure its predictable but fights can be done in so many ways, that it plays out super uniquely, I mean quake is just doom but 3d really, it's not perfect but some of the most amazing shit was made with it, fuck even though I don't like it nearly as much as hexen, hexen 2 was fucking tits, and I played a bit of quake the only one I feel I've never enjoyed was quake two but I mean that's sort of the point were id lost the magic.
>>12499492>>Hates the core design of doom>>Is in the doom thread.What works good for one game can be complete shithouse in another.>I mean quake is just doom but 3d reallyI'm not even a massive Quake expert but I know that's wrong, dude.Quake has a notably different flow to the combat due to higher monster HP counts and an altered arsenal.That's like saying Doom is the same as Wolfenstein just with more primitive maps.
>>12499501>What works good for one game can be complete shithouse in another.It works real well in Quake, though.
>>12499502I'm not sure if I'd wanted extended Doom style fights in Quake with its arsenal and monster roster.Quake's combat is at its best when shorter bursts of violence with a handful of monsters at a time, you start squaring up with 20+ in a single fight and it becomes a clusterfuck.
>>12499501Well thats fair, I don't have nearly as much experince, but at general glance it just felt that way. Then again that's a uninformed opinion that's fair I played more of 2 and frankly I don't like quake 2, but Idk I feel the core doom design does work really well. What's the general issue, I mean I just wanna get a feel for the complaint here.
>>12499505>I'm not sure if I'd wanted extended Doom style fights in Quake with its arsenal and monster roster.It's nicer when something like AD rounds it out, and Quad damage gives level designers a lot of choice in how a player can clear those "clusterfucks."
>>12499506>What's the general issueAlright let's put it like this:Imagine you're fighting three barons of hell and two pinkies, but the barons have triple the HP they normally have, take less damage from rockets, and all you have is a shotgun and rocket launcher. Also the pinkies move twice as fast and can throw themselves at you like a lost soul but instead of bonking you for like 10 damage you just die.That's already rough. But now let's take those same rules and bump up the monster count to like 20 in a single fight. You still only have a normal shotgun and a RL.Quake combat is different. Higher monster counts are either miserable or bursts of extreme violence with a Quad like this guy posted >>12499510Which that's fine, I like that.Doom combat is an endurance battle where movement is like a waltz, Quake combat is a flash mob mosh pit that's ideally over in under a minute with you either being dead or everything else is splattered into chunky kibble.
>>12499520Thats really fair, from how it sounds if mod creators want those high monster fights they should either A: use power ups more or B: Mod the weapons or monsters to make more enjoyable to fight, Even a general tune up to make weapons a tiny big stronger doesn't sound like a bad idea.
>>12499523Quake mods generally don't fuck with weapons, so it'd be more about when and where to give players Quad damage or designing smaller more intense fights.
>>12499526Sounds like a real missed opportunity
>>12499527>>12499526A lot of mods don't often change the weapon balance but they'll add onto them, like with how often they'll add a stronger shotgun or a variant of the lightning gun slot. Drake changes a few things around, particularly the super shotgun. Mjolnir adds a shitload of stuff.
>>12499459>Any time that fucking autosave pop up in the cornerNice way to out yourself. Violent Rumble doesn't have autosave triggers.
>>12499492>core design of doomCore design of Doom is maps organically filled with monsters and resources, not maps without monsters that get filled with them the moment you step on the wrong linedef and all resources squeezed into arena rooms.
>>12499538>Core design of Doom is maps organically filled with monsters and resources, not maps without monsters that get filled with them the moment you step on the wrong linedef and all resources squeezed into arena rooms.>Meanwhile in plutonia.
>>12499538>Core design of Doom is maps organically filled with monsters and resources,Maybe episode 1, that didn't have any teleports or portals iirc. It was also mostly just zombies, imps, and pinkies.
>>12498907I played the first few levels when LegRust came out, and I enjoyed it alright, though I never got back to it. I've always loved the aesthetic of a lot of the old cut alpha and beta stuff (as used in .wads like Alpha Accident and Nihility), so that part was nice to look at.Difficulty was somewhat high, but mostly manageable.Should prolly finish it some day, though I hear the final maps are kind of nuts.
