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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: the eternal debate.jpg (541 KB, 1730x800)
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Shin Megami Tensei (Sega CD) vs Shin Megami Tensei (PC Engine CD)
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>>12498160
Neither. PSX has the definitive version.
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>>12498163
>Adds an easier difficulty and call its "Normal"

Baby casual ass port
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>>12498208
It has expert, which is harder than the SNES version's original difficulty, dumbass. Stop being an indecisive faggot who defaults to the half-ass experience.
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SNES is the intended developer vision for 1 and 2, and naturally 2 builds upon 1 and adds tons of QoL features.
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>>12498160
Is the GBA version bad? I have patched the ROM with the iOS translation? Is the official translation poor?
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>>12498397
>>12498219
>>12498208
people don't play jrpgs for difficulty
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>>12498428
it's ugly and it has the worst music (blame it on the GBA soundchip)
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>>12498428
>handheld port of a console RPG

They are always bad.
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>>12498428
It's the best version with the most content
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>>12498560
>blame it on the GBA soundchip
This is something I really need someone to explain to me clearly someday. SNES ports to GBA? Yeah, they sound poor/bad... but how can it be the sound chip’s fault when games originally developed for the GBA sound spectacular? Motoi Sakuraba on Golden Sun or Go Ichinose / Junichi Masuda on Pokémon worked absolute wonders. It doesn’t seem like the hardware’s fault at all, but rather that of lazy developers churning out cash-grab ports. The proof is that many GBA games have patches that fix somewhat the sound.
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>>12498801
I've found that the best GBA soundtracks make heavy use of the PSG channels, blending them in with the PCM samples, while the bad ones rarely do or don't at all.
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>>12498801
SNES has far superior sound hardware. GBA basically just has an 8-bit DAC, plus what the original GB had.
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>>12498428
>>12498397
>>12498163
You will spent 90% of the game first person walking through corridors, snes version is easily the worst because moving through the first person areas is absolutely atrocious even though games likes Wizardry (snes) exists and it works perfectly there

PSX and GBA are a lot better at that but with the PSX version they obviously wanted to show off the 3d with you moving through the dungeons in real time making it slower than the GBA's snappier and instant movement.

If you want to evade a lot of headaches when playing the game and move through the dungeons quicker, just go for the GBA version.
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>>12499890
It's a video game, not a math problem you want to go through as fast as possible. GBA looks like shit, sounds like shit, is censored, and there is no immersion whatsoever (that includes due to moving through dungeons quicker)

This passion for shitty handheld ports is like a cancer that can't help itself but try to spread further
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>>12499953
>you don't want to go through as fast as possible!
Say that when you're in the heroine's mind Dungeon having to backtrack the whole maze or literally any late game dungeon, YES you want to go fast.
>looks like shit
Nah it looks pretty good for a gba game, definitely better than the snes version, the new overworld graphics are a great addition too.
>Sounds like shit
Eh psx is the best one but it's more or less same as the snes version for me.
>is censored
I don't remember this, I do remember having all that extra story content and the pokedex thing, which made it a lot more interesting than the othe two versions
>there is no immersion
Sounds like a you problem, I can have immersion in any game regardless of bits if the game is good and interesting enough.

Played all three in translation release order SNES > GBA > PSX and the GBA version is easily the most fun to play and the one that feels the most complete.
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>>12498428
>>12498560
Just play the iOS version. Official translation with GBA content and PS1 OST. Oh wait you can’t LOL.
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File: goddamnit.png (25 KB, 513x239)
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Why are the fan translations of this series always such a fucking mess?

I think the glitch is just visual, these aren't the actual numbers; but it's preventing from seeing my real HP in battle

I think what caused this was the fact that I equipped a new weapon, and the weapon I was holding had nowhere to go because my inventory was full
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>>12500172
SMT 1 and 2 SFC fan translations are notoriously buggy as they were made by a retarded melodramatic hack.
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>>12498560
>gba
>soundchip
But I thought it didn't have a dedicated sound chip and that's why sound and music would often suck ass.
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>>12500474
It has a bit of PSG but yes
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>>12500474
All Nintendo Game Boys lacked a dedicated sound chip and used a SoC design, unlike the SNES which had two coprocessors just for the job. The usual reason is due to developers just using the GBA as a bad DAC instead of actually composing for the system using samples and the GB/C sound channels.
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As always, I'd go with original first.
Then if I like the game enough, I play through the other versions in later playthroughs.
SMT games also have replayability, so.
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File: Great flood.mp4 (3.59 MB, 1280x720)
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3.59 MB MP4
being able to see the Great flood is neat
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>>12501339
A little underwhelming when they had the power of full motion video.
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I'm playing If now, I'm loving it so far, I enjoy it a lot more than SMT1 and 2.

Anyway I just got a super lucky fusion accident, I just got this guy who's lvl 31, often hits twice, has Tarukaja and Media and a couple of other useful spells and a shit ton of MP to boot while I was precisely struggling with healing... AND I'm only lvl 25 and yes he's useable despite being 6 lvls higher than me. Hot damn.

>>12501032
I love how this version looks



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