last thread:>>12470753last weekend map download:https://files.catbox.moe/d3vpqr.parkAwesome Downloads:>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:https://openrct2.org/downloads>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip>Amazing Earl stuff - adds some custom-made rides and scenery:http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip>Anon's devkit v0.2https://pastebin.com/y857FdJH>4chan Kit v0.3https://www.mediafire.com/file/dtzvwbcngrh0ghi/4chan_kit_v0.3.7z/file>/vr/ct RCT1 Collabhttps://files.catbox.moe/gldfii.zip- - - - - - ->Knowledge Basehttps://web.archive.org/web/20160807005625/http://www.rctstationarchive.com/knowledgebase/index.shtml>RCT1 Manualhttp://replacementdocs.com/download.php?view.1111>RCT Sites Archivehttps://archive.rctspace.com/>Headless Server Guide (PLEASE fix it)https://pastebin.com/smsQWZtB>Weekend Parks Archive (Needs updated)https://files.catbox.moe/2h17nx.rar
>>12498158you couldn't source an image from something we made? you had to pick Youtuber thumbnail?
>>12498207And couldn't even choose the thumbnail from source but screencapped instead. There are better Marcel thumbnails OP could have used if he was that desperate.
>>12498207>>12498265I was trying to take the low effort bit to a new height and flew too close to the sun apparently.
>>12498937The problem was it isn't low effort enough, you should have just not bothered with the proper OP pasta. Just screenshot the main menu, type "vrct", and click post
>>12498158Your OP is bad and you should feel bad
>>12498959You're right, I should've made the OP image a screencap of last week's OP.
powered cat-shaped vehicle
>>12499109Does this count as a credit?
I am just now learning from Marcel's vids that time is measured inconsistently throughout the game, and this is probably what has been fucking up my logistics because I was too trusting of an integer.
>>12499528Yeah, he talked about it in today's video, but he also mentioned it in a previous video
>>12499528That blows my mind
>>12498937you have to pixelate it more so it looks like shit, or replace the words with shitty Microsoft Word 97 word art
>Marcel V*s threadI am disappointed in you people. I will not contribute to this weekend's server now.
>>12500148I love that idea, I'll keep that one in mind
>>12500494You will contribute and you will like it. 72.31.18.168:11753
>>12500941oh nice we're rolling back the goatse
>>12500494What's wrong with Marcel?
>>12501267worshipped by reddit
>>12501449>letting reddit dictate your interests ngmi
>>12501267He's more into exploiting rct instead of doing anything actually creative in a game all about creativity.
>>12501267>What's wrong with Marcel?
Is there a curated zip of track layouts for this game?Should we make one?
>>12502058Literal robot tier behavior. Just cheat in money at that point.
>>12501832Not to defend Marcel whatsoever, but I find that exploitation as interesting as great park design.
>>12501832>>12502223His playstyle doesn't produce nice looking parks, but he still shares some useful knowledge. For example his video about pathfinding is interesting
>>12502310>watch pathfinding video>now compulsively go as far out of my way to put stalls and queue entrances at corners as much as possible
>>12502058His entire channel is about getting into the very guts of the mechanics and applying it in the most extreme way imaginable.
>Queue length only slightly more than a single coaster's capacity>Maximum wait time is ride time divided by number of cars>Keeps the line moving, if you're in line, you are getting on that coaster in a few seconds.Peeps standing in line are peeps not spending money elsewhere.
>someone modified and finished my joke marcel style microcoasterkino, it looks fun now
>>12502086Its included in one of the links in the OP, but I don't think its been updated years.
>>12502584There's a fuckton of garbage in it last I looked.
I wish tracked boat hires had their vehicle limit determined by ride length instead of station length.
Is having such a low default price for rides bad game design? Like obviously the game isn't going to default to the highest price possible and you also have to consider if guests will even have enough money for it, but it kind of gives a bad impression of how much guests are willing to pay when the default price on a solid roller coast is like 1/5 what guests will actually pay for it.
>>12502906At least in RCT1 where guests paid for both park entrance and rides it made sense.
>>12502310>guests travel straight at intersections real earthshaking stuff here
>>12502512they still contribute to guest count, so a guest standing in line is a guest not crowding or littering your paths
>>12502558It's like half of Moonsault Scramble in miniature
>>12502906>mfw I realize just how much guests are willing to payI was just taking the excitement and doubling it. still charged an arm, leg, and first-born son for umbrellas though
>>12502906the price scaling for everything is screwy. Within the game, you'll almost never lower prices upon opening something, but you still need to pay attention to rides because their novelty value fades. Compare the prices in-game to real life and it only gets weirder. Modern parks make their money off of entry and shops, but with how RCT functions, pay-per-ride with cheap shops is the optimal way to play. I have been thinking about doing an experiment with real-time parks. That is, opening the park at 10am, letting the game run untouched for the whole day, and then closing the park at midnight. The whole time the park will run with paid entry, shops with prices at the higher end of what guests are willing to pay, and free rides. I want to see how well the game functions when "years" are irrelevant and the park functions over a few real days, with guests leaving at the end of the day.
>>12503001For path networks it's not really a big deal but when it comes to how guests interact with shops and queue line entrances it really does make a very big difference.