>>12499542I hate to burst your bubble but it looks like the map in your picture is from Doom 2 and called "'O' of Destruction" and is not in fact from Plutonia
>>12499104Neat, going for a cartoon style?
>>12499563The joke is chain gunners and monsters spawn in like crazy all the time, but it still works you silly goober. :P
>>12499565https://files.catbox.moe/dhm6dh.pnghttps://files.catbox.moe/vr2ze3.PNGhttps://files.catbox.moe/3cpczn.pnghttps://files.catbox.moe/cwog5v.pngThat's just my natural art style, I always loved mixing anime with cartoonish fun, this will be the protag my very first waifu, my own oc based off a another artists work who I absolutely loved I love zombie gals. <3~ I made promise years ago I would give her own thing and I'm finally making good on that.
>>12499408looks spookytell us about it
>>12499589I don't know how to even put it. Imagine MyHouse.wad or anything like it and then imagine it being a normie repellant, as in giga autistic and downright repulsive. I got stuck in the first room in this 3 hour map.https://youtu.be/CMt6Sj7iRvk
>>12499576Honest question to some doom heads in here, I would love to incorporate her massive tits in the view somehow, kinda of how that silly jurastic park game made her tits the heath but I have no idea to do that. lel
>>12499219k so I just got back into playing quake again recently, I hadn't played since AD was in 1.5 for reference, what the fuck is this slipseer shit and what was wrong with quaddicted? This is somehow ever worse than the netquake vs quakeworld community autism. I liked Quake Injector, quake injector works well, why the fuck did they have to go fork the community.
I'm not sure if it's too obvious, but when you talk about core design of Doom combat compared to Quake, ofc you are expected to be familiar with stuff like Sunlust, Sunder, MSCP, Haste, etc, otherwise you don't know what you're talking about. No one cares about vanilla when comparing combat potential in Doom vs Quake.
>>12499631think it kinda depends. It shouldnt be too hard to do if youre leveraging ZScript, but i cant imagine itd be as easy to do in DECORATEheres an example of how it functions in a mod im workin on though, so its definitely possiblehttps://files.catbox.moe/5gtd7j.mp4
>>12498393It's pretty good, the levels from the previous episodes have definty improved. The new episode is probably the best, interesting levels and gimmicks with some elemental stuff.I do miss the old cutscenes but I've seen people that like the new more poetic ones. It's still a must play like Deathwish has always been.
>>12498151Wow, thanks for answering and thanks for the great mod. Oodles of fun. I knew a guy from years back who would use it as a sort of pokemon style thing by tricking it out with ZDoom Wars.
I have a strange predicament and require a modder's guidance involving a 2018 Project Brutality and 2017 that I've modified:>Want to move 2018 PB M2 Plasma Gun firing sound to 2017 (M2 Plasma Gun is PB's Doom 3 Plasma Gun conversion) >Decorate file for 2018 PB M2PLASMA.dec calls for sound m2plasma when firing>m2plasma sound does not exist anywhere in 2018 PB directory (pic related)>baffled but try to find workaround. m2plasma has exact duplicate in plsm21.wav>attempting to call plsm21.wav by replacing plsm8 (fire sound) in 2017 M2PLASMA.dec decorate file yields no sound being played despite plsm21.wav existing in the right folderNow what?
>>12498393Occasionally overdecorated but mostly really fun. Whichever playtesters told the dev that he was really good at poetry and he should leave multiple terrible poems to read on every map should be very ashamed of themselves
>>12499963did you already check SNDINFO? probably should give you a good idea of what exactly needs to be replacedalternatively, could probably find a sound pack from those old builds thatll give ya a good idea of how to replace it too
>>12499987Holy fucking shit. This is 2018 PB SNDINFO. So it turns m2plasma into an alias or something that calls PLSM21? Who the fuck thought that was a good idea instead of just calling the filename?Followup post, hold on.
>>12500016This is 2017 SNDINFO. So it calls PLSM8, and when I change the M2PLASMA.dec to call PLSM21 instead, it blanks out because SNDINFO is expecting PLSM8?
>>12500016>>12500018ah yea, $random makes it call randomly PLSM21 or PLSM22where PLSM21 and PLSM22 are the sound definitionsthen its defining and linking PLSM21 and PLSM22 to the sound files (that happen to be by the same exact name)if you want the 2017 M2Plasma sound, just copy... PLSM8 i think yes? and replace both the PLSM21 and PLSM22 filesor rewrite the SNDINFO slightly to point m2plasma to PLSM8
>>12500035I've been unclear. I'm trying to move PLSM21 to 2017 PB to replace PLSM8. In fact I just did that now, edited SNDINFO to look like pic related, yet still no sound is now playing when firing the plasma gun. Gonna try to just rename PLSM21 to PLSM8 and see what happens. A shortcut but if it works I no longer have to worry about this.
>>12500047that shoooould work then im pretty sure yea
>>12500049I mucked up but it's over, finally. I neglected to change the decorate file to PLSM21 as well. Thanks a lot, man. I had a secondary goal of changing the projectile sprite of the M2 plasma because similarly I cannot find this file in the directory, but I'll just quit while I'm ahead.https://mega.nz/file/qR1gVb6Z#--2JCEaRimkQw60U8etU8kdZQbjgkCTM98eFik_t_xoI've posted variations of this before and now why not with this change. tl;dr for anyone interested this is the oldest version of PB I could find before they did major UI and animation changes, thus it feels the "closest" to regular Doom. Over the years I've done minor things like remove UI elements so mod splash screens are unmodified, replaced certain sounds with others, etc. Very happy with it and I've returned to it often over the years.
>>12499758>Citadel of DoomHoly fucking yes
>>12499576>I love zombie galsDon't you have to keep stopping halfway through to sew bits back on?
>>12499576>https://files.catbox.moe/cwog5v.pngThis link seems to be broken.
>>12499113>le duke blood>remember monsters>checked penis>release guy huge
>>12498342Jenesis MAP15 has a bit of gold/orange/yellow
>>12499974I liked some of the poems
Are katanas troon nowDo you need to suck dick to use one
>>12500254Asking this question and worrying about this means you already suck metaphorical dicks if not real ones.
>>12500254>Do you need to suck dick to use oneLook up shudō.
You fucking troons ruined doom as you ruin everything.Get the fuck out of my game.
>>12500264No troons here on /vr/, and Doom's not ruined. Plenty of cool wads coming out every month that have nothing to do with troons. The troons seem mostly to reside inside your head. Maybe you are a closeted one yourself since troons seem to be more important than Doom for you.
>>12500278SHUT UP Troon!!!
>>12500278ywnbaw
>>12500280Ironically you don't probably have wife or kids which makes you a troon-adjacent. I'm old married boomer dad, and you are a femine boy that's a one step away from becoming a troon. No amount of coping will change that. I play Doom, you think about troons. No denying that a one year from now on, you will be a troon. But at least you will never be a woman. Good luck, fag.
>>12500284I don't understand zoomerspeak.
>>12500285WhatYou wanna suck dick you just say it
>>12500289I was wrong. You might as well be a woman. I mocked you and you got aroused and started flirting with me. Sorry mate, no homo.
>>12500264Troons are our friends.Proofs: belot, symuffin, etc.>>12500278> Plenty of cool wads coming out every monthI think there's at least few nice ones every week. Singular maps are posted daily and there are often hidden gems among them.
Any anons here have experience with Doom VR? I'm contemplating getting a VR headset since I have some money to waste on frivolous things and I definitely want to be able to play Doom VR on it. Does it only work with certain headsets or do most VR sets work with it? Are the other retro shooters VR-able? That would be excellent.
>>12500298You got me aroused, you brute.
>>12500071Gonna check that out, PB in its less Doom Eternal-inspired state sounds interesting at the very least. Thanks for sharing.>but I'll just quit while I'm ahead.Relatable. Working with someone else's code and file structure is a right pain in the ass.
>>12500210>checked penisDoom mod where you inspect the demons' dicks when?[\spoiler]
>>12500278Anyone who disagrees with me is automatically a troon. You're either my friend or my foe. There is nothing between black and white.