Go-Karts are OP because the queue lines are always full
>>12502212Scam coasters are more about boosting the guest cap than generating cash. Thrill rides are better for that.>>12502512Some buffer to insulate the randomness of guest arrival is worthwhile lest you lose throughput because the line didn't fill up in time.
>>12502512>Peeps standing in line are peeps not spending money elsewhere.Peeps standing in line are also peeps not losing happiness, and are guaranteed to be at max happiness when getting off the ride, meaning they're more likely to buy your merchslop.
>>12504061*with queue line TVs
>log in to find Hans Mowman about a mile from the nearest grasshe has walked for hours in search of grass on this barren asshole of a planet
>>12498158OpenRCT2 v0.5.0https://github.com/OpenRCT2/OpenRCT2/releases
>guest buys an umbrella for $2.50 during the 2 seconds it takes me to change the price to $20 after building the first information kiosk
>>12505107get scammed loser
The park inside the Mysterious Building is now open for business. Really happy with how it turned out because I was able to cram a rollercoaster, a motion simulator, and a launched freefall inside of it, while having that micro hyper around the outside of the reflection pool.
>>12505426I added a security guard in there because some of the benches and trash cans inside were wrecked. You now have your own Baul Plart.
>>12505426
>>12504643Spinning cars are back lets gooooo
>>12505426Hong Kong and Shanghai Bank vibes
>>12504061What if you had a huge station and made everyone walk all the way back to get to the exit
>>12506329that is called "walking the plank"
Weekend Map Downloadhttps://litter.catbox.moe/95lo03.park
>>12506726Fun map, but I wish I would have done more outside of the quarry looking back on it.
>>12506732we aren't done until the transit stations are connected to the path system in a sensible manner.
>>12506740I'm fine with playing another weekend of this map.
>>12506740I'm not fine with another weekend of building tapeworm-like coasters inside a man's anus.
>>12508404the anus isn't even the most interesting place to build. The fingers are.
>new update>quarter helix element for many new coastersfuck yeah I didn't even realize how much I wanted this
>>12509632sometimes updates are cool
When i heard quarter helix i imagined a quarter corkscrew and then couldn't imagine how that would work. I don't understand what value a quarter helix is outside of damage control for when your coaster doesn't align. Adding new pieces is cool though, that guy is doing genius work. If you've ever looked up how the coaster sprites are arranged, getting it to work is something else
>>12509746>I don't understand what value a quarter helix isIt's an easy way to get a three-quarter circle turn in without the need for a dip. If it works the same with inverted coasters and conventional coasters, it means you can make steeper helices. Having more track versatility like this is going to open up a lot of options for track layouts that can't exist now.
>>12509746>damage control for when your coaster doesn't alignWith such a restrictive toolkit, you either have limited track possibilities or have to make unnatural *HRNK* adjustments to line things up. Calling that "damage control" is just fucking asinine. Anyone with any intolerance for *HRNK* appreciates these piece additions. This is nearly as significant as the straight flat to diagonal sloped pieces that got added.
>>12509917>HRNKThe Committee for Human Rights in North Korea?
>>12510175my favorite committee of all
>>12509917what the fuck? is that an acronym or a sound effect?
You're not actually confused by that onomatopoeia, are you? Context alone makes it make sense.
I would never be confused by *HRNK* onomatopoeia, me *HRNK* mind is too sharp for that.
Me? Oh yeah, you BET I *HRNK*
*HRNK*
>>12512595
Where's the *HRNK* server?
>>12514704we have been forsaken today
*HRNK HRNK*
>Marcel: "The price manager plugin is cheating">also Marcel: "Take a look at my plugin that tells you exactly what is the maximum price you can charge. It's not cheating because you have to open the ride windows and change it manually>proceeds to build 30 micro-corkscrews
Sup /vr/ct - I'm currently posting a choose-your-own adventure book based on the RCT franchise, I figured you might be interested in it>>12515782
I figured we could revisit our last cliffs map, since it was unfinished. 72.31.18.168:11753
>>12516268>April 18th in gameWas that on purpose?
>>12516357holy shit you're a wizard
I like roller coasters
>>12498158>GoogolESL thread
>>12517448retard
>>12517448
>>12517448>A googol is the large number 10^100 or ten to the power of one hundred. In decimal notation, it is written as the digit 1 followed by one hundred zeros
>>12511346Quake 2 jump noise
>>12518987I prefer the Jedi Outcast jump noise.*HEP*
>check server>no Arrow coaster named HRNK this looks like a job for me
>>12519553be the change you want to see in the world, anon
Chris Sawyer hated the TOGO stand-up and ultra-twister. OpenRCT2 devs hate the B&M inverted coaster.
Weekend Map Downloadhttps://files.catbox.moe/3um089.park
>>12520052I feel like we could do 1 more weekend of this if we wanted to or move on to something else if we wanted to. Plenty of room left.
>>12521369We're really milking it now. There are plenty of other "return and finish later" parks, so we shouldn't repeat this one just yet.
>>12522227That's a fair point. I'd also be down for something totally different.
I may not be home to make the new thread when it 404s, someone will have to make a bad OP in my place
>>12520052The additions this week were good, but I don't think we have enough people to fill it up completely. Everyone has kind of done their own contributions already, and I know I'm out of ideas.
>>12519806Facts
>>12524346I can just make another map if i'm feeling inspired. My plan was to create new terrain textures so the map would look different but i haven't done that yet
>2 *HRNK* weeks